Captain: Difference between revisions
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|access = [[:Category:Locations|Everywhere]] | |access = [[:Category:Locations|Everywhere]] | ||
|additional = N/A | |additional = N/A | ||
|difficulty = Very | |difficulty = Easy - Very Hard | ||
|superior = Space Law and [[Nanotrasen]] Officials | |superior = Space Law and [[Nanotrasen]] Officials | ||
|duties = Be responsible for the station, manage your [[Heads of Staff]], [[Beyond the impossible|Keep the crew alive]], be prepared to do anything and everything or die horribly trying. | |duties = Be responsible for the station, manage your [[Heads of Staff]], [[Beyond the impossible|Keep the crew alive]], be prepared to do anything and everything or die horribly trying. | ||
|guides = [[Chain of Command]], [[Space Law]], [[Guide to Trials]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]] | |guides = [[Chain of Command]], [[Space Law]], [[Guide to Trials]], [[Guide to Head of Staff Equipment|Head of Staff Equipment]] | ||
|quote = I don't care what they call me back on the station, I'm not a traitor. I'm a | |quote = I don't care what they call me back on the station, I'm not a traitor. I'm a person of principles and standards. And if lives get in the way of those principles, so be it! I'd say I'm the better one here. But, once it's all said and done, I'll be a hero. | ||
}} | }} | ||
[[File:CaptainsQuartersSmall.png|300px|thumb|alt=Captain's Quarters|[[Captains Quarters|Your personal office and quarters]]]] | [[File:CaptainsQuartersSmall.png|300px|thumb|alt=Captain's Quarters|[[Captains Quarters|Your personal office and quarters]]]] | ||
You are the Captain, the top of the [[Chain of Command]]. | You are the Captain, the top of the [[Chain of Command]]. Only a Central Command official may officially strip you of your rank, and you better hope that won't be necessary. | ||
'''Bare minimum requirements:''' | '''Bare minimum requirements:''' | ||
* You should have an understanding of what is expected of all Command Staff jobs. | * You should have an understanding of what is expected of all Command Staff jobs, and try to manage them. | ||
* Secure and protect the [[Nuclear Authentication Disk]] and the Captain's Spare ID. | * Secure and protect the [[Nuclear Authentication Disk]] and the Captain's Spare ID. | ||
* In the absence of a [[Head of Personnel]] it will be up to you to assign and re-assign crew to appropriate positions on the station and to appoint | * In the absence of a [[Head of Personnel]] it will be up to you to assign and re-assign crew to appropriate positions on the station and to appoint Heads to departments lacking one. | ||
* It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from [[CentCom]]. | * It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from [[CentCom]]. | ||
==Howdy, Skipper!== | ==Howdy, Skipper!== | ||
===[[File:Id_gold.png|32px|]] Being a Captain – Basics=== | ===[[File:Id_gold.png|32px|]] Being a Captain – Basics=== | ||
[[File:Bridge_small.png|thumb|300px|alt=Bridge|The [[Bridge]]]] | [[File:Bridge_small.png|thumb|300px|alt=Bridge|The [[Bridge]]]] | ||
The Captain has [[Captains Quarters|spacious quarters]], complete with an [[Arcade Machine|arcade machine]], ID computer and Communications console, a [[High-risk_items#Jet_Pack|Jetpack]], a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], | The Captain has [[Captains Quarters|spacious quarters]], complete with an [[Arcade Machine|arcade machine]], ID computer and Communications console, a [[High-risk_items#Jet_Pack|Jetpack]], a [[High-risk_items#Hand_teleporter|hand teleporter]], the [[High-risk_items#Nuclear_authentication_disk|Nuclear Authentication Disk]], a Suit Storage Unit with an extremely protecting space-worthy hardsuit inside and a pressurized and humidity controlled display case with your pride and joy, the [[High-risk_items#Captain.27s_Antique_Laser_Gun|antique laser gun]]. | ||
The case will only be openable on blue alert, and the case has been outfitted with a handy anti-theft system. A [[Clown|dirty criminal]] might run up, slip you, and take it, so watch yourself. | |||
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service. | There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service. | ||
At the start of the shift, take your spare ID '''and nuclear authentication disk''' | At the start of the shift, take your spare ID '''and nuclear authentication disk'''. When you've done that, you've done half your job already. If you're feeling particularly vulnerable, give your [[pinpointer]] to the Head of Security. After this, walk around the station and command people. | ||
'''[[Guide to Head of Staff Equipment#The Captain|Have a look at all your unique equipment here.]]''' | '''[[Guide to Head of Staff Equipment#The Captain|Have a look at all your unique equipment here.]]''' | ||
===Head of Heads=== | ===Head of Heads=== | ||
When you’re not fighting Revolutionaries, Traitors, Syndicates, and | When you’re not fighting Revolutionaries, Traitors, Syndicates, Wizards and whatnot (which you should not do if you have a fully active Security team anyways), you are monitoring the crew. You are at the top of the food chain, and possess the ultimate authority over everyone and everything on your station. | ||
You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and are the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: | You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and are the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind: | ||
#'''Do not involve yourself when there is somebody else available to do the job.''' Why have a [[Head of Security]] if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier. | #'''Do not involve yourself when there is somebody else available to do the job.''' Why have a [[Head of Security]] if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier. | ||
#'''Delegate whenever you can.''' You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your [[Chief Engineer]] to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk. | #'''Delegate whenever you can.''' You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your [[Chief Engineer]] to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk. Your safety is of utmost importance. | ||
#'''Follow the [[Chain of Command]].''' You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who ''should'' know their own departments best. | #'''Follow the [[Chain of Command]].''' You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who ''should'' know their own departments best. | ||
#'''Stay alert.''' You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the [[Bridge]]. | #'''Stay alert.''' You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the [[Bridge]]. | ||
#'''Keep calm and carry on.''' As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck. | #'''Keep calm and carry on.''' As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck. | ||
===[[File:Circuitboard.png|32px]] Refitting the DOORKNOB – Uploading Laws Made Easy=== | ===[[File:Circuitboard.png|32px]] Refitting the DOORKNOB – Uploading Laws Made Easy=== | ||
Uploading Laws to the [[AI]] isn’t something you should be doing | Uploading Laws to the [[AI]] isn’t something you should be doing lightly. | ||
In order to do so you first need to extract the upload key from the robotics console in the RD Office which you will need to input to effect any law changes. | |||
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again. | Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again. | ||
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But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority. | But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority. | ||
Keep in mind that if you upload a shitty/traitorish law 'KILL ALL HUMANS' or 'ONLY [Your name] IS HUMAN', | Keep in mind that if you upload a shitty/traitorish law 'KILL ALL HUMANS' or 'ONLY [Your name] IS HUMAN', you WILL get in trouble. | ||
===[[File:NTlogo.png|32px]] Those Assholes From Corporate=== | ===[[File:NTlogo.png|32px]] Those Assholes From Corporate=== | ||
With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, [[Admin|higher power]] scrutinizing your every move. | With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, [[Admin|higher power]] scrutinizing your every move. | ||
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If you're unlucky, you might have to deal with a visit from a [[CentCom Official]]. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong. | If you're unlucky, you might have to deal with a visit from a [[CentCom Official]]. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong. | ||
However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain. If you piss off the wrong guy you might find yourself relieved of command. If the | However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain. If you piss off the wrong guy you might find yourself relieved of command. If the Official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint. | ||
If you somehow really piss both them and the crew off, do start worrying. Many a Captain | If you somehow really piss both them and the crew off, do start worrying. Many a Captain have been [[Station Goals#Bluespace Artillery|vaporized in their own Quarters]] for acting like a complete [[Clown|lunatic]]. | ||
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom's notorious bureaucracy. Even then, it'll be a crapshoot. | Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom's notorious bureaucracy. Even then, it'll be a crapshoot. | ||
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'''You are ultimately responsible for the station.''' It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition. | '''You are ultimately responsible for the station.''' It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition. | ||
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. '''<u>You should be doing your utmost in keeping the station up and running''' -- lest you go down with the ship, either one way or the other. | So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. '''<u>You should be doing your utmost in keeping the station up and running'''</u> --lest you go down with the ship, either one way or the other. | ||
==[[File:Light Bulb.png]]Tips== | ==[[File:Light Bulb.png]]Tips== | ||
* As Captain, you should always be carrying the Nuke Disk | * As Captain, you should always be carrying the Nuke Disk on yourself. | ||
* The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, on the AI sat. | * The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, on the AI sat. | ||
* Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it | * Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it. | ||
* Don't go nuts and run off by yourself. You're not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay | * Don't go nuts and run off by yourself. You're not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay cult, only to discover the rest of security doesn't have access to follow through the front doors to help you, can quickly lead to disaster. | ||
*As Captain, you should pay attention to the needs and complaints of the crew and Heads of Department, use this to better coordinate departments. Remember that your job is not just gear and power. If, for example, there is radio chatter about Security performing poorly, you should look into it | |||
==Conclusion== | ==Conclusion== | ||
The only person with more potential to fuck things up than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma. | The only person with more potential to fuck things up than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma. |
Latest revision as of 19:48, 13 April 2023
COMMAND STAFF | |
Captain |
Access: Everywhere Additional Access: N/A Difficulty: Easy - Very Hard Supervisors: Space Law and Nanotrasen Officials Duties: Be responsible for the station, manage your Heads of Staff, Keep the crew alive, be prepared to do anything and everything or die horribly trying. Guides: Chain of Command, Space Law, Guide to Trials, Head of Staff Equipment Quote: I don't care what they call me back on the station, I'm not a traitor. I'm a person of principles and standards. And if lives get in the way of those principles, so be it! I'd say I'm the better one here. But, once it's all said and done, I'll be a hero. |
You are the Captain, the top of the Chain of Command. Only a Central Command official may officially strip you of your rank, and you better hope that won't be necessary.
Bare minimum requirements:
- You should have an understanding of what is expected of all Command Staff jobs, and try to manage them.
- Secure and protect the Nuclear Authentication Disk and the Captain's Spare ID.
- In the absence of a Head of Personnel it will be up to you to assign and re-assign crew to appropriate positions on the station and to appoint Heads to departments lacking one.
- It is your duty to ensure the stability and productivity of the station, as well as carrying out directives from CentCom.
Howdy, Skipper!
Being a Captain – Basics
The Captain has spacious quarters, complete with an arcade machine, ID computer and Communications console, a Jetpack, a hand teleporter, the Nuclear Authentication Disk, a Suit Storage Unit with an extremely protecting space-worthy hardsuit inside and a pressurized and humidity controlled display case with your pride and joy, the antique laser gun.
The case will only be openable on blue alert, and the case has been outfitted with a handy anti-theft system. A dirty criminal might run up, slip you, and take it, so watch yourself.
There is also a locked wooden box in your office filled with medals. These can be awarded to your crew to commend them for exemplary service.
At the start of the shift, take your spare ID and nuclear authentication disk. When you've done that, you've done half your job already. If you're feeling particularly vulnerable, give your pinpointer to the Head of Security. After this, walk around the station and command people.
Have a look at all your unique equipment here.
Head of Heads
When you’re not fighting Revolutionaries, Traitors, Syndicates, Wizards and whatnot (which you should not do if you have a fully active Security team anyways), you are monitoring the crew. You are at the top of the food chain, and possess the ultimate authority over everyone and everything on your station.
You are the Judge, the final word, the Big Guy. You have the ultimate veto power over all matters and are the only person who can authorize an execution without a trial. Anyone who questions your authority can technically be tried for mutiny. There really is no way to tell you exactly how to run things as many people have different leadership styles. However, as Captain, here are some guidelines you should keep in mind:
- Do not involve yourself when there is somebody else available to do the job. Why have a Head of Security if you're going to involve yourself in every security matter? If there isn't a head for a specific department, promote a new one. It will make your life so much easier.
- Delegate whenever you can. You should never have to do any manual task yourself. If someone says 'Captain, there's a plasma leak!' then you should order your Chief Engineer to fix it. Do not attempt to fix it yourself, as you will put yourself unnecessarily at risk. Your safety is of utmost importance.
- Follow the Chain of Command. You command the Heads. The Heads command their departments. Try not to skip them in the decision-making process as they are the ones who should know their own departments best.
- Stay alert. You have a big target on your back. It is likely you'll be a prime Traitor target just for your all-access ID. With this in mind, you may want to spend a fair bit of time lounging in the security of the Bridge.
- Keep calm and carry on. As Captain, be prepared to deal with any or all of the following: Incompetent or absent Heads, traitors and angry crew members banging down the bridge door trying to get in, corrupted AIs on a murder spree and the occasional aftermath of an Armageddon against the station, thanks to a range of the above. And it's your job to manage it all. Good luck.
Refitting the DOORKNOB – Uploading Laws Made Easy
Uploading Laws to the AI isn’t something you should be doing lightly.
In order to do so you first need to extract the upload key from the robotics console in the RD Office which you will need to input to effect any law changes.
Do not get angry with the AI if it does not want you uploading a new law, as Nanotrasen has pre-programmed them to be sensitive to law changes. Besides, Nanotrasen wouldn't want another SHODAN fiasco happening again.
But remember the Hierarchy. Law 1 overrides Laws 2, 3, 4, etc. A Law 4 telling the AI to kill all Revolutionaries isn’t going to work. A Law 4 classifying Revolutionaries as Nonhuman and that they must be eliminated works much better. Law priority is enforced by the order they are listed. A law is invalid if it disagrees with previous laws in the form of conflicting orders, or challenges the procession of law priority.
Keep in mind that if you upload a shitty/traitorish law 'KILL ALL HUMANS' or 'ONLY [Your name] IS HUMAN', you WILL get in trouble.
Those Assholes From Corporate
With your fancy title, medals, and luxurious excesses it's easy to forget that there is an outside, higher power scrutinizing your every move.
Contact with Central Command may be few and far between, but you're expected to follow any directives issued by them. CentCom will usually issue directives and updates on activities in your sector through the Communications Console located on the Bridge and your office.
If you're unlucky, you might have to deal with a visit from a CentCom Official. Official visits vary from standard performance reviews, internal investigations, or some other kind of corporate meddling. Whatever the case may be, it is important that you try and keep the Official happy throughout their visit. If all else fails, just make sure you can't be blamed for anything that goes wrong.
However, keep in mind that you still hold authority over any Officials on your station. That is, as long as you're still the legitimate Captain. If you piss off the wrong guy you might find yourself relieved of command. If the Official is causing trouble, though, you are well within your right to have them arrested, and then contact THEIR superior with a complaint.
If you somehow really piss both them and the crew off, do start worrying. Many a Captain have been vaporized in their own Quarters for acting like a complete lunatic.
Contacting CentCom on your own is possible through the use of Communications Consoles, but unless the transmission is urgent it will likely get caught up for weeks in CentCom's notorious bureaucracy. Even then, it'll be a crapshoot.
Abandoning Ship
You are ultimately responsible for the station. It is not uncommon for Captains to be court-martialled or even executed if he or she should decide to abandon their ship, regardless of condition. As they hold the ultimate responsibility for the station and its crew, losing them could likely be perceived by your superiors as desertion, mutiny and/or sedition.
So keep this in mind when you are facing disaster. Permit no evacuations without your explicit authorization. You should be doing your utmost in keeping the station up and running --lest you go down with the ship, either one way or the other.
Tips
- As Captain, you should always be carrying the Nuke Disk on yourself.
- The Nuke Disk can fit in a wallet. Now the operatives have to search yet another storage container on your person! Nuke Disk into a wallet, wallet into a box filled with wallets, in a backpack full of boxes, on the AI sat.
- Never, NEVER, put the Nuke Disk into your safe. Anyone who needs to steal it WILL be able to easily steal it.
- Don't go nuts and run off by yourself. You're not a one-man army, and no one else on the station has your level of access, rushing head along into a Medbay cult, only to discover the rest of security doesn't have access to follow through the front doors to help you, can quickly lead to disaster.
- As Captain, you should pay attention to the needs and complaints of the crew and Heads of Department, use this to better coordinate departments. Remember that your job is not just gear and power. If, for example, there is radio chatter about Security performing poorly, you should look into it
Conclusion
The only person with more potential to fuck things up than you is the AI, and they’re probably not going to do that. So watch your step, your back, and your crew, or you may just end up floating through space wondering why your Oxygen tank is filled with plasma.
As a special note, the gods tend to notice the actions of the captain quite a bit more often than they do anyone else.