Engineering

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For the Guide to Engineering, click here.

Engineering Area
Engineering
Welcome to Engineering: the fortress at the aft (south) end of the station where the Chief Engineer and his goons make sure the singularity gets loose and consumes the entire station. In the rare case that this is NOT what you want to happen, read this guide.
Obvious exits Hallway north, maintenance west, singularity south, space and the AI Satellite southeast
Purpose Powers the station, holds equipment to repair inevitable damage to the station
Access level Engineering for main area, Power Equipment for the Particle Accelerator and Power Storage areas, CE Private for his office
Noteworthy contents Two common hardsuits, power control modules, oxygen and plasma tank dispenser, a terminal for checking the station's APCs, a P.A.C.K.M.A.N.-type portable generator and three station's main SMES cells
Clearance Captain, Chief Engineer, Engineer, Head of Personnel, Head of Security, Engineering Security Officer
Security level Medium
Style Engineering
Balance Requirements
Other Notes
Locations on beestation



Facilities

Engineering Department has rooms all around the station.

These facilities are located inside the Engineering-wing:

These facilities are located somewhere else:

Particle Accelerator

Powers the Singularity and/or Tesla Engine by shooting accelerated particles at it. The PA can be a very dangerous device, since it can quickly cause the singularity to get out of control and escape the containment if left unsupervised. The PA and the collectors can be sealed off with shutters using the nearby controls.

SMES Room

Used to house the Gravity Generator, then housed nothing, and now is the location of the three SMES cells that provide power to the station. A PACMAN portable generator is also located here. This room is a prime target of antagonists looking to black out the station, so check every once in a while to make sure it is not a hole in space.

Power Storage Room

This room houses both of Engineering's two hardsuits, a few batteries, door and power control modules, Engineering's oxygen and plasma tank dispenser, an anti-toxin pill, a crate that contains extra solar panels and a solar tracking beacon, and a terminal for checking the station's APCs and a O2 canister.

Engineering Secure Storage

The only button to open the shutters to this room are in the CE's office. It contains spare materials, backup parts for the singularity engine (more can be ordered at cargo), and a large plasma canister. Some people will try to break in here to steal the emitters to open locked crates.

Has:

Department Lobby and Break Area

The shared area between Engineering and Atmospherics. Used by both as a common access hall and a break room. While not too exciting, it at least contains a few snacks and some distractions. The Engineering Security Post is housed here.

Escape Pod

In case of an evacuation, the engineering pod is usually the safest pod to take, assuming the singularity doesn't threaten you.

Engineering Area
PubbyEngineering
Welcome to Engineering: the fortress at the south eastern end of the station where the Chief Engineer and his goons make sure the Supermatter catches fire and explodes stays stable and keeps powering the station. Read the Supermatter guide to learn more.
Obvious exits West to Maintenance, North East to the hallway and Atmospherics, South to Space and Telecommunications access.
Purpose Powers the station, holds equipment to repair inevitable damage to the station
Access level Engineering for main area, Power Equipment for the Supermatter and Power Storage areas, CE Private for his office
Noteworthy contents Three engineering hardsuits, power control modules, oxygen and plasma tank dispenser, a terminal for checking the station's APCs, a P.A.C.M.A.N.-type portable generator and four station's main SMES cells
Clearance Captain, Chief Engineer, Engineer, Head of Security, Engineering Security Officer
Security level Medium
Style Engineering
Balance Requirements
Other Notes
Locations on beestation



Facilities

Engineering Department has rooms all around the station.

These facilities are located inside the Engineering-wing:

These facilities are located somewhere else:

Supermatter

Powers the Station by generating radiation by shooting lasers from emitters at it. The Supermatter requires careful management in order to keep it stable. The Supermatter room is large and wide allowing for crafty engineers to experiment with different setups. The antechamber contains lockers with Radsuits to protect yourself from the radiations alongside a geiger counter and some anti-radiation and anti-toxin medicine.

SMES Room

The location of the four SMES cells that provide power to the station. This room is a prime target of antagonists looking to black out the station, so check every once in a while to make sure it is not a hole in space.

Power Storage Room

This room houses both of Engineering's three hardsuits, a few batteries, door and power control modules, Engineering's oxygen and plasma tank dispenser, a crate that contains extra solar panels and a solar tracking beacon, and a terminal for checking the station's APCs and a O2 canister.

Engineering Secure Storage

The only button to open the shutters to this room are in the CE's office. It contains spare materials, backup parts for the Supermatter engine (more can be ordered at cargo or constructed), and a large plasma canister. Some people will try to break in here to steal the emitters to open locked crates. It also contains a P.A.C.M.A.N generator generally used to start the engine by giving power to the emitters when the SMES have run out.

Has:

Department Lobby and Break Area

The shared area between Engineering and Atmospherics. Used by both as a common access hall and a break room. While not too exciting, it at least contains a few snacks and some distractions. The Engineering Security Post is housed here.

Engineering Area
Engineering
Welcome to Engineering: the fortress at the south eastern end of the station where the Chief Engineer and his goons make sure the Supermatter catches fire and explodes stays stable and keeps powering the station. Read the Supermatter guide to learn more.
Obvious exits Hallway West, maintenance North and SouthEast (through the small hallway), Atmospherics South.
Purpose Powers the station, holds equipment to repair inevitable damage to the station
Access level Engineering for main area, Power Equipment for the Supermatter and Power Storage areas, CE Private for his office
Noteworthy contents Three engineering hardsuits, power control modules, oxygen and plasma tank dispenser, a terminal for checking the station's APCs, a P.A.C.M.A.N.-type portable generator and four station's main SMES cells
Clearance Captain, Chief Engineer, Engineer, Head of Security, Engineering Security Officer
Security level Medium
Style Engineering
Balance Requirements
Other Notes
Locations on beestation



Facilities

Engineering Department has rooms all around the station.

These facilities are located inside the Engineering-wing:

These facilities are located somewhere else:

Supermatter

Powers the Station by generating radiation by shooting lasers from emitters at it. The Supermatter requires careful management in order to keep it stable. The Supermatter room is large and wide allowing for crafty engineers to experiment with different setups. The antechamber contains lockers with Radsuits to protect yourself from the radiations alongside a geiger counter and some anti-radiation and anti-toxin medicine.

SMES Room

The location of the four SMES cells that provide power to the station. This room is a prime target of antagonists looking to black out the station, so check every once in a while to make sure it is not a hole in space.

Power Storage Room

This room houses both of Engineering's three hardsuits, a few batteries, door and power control modules, Engineering's oxygen and plasma tank dispenser, a crate that contains extra solar panels and a solar tracking beacon, and a terminal for checking the station's APCs and a O2 canister.

Engineering Secure Storage

The only button to open the shutters to this room are in the CE's office. It contains spare materials, backup parts for the Supermatter engine (more can be ordered at cargo or constructed), and a large plasma canister. Some people will try to break in here to steal the emitters to open locked crates. It also contains a P.A.C.M.A.N generator generally used to start the engine by giving power to the emitters when the SMES have run out.

Has:

Department Lobby and Break Area

The shared area between Engineering and Atmospherics. Used by both as a common access hall and a break room. While not too exciting, it at least contains a few snacks and some distractions. The Engineering Security Post is housed here.



General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside