|Access: Bar, ORM, Weapon Permit|
Additional Access: Hydroponics, Kitchen, Morgue, Theatre
Supervisors: Head of Personnel
Duties: Serve booze to everyone! Mix drinks
Guides: Guide to food and drinks, Drink recipes
Quote: Put. The monkey. Down.
Bare minimum requirements: Hang around the bar and provide people with liquids in glass cups.
Armor vest: don't underestimate the value of this in blocking damage
Double-Barreled Shotgun (See below)
A shaker for mixing drinks
Vending machine containing formal uniforms like what you start with, black shoes and top hats. There is an additional top-hat on the bar.
Booze-O-Mat, your ID-locked best friend and container of all that is alcoholic.
Beer keg, beer locker, vending machines and a mixer, all inside your storage room.
Beer goggles, for identifying reagents in drinks.
Your loyal monkey assistant. Has a tendency to push people around, be abused and get harvested for meat by the chef.
Tapper: This One's For You - Reading this book bestows the ability to throw containers such as glasses and beakers without spilling the contents. The power can be toggled, and the book can be read any number of times.
Drink display, for your special mixes so you don't have to scatter them on the counter like a sleazeball. (Only on some stations)
Your shotgun is double-barrelled. It can hold two shells at once and fire both in quick succession. Clicking it in your hand will break the shotgun, causing the shells inside to fall to the floor. It starts loaded with two beanbag shells, and you start with extra ones in your bag You can get more shells using cargo's autolathe.
Autolathes can also create circular saws, which you can use to saw off your shotgun so it can fit in your bag. If you do this while the gun is loaded, it will go off in your face.
R&D can also produce Stun Shells that act as a Taser Electrode, if you feel like upgrading from simple beanbags into something a little flashier.
Bartenders shouldn't be seeking other types of shells for their shotgun.
Tending to your Bar
You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. The Vodka in your Booze-o-mat cures some radiation, and Screwdriver can efficiently purge radiation in engineering staff.
Difficulty is minimal, but bar fights can get deadly if your most valued patrons are too drunk to intervene. People also love to murder people having a good time in the bar, especially if you start serving Beepsky Smashes.
Beyond The Booze-o-Mat
The chemist has access to, and will usually readily give, most of the chemicals you could want for drinks. In addition, many chemicals have tastes and effects on their own, and can be added to drinks to create flavor/effect combinations that are impossible with just the booze-o-mat and dispensers. For example, thermite tastes like sweet metal, and chlorine trifluoride tastes like burning- both creating delicious drinks that are also serious weapons or tools when thrown.
- Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few:
- Beepsky Smash is a
fairly easy to make (You'll need Iron from Chemistry)incredibly easy to make (just get iron from the ORM) drink, which when ingested provides an immediate and incredibly powerful stun while also forcing the victim to stand still.
- Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively.
- 'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate
- Carrot Juice can heal eye damage
- Hooch heals assistants
- Beepsky Smash is a
- Temperature issues? A handful of drinks can either cool you down or heat you up!
- Lemon-Lime, Iced Tea, Iced Beer,Thirteen Loko, and Space-Up will all chill you
- Antifreeze, Sbiten, Soy Latte, Coffee, Chocolate, and the elusive Toxins Special will all warm you up
- There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail