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|superior = <del>You are above such earthly concerns</del> [[Head of Personnel]]
|superior = <del>You are above such earthly concerns</del> [[Head of Personnel]]
|duties = Hold services and funerals, cremate people, preach, etc.
|duties = Hold services and funerals, cremate people, preach, etc.
|guides = [[Cult]], [[Hacking]] potentially useful.
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.
|quote = There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.
|quote = There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.
}}
}}
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]]. Your job is to be a spiritual leader the people of the station.


As a chaplain you would ideally proselytize whatever crazy religion you've made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.
'''Bare minimum requirements:''' Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].


It is vital that you use the radio to call people to the [[Chapel]], because otherwise it is less frequented than the [[Library]].


'''Pick a reasonable religion to follow and do not be a fanatical zealot about it. The chaplain is not intended to antagonize the station by default and you will be banned if you choose to be excessively disruptive. Remember: Nanotrasen would never have hired you for the position if you have such radical views that the station feels an immediate need to exile you.'''
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]<br>
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]<br>
== Holy Artefacts ==
== Holy Artefacts ==
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.
=== Holy Book{{anchor|Holy Book}} ===
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.


=== Holy Book ===
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage. You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with space cash and beer in it, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.
 
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage, unless the <s>victim</s> congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.


- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself.
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.
=== Armaments beacon ===
This remote allows you to drop in a box with select chaplain-y clothes.
*'''Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means "Gods Will." and Deus Lo Vult for "God Wills It")'''


=== Null Rod ===
*'''Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead '''
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of blood magic. It will also destroy any runes and is a excellent weapon in general.


You can transform it in a holy weapon of choice by using it in hand! Options are:
*'''Profane scholar- A student robe and a head cage'''
*'''Followers of the chaplain- A cult leader hoodie and 4 follower hoodies.'''
=== Mysterious Old Book of Cloud-Chasing ===
This is a black book that teaches one person the spell "Smoke". See: [[Wizard#Magical_Items|Magical Items]]
=== Null Rod {{anchor|Null Rod}} ===
The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.


You can transform it into a holy weapon of choice by using it in hand! Options are:
* [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit.
* [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit.
* [[File:Godhand.png]]'''God Hand:''' Deals Burn damage instead of Brute, but you can never put it down.
* [[File:Godhand.png]]'''God Hand:''' Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.
* [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.
* [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.
* [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
* [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.
* [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword''' A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn't fit in bags. Doesn't deal more damage than a null rod, but it is sharp.
* [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword''' A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn't fit in bags. Doesn't deal more damage than a null rod, but it is sharp.
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as null rod. Sharp.
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' Basically just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s armblade.
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s arm blade.
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot.
* [[File:Hypertool.png]]'''Hypertool:''' Same damage as a Null Rod, but only damages brain.
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires.  
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp.
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn on the back slot.
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.
* [[File:Pride_hammer.gif]]'''Pride-struck hammer:''' It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking.
* [[File:Ratvarspear.png]]'''Ancient Spear:''' An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.
*[[File:Rainbowknife.gif]] '''Rainbow Knife:''' A strange, transparent knife which constantly shifts color. This one glitters with a holy aura. Deals a random type of damage.


You can only re-pick once.
You can only pick once.


== Duties ==
== Duties ==
Each chaplain is free to invent the details of their rituals.
Each chaplain is free to invent the details of their rituals.
*'''Funerals:''' You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.
*'''Funerals:''' You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.


*'''Psychological care.''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
*'''Psychological care.''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.


*'''Church Services.''' Give sermons and sing hymns. <!-- You can create a hymnal by writing a youtube link to a desired song on a piece of paper, or have the Librarian run some off for you. -->
*'''Church Services.''' Give sermons and sing hymns.
 
*'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).


*'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
*'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
*'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.
=== Thanatology ===
=== Thanatology ===
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.


Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are properly equipped before letting them through. This will send them towards the [[Backstory#Space Station 12|derelict station]].
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through.  


The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.
=== Propitiating the [[Administrators|Gods]] ===
=== Propitiating the [[Administrators|Gods]] ===
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!


You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).


Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
=== GET BEHIND ME===
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].'''
=== '''Call an Exorcist!''' ===
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Revenants are unable to pass tiles with holy water or salt, and salt will even stun them if they dare try to cross it. It is your duty to bless as much of the station as possible when you hear anyone speaking of ghosts or revenants.
=== Sects ===
You should find '''Altar of the Gods''' in your local chapel. To interact with it and start you sect first hit it with your bible and choose the sect you want to start. Choosing a sect will make you able to offer sect specific items to your God and perform rites that cost favor to obtain rewards.
Sects you can currently choose:
* '''"Puritanism"''' - this is you basic sects. They have nothing special and have no rites.


=== GET BEHIND ME NAR-NAR ===
* '''"Technophile"''' - a sect oriented around technology.
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].'''
** They sacrifice powercells and get favor based on how much power the cells contained.  
** Their rites include the following:
*** '''Synth conversion''' - converts single person to android.
***'''Receive Blessing''' - Summons an implant or cybernetic organ.
***'''Machine Implantation''' - Implants the organ that is placed on the altar into either the player, or whoever is buckled on the altar itself.


If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.
* '''"Ever-Burning Candle"''' - a sect dedicated to candles.
** They can sacrifice burning bodes and candles.
** Their rites include the following:
*** '''Burning offering''' - Sacrifices a burning dead buckled creature for favor.
***'''Unmelting Protection''' - makes a piece of clothing fully fireproof.
*** '''Infinite candle''' - grants you 5 ever burning candles.


* '''"Necromancy"''' - a sect dedicated to raising the dead and sacrificing the living.
** They can sacrifice any non-sentient living creature and organs.
** Their rites include the following:
*** '''Living Sacrifice''' - Sacrifices a non-sentient living buckled creature for favor.
*** '''Raise Dead''' - Bring a corpse back to life, as long as they are revivable, healing them in the process.
*** '''Raise Undead''' - Create a sentient non-infectious high functioning Zombie or Skeleton as a sub-chaplain, grants them the name "Holy Undead (number)" and gives them basic chaplain clothing and a bible.
***'''Create Lesser Lich''' - Gives the buckled creature (or Player doing the ritual) a Lesser-Lichdom Spell, which transforms the target into a skeleton and grants them auto-resurrection twice, however they cannot be res'd by any other means.
*'''"Space Carp"''' - a sect dedicated to Space-Carp and Carp'sie.
** They can sacrifice meat to gain favor
** Their rites include the following:
*** '''Flood Area''' - Floods the local area with water vapor.
*** '''Summon Carp-Suit''' - Summons a Space-Carp suit in exchange for any suit-slot clothing.
***'''Summon Carp''' - Summon a sentient Holy Space-Carp from the observer pool.
*'''"Nature"''' - A sect dedicated to nature, plants, and animals.
**They can sacrifice plant seeds to gain favor
**Their rites include the following:
***'''Create Life''' - Summons a couple of peaceful animals with a small chance to summon a [[Megafauna#Leaper|terrible beast]].
***'''Create Sandstone''' - Creates a stack of fifty Sandstone which can be used to [[Guide to hydroponics#Sandstone and Soil|grow more plants]].
***'''Blessing of Nature''' - Summons an Orb of Nature which slowly heals plant and holy people and slowly replaces the floor tiles around it with natural ones. Can be wrenched and un-wrenched with your nullrod.
***'''Nature Conversion''' - Converts a buckled humanoid creature into a [[Guide to races#Podpeople|Podperson]].
*'''"Shadow"''' - A sect dedicated to the expansion of darkness.
**Locked to [[Guide to races#Shadowpeople|ShadowPerson]] race only
**They can sacrifice flashlights to gain favor, however this is inefficient. Summoned Obelisks generate favor by being in darkness.
**Their rites include the following:
***'''Obelisk Manifestation''' - Summons an Obelisk that generates favor by being in the dark, and can cover nearby areas in shadow. Can be wrenched and un-wrenched with your nullrod.
***'''Shadow Expansion''' - Increases the reach of shadows generated by the Obelisks and Altar
***'''Grant Shadow Eyes''' - Gives a buckled humanoid creature Shadow eyes that hold the night-vision trait.
***'''Shadowperson Conversion''' - Converts a buckled humanoid creature into a [[Guide to races#Shadowpeople|ShadowPerson]]
***'''Shadow Blessing''' - Grants a buckled humanoid or the caster immunity to magic.
==Tips==
==Tips==
* Setting your religion's name to certain presents will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'
* Setting your [[religion|religion's name]] to certain presets will give your holy book a special name.  
**Other notable examples include: christianity, satanism, cthulu, islam, scientology, chaos, imperium, toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
* You can use your starting bible in your hand to change its sprite.
* Your bible, despite starting with some useless junk, can be emptied and filled with a complete set of tools or other similarly sized items. Best of all, it fits in your hoodie's suit storage!
* Your bible, despite starting with some useless junk, can be emptied and filled with one small item.  
* Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?
*Your null rod can wrench and un-wrench the Altar of the Gods. It will only work while wrenched down inside of the Chapel, Chapel Office and Crematorium, however.  
 
{{jobs}}
== The Inquisition ==
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.
 
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.
 
Another sneaky idea as traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, <s>break into the captains office</s> tell the captain to make an announcement saying that chaplain is hosting a party and everyone on the station is required to visit (some one might actually be stupid enough.) you may not get your target, but you might get everyone else.    
{{Jobs}}
 
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 13:04, 26 September 2024

GENERAL STAFF

Chaplain
Access: Chapel office, Morgue, Crematorium
Additional Access: N/A
Difficulty: Easy
Supervisors: You are above such earthly concerns Head of Personnel
Duties: Hold services and funerals, cremate people, preach, etc.
Guides: Cult, Religion, Hacking potentially useful.
Quote: There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.

It is vital that you use the radio to call people to the Chapel, because otherwise, it is less frequented than the Library. Your job is to be a spiritual leader the people of the station.

Bare minimum requirements: Hold a funeral if someone asks. Cooperate with security in the event of a cult. Follow your religion.


Pick a reasonable religion to follow and do not be a fanatical zealot about it. The chaplain is not intended to antagonize the station by default and you will be banned if you choose to be excessively disruptive. Remember: Nanotrasen would never have hired you for the position if you have such radical views that the station feels an immediate need to exile you.

The Chapel
The Holy Land


Holy Artefacts

In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.

Holy Book

You have to set the name of your god and religion in the Character Setup window before the round starts, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and perhaps some other junk; you may want to store the holy water on your desk.

Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage. You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.

- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.

Armaments beacon

This remote allows you to drop in a box with select chaplain-y clothes.

  • Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means "Gods Will." and Deus Lo Vult for "God Wills It")
  • Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead
  • Profane scholar- A student robe and a head cage
  • Followers of the chaplain- A cult leader hoodie and 4 follower hoodies.

Mysterious Old Book of Cloud-Chasing

This is a black book that teaches one person the spell "Smoke". See: Magical Items

Null Rod

The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.

You can transform it into a holy weapon of choice by using it in hand! Options are:

  • Basic Null rod: Fits in pockets, 18 brute damage on hit.
  • God Hand: Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.
  • Red Staff/Blue staff: Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.
  • Claymore/Hanzo Steel: Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
  • Dark Blade/Chainsaw Sword/Force Weapon: Like above, but cannot be worn on the back slot.
  • Light/Dark/Nautical Energy Sword A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn't fit in bags. Doesn't deal more damage than a null rod, but it is sharp.
  • Scythe/High Frequency Blade/Dormant Spellblade: Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.
  • Possessed Blade:Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.
  • Extradimensional Blade: Deals 1-30 damage when attacking.
  • UNREAL SORD: Complete shit. Deals 4.13 damage.
  • Relic Hammer: Same stats as a Null Rod, but can only be worn on the belt slot.
  • Chainsaw Hand: just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.
  • Dark Blessing: Like the chainsaw hand, but it looks like a changeling's arm blade.
  • Clown Dagger: No damage changes, looks like a honkrender and honks on attack. It's sharp.
  • Hypertool: Same damage as a Null Rod, but only damages brain.
  • Whip: No stat change, but can be worn on the belt slot. Has a small chance to knockdown and deals extra damage to vampires.
  • Fedora: Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.
  • Carp-Sie Plushie: Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.
  • Bo Staff: Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.
  • Arrhythmic Knife: Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.
  • Pitchfork: Same damage as a Null Rod, but it's sharp and cannot be put in pockets.
  • Pride-struck hammer: It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking.
  • Ancient Spear: An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.
  • Rainbow Knife: A strange, transparent knife which constantly shifts color. This one glitters with a holy aura. Deals a random type of damage.

You can only pick once.

Duties

Each chaplain is free to invent the details of their rituals.

  • Funerals: You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.
  • Psychological care. This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
  • Church Services. Give sermons and sing hymns.
  • Blessing Rooms. Your bible has the power to turn ordinary water into holy water by blessing smacking the container with it. Holy water stops any Evil Spirits or Magical Beings from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.

Thanatology

The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the radio if no one is present), move the casket into the driver and fire it.

Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are adequately equipped before letting them through.

The Crematorium is used to turn bodies into ash, including those of xenos. Remember to strip the body before cremating it.

Propitiating the Gods

The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g., "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!

You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).

Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.

GET BEHIND ME

During a cult invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and valid save everyone. For more information, go here.

Call an Exorcist!

If your god hates you enough, you may also encounter a Revenant, an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures. Revenants are unable to pass tiles with holy water or salt, and salt will even stun them if they dare try to cross it. It is your duty to bless as much of the station as possible when you hear anyone speaking of ghosts or revenants.

Sects

You should find Altar of the Gods in your local chapel. To interact with it and start you sect first hit it with your bible and choose the sect you want to start. Choosing a sect will make you able to offer sect specific items to your God and perform rites that cost favor to obtain rewards. Sects you can currently choose:

  • "Puritanism" - this is you basic sects. They have nothing special and have no rites.
  • "Technophile" - a sect oriented around technology.
    • They sacrifice powercells and get favor based on how much power the cells contained.
    • Their rites include the following:
      • Synth conversion - converts single person to android.
      • Receive Blessing - Summons an implant or cybernetic organ.
      • Machine Implantation - Implants the organ that is placed on the altar into either the player, or whoever is buckled on the altar itself.
  • "Ever-Burning Candle" - a sect dedicated to candles.
    • They can sacrifice burning bodes and candles.
    • Their rites include the following:
      • Burning offering - Sacrifices a burning dead buckled creature for favor.
      • Unmelting Protection - makes a piece of clothing fully fireproof.
      • Infinite candle - grants you 5 ever burning candles.
  • "Necromancy" - a sect dedicated to raising the dead and sacrificing the living.
    • They can sacrifice any non-sentient living creature and organs.
    • Their rites include the following:
      • Living Sacrifice - Sacrifices a non-sentient living buckled creature for favor.
      • Raise Dead - Bring a corpse back to life, as long as they are revivable, healing them in the process.
      • Raise Undead - Create a sentient non-infectious high functioning Zombie or Skeleton as a sub-chaplain, grants them the name "Holy Undead (number)" and gives them basic chaplain clothing and a bible.
      • Create Lesser Lich - Gives the buckled creature (or Player doing the ritual) a Lesser-Lichdom Spell, which transforms the target into a skeleton and grants them auto-resurrection twice, however they cannot be res'd by any other means.
  • "Space Carp" - a sect dedicated to Space-Carp and Carp'sie.
    • They can sacrifice meat to gain favor
    • Their rites include the following:
      • Flood Area - Floods the local area with water vapor.
      • Summon Carp-Suit - Summons a Space-Carp suit in exchange for any suit-slot clothing.
      • Summon Carp - Summon a sentient Holy Space-Carp from the observer pool.
  • "Nature" - A sect dedicated to nature, plants, and animals.
    • They can sacrifice plant seeds to gain favor
    • Their rites include the following:
      • Create Life - Summons a couple of peaceful animals with a small chance to summon a terrible beast.
      • Create Sandstone - Creates a stack of fifty Sandstone which can be used to grow more plants.
      • Blessing of Nature - Summons an Orb of Nature which slowly heals plant and holy people and slowly replaces the floor tiles around it with natural ones. Can be wrenched and un-wrenched with your nullrod.
      • Nature Conversion - Converts a buckled humanoid creature into a Podperson.
  • "Shadow" - A sect dedicated to the expansion of darkness.
    • Locked to ShadowPerson race only
    • They can sacrifice flashlights to gain favor, however this is inefficient. Summoned Obelisks generate favor by being in darkness.
    • Their rites include the following:
      • Obelisk Manifestation - Summons an Obelisk that generates favor by being in the dark, and can cover nearby areas in shadow. Can be wrenched and un-wrenched with your nullrod.
      • Shadow Expansion - Increases the reach of shadows generated by the Obelisks and Altar
      • Grant Shadow Eyes - Gives a buckled humanoid creature Shadow eyes that hold the night-vision trait.
      • Shadowperson Conversion - Converts a buckled humanoid creature into a ShadowPerson
      • Shadow Blessing - Grants a buckled humanoid or the caster immunity to magic.

Tips

  • Setting your religion's name to certain presets will give your holy book a special name.
  • You can use your starting bible in your hand to change its sprite.
  • Your bible, despite starting with some useless junk, can be emptied and filled with one small item.
  • Your null rod can wrench and un-wrench the Altar of the Gods. It will only work while wrenched down inside of the Chapel, Chapel Office and Crematorium, however.
Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role