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|img = Generic_scientist.png
|img = Generic_scientist.png
|jobtitle = Scientist
|jobtitle = Scientist
|access = [[Research Division]], [[Xenobiology]], Laboratories, Toxins Storage
|access = [[Research Division]], [[Xenobiology]], Laboratories, Toxins Storage, Mineral Storage
|additional = [[Robotics]], [[Tech Storage]], [[Genetics]]
|difficulty = Medium
|difficulty = Medium
|superior = [[Research Director]]
|superior = [[Research Director]]
|duties = Do experiments, research, feed the slimes, and make bombs!
|duties = Do experiments, research, feed the slimes, and make bombs!
|guides = [[Guide to toxins]], [[Guide to Research and Development]], [[Guide to xenobiology]]
|guides = [[Guide to Research and Development]], [[Guide to toxins]], [[Guide to xenobiology]], [[Guide to telescience]], [[E.X.P.E.R.I-MENTOR]], [[Guide to Nanites]], [[Guide to circuits]]
|quote = OH GOD THE ALIEN BROKE OUT OF CONTAINMENT PLEASE SEND HE-GACK!
}}
}}
Scientist is one of the most feared and fun jobs on station. Being a scientist means you can either do make a buttload of delicious weapons, tools and gadgets through research, or make delicious fun-packing bombs. As it is predictable with the station, most scientists are not satisfied with just blowing up their testing area and frequently go and spread their flavor of fun throughout the station. This is of course a really bad idea, often resulting in jobbans - but then again, ''delicious bombs''.
Scientist is one of the most feared and fun jobs on station. Being a scientist means you can either make a buttload of delicious weapons, tools and gadgets through research, breed colorful slimes, make delicious fun-packing bombs, or experiment with time and space themselves. As it is predictable with the station, most scientists are not satisfied with just blowing up their testing area and frequently go and spread their flavor of fun throughout the station. This is of course a really bad idea, often resulting in jobbans - but then again, ''delicious bombs''.
 
'''Bare minimum requirements:''' Do R&D if nobody else is.<br>
'''Basic skills:''' Upgrade machines around the station. Do your job without blowing up the department.<br>
'''Advanced skills:''' [[Beyond_the_impossible_|Do Xenobiology before the Captain calls the shuttle]]. Make bombs and get your teeth kicked in by security.
[[File:Rdivision.png|300px|thumb|alt=Research Division|[[Research Division]]]]<br>
[[File:Rdivision.png|300px|thumb|alt=Research Division|[[Research Division]]]]<br>
==The Laboratories==
==The Laboratories==
=== [[Guide to Research and Development|Research & Development]] ===
Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to [[Machines|upgrade various pieces of machinery]]. The Destructive Analyzer is now mostly obsolete, only being used to unlock the "Illegal Technology" and "Alien Surgery" tech nodes.
=== [[Guide to toxins|Toxins Research]] ===
This lab focuses on exploring the possibilities of [[Plasma|plasma gas]], <s>typically</s> always in the form of massive explosions. Provided to you is the [[Toxins Test Chamber]], where you can safely test your creations.


====Research & Development====
While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious.
 
This lab houses the development of hi-tech devices including weapons, batteries, drills, and circuit boards.
 
Items around the station such as the hand teleporter, stun batons and analyzers can be collected used to improve research tech levels.
 
Your research efforts will cap at a certain point without minerals from mining. Co-ordinate with the [[Quartermaster]] or the [[Shaft Miner]]s themselves to get the minerals you need.
 
For a more in-depth guide, see the [[Guide to Research and Development]].


==== Toxins Research ====
Bombs have practical uses as [[Shaft Miner|mining]] charges, though they are mainly sought after by nanotrasen weapons divisions for auctioning to the wealthiest buyer.
=== [[Guide to xenobiology|Xenobiology]] ===
The primary purpose of this lab is research on the breeding of [[slime]]s, the extracts of which have a variety of fun effects, by feeding them large numbers of [[monkey]]s.


[[Research_Division#Toxins_Mixing|Toxins Mixing]] is where you spawn.
It also contains a pen capable of safely housing [[xenomorph]]s, in case the miners manage to locate a live facehugger.
 
=== [[E.X.P.E.R.I-MENTOR|Experimental Lab]] ===
This lab focuses on exploring the possibilities of [[Plasma|plasma gas]], typically in the form of massive explosions. Also provided to you is the [[Toxins Test Chamber]] (AKA Bomb Range). Hopefully, this is where you will be testing your bombs.
This lab houses the [[E.X.P.E.R.I-MENTOR]], AKA that machine that drives R&D crazy by constantly setting off the fire alarm in their lab.
 
=== [[Testing Lab]] ===
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O. Yep, it ain't easy being a scientist.
A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up. Note that rebuilding Toxins in here is not going to make the crew happy, since you probably had to burn down the original first.
 
== Tips! ==
For more information, refer to the [[guide to toxins]].
*'''Hey! Listen!''' '''''DO NOT''' use the bombs on the main station. You'll get banned otherwise. Refer to the [[rules]].''
 
==== Xenobiology ====
 
This laboratory specializes in the the study of alien lifeforms, such as slimes and sometimes xenomorphs.
 
Careful handling and caution if this lab is advised as it is common for untrained personnel to inadvertently release the specimen. It is important to ensure that the field generators are on and a fire extinguisher is nearby in case of specimens escaping their pen. The slimes themselves can usually be extracted safely using a monkey as bait.
 
Slime cores harvested from dead baby slimes can be used to further biological research at the R&D lab or given to the [[Chemist]]s for them to experiment with.
 
For more information, refer to the [[Guide to xenobiology]].
 
=== Miscellaneous Research ===
The rough area at the south end of the Research Division is a vacant space where you can satisfy whatever morbid curiosity comes over you. Among some potential useful equipment there is also a heavy-duty sealable test chamber.
 
Unlike the other labs, there is no end goal for misc research. Use this space to get creative and experiment!
 
==Tips!==
*[[File:Dancing1.gif]]'''''Unless you're a traitor, don't use the bombs on the main station. You'll get banned otherwise.'''''[[File:Dancing1.gif]]
*Fire extinguishers are super effective against slimes.
*Adult slimes <s>explode</s> split into two baby slimes on death
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don't set off your explosives themselves.
*Change the frequency of the remote signalling devices so that other scientists or saboteurs don't set off your explosives themselves.
*You can open your PDA, minimize the new window, and leave your PDA in your pocket so that you can set off your bombs as long as you don't need to change the frequency. Whenever it's time for an explosion you just open the window you minimized, click send signal, and it'll do it! Leave a bomb in your backpack for an easy suicide attack solution.
*You can blow up a singularity with a [[Clothes_and_internals#Backwear|Bag of Holding]]. Seriously.
*If You see a REAL [[wizard]], that PDA signal you set will be the only way. Suicide bomb him good.
*RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It'll replace the parts in the machine with the next best parts in the RPED!
*It's possible to make bombs that utterly destroy a small area, gib only those people next to you, explode when you die, bring general ruin to entire wings of the station, and more! Experimentation is the key to a scientist's work.
**Using an RPED on a machine will tell you what parts it's made of!
*You can blow up the singularity with a [[Clothes_and_internals#Backwear|Bag of Holding]]. Seriously.
**You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!
*FOR THE LOVE OF GOD, turn on the [[Slime]] shields in Xenobio. Slimes can't get through them and evolve and explode.
* Slimes will glomp you if you hug them enough times.
 
*The slime processor and the chef's food processor are the same thing. So you can grind slimes in the chef's food processor and make fries in the slime processor!
==A Terrorist is you!==
* Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.
At any given moment, a scientist out there is a traitor. When half the station vanishes off the face of the map, well, you know who it was. It is recommended that you use your traitor points on things to conceal your identity, as people will want to murder and rape you to death after you set them up the bomb. Or, in the least, get a space suit for the huge void you just made. Research and development currently are useful for terrorism. Grab whatever you can first out of there like laser cannons and stun guns.  
* You can scan ANY chemical with the Odysseus and have it produce more. Even rare chems such as nanomachines or traitor poisons.
 
* If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.
* Remember: If you detonate your bombs on the main station without being an antagonist, you will get banned. Refer to the [[rules]].
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 18:35, 5 November 2023

RESEARCH STAFF

Scientist
Access: Research Division, Xenobiology, Laboratories, Toxins Storage, Mineral Storage
Additional Access: Robotics, Tech Storage, Genetics
Difficulty: Medium
Supervisors: Research Director
Duties: Do experiments, research, feed the slimes, and make bombs!
Guides: Guide to Research and Development, Guide to toxins, Guide to xenobiology, Guide to telescience, E.X.P.E.R.I-MENTOR, Guide to Nanites, Guide to circuits
Quote: OH GOD THE ALIEN BROKE OUT OF CONTAINMENT PLEASE SEND HE-GACK!

Scientist is one of the most feared and fun jobs on station. Being a scientist means you can either make a buttload of delicious weapons, tools and gadgets through research, breed colorful slimes, make delicious fun-packing bombs, or experiment with time and space themselves. As it is predictable with the station, most scientists are not satisfied with just blowing up their testing area and frequently go and spread their flavor of fun throughout the station. This is of course a really bad idea, often resulting in jobbans - but then again, delicious bombs.

Bare minimum requirements: Do R&D if nobody else is.
Basic skills: Upgrade machines around the station. Do your job without blowing up the department.
Advanced skills: Do Xenobiology before the Captain calls the shuttle. Make bombs and get your teeth kicked in by security.

Research Division
Research Division


The Laboratories

Research & Development

Houses the Research and Development console, the science department protolathe, the science department circuit imprinter, and the destructive analyzer. The RnD console is where you research specific tech nodes, which unlock new items, which can be printed out by the various department protolathes and circuit imprinters distributed around the station. The science department protolathe prints out machine parts, which can be used to upgrade various pieces of machinery. The Destructive Analyzer is now mostly obsolete, only being used to unlock the "Illegal Technology" and "Alien Surgery" tech nodes.

Toxins Research

This lab focuses on exploring the possibilities of plasma gas, typically always in the form of massive explosions. Provided to you is the Toxins Test Chamber, where you can safely test your creations.

While bomb making is reasonably straightforward, it only takes one mistake for the entire room to become flooded with plasma or superheated carbon dioxide. Be patient and cautious.

Bombs have practical uses as mining charges, though they are mainly sought after by nanotrasen weapons divisions for auctioning to the wealthiest buyer.

Xenobiology

The primary purpose of this lab is research on the breeding of slimes, the extracts of which have a variety of fun effects, by feeding them large numbers of monkeys.

It also contains a pen capable of safely housing xenomorphs, in case the miners manage to locate a live facehugger.

Experimental Lab

This lab houses the E.X.P.E.R.I-MENTOR, AKA that machine that drives R&D crazy by constantly setting off the fire alarm in their lab.

Testing Lab

A general purpose lab that goes mostly unused. It features a firing range and can be converted into a backup lab when one of the other labs inevitably blows up. Note that rebuilding Toxins in here is not going to make the crew happy, since you probably had to burn down the original first.

Tips!

  • Hey! Listen! DO NOT use the bombs on the main station. You'll get banned otherwise. Refer to the rules.
  • Change the frequency of the remote signalling devices so that other scientists or saboteurs don't set off your explosives themselves.
  • You can blow up a singularity with a Bag of Holding. Seriously.
  • RPEDs can be used to upgrade machines by using a screwdriver on them and then the RPED! It'll replace the parts in the machine with the next best parts in the RPED!
    • Using an RPED on a machine will tell you what parts it's made of!
    • You can upgrade most machines on the station like the teleporter, SMES and even pacmans! Try it out some time!
  • Slimes will glomp you if you hug them enough times.
  • The slime processor and the chef's food processor are the same thing. So you can grind slimes in the chef's food processor and make fries in the slime processor!
  • Tank transfer valve will accept any color of large tank, and it will be reflected accurately in the sprite. It even accepts jetpacks.
  • You can scan ANY chemical with the Odysseus and have it produce more. Even rare chems such as nanomachines or traitor poisons.
  • If an anomaly appears, scan it with an analyzer and then ping the frequency it gives you with a remote signaling device.
  • Remember: If you detonate your bombs on the main station without being an antagonist, you will get banned. Refer to the rules.
Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role