User:PowerfulBacon/Factions
Factions provide some flavour to the world and a way for players to get back into the round.
Mechanics
There are a variety of mechanics surrounding factions, listed in the subsections below.
Reputation
Each faction has a different reputation factor with the station.
Reputation can be gained by completing missions for different factions, or by completing their priority cargo orders.
By completing missions or supplying cargo, you increase the capability of that faction.
Distress Beacon
The station can raise a general alert distress beacon, which will trigger ghost players to spawn in as a random faction.
The distress beacon spawns are weighted in favour of high-reputation factions, meaning that if you have a good reputation you are likely to get support however not guaranteed.
Services
A variety of services can be requested from allied factions.
Service | Reputation Required |
---|---|
Request Emergency Support | 80 |
Access Unique Trades | 50 |
Ghost Roles
After a player can no longer be revived, they can choose to respawn as part of a faction. Depending on the population, you may be forced to join an existing faction or can start a new one.
Upon joining a new faction, a base will be generated in space which will have a variety of equipment. If the faction itself does not reside in a ship, then a ship may be available for transit to and from the station.
Faction roles exist primarilly for spurring different interesting scenarios which are beneficial for RP, you are encouraged interact with the station. When a player-controlled faction is created, they interact with the station a bit differently. The station will always be able to request services from them, and the faction can choose to respond to that request however they see fit.