User:AgentCitrus/Sandbox

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ADMINISTRATIVE STAFF

Corporate Affairs Agent
Access: Corporate Affairs Office, Courtroom, Bridge, Brig, Medbay, Science, Cargo, Engineering
Additional Access: N/A
Difficulty: Hard
Supervisors: CentCom
Duties: Launch investigations, settle HR disputes, ensure Security, the Crew, and Heads of Staff are following Standard Operating Procedures and Space Law
Guides: Space Law, Standard Operating Procedures, Guide to Trials, Paper Markdown
Quote: You're getting fired for this.


The Corporate Affairs Agents (CAAs) are the sharply-dressed bureaucrats sent by Central Command responsible for identifying any violations of Standard Operating Procedures or Space Law within departments, and reporting said violations to the appropriate authority - with a fax machine to the big guys for when shit hits the fan. They report SOP violations to the department head, and report Space Law violations to Security.

Ultimately, CAA's have NanoTrasen's best interests at mind. They exist outside the chain of command, which does not mean they get a pass to ignore heads of staff and act as they please, but rather are authorized to report not only regular crewmembers and security, but also heads of staff and even the captain (to Central Command via fax machine).

The CAA also acts as a human resources agent, acting as a mediator for disputes between the station's crewmembers, who are definitely well-meaning, approachable, and not at all insane.

Overall, the CAA is a heavily roleplay-focused job, and it's up to you to know SOP and Space Law well (or have wiki pages handy). You're essentially a safety inspector, corporate liaison, and a human resources agent all in one neat little package.

Duties

You're an impartial and unbiased auditor, arbitrator, stalker, and investigator with Central Command's best interests in mind. A lean, mean, corporate machine on Space Station 13, if you're one for sick rhymes at inappropriate times.

Here's some do's and do not's to get you started.

Do:

  • Keep your eyes peeled - Walk around the station, in and out of departments, and observe what's happening. Take note of SOP violations and report them to the relevant head of staff, usually via PDA. Take note of Space Law violations and report them to security, with your handy-dandy security radio access. It's important to observe, but it's also important to ask questions to find additional information.
  • Remember your mission - Remember, you're a professional corporate suck-up agent here to serve NanoTrasen's best interests. This means it's up to YOU to keep Security and Command in check, and file reports as necessary. However, you should not be religiously enforcing SOP when emergency situations arise where it would make 0 sense to do so.
  • Watch security - Contrary to what security would tell you, they are not, in fact, the law. Space Law is! And it's up to you to make sure Security stays in line with Standard Operating Procedures and Space Law. This means you should be making sure proper sentences are in place for their respective crimes, and Security is not being abusive. Complaints should be taken to the Head of Security. If that doesn't work, take it to the Captain.
  • Manage HR - It falls under YOU to manage civil disputes between crewmembers. Is spaceman X continuously harassing spaceman Y? Bring them into your office to resolve the issue. If that doesn't work, you can try filing a restraining order with the victims. Defuse the situation before it becomes something worse.

Do not:

  • Threaten - Do not wave your faxing abilities around as some kind of club. Threats help nobody, and, conveniently, security actually have clubs.
  • Validhunt - It's not your job to hunt down and apprehend the bad guys; that's for the grunts. Your job is to report SOP violations and breaches of Space Law to the appropriate authority.
  • Wait for things to happen - There is always something to do out there, but you have to go out and seek it first.
  • Take sides - You're meant to be an unbiased third-party. If there is a situation that may result in a biased investigation, hand it over to another CAA.
  • Act on allegations - Do not act on allegations. Ensure you have proper evidence before you take any action.
  • Fax Central Command over minor disputes - You should not be faxing the man upstairs for, say, things like abusive security. You should take the issue to the Head of Security instead. If the Head of Security is uncooperative, take it to the Captain instead. If the Captain can't deal with it, then it would be appropriate to fax the head honchos.

The Chain of Command And You

Law Office
The Internal Affairs Office, where you can be safely ignored

You begin the round in your office with a blue or purple suit, Brown shoes, a briefcase, With 6 pieces of paper and a pen, a PDA, a Security Radio Headset and a Box.

You'll need to ingratiate yourself with Security personnel; otherwise your shift as lawyer will likely be fruitless and painful. You have virtually no physical power, but you can accumulate social power. Greet them when you first see them, use titles like "officer" when referring to them, say please and thank you, and generally try to roleplay a friendly fellow crew member. Don't let your speech imply authority, though: your Head is the HoP, not the HoS. Make it clear that your function is to uphold justice, the welfare of your clients, and the good of the station. Do not abuse your security headset or sec will at the least take it away or at the worst brig you for it AND take it away.

In fact, it is advised that, as a lawyer, you not attack Security personnel at all, even when they deserve it (fleeing is acceptable). While it may help in the short run, future shifts may have random beatings if you are seen as a threat. If you're having trouble, seek the HoS's, HoP's, or Captain's help, as appropriate.

But if you can't be bothered to do your job, or more likely nobody is calling for you to help them, then you can always just get some tools from the tool storage and redecorate your office.


Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role