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== Corporate Affairs Agent ==
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = green
|headerbgcolor = green
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|img = Corporate_Affairs_Agent.png
|img = Corporate_Affairs_Agent.png
|jobtitle = Corporate Affairs Agent
|jobtitle = Corporate Affairs Agent
|access = [[Law Office]], [[Courtroom]], [[Brig]], [[Medbay]], [[Science]], [[Cargo]], [[Engineering]]
|access = [[Law Office|Corporate Affairs Office]], [[Courtroom]], [[Bridge]], [[Brig]], [[Medbay]], [[Science]], [[Cargo]], [[Engineering]]
|additional = N/A
|additional = N/A
|difficulty = Hard
|difficulty = Hard
|superior = [[CentCom]], the [[Captain]]
|superior = [[CentCom]]
|duties = Launch investigations, settle HR disputes, ensure [[Security]], the [[Terminology#Crew|Crew]], and [[Chain of Command#Heads of Staff|Heads of Staff]] are following [[Standard Operating Procedure|Standard Operating Procedures]] and [[Space Law]]
|duties = Launch investigations, settle HR disputes, offer legal consultation, ensure [[Security]], the [[Terminology#Crew|Crew]], and [[Chain of Command#Heads of Staff|Heads of Staff]] are following [[Standard Operating Procedure|Standard Operating Procedures]] and [[Space Law]]
|guides = [[Space Law]], [[Standard Operating Procedure|Standard Operating Procedures]], [[Guide to Trials]], [[Paper Markdown]]
|guides = [[Space Law]], [[Standard Operating Procedure|Standard Operating Procedures]], [[Guide to Trials]], [[Paper Markdown]]
|quote = You're getting fired for this.
|quote = For the last time, you can't carry an incendiary shotgun whilst the station is in GODDAMN GREEN ALERT
}}
}}
The Corporate Affairs Agent (CAA) is responsible for identifying any violations of [[Standard Operating Procedure|Standard Operating Procedures]] or [[Space Law]] within departments, and reporting said violations to the appropriate authority. Report SOP violations to the department head, and report Space Law violations to Security. The CAA also acts as a human resources agent, resolving civil disputes between crewmembers
The Corporate Affairs Agents (CAAs) are the sharply-dressed bureaucrats sent directly by Central Command to the station responsible for identifying any violations of [[Standard Operating Procedure|Standard Operating Procedures]] or [[Space Law]] within departments and reporting said violations to the appropriate authority - with a fax machine to the [[CentCom|big guys]] for when shit hits the fan. They report SOP violations to the relevant department head, and report Space Law violations to Security.


The CAA is a heavily roleplay-focused job, and depends upon you to know SOP and Space Law well (or have wiki pages handy). You're essentially a safety inspector, corporate liaison, and a human resources agent all in one neat little package.
Ultimately, CAA's have NanoTrasen's best interests at mind. They exist outside of the chain of command, which '''does not mean they get a pass to ignore heads of staff and act as they please''', but rather are authorized to report not only regular crewmembers and security, but also [[Chain of Command#Heads of Staff|heads of staff]] and even the [[captain]] (to Central Command via fax machine).
== Duties ==
You're an impartial and unbiased auditor, arbitrator, <s>stalker,</s> and investigator with Central Command's best interests in mind..
*'''Find and report SOP and Space Law violations to the appropriate authority by conducting unbiased investigations'''
* '''Ensure the station is aligned with NanoTrasen's best interests'''
* '''Ensure proper brigging procedure and times are followed'''
* '''Settle civil disputes between crewmembers'''
* <s>'''Stalk people'''</s><br />


== The Chain of Command And You ==
The CAA also acts as a human resources agent, acting as a mediator for disputes between the station's crewmembers, who are [[Byond the impossible|definitely well-meaning, approachable, and not at all insane]], and offering legal consultation to those who need it.
[[File:Lawoffice.png|thumb|alt=Law Office|The [[Law Office|Internal Affairs Office]], where you can be safely ignored]]
You begin the round in your [[Law Office|office]] with a blue or purple [[suit]], Brown [[shoes]], a [[briefcase]], With 6 pieces of paper and a [[pen]], a [[PDA]], a Security [[Headset|Radio Headset]] and a [[Box|Box]].


You'll need to ingratiate yourself with Security personnel; otherwise your shift as lawyer will likely be fruitless and painful. You have virtually no physical power, but you can accumulate social power. Greet them when you first see them, use titles like "officer" when referring to them, say please and thank you, and generally try to roleplay a friendly fellow crew member. Don't let your speech imply authority, though: your Head is the HoP, not the HoS. Make it clear that your function is to uphold justice, the welfare of your clients, and the good of the station. Do not abuse your security headset or sec will at the least take it away or at the worst brig you for it AND take it away.
Overall, the CAA is a heavily roleplay-focused job, and it's up to you to know SOP and Space Law well (or have wiki pages handy). You're essentially a safety inspector, corporate liaison, and a human resources agent all in one neat little package.
==Duties==
You're an impartial and unbiased auditor, arbitrator, <s>stalker,</s> and investigator with Central Command's best interests in mind. A lean, mean, corporate machine on Space Station 13, if you're one for sick rhymes at inappropriate times.


In fact, it is advised that, as a lawyer, you not attack Security personnel at all, even when they deserve it (fleeing is acceptable). While it may help in the short run, future shifts may have random beatings if you are seen as a threat. If you're having trouble, seek the HoS's, HoP's, or Captain's help, as appropriate.
Here's some do's and do not's to get you started.
===Do ===
*'''Keep your eyes peeled -''' Walk around the station, in and out of departments, and observe what's happening, but also ask questions. Take note of SOP violations and report them to the relevant head of staff, usually via PDA. Take note of Space Law violations and report them to security, with your handy-dandy security radio access. It's important to observe, but it's just as important to ask questions to find additional information which may otherwise not have been reported.


But if you can't be bothered to do your job, or more likely nobody is calling for you to help them, then you can always just get some tools from the tool storage and redecorate your office.
*'''Remember your mission -''' Remember, you're a professional corporate <s>suck-up</s> agent here to serve NanoTrasen's best interests. This means it's up to YOU to keep all crew -- including Security and Command -- in check, and file reports as necessary. However, you should not be religiously enforcing SOP when emergency situations arise where it would make 0 sense to do so.
*'''Watch security -''' Contrary to what security would tell you, they are ''not'', in fact, [[Shitcurity|the law]]. Space Law is! And it's up to you to make sure Security stays in line with [[Standard Operating Procedure|Standard Operating Procedures]] and [[Space Law]]. This means you should be making sure proper sentences are in place for their respective crimes, and Security is not being abusive. Complaints should be taken to the [[Head of Security]]. If that doesn't work, take it to the [[Captain]].
*'''Manage HR -''' It falls under YOU to manage civil disputes between crewmembers. Is spaceman X continuously harassing spaceman Y? Bring them into your office to resolve the issue. If that doesn't work, you can try filing a restraining order with the victims. Defuse the situation before it becomes something worse.
*'''Remind people you're available -''' Your PDA has a "Send-to-all" function available for a reason. Remind people you're there to help by letting them know that you do, in fact, exist, and are available to inspect departments, help resolve disputes, offer legal advice, and more. Conversely, make sure to pay attention and listen for any requests for your presence you might receive yourself, whether they be via PDA, radio, or something else.
===Do not ===
*'''Threaten -''' Do not wave your faxing abilities around as some kind of club. Threats help nobody, make you look stupid, and, conveniently, security officers actually ''have'' clubs.
* '''Validhunt -''' It's not your job to hunt down and apprehend the bad guys; that's for the [[Security Officer|grunts]]. Your job is to report SOP violations and breaches of Space Law to the appropriate authority and ensure the station [[Byond the impossible|runs smoothly]].
* '''Wait around in your office -''' There is always something to do out there, but you have to go out and seek it first. Look for SOP & Space Law violations around the station, ensure Security follows proper protocol and sentencing procedures, and ask if heads of staff or even regular crewmembers need help. Sitting alone in your office won't get much done.
*'''Take sides -''' You're meant to be an unbiased third-party. If there is a situation that may result in a biased investigation, such as one involving a friend or any other crewmember you may have emotional attachment to, hand it over to another CAA. A biased investigation is worse than no investigation at all.
*'''Act on allegations -''' Do not act on allegations. Ensure you have proper evidence before you take any action, or you risk your credibility being damaged. Write notes, take photos, and ask witnesses. For example, if crewmember X has a complaint about crewmember Y doing bad thing Z, do not immediately act; gather evidence and figure out what actually happened before making any moves.
*'''Fax Central Command over minor disputes -''' You should not be faxing the man upstairs for, say, things like abusive security. You should take the issue to the [[Head of Security]] instead. If the Head of Security is uncooperative, take it to the [[Captain]] instead. If the Captain can't deal with it, ''then'' it would be appropriate to fax the head honchos.
==Scenarios==
[[File:Lawoffice.png|thumb|alt=Law Office|The [[Law Office|Corporate Affairs Office]], where you can be safely ignored]]
===They're Just... Ignoring Me===
Let's say you notice the [[geneticist]] is distributing cluwne mutators. Tsk tsk, that simply won't do. You decide to PDA the [[Chief Medical Officer]], and suggest that they give the geneticist a stern talking-to. You give the CMO a few minutes to handle the situation. If they get back to you and the situation is resolved, everything is fine and dandy. If the CMO brushes you off or ignores you, they might just be busy in the moment. Check back on them a little later, and remind them again. If the CMO was hostile to you from the get-go or ''still'' ignores you, you may want to seek them out and try to talk in-person. If you feel, at that point, the CMO is neglecting to manage their department properly, it may be time to pay a visit to the [[Captain]].
===The Nuclear Option===
Faxing [[Central Command]] should be the '''''absolute last resort'''''. There's pretty much two scenarios where you should be faxing them: if there's some extreme emergency (i.e. [[Xenomorph|hostile alien takeover]], [[Blood Cult|a rampant eldritch cult out and about in the hallways]], [[Revolution|holy shit they're at my door please send someone]], etc), or if the chain of command has utterly failed and the captain is violating space law or breaking SOP without any valid reason.


'''Do not''' send faxes over any issue that hasn't made its way up through the chain of command. It is only when everyone -- from the original perpetrator to the department head to the captain himself -- has failed in resolving the issue. This is the important part. If Shitsec Jones is beating up a prisoner, talk to his [[Head of Security|boss]]. If that doesn't work, talk to his [[Captain|boss's boss]]. If ''that'' doesn't work, ''then'' it would be time to talk to his [[Central Command|boss's boss's boss]].
=== More Examples ===
* Is the [[Chef]] refusing to serve food? Talk to the [[Head of Personnel]].
* Is [[Cargo]] still waiting on that pluoxium bounty? Sling a message to the [[Chief Engineer]] about it.
* Are the miners suffering from a lack of mining research? Ask the [[Research Director]] regarding the matter.
== Frequently Asked Questions ==
* '''Which departments is the CAA allowed to investigate? -''' All departments fall under the watchful eye of Corporate Affairs, including security and command. That's the point of the CAA - to be an unbiased, third-party investigator into departmental issues and act as a sort of checks-and-balances system.
* '''When is the CAA's actions unreasonable? -''' The CAA should have NanoTrasen's best interests in mind. Thus, if the CAA is religiously demanding SOP be enforced when it would make no sense to do so (i.e. hostile takeover during green alert, and the CAA keeps screeching at security about lethal weaponry), the CAA is taking unreasonable action.
* '''Okay, but what can I do if the CAA is acting unreasonably? -''' The communications console in the bridge can send messages to Central Command. After a simple majority vote to determine if the CAA is in the wrong, report the CAA's behavior to Central Command and await further instructions.
* '''What can the CAA do to resolve an issue? -''' The CAA conducts an unbiased investigation as a third-party, contacting witnesses and potentially gathering physical evidence (with the aid of a [[Detective]] or [[Security Officer]]). Once complete, the CAA presents the findings to the relevant head of staff, along with a suggested course of action. The CAA cannot make decisions that would fall under a head of staff.




{{Jobs}}
{{Jobs}}
[[category: jobs]]
[[category: jobs]]

Latest revision as of 18:04, 31 May 2022

ADMINISTRATIVE STAFF

Corporate Affairs Agent
Access: Corporate Affairs Office, Courtroom, Bridge, Brig, Medbay, Science, Cargo, Engineering
Additional Access: N/A
Difficulty: Hard
Supervisors: CentCom
Duties: Launch investigations, settle HR disputes, offer legal consultation, ensure Security, the Crew, and Heads of Staff are following Standard Operating Procedures and Space Law
Guides: Space Law, Standard Operating Procedures, Guide to Trials, Paper Markdown
Quote: For the last time, you can't carry an incendiary shotgun whilst the station is in GODDAMN GREEN ALERT

The Corporate Affairs Agents (CAAs) are the sharply-dressed bureaucrats sent directly by Central Command to the station responsible for identifying any violations of Standard Operating Procedures or Space Law within departments and reporting said violations to the appropriate authority - with a fax machine to the big guys for when shit hits the fan. They report SOP violations to the relevant department head, and report Space Law violations to Security.

Ultimately, CAA's have NanoTrasen's best interests at mind. They exist outside of the chain of command, which does not mean they get a pass to ignore heads of staff and act as they please, but rather are authorized to report not only regular crewmembers and security, but also heads of staff and even the captain (to Central Command via fax machine).

The CAA also acts as a human resources agent, acting as a mediator for disputes between the station's crewmembers, who are definitely well-meaning, approachable, and not at all insane, and offering legal consultation to those who need it.

Overall, the CAA is a heavily roleplay-focused job, and it's up to you to know SOP and Space Law well (or have wiki pages handy). You're essentially a safety inspector, corporate liaison, and a human resources agent all in one neat little package.

Duties

You're an impartial and unbiased auditor, arbitrator, stalker, and investigator with Central Command's best interests in mind. A lean, mean, corporate machine on Space Station 13, if you're one for sick rhymes at inappropriate times.

Here's some do's and do not's to get you started.

Do

  • Keep your eyes peeled - Walk around the station, in and out of departments, and observe what's happening, but also ask questions. Take note of SOP violations and report them to the relevant head of staff, usually via PDA. Take note of Space Law violations and report them to security, with your handy-dandy security radio access. It's important to observe, but it's just as important to ask questions to find additional information which may otherwise not have been reported.
  • Remember your mission - Remember, you're a professional corporate suck-up agent here to serve NanoTrasen's best interests. This means it's up to YOU to keep all crew -- including Security and Command -- in check, and file reports as necessary. However, you should not be religiously enforcing SOP when emergency situations arise where it would make 0 sense to do so.
  • Watch security - Contrary to what security would tell you, they are not, in fact, the law. Space Law is! And it's up to you to make sure Security stays in line with Standard Operating Procedures and Space Law. This means you should be making sure proper sentences are in place for their respective crimes, and Security is not being abusive. Complaints should be taken to the Head of Security. If that doesn't work, take it to the Captain.
  • Manage HR - It falls under YOU to manage civil disputes between crewmembers. Is spaceman X continuously harassing spaceman Y? Bring them into your office to resolve the issue. If that doesn't work, you can try filing a restraining order with the victims. Defuse the situation before it becomes something worse.
  • Remind people you're available - Your PDA has a "Send-to-all" function available for a reason. Remind people you're there to help by letting them know that you do, in fact, exist, and are available to inspect departments, help resolve disputes, offer legal advice, and more. Conversely, make sure to pay attention and listen for any requests for your presence you might receive yourself, whether they be via PDA, radio, or something else.

Do not

  • Threaten - Do not wave your faxing abilities around as some kind of club. Threats help nobody, make you look stupid, and, conveniently, security officers actually have clubs.
  • Validhunt - It's not your job to hunt down and apprehend the bad guys; that's for the grunts. Your job is to report SOP violations and breaches of Space Law to the appropriate authority and ensure the station runs smoothly.
  • Wait around in your office - There is always something to do out there, but you have to go out and seek it first. Look for SOP & Space Law violations around the station, ensure Security follows proper protocol and sentencing procedures, and ask if heads of staff or even regular crewmembers need help. Sitting alone in your office won't get much done.
  • Take sides - You're meant to be an unbiased third-party. If there is a situation that may result in a biased investigation, such as one involving a friend or any other crewmember you may have emotional attachment to, hand it over to another CAA. A biased investigation is worse than no investigation at all.
  • Act on allegations - Do not act on allegations. Ensure you have proper evidence before you take any action, or you risk your credibility being damaged. Write notes, take photos, and ask witnesses. For example, if crewmember X has a complaint about crewmember Y doing bad thing Z, do not immediately act; gather evidence and figure out what actually happened before making any moves.
  • Fax Central Command over minor disputes - You should not be faxing the man upstairs for, say, things like abusive security. You should take the issue to the Head of Security instead. If the Head of Security is uncooperative, take it to the Captain instead. If the Captain can't deal with it, then it would be appropriate to fax the head honchos.

Scenarios

Law Office
The Corporate Affairs Office, where you can be safely ignored

They're Just... Ignoring Me

Let's say you notice the geneticist is distributing cluwne mutators. Tsk tsk, that simply won't do. You decide to PDA the Chief Medical Officer, and suggest that they give the geneticist a stern talking-to. You give the CMO a few minutes to handle the situation. If they get back to you and the situation is resolved, everything is fine and dandy. If the CMO brushes you off or ignores you, they might just be busy in the moment. Check back on them a little later, and remind them again. If the CMO was hostile to you from the get-go or still ignores you, you may want to seek them out and try to talk in-person. If you feel, at that point, the CMO is neglecting to manage their department properly, it may be time to pay a visit to the Captain.

The Nuclear Option

Faxing Central Command should be the absolute last resort. There's pretty much two scenarios where you should be faxing them: if there's some extreme emergency (i.e. hostile alien takeover, a rampant eldritch cult out and about in the hallways, holy shit they're at my door please send someone, etc), or if the chain of command has utterly failed and the captain is violating space law or breaking SOP without any valid reason.

Do not send faxes over any issue that hasn't made its way up through the chain of command. It is only when everyone -- from the original perpetrator to the department head to the captain himself -- has failed in resolving the issue. This is the important part. If Shitsec Jones is beating up a prisoner, talk to his boss. If that doesn't work, talk to his boss's boss. If that doesn't work, then it would be time to talk to his boss's boss's boss.

More Examples

Frequently Asked Questions

  • Which departments is the CAA allowed to investigate? - All departments fall under the watchful eye of Corporate Affairs, including security and command. That's the point of the CAA - to be an unbiased, third-party investigator into departmental issues and act as a sort of checks-and-balances system.
  • When is the CAA's actions unreasonable? - The CAA should have NanoTrasen's best interests in mind. Thus, if the CAA is religiously demanding SOP be enforced when it would make no sense to do so (i.e. hostile takeover during green alert, and the CAA keeps screeching at security about lethal weaponry), the CAA is taking unreasonable action.
  • Okay, but what can I do if the CAA is acting unreasonably? - The communications console in the bridge can send messages to Central Command. After a simple majority vote to determine if the CAA is in the wrong, report the CAA's behavior to Central Command and await further instructions.
  • What can the CAA do to resolve an issue? - The CAA conducts an unbiased investigation as a third-party, contacting witnesses and potentially gathering physical evidence (with the aid of a Detective or Security Officer). Once complete, the CAA presents the findings to the relevant head of staff, along with a suggested course of action. The CAA cannot make decisions that would fall under a head of staff.


Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role