User:PowerfulBacon/gateway exploration
MISCELLANEOUS STAFF | |
![]() ![]() Exploration Team |
Access: N/A Additional Access: N/A Difficulty: Hard Supervisors: Scientist Duties: Volunteer as an assistant to get extra credits, explore the gateway, recover artifacts, attempt to survive. Guides: None Quote: What was that? |
Explorers are regular members of the crew who volunteer to explore the gateway to earn some extra funds (and maybe sneak some artifacts out). There is roundstart job role for explorers and the teams are comprised of the crew, meaning that the best way to become an explorer is to sign up as an assistant. There are multipler roles that you could be given:
- Pointman: The first person to explore the gateway. Gets an armoured CBRN suit and a shotgun for protection. You are the first person to enter the gateway and your duty is to gather data so that the remaining members of the team can prepare appropriately. You will most likely be going alone.
- Mining: Your job is to collect minerals for the station, which will most likely involve mining near the entry point or following other explorers to find a safe spot to mine.
- Research: Your job is to explore the gateway and recover artifacts for the science department. These artifacts sell for a good amount of money and produce research points, but they are also capable of granting the user with great powers so illegally sneaking some out might be a desirable risk for you.
Volunteering
When the scientists are ready to start a mission, they can assign a bounty which will be distributed to the crew via the radio. Any member of the crew can then put a proposal up to join the team.
Scientists themselves can always join the crew, but cannot recieve bounty payments for participating in the expedition.
Personnel Request Console
- Used by scientists to request crew.
- Create a request by setting the maximum amount of personnel and the reward for joining the team.
- The funds will be taken from the research budget and held until the mission is cancelled or completed.
- When crew request to join the mission, you will be given a list of participants who have applied for the mission.
Research Bounty Console
- Used by all staff to request to join the expedition.
- They can submit a short note about themselves and set their role preferences.
- You can file a request at any time, even if science is not currently requesting anyone to partipate (this will notify science on the radio channel).
- If the scientists approve you, you will be notified and can head to the gateway.
Preperation
Mission Selection
As a scientist, you have a gateway console in the control room for the gateway.
When the gateway is closed, you will have 3 missions to select from:
- A low-risk mission
- A medium-risk mission
- A high-risk mission (Requires the RD to approve)
You will also be able to see a list of the materials that the gateway will contain. Higher tier materials will be available more commonly at the higher risk missions.
This is all the information you get while you select the mission, you will not know the exact details of environmental hazards until someone enters the gateway and deploys an analyzer. This is the duty of the pointman.
Analysing the Gateway
Once you have selected the gateway, it will prepare to open. There is a short timer before the gateway opens for the gateway team to prepare.
During this time, you need to get the pointman into the airlock'd gear-room so that they can equip their special armoured CBRN suit. This suit is a special suit which protects from all hazards in the gateway. The standard issue suits are much more mobile, but use modules to be protected from specific environmental hazards. Since you don't know which environmental hazards are present in the gateway, you need someone to enter with the armoured CBRN suit to analyze the gateway.
Once the pointmen enters the gateway, they simply need to place the analyzer. The analyzer can only be placed in certain locations, but these usually aren't too far from the entry point of the gateway. The pointman is equipped with a radio which they can use to communicate with the control room and a double-barelled shotgun to scare off any threats they encounter.