User:PowerfulBacon: Difference between revisions
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Guide to being the Head-Developer, a list of things that I have learnt and a list of things that I think I could have done better. | |||
== Design == | == Design == | ||
You are in charge of setting out the design precidents that will lead the server in the right direction. You aren't setting the direction that the server should go in, and shouldn't be trying to change that; the direction of the server overall is something that needs to be agreed on by all the project heads. | You are in charge of setting out the design precidents that will lead the server in the right direction. You aren't setting the direction that the server should go in, and shouldn't be trying to change that; the direction of the server overall is something that needs to be agreed on by all the project heads. | ||
=== Design Principles === | |||
Here are a few things that you should try to keep in mind when designing for SS13: | |||
* Every single change has positives and negatives. Even trivial changes that seem universally good can have long term consequences and slow mentality shifts over time which lead to undesirable states. For example, completely solving powergaming would also completely kill any form of improvisation for antagonists; completely removing all forms of cheap ways to kill people may make it more challenging for new players to play as an antagonist; completely focusing everything on roleplay instead of a balance of roleplay, gameplay and fun then you get an environment where there is no roleplay at all (Either everyone will be bored of the game and play somewhere else, or every round becomes the same and thus there is no variation in roleplay and everyone quits again). | |||
== GitHub == | == GitHub == |
Revision as of 15:16, 10 January 2024
HEAD STAFF | |
Head Developer |
Access: Everything Difficulty: Extremely Hard Supervisors: Project Lead/Host Duties: Manage design direction, recruit maintainers, make sure the GitHub is running smoothly. Guides: Megafauna Quote: Who the coded this like this. |
Guide to being the Head-Developer, a list of things that I have learnt and a list of things that I think I could have done better.
Design
You are in charge of setting out the design precidents that will lead the server in the right direction. You aren't setting the direction that the server should go in, and shouldn't be trying to change that; the direction of the server overall is something that needs to be agreed on by all the project heads.
Design Principles
Here are a few things that you should try to keep in mind when designing for SS13:
- Every single change has positives and negatives. Even trivial changes that seem universally good can have long term consequences and slow mentality shifts over time which lead to undesirable states. For example, completely solving powergaming would also completely kill any form of improvisation for antagonists; completely removing all forms of cheap ways to kill people may make it more challenging for new players to play as an antagonist; completely focusing everything on roleplay instead of a balance of roleplay, gameplay and fun then you get an environment where there is no roleplay at all (Either everyone will be bored of the game and play somewhere else, or every round becomes the same and thus there is no variation in roleplay and everyone quits again).
GitHub
Coding
As the Head-Developer, you may find yourself coding significantly less than prior to being the Head-Developer. This is natural since you have other responsibilities that are far more important, and naturally should be trying to organise other developers in the right direction rather than doing everything yourself.
Tips
- Don't worry if another maintainer is coding more than you. It is not a competition and your job isn't to be the most active coder on GitHub. Coding is the least important part of the role.