Shaft Miner: Difference between revisions
m (→Tips: specifies how to view the mining satchel's contents) |
(Several changes. Fixed some typos, added mod capacity to some P-KA mods, added tips for fighting lavaland mobs, included a tip on putting your GPS and scanner in your boots, added more craftables, etc.) |
||
Line 25: | Line 25: | ||
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. | * Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm. | ||
* Lava - one step in and you'll be badly burned and on fire. | * Lava - one step in and you'll be badly burned and on fire. | ||
* Chasms - Anything that falls into one will disappear from this world. | * Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can't get cloned. | ||
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before an ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine. | The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before an ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine. | ||
Line 32: | Line 32: | ||
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on lavaland and has full access to Mining, so keep that in mind. | Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on lavaland and has full access to Mining, so keep that in mind. | ||
===The Objective=== | ===The Objective=== | ||
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. <s>Insert your ID and</s>, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve | You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. <s>Insert your ID and</s>, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve mining points as a reward to your current work ID. Now print new gear from the supply techfab for free and/or use those mining points to buy new gear from the mining vendor, then take your crate and head back to lavaland! | ||
==How to Do This== | ==How to Do This== | ||
===Gearing up=== | ===Gearing up=== | ||
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). | # Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass). | ||
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you | # Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you butcher corpses without having to take out your knife. It also helps you bash things harder! | ||
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below. | # Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below. | ||
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes. | # Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits, a break room that always has donk pockets, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes. | ||
# Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. | # Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. | ||
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you're lucky, they will drag your lifeless body back to cloning. | # For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you're lucky, they will drag your lifeless body back to cloning. Put it in your boots to free up inventory space. | ||
===Smashing rocks=== | ===Smashing rocks=== | ||
# Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag | # Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag, internals box, or boots. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. The people back on the station need a variety of different minerals, so try to get a mixture of every type. | ||
# Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you're dragging an ore box behind you, you'll automatically deposit minerals into the box instead of your bag. | # Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you're dragging an ore box behind you, you'll automatically deposit minerals into the box instead of your bag. | ||
# Once you've had enough, return to the main station with your Ore box. '''Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated'''. Recommended: Ask [[Rnd|RND]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. Miners have access to the science channel (with :n), but if they are just a bunch of braindeads you can go to the next step. | # Once you've had enough, return to the main station with your Ore box. '''Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated'''. Recommended: Ask [[Rnd|RND]] to upgrade the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine (ORM)]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. Miners have access to the science channel (with :n), but if they are just a bunch of braindeads you can go to the next step. | ||
# Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That'll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. | # Drag your ore box to the delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] (usually north or south of it, depending on station). That'll automatically empty the box into the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. | ||
# | # If there's minerals still in your mining satchel, you can take your mining satchel into your hand and activate it while standing on the same delivery tile next to the [[Machines#Ore_Redemption_Machine|ORM]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]]. This will empty any ores in the bag into the ORM as well. '''Ores inserted directly into the [[Machines#Ore_Redemption_Machine|ORM]] may give no credits (due to a bug)!''' Already processed sheets inserted into the [[Machines#Ore_Redemption_Machine|ORM]] do not give any credits. Only raw ores count. | ||
# Click "Claim". You do not need to insert your ID. | # Click "Claim". You do not need to insert your ID. | ||
# Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the credits you've gained. | # Go to a mining equipment vendor to buy [[#Advanced_Gear|advanced equipment]] with the credits you've gained. | ||
Line 57: | Line 57: | ||
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are: | You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are: | ||
* '''Survival Capsule and Explorer's Webbing:''' The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value. | * '''Survival Capsule and Explorer's Webbing:''' The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value. | ||
* '''Resonator Kit:''' Comes with a resonator | * '''Resonator Kit:''' Comes with a resonator and brute treatment kit. The resonator is underwhelming, being effectively a melee weapon that punishes you for using it as a melee weapon. The only saving grace is the brute treatment kit, which you could just bug medbay for. (Please never pick this.) 1350 pts. | ||
* '''Mining Drone:''' A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts. | * '''Mining Drone:''' A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts. | ||
* '''Extraction and Rescue Kit:''' Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts. | * '''Extraction and Rescue Kit:''' Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get a stack of 30 marker beacons too. 1700 pts. | ||
* '''Crusher Kit:''' Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts. | * '''Crusher Kit:''' Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts. | ||
* '''Mining Conscription Kit''': A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit <s>metafriends</s> fresh conscripts. 1500 pts. | * '''Mining Conscription Kit''': A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit <s>metafriends</s> fresh conscripts. 1500 pts. | ||
Line 66: | Line 66: | ||
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue credits, you can then use these credits to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment. | Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue credits, you can then use these credits to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment. | ||
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. | Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Using a Regen. Core Stabilizer on Legion Cores would let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars. | ||
==Default Gear== | ==Default Gear== | ||
The following is a list of default mining equipment: | The following is a list of default mining equipment: | ||
Line 75: | Line 75: | ||
|- | |- | ||
![[File:explorersuit.png|32px]]<br>Explorer Suit | ![[File:explorersuit.png|32px]]<br>Explorer Suit | ||
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates. | |This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times. | ||
|- | |- | ||
![[File:ExplorerGasMask.gif|32px]]<br>Explorer Gas Mask and [[Oxygen]] Tank | ![[File:ExplorerGasMask.gif|32px]]<br>Explorer Gas Mask and [[Oxygen]] Tank | ||
Line 81: | Line 81: | ||
|- | |- | ||
![[File:MGlasses.png|32px]] [[File:MiningScanner.png|32px]]<br>[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner | ![[File:MGlasses.png|32px]] [[File:MiningScanner.png|32px]]<br>[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner | ||
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding. | |Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used to stop gibtonite from exploding. (For best results, count 8 flashes of the ore before hitting it.) | ||
|- | |- | ||
![[File:GPSm.gif|32px]]<br>Global Positioning System, GPS | ![[File:GPSm.gif|32px]]<br>Global Positioning System, GPS | ||
Line 94: | Line 94: | ||
|- | |- | ||
![[File:Stimpen.png|32px]]<br>Survival Medipen | ![[File:Stimpen.png|32px]]<br>Survival Medipen | ||
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. | |A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. Slowly heals all types of damage and stabilizes body temperature. Rumor has it that you can overdose on these. | ||
|- | |- | ||
![[File:BScapsule.png|32px]]<br>Bluespace shelter capsule | ![[File:BScapsule.png|32px]]<br>Bluespace shelter capsule | ||
|Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in | |Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. (Broken walls will still protect from the ash storm. It's weird.) The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in the mining lockers on station. Note that there are also mining lockers in the lavaland base. | ||
|- | |- | ||
![[File:OreSatchel.png|32px]]<br> Ore Satchel | ![[File:OreSatchel.png|32px]]<br> Ore Satchel | ||
|For carrying ore without using a mining cart | |For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them.<br> Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box. | ||
|- | |- | ||
![[File:OreCrate.png|32px]]<br>Ore box | ![[File:OreCrate.png|32px]]<br>Ore box | ||
Line 107: | Line 107: | ||
|- | |- | ||
![[File:Voucher.gif|32px]]<br>Mining Voucher | ![[File:Voucher.gif|32px]]<br>Mining Voucher | ||
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items. | |Found in your backpack, exchange this at the mining equipment locker for one of [[Shaft Miner#Voucher/Reward Equipment|several selections]] which include various mining items. | ||
|- | |- | ||
![[File:Seclite.png|32px]]<br>Seclite | ![[File:Seclite.png|32px]]<br>Seclite | ||
Line 127: | Line 127: | ||
![[File:Crowbar.png|32px]]<br>[[Crowbar]] | ![[File:Crowbar.png|32px]]<br>[[Crowbar]] | ||
|For removing KA mods, or just in case when there is a blackout. Spawns in your box. | |For removing KA mods, or just in case when there is a blackout. Spawns in your box. | ||
|- | |||
!Marker Beacon | |||
|Stationary lights that you can toss everywhere to annoy the crew. | |||
|- | |||
!Plant Bag | |||
|Stores the plants you harvest on Lavaland. The botanist will likely appreciate the new plants, but it's only useful for that. | |||
|} | |} | ||
==Advanced Gear== | ==Advanced Gear== | ||
Line 153: | Line 159: | ||
|- | |- | ||
![[File:Bottle17.png|32px]]<br>Stabilizing Serum | ![[File:Bottle17.png|32px]]<br>Stabilizing Serum | ||
|Can be used on legion | |Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen. | ||
!<span style="display: none;">a</span>400 Points | !<span style="display: none;">a</span>400 Points | ||
|- | |- | ||
Line 177: | Line 183: | ||
|- | |- | ||
![[File:Fulton_pack.png|32px]]<br>Fulton Extraction Pack | ![[File:Fulton_pack.png|32px]]<br>Fulton Extraction Pack | ||
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left. | |A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses (usually 3 in a fresh pack), examine the pack to check how many are left. | ||
!<span style="display: none;">a</span>1000 Points | !<span style="display: none;">a</span>1000 Points | ||
|- | |- | ||
![[File:Jaunter.png|32px]]<br>Wormhole Jaunter | ![[File:Jaunter.png|32px]]<br>Wormhole Jaunter | ||
|A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent | |A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent permadying in a chasm, since your body can't be recovered for cloning. | ||
!<span style="display: none;">a</span>750 Points | !<span style="display: none;">a</span>750 Points | ||
|- | |- | ||
Line 197: | Line 203: | ||
|- | |- | ||
![[File:Kinetic_crusher.png|32px]]<br>Proto-kinetic Crusher | ![[File:Kinetic_crusher.png|32px]]<br>Proto-kinetic Crusher | ||
|A powerful | |A powerful melee weapon. Can only be stored in the slot normally occupied by a backpack, or in a Bag of Holding. If wielded in both hands (left-click it while it's in the selected hand), shoots kinetic bolts that don't deal damage, but can mark creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab.<br> What makes the Crusher special, is that enemies killed by it have a chance to drop '''trophies''', powerful "modkits" that can be attached to the Crusher. | ||
!<span style="display: none;">a</span>800 Points | !<span style="display: none;">a</span>800 Points | ||
|- | |- | ||
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator | ![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator | ||
|The classic mining weapon. | |The classic mining weapon. If you did not get one at roundstart, don't buy it from here - there's extra mining lockers in the lavaland base with the same contents as those on the station. | ||
!<span style="display: none;">a</span>500 Points | !<span style="display: none;">a</span>500 Points | ||
|- | |- | ||
![[File:Resonator.png|32px]]<br>Resonator | ![[File:Resonator.png|32px]]<br>Resonator | ||
| | |An incredibly inefficient weapon. This will, when used on rock or an empty space that is next to you, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field - but only if you're next to that marked spot. | ||
!<span style="display: none;">a</span>750 Points | !<span style="display: none;">a</span>750 Points | ||
|- | |- | ||
![[File:Resonator.png|32px]]<br>Super (Upgraded) Resonator | ![[File:Resonator.png|32px]]<br>Super (Upgraded) Resonator | ||
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. | |Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn't even give an extra tile of range. | ||
!<span style="display: none;">a</span>1500 Points | !<span style="display: none;">a</span>1500 Points | ||
|- | |- | ||
Line 253: | Line 259: | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Range | ![[File:Modkit.png|32px]]<br>P-KA Upgrade: Range | ||
|A modkit that increases your KA's range by 1. | |A modkit that increases your KA's range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. | ||
!<span style="display: none;">a</span>1000 Points | !<span style="display: none;">a</span>1000 Points | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Damage | ![[File:Modkit.png|32px]]<br>P-KA Upgrade: Damage | ||
|A modkit that increases your KA's damage by 10. | |A modkit that increases your KA's damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. | ||
!<span style="display: none;">a</span>1000 Points | !<span style="display: none;">a</span>1000 Points | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Cooldown | ![[File:Modkit.png|32px]]<br>P-KA Upgrade: Cooldown | ||
|A modkit that reduces your KA's cooldown by 0.25 seconds. | |A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. | ||
!<span style="display: none;">a</span>1000 Points | !<span style="display: none;">a</span>1000 Points | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Damage Radius | ![[File:Modkit.png|32px]]<br>P-KA Upgrade: Damage Radius | ||
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. | |A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. | ||
!<span style="display: none;">a</span>2000 Points | !<span style="display: none;">a</span>2000 Points | ||
|- | |- | ||
Line 285: | Line 291: | ||
|- | |- | ||
![[File:Dufflebag.png|32px]]<br>Mining Conscription Kit | ![[File:Dufflebag.png|32px]]<br>Mining Conscription Kit | ||
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to your ID. | |Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel and a card which adds mining access to your ID. | ||
!<span style:display: none;">a</span> 1500 Points | !<span style:display: none;">a</span> 1500 Points | ||
|- | |- | ||
Line 345: | Line 351: | ||
|- | |- | ||
![[File:Laser_pointer.png|32px]]<br>Laser Pointer | ![[File:Laser_pointer.png|32px]]<br>Laser Pointer | ||
|Just a laser pointer, don't | |Just a laser pointer, don't shine it into people's eyes. Useful against rogue [[Cyborg|Cyborgs]]. | ||
!<span style="display: none;">a</span>300 Points | !<span style="display: none;">a</span>300 Points | ||
|- | |- | ||
Line 392: | Line 398: | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>Trigger Guard Modification Kit | ![[File:Modkit.png|32px]]<br>Trigger Guard Modification Kit | ||
|A trigger modkit that allows golems to use the Kinetic Accelerator. | |A trigger modkit that allows golems to use the Kinetic Accelerator. Occupies 20% of mod capacity. Can also be fabricated at a techfab. | ||
!<span style="display: none;">a</span>1700 Credits | !<span style="display: none;">a</span>1700 Credits | ||
|- | |- | ||
Line 416: | Line 422: | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>KA Triggerguard Mod | ![[File:Modkit.png|32px]]<br>KA Triggerguard Mod | ||
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. | |A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks. Occupies 20% of mod capacity. | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>KA Range Mod | ![[File:Modkit.png|32px]]<br>KA Range Mod | ||
|A modkit that increases your KA's range by 1. | |A modkit that increases your KA's range by 1. Occupies 25% of mod capacity. | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>KA Damage Mod | ![[File:Modkit.png|32px]]<br>KA Damage Mod | ||
|A modkit that increases your KA's damage by 10. | |A modkit that increases your KA's damage by 10. Occupies 30% of mod capacity. | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>KA Cooldown Mod | ![[File:Modkit.png|32px]]<br>KA Cooldown Mod | ||
|A modkit that reduces your KA's cooldown by 0.25 seconds. | |A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity. | ||
|- | |- | ||
![[File:Modkit.png|32px]]<br>KA AoE Mining Mod | ![[File:Modkit.png|32px]]<br>KA AoE Mining Mod | ||
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. | |A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat. Occupies 30% of mod capacity. | ||
|- | |- | ||
![[File:Plasma_Cutter.png|32px]]<br>Plasma Cutter | ![[File:Plasma_Cutter.png|32px]]<br>Plasma Cutter | ||
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure. | |A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it (max 20). Less efficient in combat than a KA, however, and even less when in high pressure. | ||
|- | |- | ||
![[File:Adv_plasma_cutter.gif|32px]]<br>Advanced Plasma Cutter | ![[File:Adv_plasma_cutter.gif|32px]]<br>Advanced Plasma Cutter | ||
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it. | |A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it (max 20). | ||
|- | |- | ||
![[File:bluespacemining.png|32px]]<br>Mining Satchel of Holding | ![[File:bluespacemining.png|32px]]<br>Mining Satchel of Holding | ||
Line 440: | Line 446: | ||
|- | |- | ||
![[File:NV_meson_glasses.gif|32px]]<br>Night Vision Mesons | ![[File:NV_meson_glasses.gif|32px]]<br>Night Vision Mesons | ||
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights in lavaland. | |These glasses work like normal mesons, but they can see perfectly in the darkness - negating the need for flashlights and marker beacons in lavaland. | ||
|} | |} | ||
All of this gear is printed out at the supply department protolathe/techfab. | |||
All of this gear is printed out at the supply department protolathe. | |||
==The Wildlife== | ==The Wildlife== | ||
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how. | Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how. | ||
Line 456: | Line 461: | ||
|- | |- | ||
![[File:legion.png|64px]]<br>Legions | ![[File:legion.png|64px]]<br>Legions | ||
|Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these | |Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. Make sure you're on harm intent. It's best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion. | ||
<br> | <br> | ||
It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and | It drops a soul when killed. Hit yourself with the soul and it will give you a slowdown immunity for a while and an instant heal (used to be 100 burn and 100 brute over time). Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. Using more than one legion soul while another one is active will give you a virus that has to be cured with one of the Lavaland plants (use Health Analyzer, usually found in first aid kits, for full info about cure) if you don't succeed, you're forever bound to lavaland unless your fellow Miners save you and clone you. Fun fact: Active legion souls can be inserted in one's chest through [[surgery]] to provide a hands-free use of the legion soul that will automatically activate if you fall into crit. | ||
<br> | <br> | ||
tl;dr strategy: '''Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.''' | tl;dr strategy: '''Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.''' | ||
Line 464: | Line 469: | ||
|- | |- | ||
![[File:watcher.png|64px]]<br>Watchers | ![[File:watcher.png|64px]]<br>Watchers | ||
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. | |Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones. | ||
<br> | <br> | ||
Watchers can't rapid-fire their beams, so '''use your ore box for cover until they fire, then shoot them with your KA from a distance.''' Alternatively, with a KC, '''close the distance before it shoots you, then alternate marking it and hitting it. You'll need to pop a survival pen afterwards.''' | |||
<br> | <br> | ||
Tip: Watchers are notably weak to explosions due to | Tip: Watchers are notably weak to explosions due to their bodies covering multiple tiles, taking over half their health in damage from even the weakest of explosions. | ||
|'''Medium''' | |'''Medium''' | ||
|- | |- | ||
![[File:EdgyGoliath.png|64px]]<br>Goliaths | ![[File:EdgyGoliath.png|64px]]<br>Goliaths | ||
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers | |The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. | ||
<br> | <br> | ||
Fighting them is simple: ''' | Fighting them is simple: '''Stay 2 spaces away at all times, while constantly shooting and avoiding tentacles.''' Repeat this process until it stops moving. Alternatively, with a KC, '''get in mark range, mark it, wait for tentacles, run in, hit it, run out, repeat.''' While burrowing its tentacles under you (telegraphed by its eyes glowing red), it cannot attack you. | ||
<br> | <br> | ||
Butcher a goliath for its hide and | Butcher a goliath (on harm intent, click with knife in hand or attacked to P-KA) for its hide, meat, and bones. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear. The meat can be cooked in lava. | ||
|''' | |'''Medium''' | ||
|- | |- | ||
![[File:Tendril.png|64px]]<br>Necropolis Tendrils | ![[File:Tendril.png|64px]]<br>Necropolis Tendrils | ||
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers | |Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. The tendrils themselves are fairly fragile and will die from a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided. | ||
<br> | |||
Fighting them can involve killing all its protectors patiently, or using explosives - like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. | |||
<br> | <br> | ||
When killed, they spawn locked necropolis chests which can contain a variety of useful artifacts that (usually) cannot be found anywhere else. You'll need a skeleton key from the mining vendor to unlock it, though. See the table [[Shaft Miner#The Loot|below]] for the possible loot. | |||
<br> | <br> | ||
Note: [[Ashwalkers]] love tendrils that spawn Legions, as the dead Legions can be brought back to their camp and fed to their nest to create more ashwalker eggs. | |||
|'''Medium to Very High''' | |'''Medium to Very High''' | ||
|- | |- | ||
Line 510: | Line 517: | ||
|On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster. | |On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster. | ||
<br> | <br> | ||
It drops | It drops the exact same soul as dropped by the normal legion. | ||
<br> | <br> | ||
<br>It's still rather harmless. 2 KA shots kill it, a couple of | <br>It's still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out. | ||
|'''Low''' | |'''Low''' | ||
|- | |- | ||
![[File:Magmawingwatcher.png|64px]]<br>Magmawing Watcher | ![[File:Magmawingwatcher.png|64px]]<br>Magmawing Watcher | ||
|Whenever a shiny watcher appears, (which is a 1% chance), there's a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire. | |Whenever a shiny watcher appears, (which is a 1% chance), there's a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. | ||
<br> | |||
When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire. | |||
<br> | <br> | ||
Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. | Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. | ||
Line 541: | Line 550: | ||
|} | |} | ||
==The Loot== | ==The Loot== | ||
Obtained from necropolis chests, which are dropped by [[Shaft Miner#The Wildlife|necropolis tendrils]]. You must use a skeleton key, obtained at any mining vendor, to open these chests. | |||
<br> | |||
For the bosses' loot, see [[Megafauna]]. | |||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+Necropolis Chest Loot | |+Necropolis Chest Loot | ||
Line 602: | Line 614: | ||
![[File:Modkit.png|64px]] | ![[File:Modkit.png|64px]] | ||
|AoE Hybrid Modkit Disk | |AoE Hybrid Modkit Disk | ||
|A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit | |A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit. | ||
|- | |- | ||
![[File:Modkit.png|64px]] | ![[File:Modkit.png|64px]] | ||
Line 614: | Line 626: | ||
![[File:Modkit.png|64px]] | ![[File:Modkit.png|64px]] | ||
|Lifesteal Crystal Modkit | |Lifesteal Crystal Modkit | ||
|A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! | |A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie! Occupies 20% of mod capacity. | ||
|- | |- | ||
![[File:Asclepius_active.gif|64px]] | ![[File:Asclepius_active.gif|64px]] | ||
|Rod of Asclepius | |Rod of Asclepius | ||
|A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here) | |A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. Also you can release the snake off the staff, the snake bite injects minor healing chemicals (someone insert how to here) | ||
|- | |- | ||
![[File:Mementomorigif.gif]] | ![[File:Mementomorigif.gif]] | ||
Line 675: | Line 686: | ||
|} | |} | ||
==Craftables== | ==Craftables== | ||
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. | Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu. | ||
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed" | {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed" | ||
! scope="col" style="background-color:lightblue;" |Item | ! scope="col" style="background-color:lightblue;" |Item | ||
Line 685: | Line 696: | ||
![[File:Goliath_cloak.png|32px]]<br>Goliath Cloak | ![[File:Goliath_cloak.png|32px]]<br>Goliath Cloak | ||
|Weaker than the standard explorer suits and can't be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. | |Weaker than the standard explorer suits and can't be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. | ||
|- | |||
![[File:talisman.png|32px]]<br>Bone Talisman | |||
|Attached to your jumpsuit, provides a 5 boost to base protection but a 20 boost to explosive and biological protection. Basically free protection. | |||
|Bone: 2<br>Sinew: 1 | |||
|- | |||
![[File:ebelt.png|32px]]<br>Hunters Belt | |||
|A belt made from Sinew and hide, allowing you to carry more. Occupies the belt slot, which means you'll still have storage if you decide to choose the Proto-Kinetic Crusher. | |||
|Sinew: 2<br>Goliath hide: 2 | |||
|- | |- | ||
![[File:Goliath_boat.png|32px]]<br>Lava Boat | ![[File:Goliath_boat.png|32px]]<br>Lava Boat | ||
Line 697: | Line 716: | ||
![[File:Mushroom_bowl.png|32px]]<br>Mushroom Bowl | ![[File:Mushroom_bowl.png|32px]]<br>Mushroom Bowl | ||
|A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings. | |A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings. | ||
|- | |||
![[File:bracer.png|32px]]<br>Bone Bracer | |||
|Provides moderate protection to both arms of the wearer. Unsure if this can be equipped in addition to standard mining gear - please check. | |||
|Bone: 2<br>Sinew: 1 | |||
|- | |||
![[File:shelmet.png|32px]]<br>Skull Helmet | |||
|Provides moderate protection to the wearers head. Unsure if this can be equipped in addition to a mask - please check. | |||
|Bone: 4 | |||
|- | |- | ||
|} | |} | ||
==Xenoforms== | ==Xenoforms== | ||
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also | You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also contend with several groups or factions of beings on the planet. Some hostile, some friendly. | ||
<br> | |||
The | The following is a list of all known sentient groups found on the planet based on information sent from recon squads. | ||
<br> | |||
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.) | |||
<br> | |||
(If you can't find any, try the Spawners Menu, under the Ghost tab.) | |||
=====Podmen===== | =====Podmen===== | ||
Recon Expedition #4 <br> | Recon Expedition #4 <br> | ||
Line 727: | Line 757: | ||
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Wall | ! scope="col" class="unsortable" style='background-color:grey;color:white;' |Wall | ||
! scope="col" width="100px" class="unsortable" style='background-color:grey;color:white;' |Raw Ore | ! scope="col" width="100px" class="unsortable" style='background-color:grey;color:white;' |Raw Ore | ||
! scope="col" style='background-color:grey;color:white;' | | ! scope="col" style='background-color:grey;color:white;' |Mining Point Reward Value | ||
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Processed Ore | ! scope="col" class="unsortable" style='background-color:grey;color:white;' |Processed Ore | ||
! scope="col" style='background-color:grey;color:white;' |Frequency | ! scope="col" style='background-color:grey;color:white;' |Frequency | ||
Line 819: | Line 849: | ||
!Uncommon | !Uncommon | ||
|For <s>trolling miners</s> blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don't bring any of this to the station or else you'll be <s>arrested</s> ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. <br> | |For <s>trolling miners</s> blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don't bring any of this to the station or else you'll be <s>arrested</s> ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. <br> | ||
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure! | How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure! | ||
|} | |} | ||
===Alloys=== | ===Alloys=== | ||
Some ores can be smelted to produce alloys. | Some ores can be smelted to produce alloys. This usually isn't useful to you, but it can come in handy if you don't have access to an ORM for some reason. | ||
{{Item | {{Item | ||
|name = [[Plasteel]] | |name = [[Plasteel]] | ||
Line 842: | Line 872: | ||
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of <s>autism</s> science -- but it never hurts to know what to aim for. | Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of <s>autism</s> science -- but it never hurts to know what to aim for. | ||
* [[Scientist]]s at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you're lucky, Night Vision Meson Scanners or a [[Bag of Holding]]! | * [[Scientist]]s at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you're lucky, Night Vision Meson Scanners or a [[Bag of Holding]]! | ||
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! | * [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! The lavaproof Firefighter is one of the few good mechs for mining. | ||
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable. | * The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable. | ||
* Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s. | * Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s. |
Revision as of 19:25, 31 December 2021
SUPPLY STAFF | |
Shaft Miner |
Access: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage Additional Access: Maintenance, Cargo Bay, MULEbot access, Quartermaster's Office Difficulty: Varies from piss easy to extremely hard Supervisors: Quartermaster and Head of Personnel Duties: Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins. Guides: Lavaland, Megafauna, Auxiliary Base Construction Area Quote: Spare vouc- oh. |
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call Lavaland!
Bare minimum requirements: Stay alive long enough to return your loot to the station.
Workin' In The Coal Mine
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
Your workplace, Lavaland, has some hazards:
- Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.
- Lava - one step in and you'll be badly burned and on fire.
- Chasms - Anything that falls into one will disappear from this world. This includes miners - if you fall in one, you can't get cloned.
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before an ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine.
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.
Working With Your Boss
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on lavaland and has full access to Mining, so keep that in mind.
The Objective
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the Ore Redemption Machine sits. Insert your ID and, drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve mining points as a reward to your current work ID. Now print new gear from the supply techfab for free and/or use those mining points to buy new gear from the mining vendor, then take your crate and head back to lavaland!
How to Do This
Gearing up
- Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
- Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you butcher corpses without having to take out your knife. It also helps you bash things harder!
- Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.
- Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits, a break room that always has donk pockets, and a maintenance room where you can top off internals. The nearby storage room has more gear lockers and Ore boxes.
- Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks.
- For extra safety, grab a GPS device, set it to your name and tell the QM and other miners about it. If you're lucky, they will drag your lifeless body back to cloning. Put it in your boots to free up inventory space.
Smashing rocks
- Find minerals. The further north, the better ore. Activate your scanner and shove it into your bag, internals box, or boots. Every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. The people back on the station need a variety of different minerals, so try to get a mixture of every type.
- Pick up minerals by either having your mining bag in your belt slot or pockets, then just walk over the minerals. If you're dragging an ore box behind you, you'll automatically deposit minerals into the box instead of your bag.
- Once you've had enough, return to the main station with your Ore box. Do not deliver ore to the processing plant on the lavaland mining base, as that room is outdated. Recommended: Ask RND to upgrade the Ore Redemption Machine (ORM) . Miners have access to the science channel (with :n), but if they are just a bunch of braindeads you can go to the next step.
- Drag your ore box to the delivery tile next to the ORM (usually north or south of it, depending on station). That'll automatically empty the box into the ORM .
- If there's minerals still in your mining satchel, you can take your mining satchel into your hand and activate it while standing on the same delivery tile next to the ORM . This will empty any ores in the bag into the ORM as well. Ores inserted directly into the ORM may give no credits (due to a bug)! Already processed sheets inserted into the ORM do not give any credits. Only raw ores count.
- Click "Claim". You do not need to insert your ID.
- Go to a mining equipment vendor to buy advanced equipment with the credits you've gained.
Life beyond smashing rocks
- Use your better gear to push deeper into Lavaland.
- Print Advanced Plasma Cutters and Mining Satchels of Holding at the cargo protolathe for even more efficient mining.
- If you feel robust enough, explore some ruins and
die horriblyget amazing rewards. - If you feel VERY robust, look for Megafauna with your GPS and try to kill it, for extremely valuable loot.
Voucher equipment
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
- Survival Capsule and Explorer's Webbing: The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
- Resonator Kit: Comes with a resonator and brute treatment kit. The resonator is underwhelming, being effectively a melee weapon that punishes you for using it as a melee weapon. The only saving grace is the brute treatment kit, which you could just bug medbay for. (Please never pick this.) 1350 pts.
- Mining Drone: A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
- Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get a stack of 30 marker beacons too. 1700 pts.
- Crusher Kit: Contains a proto-kinetic crusher and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts.
- Mining Conscription Kit: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit
metafriendsfresh conscripts. 1500 pts.
For Great Profit!
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue credits, you can then use these credits to buy better and more powerful equipment and supplies from an equipment vendor. You can then in turn use these items to push further into Lavaland to mine more minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.
Survival Medipens can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Using a Regen. Core Stabilizer on Legion Cores would let you save their heal and anti-slowdown effects for later. Or you can spend it all on booze and cigars.
Default Gear
The following is a list of default mining equipment:
Essential Equipment
Item | Description |
---|---|
Explorer Suit |
This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor with no slowdown. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear in the suit storage slot. You can also reinforce it with goliath plates, up to 3 times. |
Explorer Gas Mask and Oxygen Tank |
So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank. |
Meson Scanners and Automatic Mining Scanner |
Activating the scanner will briefly flash any ore on screen - it works even inside a box, or your boots. Can be used to stop gibtonite from exploding. (For best results, count 8 flashes of the ore before hitting it.) |
Global Positioning System, GPS |
The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS. |
Proto-kinetic Accelerator |
A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded at the price of lower accuracy and speed. KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt. |
Survival Knife |
Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA. |
Survival Medipen |
A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. Slowly heals all types of damage and stabilizes body temperature. Rumor has it that you can overdose on these. |
Bluespace shelter capsule |
Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. (Broken walls will still protect from the ash storm. It's weird.) The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in the mining lockers on station. Note that there are also mining lockers in the lavaland base. |
Ore Satchel |
For carrying ore without using a mining cart. Holds 50 ore nuggets. Empty it into boxes by using the satchel on them. Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box. |
Ore box |
Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you. Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket. |
Mining Voucher |
Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items. |
Seclite |
A beefed up flashlight. Put this on your KA to free up inventory space. |
Miscellaneous Equipment
Items that, while not critical to take, can be situationally useful.
Item | Description |
---|---|
Pickaxe |
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing. |
Shovel |
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe |
Crowbar |
For removing KA mods, or just in case when there is a blackout. Spawns in your box. |
Marker Beacon | Stationary lights that you can toss everywhere to annoy the crew. |
Plant Bag | Stores the plants you harvest on Lavaland. The botanist will likely appreciate the new plants, but it's only useful for that. |
Advanced Gear
The following are more advanced items that need to be purchased from a mining equipment vendor, with credits:
Voucher/Reward Equipment
These items can either be acquired from a voucher, or can be bought with money/credits, usually earned from delivering ore to the Ore Redemption Machine on the station. Prices are included.
|
Item | Description | Price |
---|---|---|
30 Marker Beacon | A pack of 30 Marker Beacons, used to light your way through lavaland. | 100 Points |
Bluespace Shelter Capsule |
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets. | 400 Points |
Stabilizing Serum |
Can be used on legion cores to prevent them from decaying. Legion cores give their healing instantly, compared to the healing over time from the Survival Medipen. | 400 Points |
Survival Medipen |
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses. | 500 Points |
Brute First-Aid Kit |
Contains bandages, brute-healing patches, and a bicaridine pill bottle. | 600 Points |
Burn First-Aid Kit |
Contains bandages, burn-healing patches, and a kelotane pill bottle. | 600 Points |
Advanced First-Aid Kit |
Contains burn and brute healing patches, atropine medipens, and a pentetic acid pill bottle. | 1200 Points |
Fulton Beacon |
Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point. | 500 Points |
Fulton Extraction Pack |
A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses (usually 3 in a fresh pack), examine the pack to check how many are left. | 1000 Points |
Wormhole Jaunter |
A one-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent permadying in a chasm, since your body can't be recovered for cloning. | 750 Points |
Advanced Mining Scanner |
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. | 800 Points |
Explorer's Webbing |
Can be worn on the belt slot. Stores mining equipment. | 500 Points |
Jump Boots |
A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however. | 2000 Points |
Proto-kinetic Crusher |
A powerful melee weapon. Can only be stored in the slot normally occupied by a backpack, or in a Bag of Holding. If wielded in both hands (left-click it while it's in the selected hand), shoots kinetic bolts that don't deal damage, but can mark creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab. What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher. |
800 Points |
Proto-kinetic Accelerator |
The classic mining weapon. If you did not get one at roundstart, don't buy it from here - there's extra mining lockers in the lavaland base with the same contents as those on the station. | 500 Points |
Resonator |
An incredibly inefficient weapon. This will, when used on rock or an empty space that is next to you, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field - but only if you're next to that marked spot. | 750 Points |
Super (Upgraded) Resonator |
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Doesn't even give an extra tile of range. | 1500 Points |
Silver-plated Pickaxe |
Slightly better than the default pickaxe, but still a lot worse than your starting KA. | 500 Points |
Diamond Pickaxe |
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to research drills or jackhammers. STILL worse than a basic KA. | 1000 Points |
Mining Bot Companion |
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. | 800 Points |
Minebot Upgrade: Melee |
Increases the Minebot's melee damage. | 400 Points |
Minebot Upgrade: Armor |
Increases the Minebot's health. | 400 Points |
Minebot Upgrade: Cooldown |
Decreases the Minebot's ranged weapon's cooldown. | 600 Points |
Drone: AI Upgrade |
Installs a high tech AI into the Drone (grants a ghost control over the Drone). | 1000 Points |
P-KA Upgrade: Bot-Friendly |
A modkit that allows your PKA to ignore minebots. | 100 Points |
P-KA Upgrade: Tracer Shots |
A modkit that makes your KA's projectile flight path visible, in a white color. | 200 Points |
P-KA Upgrade: Adj. T. Shots |
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. | 300 Points |
P-KA Upgrade: Range |
A modkit that increases your KA's range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. | 1000 Points |
P-KA Upgrade: Damage |
A modkit that increases your KA's damage by 10. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. | 1000 Points |
P-KA Upgrade: Cooldown |
A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. | 1000 Points |
P-KA Upgrade: Damage Radius |
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. Does not destroy rock. | 2000 Points |
P-KA Cosmetic Super Chassis |
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. | 200 Points |
P-KA Cosmetic Hyper Chassis |
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. | 200 Points |
Mining Hardsuit |
A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 3 times with goliath plates for up to 60 melee resistance. | 2000 Points |
Expanded E. Oxygen Tank |
An expanded oxygen tank. Lasts for twice as long as the one in your internals box. | 1000 Points |
Mining Conscription Kit |
Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel and a card which adds mining access to your ID. | a 1500 Points |
Survival Knife |
A robust knife. Used to butcher fauna and hit harder with your PKA. | 1000 Points |
Tracking Implant Kit |
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. | 1000 Points |
Point Transfer Card |
A small card that allows you to transfer mining points from one ID to the other. | 500 Points |
GAR Mesons |
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. | 500 Points |
Luxury Shelter Capsule |
Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more. | 3000 Points |
Mining Outpost Capsule |
For the miner who wants a homebase in hell, the mining encampment comes with standard shelter amenities and more, including tolietries and a personal equipment vendor for multiple miners to really call home. | 7500 Points |
Luxury Bar Capsule |
A luxury bar in a capsule. Bartender required and not included. | 10000 Points |
Lazarus Injector |
A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value. | 1000 Points |
1000 Space Cash | One thousand credits in space cash! | 2000 Points |
Pizza | A 100 credit pizza. | 200 Points |
Whiskey |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
Absinthe |
A bottle of alcohol, helps you forget you literally work in hell. | 100 Points |
Cigar |
A high-quality havana cigar. | 150 Points |
Soap |
A bar of slippery soap. | 200 Points |
Laser Pointer |
Just a laser pointer, don't shine it into people's eyes. Useful against rogue Cyborgs. | 300 Points |
Toy Facehugger |
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. | 300 Points |
|
The Free Golem ship has some extra goodies:
RnD Gear
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.
All of this gear is printed out at the supply department protolathe/techfab.
The Wildlife
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!
Creature | Description | Threat |
---|---|---|
Legions |
Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. Make sure you're on harm intent. It's best to go on the aggressive against these, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
|
Low |
Watchers |
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Can and will break walls while attempting to reach you. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. Butcher a watcher for 2 pieces of diamond ore, its sinew, and some bones.
|
Medium |
Goliaths |
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers - including plasma cutter lasers - so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.
|
Medium |
Necropolis Tendrils |
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers. The tendrils themselves are fairly fragile and will die from a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
|
Medium to Very High |
Goldgrubs |
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
|
None |
Megafauna |
Extremely big and powerful creatures, that randomly spawn in lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them. To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable. |
EXTREME |
Shiny Mobs
Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.
The Loot
Obtained from necropolis chests, which are dropped by necropolis tendrils. You must use a skeleton key, obtained at any mining vendor, to open these chests.
For the bosses' loot, see Megafauna.
Crusher trophies
Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.
Craftables
Not only can you kill the local fauna, you can also cobble together items from their smashed remains. To craft these, you must open the crafting menu.
Xenoforms
You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also contend with several groups or factions of beings on the planet. Some hostile, some friendly.
The following is a list of all known sentient groups found on the planet based on information sent from recon squads.
(As a ghost, if you wish to become one of these, left-click on an unoccupied spawner. ex: broken rejuvenation pods in hospitals, ash walker eggs in their nest, unclaimed Free Golem shells, etc.)
(If you can't find any, try the Spawners Menu, under the Ghost tab.)
Podmen
Recon Expedition #4
Threat Level: Minimal, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
Golems
Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
Ashwalkers
Recon Expedition #13
Threat Level: Medium, Hostile
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
Syndicate Agents
Recon Expedition #45
Threat Level:Extreme, Hostile
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.
The Ores
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
Name | Wall | Raw Ore | Mining Point Reward Value | Processed Ore | Frequency | Uses |
---|---|---|---|---|---|---|
Iron | 1 | Very Common | For just about everything. | |||
Sand | 1 | Very Common | For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants. | |||
Plasma | 15 | Common | Ship sheets back to Centcom for bonus money to the cargo budget. | |||
Silver | 16 | Semi-Common | Making dosh, mechs, and researching Bluespace. | |||
Gold | 18 | Semi-Common | For making various electronics or pimping out Beepsky. | |||
Titanium | 30 | Uncommon | For high-tech mechs or R&D components. Also for building shuttle walls and floors. | |||
Uranium | 30 | Uncommon | For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails. | |||
Diamond | 50 | Rare | For making mech parts, among other industrial uses. | |||
Bluespace Crystal | 50 | Rare | These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.) | |||
Bananium | 60 | HONK! | A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items. | |||
Gibtonite | N/A | Uncommon | For How to obtain high-quality Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure! |
Alloys
Some ores can be smelted to produce alloys. This usually isn't useful to you, but it can come in handy if you don't have access to an ORM for some reason.
|
|
Who Needs What
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim for.
- Scientists at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
- Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! The lavaproof Firefighter is one of the few good mechs for mining.
- The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
- Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
- The Chemist and Xenobiologist will all appreciate having extra plasma.
- A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
- A Clown with Bananium is a grateful and dangerous ally.
- The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.
Secrets of Lavaland
While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to alien facehuggers. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.
Tips
- Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
- You can view the contents of a mining satchel as if it were a backpack. (Alt-click)
- Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
- Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
- The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
- The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
- You can dual wield PKAs. Use harm intent to fire both at once.
- The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
- If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
- The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
- You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
- Life improving things:
- Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
- Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
- Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augumented, you are ash storm proof. Downside : EMP vulnerability.
- Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
- Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.
- If you don't have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
- If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.
Dead Space
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!
Tips for Traitoring
- If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
- Grab a multitool, go to the mining communications room.
- Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
- Kill your target with their shouts for help unheard.
- You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on Lavaland.
- More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
- Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
- Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
- Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
- You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.
Tips for Culting
If you're a miner, Mining Station is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.