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'''Bare minimum requirements:''' Heal prisoners, heal you fellow Security Officers.
'''Bare minimum requirements:''' Heal prisoners, heal your fellow Security Officers.





Revision as of 13:42, 3 August 2020

THIS PAGE IS STILL BEING WORKED ON

SECURITY STAFF

Brig Physician
Access: Brig, Security, Holding cells, Forensics, Courtroom, Medical, Morgue, Maintenance, Weapon Permit
Difficulty: Medium
Supervisors: Head of Security
Duties: Keep security and prisoners' nice and healthy
Guides: Guide to security, Space Law, Guide to Trials, Guide to medicine, Guide to Surgery, Guide to Traumas
Quote: Ok mime, this surgery should prevent you from running away so easily


Forensics
Your Office


You are basically a glorified medical doctor, you act as security's medic, it is your job to cut off prisoners legs so they cant run away make sure the prisoners and security staff are all healthy, and you will often also often act as the brigs caretaker, cleaning up blood etc.


Bare minimum requirements: Heal prisoners, heal your fellow Security Officers.


Glorified Doctor

Your main duty is making sure all the security staff and prisoners are healthy, to help you with this you start with medical HUD glasses and a standard medical kit on your person at the start of your shift, in your workplace you also have a locker with other things you may need such as a defibrillator, and one of the 4 main medical kits.

you also have medical access to get more supplies if yours start running dry or if a patient needs more advanced care

you may also find yourself running around through maintenance trying to rescue a lost/dead security officer, if this is the case make sure you have the appropriate health kit on you (you can look on the crew monitoring console for what damage they have taken and where about they are) if you cant help them from where they are you may need to take them back to your surgery room or hand them over to medical.

Surgery

If you have multiple suspects and matches, you're going to have to do some more investigating and possibly some interviews.

Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you'll have to exercise extra caution when investigating crime scenes you think they're responsible for.

When you do have multiple suspects, it's usually because of inconclusive forensics results. Because you're going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, xenos.

When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.

Your PDA comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.

Don't forget: You have access to the Interrogation room in the brig. Great for when you want to be more thematic, or just need some privacy.

Spare Time

Technically, the above represents the entirety of the detective's job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:

  • Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.
  • Be a general assistant to Security.
  • Be personal bodyguard to somebody, ideally a weaker head of staff like the RD. You're quite intimidating aesthetically, even though you're no more (and arguably less) dangerous than the average security officer.
  • Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you're onto them and get away.
  • Update the security records. This is meant to be the Warden's job, but you'll be hard pressed to see him actually doing that.

Equipment

The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don't spawn with are your revolver and speed loaders for it.

Here is a list of stuff that either Detective spawns with, or is in his office:

  • Cigarettes and Zippo lighter - absolutely necessary, smoking is cool.
  • A worn suit, coat, and hat. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of booze candy corns.
  • A White Crayon that you can use to draw an outline around a corpse
  • Black gloves - as stated above, NEVER take these off if you are planning on being an actual detective and doing your damn job, or you will get your own prints on the evidence and fuck up the entire investigation.
  • A security radio headset , this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.
  • A classic police baton , for self defense.
  • Your forensics scanner, found in your backpack. Use this to scan for fingerprints and trace fibers.
  • A PDA loaded with a D.E.T.E.C.T cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.
  • Your .38 revolver , which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.
  • Speed Loaders for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!
    • Ammo types available include a basic .38 revolver round, which does 25 brute damage on hit, the .38 HotShot ammo type, which while only doing 20 damage per shot, lights your target on fire, the .38 IceBlox round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the .38 TRAC round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!
  • A universal recorder, for documenting interviews with suspects, witnesses, and more
  • A hand labeller. In theory this is for labeling evidence, but it's just as entertaining
  • A camera. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of The Owl.
  • A pair of handcuffs for incapacitating a crook after you run out of bullets retaliate in self defense using your gun.
  • Nothing says you're serious like your Armored Vest. It's just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.
  • The Security Holotape Projector can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.

If you're looking for more equipment, the Warden can issue you some more standard security equipment.

Tips

  • If you want to check if a husk was drained or burned, try extracting blood from it with a syringe.
    • Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was.
  • An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.
  • The built-in Medical Scanner function of your PDA will show time of death - This can be used to force alibis from your suspects
  • You can put an empty speedloader back into an autolathe to receive a full refund of materials
  • You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.
  • The Detective's scanner can be used at range, to scan containers and such.
  • You can get a person's fingerprints by directly scanning them with a forensic scanner.
  • You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it'll end up going off in your face.

Smooth Criminal

NOTE: By default the Detective cannot be an antagonist.

Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...

You've got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you're smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a handgun that can actually kill people with its bullets. Your call, ace.


Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role