Ethereals
Ethereal | |
Ethereal |
Genus: Dura Cellus Homeworld: Sprout Central Authority: Scattered collectives Restricted Job Roles: Command Roles Guides: No external guides |
Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.
Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".
History
Coming from planet Sprout, Ethereals are known for their specific caste system in which each Ethereal fulfills a specific purpose. There are four main castes of Ethereals in the world each fulfilling a specific purpose: Caregivers, Builders, Musicians and Soldiers. Each of these castes fulfilled their role in society. However, at some point the other three castes rejected the ways of warfare and started moving towards more peaceful ways, to the dismay of the fourth caste. Soon after, the three castes were forced to leave Sprout to find a new place to live as the military caste became more resentful.
After making contact with NanoTrasen, the Ethereals offered their specific talents to assist onboard of their research stations. Even helping in building an outpost on their homeworld so they have a chance of living there once more.
Gameplay
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying.
Their nutrition can be recharged with Cyborg rechargers, by touching lightbulbs, or by consuming special food like High-power energy bars and empowered burgers.
Ethereals that get struck by electric shocks take a little less damage and gain charge.