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<big><big>'''Important: Just because you are in perma DOES NOT mean you are an antagonist. But you are also not harmless crew! You are [[Escalation_Policy#Faction_Escalation|NEUTRAL]] to the station, and may defend yourself as you please.'''</big></big> | <big><big>'''Important: Just because you are in perma DOES NOT mean you are an antagonist. But you are also not harmless crew! You are [[Escalation_Policy#Faction_Escalation|NEUTRAL]] to the station, and may defend yourself as you please.'''</big></big> | ||
<big><big>'''<u>But Remember: You took this role to RP in prison. Unless you have good reason to, escape should not be on your mind.</u>'''</big></big> | |||
== [[File:JOrshoe.png|32x32px]] Starting life as a prisoner == | == [[File:JOrshoe.png|32x32px]] Starting life as a prisoner == | ||
Revision as of 21:29, 9 June 2025
| IMPRISONED STAFF | |
Prisoner |
Access: None Additional Access: N/A Difficulty: Easy Supervisors: Duties: Guides: This is the guide Quote: "What are you in for?" |
Important: Just because you are in perma DOES NOT mean you are an antagonist. But you are also not harmless crew! You are NEUTRAL to the station, and may defend yourself as you please.
But Remember: You took this role to RP in prison. Unless you have good reason to, escape should not be on your mind.
Starting life as a prisoner
For some god forsaken reason, in a Space Station literally filled to the brim with opportunities, you've chosen to be the single job which has a severely constrained pool of options. Well, good for you! In fact, the Prisoner is one of the few roles which can actually work as intended for both new players and veterans, whilst still providing options for conflict.
Bare minimum requirements: Have enough common sense and basic morality in your head to not wordlessly stab the Warden to death with spears when they come to deposit a prisoner.
Basic skills: Roleplay a bit, make up a backstory, converse with your fellow prisoner.
Advanced skills: Spark up a bit of action and conflict while you're at it! Keep Security on their toes.
The Case for New Players
Regardless of anything, however, a very strong case can be made for the Prisoner being the single most friendly job for a new player, even above Assistant.
- The role isn't timelocked, so you can just jump right in.
- Like an Assistant, you have zero responsibilities whatsoever. But that doesn't mean you can't make some up for yourself to butter up the warden. Make some donuts and show them what a good boy you are.
- There's a good chance that your companion prisoners are experienced, and with nothing to do, they're usually open to showing you the ropes.
- By being in the Permabrig, you're actually protected from the outside station by the rest of the security department. Whilst wandering around as an Assistant, there's a chance that you're going to get shot or stabbed by a friendly roaming Traitor or converted into a Cultist or Revolutionary, which can be disorientating. In the permabrig, you have all the time in the world to learn the controls and the sort.
- Security usually leave you reasonably intact, since the station is probably already degenerating into chaos a couple minutes in. If they're super bored, they might poke you every so often, but you are OOC protected from getting your shit kicked in without reason. If you don't spark shit, Security has their hands tied in terms of tormenting you.
- As an Assistant, in the mayhem and chaos, you often forget that SS13 is actually a roleplaying game. By being chained in a room, roleplay actually ends up being one of the first things that you learn, which is great!
Welcome to the Permabrig
This will probably be your home for most of the shift. You spawn in here with up to two other prisoners. There is a garden, a holodeck, likely a small laundromat, and many other facilities. There is some food, along with a full kitchen, but don't expect Nanotrasen to provide much for you for free. After all, you ARE a criminal. Because of that, there's a likely to be a litany of vendors sprinkled about trying to goad you out of your hard earned cash. There's also likely an arcade machine, decks of cards, or bags of dice to keep yourself somewhat entertained. Within this area, there are all the materials for crafting a Spear and conducting a jailbreak without dying. But, I ain't telling you.
Ideally, since you are the single job without any duties or obligations, you should be making a backstory for yourself to keep yourself sane. If you're one of the poor saps who spawn in without a cellmate, well, there's always the warden. And failing that, there ought to be some crew outside those pesky walls.
Spawning in
Make sure to comb the brig for useful contraband as fast as possible, hiding it away in any nook and cranny you can. The warden is coming, and they do not like contraband in their brig. After the likely roll call, the inevitable threats of medical trials or other grievous bodily harm, and possibly a beating or two(to improve morale), you are now free to do whatever you wish.
And it isn't like the Prisoner role is devoid of action. You can, along with your fellow prisoners, engineer a jailbreak for example. Breaking out because you've been alone for ten minutes isn't very sportsmanlike, but an officer stealing all of your fun toys for themselves... Or if the station is going to hell and it's clear that it's not going to recover. If this has happened, the station's probably fucked either way, so there's no fear of you being a liability.
If you decide that you do not want to be a prisoner anymore, bring up the possibility of Parole or Indentured Servitude to the nearest officer that can hear you. Make sure that your backstory justifies parole even being a possibility for you. Parole is more likely if you make yourself a low-risk prisoner in for grand larceny than a high-risk prisoner charged with genocide or worse.
Suggestions for things to do WITHOUT resorting to violence
- Play cards, Chess, Arcade, Checkers. Hell, some dungeons and dragons would not be unheard of.
- Mock the AI through the security cameras with a piece of paper.
- Watch as the AI hopelessly screeches at you through the Holopad.
- Smuggle some money in or out, conduct trades, work for a living.
- Have a friendly boxing match in the holodeck boxing arena, or recite shakespeare in the theatre program.
- Play basketball and dunk on your cellmates.
- Grow plants.
- Dye your clothes so that you look like a hippie.
- Draw shitty drawings.
- Get to know your friends.
- Beat up the new guy. (okay maybe a LITTLE violence)
- Become swole as all hell.
- Roleplay life in prison.
- Get parole and emulate your life as you try and adapt to living free.
- Get creative with the environment as you try and get materials for crafting your possible escape.

