Clockwork Cult: Difference between revisions
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|2 Belligerent Eyes | |2 Belligerent Eyes | ||
|Creates a Judicial Visor, which can create balls of Ratvar's Flame. Ratvar's Flame is a decent melee weapon, but if used while on harm intent, will create a Judicial Marker at the chosen location.<br> | |Creates a Judicial Visor, which can create balls of Ratvar's Flame. Ratvar's Flame is a decent melee weapon, but if used while on harm intent, will create a Judicial Marker at the chosen location.<br> | ||
Judicial Markers will explode after | Judicial Markers will explode after three seconds, stunning and damaging all non-Servants in the area. | ||
|N/A | |N/A | ||
|1 | |1 | ||
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|1 | |1 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
! | !N/A | ||
| | |Taunting Tirade | ||
|1 Guvax Capacitor | |1 Guvax Capacitor | ||
|2 Guvax Capacitors | |2 Guvax Capacitors | ||
| | |'''Chanted - the invoker ''must stand still'' to cause continuous effects.'''<br> | ||
Every few seconds, the invoker utters an invocation that causes confusion, dizziness, and briefly stuns all non-Servants nearby.<br> | |||
'''Unlike other chanted scripture, Taunting Tirade gives the invoker ''3 seconds to mov''' after finishing each invocation.''' | |||
| | |Every 3.5s up to 35s | ||
|1 | |1 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
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|1 | |1 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
! | ![[File:Sigilofsubmission.png]] | ||
| | |Sigil of Submission | ||
| | |1 Guvax Capacitor | ||
|2 Guvax Capacitors | |||
1 Guvax Capacitor | |Creates a Sigil that, when crossed by a non-Servant, will attempt to convert them after 5 seconds if they remain on the Sigil for that time.<br> | ||
| | The Sigil announces conversion attempts over the Hierophant Network, though it will not announce if the target moves off the Sigil first.<br> | ||
Both successful and unsuccessful conversion attempts will stun and mute the target. | |||
|6s | |||
| | |||
| | |||
|1 | |1 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
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The spear does moderate damage in melee, with bonus damage to cyborgs and cultists.<br> | The spear does moderate damage in melee, with bonus damage to cyborgs and cultists.<br> | ||
You can impale human targets for '''massive damage''' with the spear by pulling them, then attacking.<br> | You can impale human targets for '''massive damage''' with the spear by pulling them, then attacking.<br> | ||
Throwing the spear at a mob will do '''massive damage''' and stun if the target is a cyborg or cultist.<br> | Throwing the spear at a mob will do '''massive damage''', break the spear, and stun if the target is a cyborg or cultist.<br> | ||
|2s | |2s | ||
|1 | |1 | ||
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The Vitality Matrix can also revive dead Servants at a cost of 25 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it cannot revive them, so be careful where you drag your bodies. | The Vitality Matrix can also revive dead Servants at a cost of 25 Vitality plus all of that Servant's non-oxygen damage in Vitality. It will still heal dead servants even if it cannot revive them, so be careful where you drag your bodies. | ||
|5s | |5s | ||
|1 | |||
|- style="text-align: center;" | |||
![[File:Sigilofaccession.png]] | |||
|Sigil of Accession | |||
| | |||
1 Belligerent Eye | |||
1 Guvax Capacitor | |||
1 Hierophant Ansible | |||
| | |||
2 Belligerent Eye | |||
2 Guvax Capacitors | |||
2 Hierophant Ansibles | |||
|Creates a Sigil much like a Sigil of Submission, except it remains even after converting most targets and will penetrate mindshields, converting even through them.<br> | |||
Converting a mindshielded target in this fashion consumes the Sigil as normal, however.<br> | |||
Sigils of Accession are otherwise identical to Sigils of Submission in function. | |||
|10s | |||
|1 | |1 | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
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3 Hierophant Ansibles<br> | 3 Hierophant Ansibles<br> | ||
|Requires the input name of a target to function.<br> | |Requires the input name of a target to function.<br> | ||
With an input, valid non-Servant name, invoking '''Sevtug''' will allow the invoker to '''take complete control''' of the target for ''' | With an input, valid non-Servant name, invoking '''Sevtug''' will allow the invoker to '''take complete control''' of the target for '''30 seconds'''.<br> | ||
Controlling a target is completely silent and provides no message to those near the controlled target.<br> | Controlling a target is completely silent and provides no message to those near the controlled target.<br> | ||
'''Sevtug''' cannot be invoked while Ratvar is woken, as Ratvar is quite likely to find and convert anyone you could control.<br> | '''Sevtug''' cannot be invoked while Ratvar is woken, as Ratvar is quite likely to find and convert anyone you could control.<br> | ||
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3 Guvax Capacitors<br> | 3 Guvax Capacitors<br> | ||
6 Hierophant Ansibles<br> | 6 Hierophant Ansibles<br> | ||
|Invoking '''Nzcrentr''' will, after a '''9 second delay''', cause the invoker to release massive bolts of lightning at all non-Servants | |Invoking '''Nzcrentr''' will, after a '''9 second delay''', cause the invoker to release massive bolts of lightning at all non-Servants they can see.<br> | ||
'''Nzcrentr''''s lightning does between 30 and 50 damage, in addition to stunning for 8 seconds.<br> | '''Nzcrentr''''s lightning does between 30 and 50 damage, in addition to stunning for 8 seconds.<br> | ||
After being invoked, '''Invoke Nzcrentr, the Forgotten Arbiter''' goes on cooldown for 5 minutes. | After being invoked, '''Invoke Nzcrentr, the Forgotten Arbiter''' goes on cooldown for 5 minutes. |
Revision as of 23:56, 15 June 2016
ENEMY STAFF | |
Servant of Ratvar |
Access: Whatever you have Additional Access: Anyone that you can use a Spatial Gateway to get to Difficulty: Moderate Supervisors: Ratvar Duties: Complain about not having any stuns, even though you do Guides: This is the guide Quote: "Ratvar is a dumb na-" "QVR, URNGURA!!" |
While Nar-Sie is an elder god, they are not the only one. There are other elder gods in the universe, and one in particular holds a fierce grudge against Nar-Sie: Ratvar, the Clockwork Justiciar. Am amalgamation of parts, steam, and cogs, Ratvar seeks nothing more than Nar-Sie's utter annihilation. Unfortunately, his exile to Reebe - a plane of complete nothingness - makes celestial warfare somewhat difficult. To these ends, he has enslaved mortals to do his bidding and ensure the downfall of the Geometer.
Assuming you're one of those slaves, you've come to the right place.
Summary
Assuming you've had experience with Nar-Sie and their cult, you might assume that Ratvar's servants operate in a similar fashion. In this, you would be both correct and incorrect. While both cults rely on forced conversion tactics and ultimately serve their respective gods, the similarities end there. The Ratvarian cult is focused primarily on subtlety, sabotage, and base-building, whereas the Nar-Sian cult is focused on sowing chaos, paranoia, and dissent among the crew's ranks.
In addition, unlike Nar-Sie, Ratvar is capable of converting silicon lifeforms. Cyborgs and AIs are both valid targets for conversion. Converted cyborgs will have yellow eyes, visible immediately unless headlights are on (and even then a close examination reveals them), but AIs have no indication unless carded.
Ratvar's servants have to fulfill his will. Typical goals include:
- Summoning Ratvar
- Ensuring that a certain number of servants escape on the shuttle
- Converting all silicon lifeforms on the station
Luckily, you are not alone in this. As a servant, you have a wide variety of tools at your disposal.
The Clockwork Slab
If you've had experience with the Nar-Sian cult, then you can think of the clockwork slab as Ratvar's equivalent of the arcane tome. However, the slab boasts superior portability and utility than the tome, although it's slightly larger and can't fit in pockets. All initial servants start with a clockwork slab and can create more through scripture (more on that later).
The clockwork slab has four functions:
- Recital, which utilizes scripture
- Records, which displays important information including cultist count and construction value
- Recollection, which displays an in-game documentation and tutorial
- Report, which allows discreet communication between all servants
Clockwork slabs will generate a component every 40 seconds, provided they're being held by a mob or are in a mob's storage. Generating a component also prevents all other slabs held by that mob from generating components; spread slabs out, don't hold multiple.
The slab can also be examined to see all components in the slab plus all components available to the slab via the global cache.
Every servant should have a slab! Slabs are key to the success of Ratvar's agenda.
New Servant Checklist
So the round started, and you're a servant? Good! There's a few things that you should do before you begin purging all those pesky untruths. Any unfamiliar terms are covered later in the page.
- Use your slab's Report function to alert your teammates of your rank, position, etc.
- Develop a base for your operations, preferably with your teammates, and tell the teammates where it is - include a tinkerer's cache, then an ocular warden and some clockwork floors/walls once you can make them
- Start expanding your ranks and working towards your objective; have a backup plan in case you get caught
- Use Function Call and Memory Allocation to arm and defend yourself
- Increase your component generation with clockwork proselytized walls and tinkerer's daemons
- Stay in touch with your teammates and be prepared to help them if things go south
Components, Scripture, and CV
Ratvarian cultists don't sacrifice their own blood to use rituals. Instead, they use something called components. In a literal sense, these are parts of Ratvar's body that have rusted and fallen free during his imprisonment. Despite this, the parts hold power on their own and are utilized by Ratvar's servants to power their rites - what they call scripture. Scripture has multiple tiers; each tier is unlocked as the cult's power grows. For instance, the third tier is unlocked through having at least eight servants, 100 CV worth of structures, and three of a specific structure.
There are five component types:
- Belligerent Eyes, which possess the power to focus on certain things and grant malevolent sentience
- Vanguard Cogwheels, which are almost indestructible and serve in protection
- Guvax Capacitors, which can manipulate the mind
- Replicant Alloys, which are very strong but can be melted and molded by force of will
- Hierophant Ansibles, which can send massive amounts of data in an instant
Except for the first tier, most scripture consumes a certain amount of components of a certain type. These components are drawn directly from the slab, which generates components passively at a slow rate, or from the global component storage accessed by tinkerer's caches. This storage can hold an infinite amount of components, and scripture will prioritize drawing from the storage before the slab's internal capacity is tapped.
You might be wondering, "What's CV and why do we need 100 of it? Will it kill my children?" No, it won't, but it's still important. "CV" is the abbreviation for "Construction Value", which is gained by building Ratvarian structures or turfs. For instance, the tinkerer's cache (an extremely important structure) grants 10 CV. It is also granted by clockwork floors and walls - which are useful in their own right - and is a required threshold to gain more powerful scripture.
Driver Scripture
Below is a list of all Driver scripture. Driver scriptures are unlocked by default and have no unlock requirement.
Scripture names in italics signify important scripture necessary to success.
Script Scripture
Below is a list of all Script scripture. Script scriptures require at least 5 Servants and a Tinkerer's Cache.
Scripture names in italics signify important scripture necessary to success.
Application Scripture
Below is a list of all Application scripture. Application scriptures require at least 8 Servants, 3 Tinkerer's Caches, and 50 CV.
Scripture names in italics signify important scripture necessary to success.
Revenant Scripture
Below is a list of all Revenant scripture. Revenant scriptures require at least 10 Servants and 100 CV.
Scripture names in italics signify important scripture necessary to success.
Name | Component Cost | Component Requirement | Description | Invocation Time | Invokers Required |
---|---|---|---|---|---|
Invoke Inath-Neq, the Resonant Cogwheel |
6 Vanguard Cogwheels |
6 Vanguard Cogwheels |
Invoking Inath-Neq gives all Servants within 7 tiles of the invoker invulnerability and stun immunity for 15 seconds. Those affected by Inath-Neq's power are totally invincible until the scripture runs out. |
15s | 1 |
Invoke Nezbere, the Brass Eidolon |
3 Belligerent Eyes |
3 Belligerent Eyes |
Invoking Nezbere causes all Ocular Wardens to have triple damage and range, all Clockwork Proselytizers to not require alloy, all Tinkerer's Daemons to produce twice as fast, and all powered Clockwork Structures to not require power for 1 minute. Nezbere cannot be invoked while Ratvar is woken, as Ratvar provides all of the listed effects. |
15s | 1 |
Invoke Sevtug, the Formless Pariah |
3 Belligerent Eyes |
3 Belligerent Eyes |
Requires the input name of a target to function. With an input, valid non-Servant name, invoking Sevtug will allow the invoker to take complete control of the target for 30 seconds. |
15s | 1 |
Invoke Nzcrentr, the Forgotten Arbiter |
3 Belligerent Eyes |
3 Belligerent Eyes |
Invoking Nzcrentr will, after a 9 second delay, cause the invoker to release massive bolts of lightning at all non-Servants they can see. Nzcrentr's lightning does between 30 and 50 damage, in addition to stunning for 8 seconds. |
15s | 1 |
Judgement Scripture
Below is the Judgement scripture. The Judgement scripture requires at least 10 Servants, 100 CV, and that all active AIs must be Servants.
Scripture names in italics signify important scripture necessary to success.
Appearances | Name | Component Cost | Component Requirement | Description | Invocation Time | Invokers Required |
---|---|---|---|---|---|---|
Ark of the Clockwork Justiciar |
10 Belligerent Eyes |
10 Belligerent Eyes |
Summons the Ark of the Clockwork Justiciar, a massive Spatial Gateway to Reebe, the Celestial Derelict. If the Ark survives for 5 minutes, Ratvar, the Clockwork Justiciar, will come forth through it to spread His light across this realm. |
15s | 4 |
Threats to the Enlightened
Although the servants of Ratvar are gifted with great power, they are still threatened by many things on the station. This can range from enemy cultists to things as simple as hard vacuum.
Nar-Sian Dogs
The one thing that Ratvar hates more than people telling him that he has a bad name are the followers of his nemesis, Nar-Sie. Not only are Ratvar's servants incapable of converting them, but they endeavor to do the very thing that Ratvar wants to prevent: Nar-Sie's arrival into the mortal plane. The two cults are enemies of one another, serving rival gods with rival goals. As such, Ratvarian magic will be more effective against Nar-Sian cultists. The opposite is also true; much of Nar-Sie's magic is more effective against Ratvar's servants.
Security and the Chaplain
Nar-Sie's cult is generally absent on the stations that Ratvar's servants are present, but the watchful eye of Security and heretical priests is ever-present. A tactical security raid can demolish the most well-prepared of servant hideouts, and the chaplain's holy weapon weakens the Justiciar's magic; a holy weapon is the only way to truly destroy a clockwork marauder, for instance, and holy water will purge the light of Ratvar from even the most powerful servant's mind, given time.
It should be one of the servants' top priorities to infiltrate Security. The servants can use the Dementia Doctrine scripture to nullify the loyalty implants of anyone adjacent to the invoker, making the victims vulnerable for conversion regardless of their previous rank. As for the chaplain? Well, Ratvar says "Suffer not a heretic to live", so the answer should be self-evident.
Ratvar
Once you've defended the Ark for enough time, Ratvar will come forth.
His destructive power is unmatched, turning the minds of the unenlightened and twisting the very walls to suit his image.
Few things are capable of challenging Ratvar's sheer power.
One of them is Nar-Sie.
If Ratvar and Nar-Sie encounter one another,
Th̗̮̪̹́ͅe̘n̺ ̤̣͟ơ͙͈̻n̵̘̦l̫̬̀ͅyͅ ̲ò̮̤n̼̻̼̖̭̪͠ͅe̬͚͕̲̻̰ ҉͚̞͙̞̭̼s̡͖h̜̻̞̣̩̟ͅa̴͉͍̯̟͎̠l̳̝̖̫͞ḷ͔̘̞͞ ̯̞̥̱̲͙̕ͅe̛̙m̦̻̗̹̝̹͘e͈r̫g͕͉̠e͢ ̮͎̗̮̭̭̝a̱͍͍ͅl͙̗͔̹̻̗͈i͕͕̣̫̳̞v̗͈͍͝e.̛̟