Centcom Official: Difference between revisions

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|guides = [[Space Law]], [[Chain of Command]]
|guides = [[Space Law]], [[Chain of Command]]
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TODO: This page
As a Centcom Official are a representative of the [[Nanotrasen|Corporation]] of variable rank, sent to Space Station 13 to complete an assortment of tasks assigned to you by [[Centcom]].
 
==Middle Management==
Chances are you will be but a low-level bureaucrat from [[Centcom]] sent to preform an inspection, investigation, or some other managerial task. You will probably be spawned with just the essentials:
 
*A green Centcom Uniform
*A Command headset
*A clipboard
*A pair of Sunglasses
*An energy gun for self-defense
*Centcom ID, with access to Centcom areas but nowhere on SS13
 
Right away you have a headset linked to the Command channel, so be sure to announce your presence as soon as you get on station and set up a meeting with the [[Captain]] to discuss whatever inane task your superiors gave you. For the most part, your position puts you in a unique position in the station's social hierarchy, and most station authorities will bow to your every whim and possibly even grant you all-access to keep you happy.
 
Just remember though: The Captain is still the station's ultimate authority so the use of force to impose your authority isn't recommended. Stick to your social advantage. If things go sour, Centcom may recall you. If you feel your life is threatened, you may be able to leave the station the same way you boarded it.
 
==Upper Management==
On the off chance you are a ranking military or corporate official, such as an Admiral or an Executive, you command an immense amount of power. You'll likely board the station with a fancy uniform and some heavy firepower including powerful ballistic weaponry only available to corporate officers. You may also find yourself with increased, or even all-access to the various parts of SS13.
 
While the Captain still maintains ultimate authority over the station (including you while you are on board), your rank allows you to relieve him of Command appoint someone else in his place. Like the Captain, you shouldn't have to do any manual labor yourself. Delegate to the Captain as he would delegate to his [[Heads of Staff]].
 
==Central Command==
Your relationship with Centcom is a special one, meaning you will more likely get a response from any requests and transmissions to them. If you can, using the [[Communications Console]] on the [[Bridge]] is a good way to send an impromptu message. If you have completed your task and want to return to Centcom, you can give them your formal report there, and negotiate with them to take action. The better written your report, the more likely it will be acted upon.
 
In the end, you are a representative of the All-Powerful Nanotrasen Corporation, so try not to embarrass everyone.




{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Revision as of 03:25, 5 August 2014

CENTCOM STAFF

Centcom Official
Access: Usually only Centcom Basic, but occasionally has all-access.
Difficulty: Medium
Supervisors: Your superiors at Central Command
Duties: Represent Nanotrasen while carrying out your assignment
Guides: Space Law, Chain of Command

As a Centcom Official are a representative of the Corporation of variable rank, sent to Space Station 13 to complete an assortment of tasks assigned to you by Centcom.

Middle Management

Chances are you will be but a low-level bureaucrat from Centcom sent to preform an inspection, investigation, or some other managerial task. You will probably be spawned with just the essentials:

  • A green Centcom Uniform
  • A Command headset
  • A clipboard
  • A pair of Sunglasses
  • An energy gun for self-defense
  • Centcom ID, with access to Centcom areas but nowhere on SS13

Right away you have a headset linked to the Command channel, so be sure to announce your presence as soon as you get on station and set up a meeting with the Captain to discuss whatever inane task your superiors gave you. For the most part, your position puts you in a unique position in the station's social hierarchy, and most station authorities will bow to your every whim and possibly even grant you all-access to keep you happy.

Just remember though: The Captain is still the station's ultimate authority so the use of force to impose your authority isn't recommended. Stick to your social advantage. If things go sour, Centcom may recall you. If you feel your life is threatened, you may be able to leave the station the same way you boarded it.

Upper Management

On the off chance you are a ranking military or corporate official, such as an Admiral or an Executive, you command an immense amount of power. You'll likely board the station with a fancy uniform and some heavy firepower including powerful ballistic weaponry only available to corporate officers. You may also find yourself with increased, or even all-access to the various parts of SS13.

While the Captain still maintains ultimate authority over the station (including you while you are on board), your rank allows you to relieve him of Command appoint someone else in his place. Like the Captain, you shouldn't have to do any manual labor yourself. Delegate to the Captain as he would delegate to his Heads of Staff.

Central Command

Your relationship with Centcom is a special one, meaning you will more likely get a response from any requests and transmissions to them. If you can, using the Communications Console on the Bridge is a good way to send an impromptu message. If you have completed your task and want to return to Centcom, you can give them your formal report there, and negotiate with them to take action. The better written your report, the more likely it will be acted upon.

In the end, you are a representative of the All-Powerful Nanotrasen Corporation, so try not to embarrass everyone.


Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role