Overthrow: Difference between revisions

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imported>Coconutwarrior97
(Overthrow has been config disabled since November 10, updated its page to reflect that.)
imported>Coconutwarrior97
m (→‎Starting Gear: Added info about implanter.)
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The Team Leader will instead get an [[Syndicate_Uplink|Uplink]] with 5 telecrystals. They also get a special implanter that allows you to convert anyone who isn't mindshielded, and a special AI upload module for subversion.<br>
The Team Leader will instead get an [[Syndicate_Uplink|Uplink]] with 5 telecrystals. They also get a special implanter that allows you to convert anyone who isn't mindshielded, and a special AI upload module for subversion.<br>
Using another Team Leader's implanter will still convert the target to your team.


{{Jobs}}
{{Jobs}}

Revision as of 05:31, 27 November 2018

Out of Rotation

As of November 10, 2018, Overthrow is currently not in the gamemode rotation. It remains fully functional in code, however.


SYNDICATE STAFF

Syndicate Mutineer
Access: Wherever your job has access to
Additional Access: Wherever you can gain illicit access to
Difficulty: Medium
Supervisors: The Syndicate
Duties: Convert, exile, or kill Heads of Staff, as well as your assigned target, and subvert the AI in order to gain control of the station for your team.
Guides: This is the guide
Quote: What the fuck am I supposed to do? How does any of this work?


Your Objectives

  1. Convert, exile, or kill all assigned sleeper agent targets. They're more valuable alive, so you are more likely to win by converting.
  2. Subvert the station's Artifical Intelligence using your special upload board. You must control it when the round ends in order to complete this objective.
  3. Have the most points when the round ends.

Points

Points are gained by completing your objectives. The Heads of Staff and your target are worth a certain amount of points each. These points are further multiplied depending if you exile, convert, or kill them.

Click to see point values.
Captain 5 Points
AI 5 Points
Head of Personnel 4 Points
Head of Security 4 Points
Target 4 Points
Chief Engineer 3 Points
Chief Medical Officer 3 Points
Research Director 3 Points
Click to see modifier values.
Convert X 1.5
Exile X 1
Kill X 0.5

Starting Gear

Every person who is converted will have their storage implant enabled, which will contain a random traitor item. Here is a list of the possible items:

  • Stechkin
  • Throwing Weapon Kit
  • Energy Dagger
  • Sleepy Pen
  • Syndicate Soap
  • Agent ID Card
  • Chameleon Kit

The Team Leader will instead get an Uplink with 5 telecrystals. They also get a special implanter that allows you to convert anyone who isn't mindshielded, and a special AI upload module for subversion.
Using another Team Leader's implanter will still convert the target to your team.

Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role
Game Modes on beestation

Traitor


Changeling


Nuclear Emergency


Revolution


Blood Cult


Clockwork Cult


Wizard


Heretics


Other Modes