Revenant: Difference between revisions

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(Updated from "Revenant can see ghosts +Rev can teleport to the station when they're away from the station #8823")
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! style='background-color:#a75be3;' width='100px'|Cooldown
! style='background-color:#a75be3;' width='100px'|Cooldown
! style='background-color:#a75be3;' width='150px'|Stun and Reveal Times
! style='background-color:#a75be3;' width='150px'|Stun and Reveal Times
! style='background-color:#a75be3;' width='150px'|Activation
! style='background-color:#a75be3;' width='600px'|Description
! style='background-color:#a75be3;' width='600px'|Description
|-
!Orbit
| colspan="4" style="text-align: center;" |N/A
| style="text-align: center;" |double-click, or<br />control-click<br />(pull command)
|Orbit a thing literally like a ghost. Only available when you're invisible.<br />If your orbiting target goes through consecrated tiles, you'll be automatically failed to orbit.<br />Only available during invisible.<br />Note that you'll just do a normal pull if you are not invisible.
|-
|-
!Harvest
!Harvest
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|No Cooldown
|No Cooldown
|Stuns and Reveals for 5 seconds.
|Stuns and Reveals for 5 seconds.
| style="text-align: center;" |click
|Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead human - the amount of the essence depends on their state: <br />[15-20] dead corpses.<br />[35-50] corpses with the soul still in.<br />[45-70] still-living humans with no soul.<br />[75-100] a still-living human with a soul.<br />If they're unconscious or stunned when you do this, the human will also die.<br />If you drain a living human or a ''perfect soul'', it is possible to gain a higher maximum essence.
|Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead human - the amount of the essence depends on their state: <br />[15-20] dead corpses.<br />[35-50] corpses with the soul still in.<br />[45-70] still-living humans with no soul.<br />[75-100] a still-living human with a soul.<br />If they're unconscious or stunned when you do this, the human will also die.<br />If you drain a living human or a ''perfect soul'', it is possible to gain a higher maximum essence.
|-
|-
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|No Cooldown
|No Cooldown
|N/A
|N/A
| style="text-align: center;" |Action skill
|You can shift in and out of your incorporeal form at your will. Note that you can NOT shift into an incorporeal form when you are forcefully revealed due to casting other abilities.
|You can shift in and out of your incorporeal form at your will. Note that you can NOT shift into an incorporeal form when you are forcefully revealed due to casting other abilities.
|-
|-
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|No Cooldown
|No Cooldown
|N/A
|N/A
| style="text-align: center;" |Action skill
|Allows you to toggle your night vision, which is on by default.
|Allows you to toggle your night vision, which is on by default.
|-
|-
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|No Cooldown
|No Cooldown
|N/A
|N/A
| style="text-align: center;" |Action skill
|Allows you to send a spooky message to a single target. Can be cast in walls.
|Allows you to send a spooky message to a single target. Can be cast in walls.
If your target is protected by a holy item (especially, Chaplain), they can't hear you.
'''Note''': Normal chating does not show it to people. It's only visible by ghosts and nearby revenants.
|-
|-
!Defile
!Defile
|10E unlock cost
|10E
|30E use cost
|30E
|15 seconds
|15 seconds
|Stuns for 1 second, Reveals for 4.
|Stuns for 1 second, Reveals for 4.
| style="text-align: center;" |Action skill
|Defiles the nearby area(9x9), removing holyness from nearby tiles, ripping up tiles, rusting walls, damaging windows, opening most containers, and causing lights to flicker.
|Defiles the nearby area(9x9), removing holyness from nearby tiles, ripping up tiles, rusting walls, damaging windows, opening most containers, and causing lights to flicker.
|-
|-
!Overload Light
!Overload Light
|25E unlock cost
|25E  
|40E use cost
|40E
|20 seconds
|20 seconds
|Stuns for 3 seconds, Reveals for 8.
|Stuns for 3 seconds, Reveals for 8.
| style="text-align: center;" |Action skill
|Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
|Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
|-
|-
!Blight
!Blight
|75E unlock cost
|75E
|50E use cost
|50E
|20 seconds
|20 seconds
|Stuns for 2 seconds, Reveals for 5.
|Stuns for 2 seconds, Reveals for 5.
| style="text-align: center;" |Action skill
|Infects nearby(9x9) humans with a virus that causes a large amount of stamina and toxin damage over time if not cured. Nonhumans will take toxin damage. Also damages or kills plants.
|Infects nearby(9x9) humans with a virus that causes a large amount of stamina and toxin damage over time if not cured. Nonhumans will take toxin damage. Also damages or kills plants.
|-
|-
!Malfunction
!Malfunction
|125E unlock cost
|125E
|60E use cost
|60E
|20 seconds
|20 seconds
|Stuns for 2 seconds, Reveals for 8.
|Stuns for 2 seconds, Reveals for 8.
| style="text-align: center;" |Action skill
|Causes nearby machines and objects to malfunction(9x9), with a chance of receiving their [[Cryptographic sequencer|emag]] effect instead. Also stuns and damages cyborgs, disables electronics on humans, and emags bots instantly.<br />'''WARNING:''' Do not use this next to an airlock, or it will shock you to death.
|Causes nearby machines and objects to malfunction(9x9), with a chance of receiving their [[Cryptographic sequencer|Cryptographic Sequencer]] effect instead. Also stuns and damages cyborgs, disables electronics on humans, and emags bots instantly.
|-
!Recall to Station
|Unlocked at start
(hidden until necessary)
|N/A
|No Cooldown
|Stuns for 4 seconds, Reveals for 8.
|Action skill
|Whenever you're outside of the station for some reason, you get an action skill that you can recall yourself to the station. but stun duration is so long, and you can die by crews if you're unlucky enough.
|-
|-
|}
|}
== Tips ==
* You can see ghosts but you can't hear them.
* If you double-click or ctrl-click someone while incorporeal you'll orbit them like a ghost.
* You can strip people by click-dragging their sprite onto yours while corporeal.
* The morgue normally has around 3 corpses round-start, they can be used for free essence by using defile to open up the trays.
* If you ever are off-station you gain a new ability that teleports you back to the station
==Fighting the Unholy Menace==
==Fighting the Unholy Menace==
So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over the radio and now the rest of the crew knows. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there are a few things you can do to fight revenants.
So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over the radio and now the rest of the crew knows. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there are a few things you can do to fight revenants.

Latest revision as of 13:19, 5 August 2023

DECEASED? STAFF

Revenant
Access: You can fly through walls
Additional Access: N/A
Difficulty: Easy to Average
Supervisors: None
Duties: Eat the crew's life force, break windows, overload lights, induce crippling depression in the clown, break windows, transmit spooky messages, cry when the chaplain hits you, break windows.
Guides: This is the guide
Quote: Rev in medbay! No, the other rev!

Revenants are ghosts that have been infused with strange alien energies and brought partially back into the mortal plane in areas filled with death. They are invisible to the naked eye but can still be influenced by magical or holy means. In addition, machinery may recognize a revenant's presence. Revenants are typically immortal while invisible, but most of their spooky abilities will reveal them to the crew for brief amounts of time.

Becoming a Revenant

There are two ways to become a revenant. The first is for an admin to spawn in a revenant and quickly place you into the mob. The second way is for a random event to happen. You must have the Revenant preference toggled on (use the verb for special candidacy in the Preferences tab) and you may be selected. A sound will play to your client in case you were alt-tabbed or something and you will spawn in certain areas that are thick with death or the presence of the dead.

Delicious Life Force

So, you're a newly-spawned Revenant. How spooky! One of the first things you may notice is that you look badass you have a large display to the right with a number and an E next to it. That's Essence, and it is your most important resource.

Your maximum health is your Essence, and it will regenerate up to 75 by default. If your Essence hits zero, you die, leaving a pile of blue dust that you will revive from within a minute if not scattered.

Most of your spooky abilities are behind a point lock and you need to have some extra Essence to unlock them. To get Essence, you have one ability by default: Harvest. This can be used while clicking on an adjacent dead human to gain a small amount of Essence. This is a very small amount, though if the target is alive and unconscious it can be much higher, and even greater if the target is still alive and awake! You can't drain the same corpse twice, however, so you'll need to get creative with your powers or wander around for a bit.

You can only acquire new abilities with the Essence that you have harvested from living and dead creatures. This means that if you wanted to get an ability that costs 75 Essence, you would need to have a total of 150 Essence on hand to acquire it.


Note that while you're harvesting something or have recently used an ability, you can be seen and attacked by the living, and will be unable to move while channeling the ability. Once you can move again, you will still be revealed for a short period of time with a series of weaknesses. This is your most vulnerable form, and you can be killed if not careful! While in this state, you cannot move through walls or most solid objects and are slow, though you can open doors, move across tables and plastic flaps, as well as go through living mobs.

Abilities

Below is a list of all the abilities a Revenant can use and unlock.

Name Unlock Cost Use Cost Cooldown Stun and Reveal Times Description
Harvest Unlocked at start N/A No Cooldown Stuns and Reveals for 5 seconds. Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead human - the amount of the essence depends on their state:
[15-20] dead corpses.
[35-50] corpses with the soul still in.
[45-70] still-living humans with no soul.
[75-100] a still-living human with a soul.
If they're unconscious or stunned when you do this, the human will also die.
If you drain a living human or a perfect soul, it is possible to gain a higher maximum essence.
Phase Shift Unlocked at start N/A No Cooldown N/A You can shift in and out of your incorporeal form at your will. Note that you can NOT shift into an incorporeal form when you are forcefully revealed due to casting other abilities.
Toggle Nightvision Unlocked at start N/A No Cooldown N/A Allows you to toggle your night vision, which is on by default.
Transmit Unlocked at start N/A No Cooldown N/A Allows you to send a spooky message to a single target. Can be cast in walls.

If your target is protected by a holy item (especially, Chaplain), they can't hear you.

Note: Normal chating does not show it to people. It's only visible by ghosts and nearby revenants.

Defile 10E 30E 15 seconds Stuns for 1 second, Reveals for 4. Defiles the nearby area(9x9), removing holyness from nearby tiles, ripping up tiles, rusting walls, damaging windows, opening most containers, and causing lights to flicker.
Overload Light 25E 40E 20 seconds Stuns for 3 seconds, Reveals for 8. Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
Blight 75E 50E 20 seconds Stuns for 2 seconds, Reveals for 5. Infects nearby(9x9) humans with a virus that causes a large amount of stamina and toxin damage over time if not cured. Nonhumans will take toxin damage. Also damages or kills plants.
Malfunction 125E 60E 20 seconds Stuns for 2 seconds, Reveals for 8. Causes nearby machines and objects to malfunction(9x9), with a chance of receiving their emag effect instead. Also stuns and damages cyborgs, disables electronics on humans, and emags bots instantly.
WARNING: Do not use this next to an airlock, or it will shock you to death.

Tips

  • You can see ghosts but you can't hear them.
  • If you double-click or ctrl-click someone while incorporeal you'll orbit them like a ghost.
  • You can strip people by click-dragging their sprite onto yours while corporeal.
  • The morgue normally has around 3 corpses round-start, they can be used for free essence by using defile to open up the trays.
  • If you ever are off-station you gain a new ability that teleports you back to the station

Fighting the Unholy Menace

So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over the radio and now the rest of the crew knows. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there are a few things you can do to fight revenants.

First of all, get the chaplain. Their null rod is incredibly powerful against the Revenant and will drain large chunks of essence from them. Revenants are generally hard to fight, mainly because they're both invisible, can phase through walls, and can't take damage in this state, but there are a few ways around it. Generally, waiting for them to drain someone or reveal themselves is the best time to go ham on their ass.

They also can't pass through tiles with holy water or salt piles unless they Defile it, so go coat the station's floors in it, or better yet, spray it over them when they cast something.

When you temporarily kill a revenant it will drop glimmering residue on the ground. If this is left untouched the revenant will respawn after 60 seconds.


To permanently kill the revenant, pick up the glimmering residue it leaves behind when killed, and throw it.


Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role