User:Absolucy/Holoparasites

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PARANORMAL STAFF

Holoparasite / Guardian Spirit / Holocarp
Access: Wherever your summoner can take you.
Additional Access: Whatever doors you can break down. If Dextrous, whatever ID you can pick up.
Difficulty: Easy to Hard (depending on what your summoner needs from you)
Supervisors: Whoever summoned you
Duties: Follow your summoner and do whatever they say, don't die, try not to let your summoner die.
Guides: This is the guide
Quote: ORA!!


A holoparasite (sometimes also known as a guardian spirit or holocarp, depending on how it was summoned) is a sentient bluespace crystallization of someone's willpower. In short, it's a mind-ghost that can punch things and stuff.


HELP I BECAME A HOLOPARA WHAT DO I DO

Fast guide for dumbasses incoming:

  • Don't talk normally, use the communicate verb in the Guardian tab.
  • Don't manifest unless your host is dying or they command you to do so.
  • LISTEN TO ALL THE ORDERS YOUR SUMMONER GIVES YOU!!
  • You have a light that you can toggle, use it only if your master allows you.
  • You have abilities and stats, they're listed down below.

Overview

A holoparasite is a special ghost-like being that lives inside of its summoner. It can communicate with its summoner telepathically (and the summoner can communicate back), as well as emerge from and retreat back into its summoner at will. If the holoparasite tries to move too far away from its summoner, it will automatically snap back to their position. The holoparasite itself is technically invincible on its own, but upon taking damage, the damage is transferred to its summoner, varying depending on how much defense it has. If the summoner dies, the holoparasite dies, as well. This means that the summoner and the holoparasite will have to watch out for each other to ensure the survival of both.

Holoparasite Abilities

Abilities

Abilities are well, the usual abilities a holoparasite can have. You can only have one (or none) of these at a time, however they typically kind of decide the play-style the holoparasite will have.

Name Cost Effect Stat Threshold (hover mouse over for details)
Assassin

Stats and Building your Guardian

(you don't get to pick your stats if you get your guardian from a arrow)

Now! once you use your injector/deck you will get to build-a-guardian, awesome! you get 15 points to pick between 5 different stats and a guardian power


the stats are: (A is the max rank and F being the lowest)

  • Power: Determines how hard you can punch things. At rank A you can punch down regular walls
  • Defense: Determines how much damage you transfer to your user at rank A you barely transfer any and at rank F you transfer MORE damage to your user
  • Speed: Determines how fast you punch stuff, great for powerless holoparasites.
  • Range: Determines how far you can move away from your user. At rank F, you're anchored to your user.
  • Potential: See Powers above and how potential affects ( or doesn't) them

Tips & Tricks

  • As an Explosive Holopara Try setting a throwable object to explode, then throw said object on someone and detonate! fun for the whole family.
  • The flashiest power isn't always the best, see what your objectives are and pick your power and stats accordingly, maybe you don't need time-skip and A in Power if you just have to steal the plutonium core and a slime extract.
  • Mysterious arrows can be found on necropolis tendrils or in powerful signals in lavaland. they have a 50/50 chance of either dusting you or giving you a cool guardian. (At the time of this edit Mysterious Arrows cannot be found on lavaland)
  • As a Gravity Guardian, apply gravity to your summoner in a no gravity station for free magboots!




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Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
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