Revenant: Difference between revisions

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|20 seconds
|20 seconds
|Stuns for 2 seconds, Reveals for 8.
|Stuns for 2 seconds, Reveals for 8.
|Causes nearby light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
|Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
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!Defile
!Defile
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|20 seconds
|20 seconds
|Stuns for 2 seconds, Reveals for 10.
|Stuns for 2 seconds, Reveals for 10.
|Defiles the nearby area, removing holyness from nearby tiles, corrupting tiles and walls, damaging windows, causing lights to flicker, and causing a large amount of stamina damage to humans.
|Defiles the nearby area(7x7), removing holyness from nearby tiles, corrupting tiles and walls, damaging windows, causing lights to flicker, and causing a large amount of stamina damage to humans.
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!Malfunction
!Malfunction
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|15 seconds
|15 seconds
|Stuns for 3 seconds, Reveals for 6.
|Stuns for 3 seconds, Reveals for 6.
|Causes nearby machines to malfunction, with a low chance of emagging machines. Also stuns cyborgs and emags bots instantly.
|Causes nearby machines to malfunction(9x9), with a low chance of emagging machines. Also stuns cyborgs and emags bots instantly.
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Revision as of 15:33, 19 August 2015

DECEASED? STAFF

Revenant
Access: You can fly through walls
Additional Access: N/A
Difficulty: Easy to Average
Supervisors: None
Duties: Eat the crew's life force, break windows, overload lights, transmit spooky messages, cry when the chaplain hits you
Guides: This is the guide


Revenants are ghosts that have been infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. lockers). In addition, simple machinery or animals will recognize a revenant's presence and be alerted by their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.

Becoming a Revenant

There are two ways to become a revenant. The first is for an admin to spawn in a revenant and quickly place you into the mob. The second way is for a random event to happen. You must have the Revenant preference toggled on (use the verb for special candidancy in the Preferences tab) and you may be selected. A sound will play to your client in case you were alt-tabbed or something and you will spawn in certain areas that are thick with death or the presence of the dead.

Delicious Life Force

So, you're a newly-spawned revenant. One of the first things you may notice is that you look badass you have a little counter in your status tab with a number and an E next to it. That's essence, and it is your most important resource. Your maximum health is controlled by this number, and it will regenerate up to 25. If your essence hits zero, you die, leaving a pile of blue dust that will regenerate into a new Revenant within a minute if not scattered.

Anyway, most of your abilities are behind a lock and you need to have some essence to unlock them. To get essence, you have one ability by default: Harvest. This can be used while next to an unconscious or dead human to gain a small amount of essence. This is a very small amount and you can't drain the same corpse twice, so you'll need to get creative or wander around for a bit. Note that while you're harvesting something, you can be seen and attacked by the living.

Abilities

Below is a list of all the abilities a revenant can use.

Name Unlock Cost Use Cost Cooldown Stun and Reveal Times Description
Harvest Unlocked at start N/A No Cooldown Stuns and Reveals for 6 seconds. Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead human - the essence depends on their state; 10 essence for dead corpses, 20 for still-living humans with no soul or corpses with the soul still in, and 30 for a still-living human with a soul. If they're unconscious when you do this, the human will also die.
Transmit Unlocked at start N/A No Cooldown N/A Allows you to send a spooky message to a single target. Can be cast in walls.
Overload Light 30E unlock cost 20E use cost 20 seconds Stuns for 2 seconds, Reveals for 8. Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
Defile 35E unlock cost 20E use cost 20 seconds Stuns for 2 seconds, Reveals for 10. Defiles the nearby area(7x7), removing holyness from nearby tiles, corrupting tiles and walls, damaging windows, causing lights to flicker, and causing a large amount of stamina damage to humans.
Malfunction 50E unlock cost 15E use cost 15 seconds Stuns for 3 seconds, Reveals for 6. Causes nearby machines to malfunction(9x9), with a low chance of emagging machines. Also stuns cyborgs and emags bots instantly.

Fighting the Unholy Menace

So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over radio and now the crew know. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there's a few things you can do to fight revenants.

First of all, get the chaplain. Their null rod is incredibly powerful against the revenant and will drain large chunks of essence from them. Revenants are generally hard to fight, mainly because they're both invisible, can phase through walls, and can't take damage in this state, but there are a few ways around it. Generally, waiting for them to drain someone or reveal themselves is the best time to go ham on their ass.

They also can't pass through tiles with holy water unless they Defile it, so go cover the station in it.

Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role