Highlander: Difference between revisions

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m (extremely minor change, made it so that the only way to pick it up statement is true (pointing it in-hand was the one above it))
 
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Sae yi'll waant tae learn howfur tae robust fowk wi' a pure massive sword? weel, keek na further. [https://sco.wikipedia.org/wiki/Main_Page This is actual scottish.]
Sae yi'll waant tae learn howfur tae robust fowk wi' a pure massive sword? weel, keek na further. [https://sco.wikipedia.org/wiki/Main_Page This is actual scottish.]
==Preface==
==Preface==
Highlanders were developed in the olden days of /tg/station (about 2010) as a meme-ish admin button to turn everyone into an antag and have them fight for the nuclear authentication disk traitor deathmatch like. Since then, it has been regulated to being solely pressed when the shuttle arrives at CentCom.
Highlanders were developed in the olden days of /tg/station (about 2010) as a meme-ish admin button to turn everyone into an antag and have them fight for the nuclear authentication disk traitor deathmatch like. Since then, it's received a few different tweaks to make it more unique than "take one hit and then die because slowdown makes you a bigger target than a golden ID."
 
==Goals==
==Goals==
Your [sword.name] cries out for blood. Claim the lives of others, and your own will be restored! Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.
You have two goals:
 
* Get dat fukken [[High-risk_items#Nuclear_Authentication_Disk|disk]].
You have two goals: to steal the nuclear authentication disk, and to escape on the shuttle alone. You will have to compete with the rest of the station to achieve these goals.
* Escape alone on the shuttle.
 
When the highlander button is pressed, every single living person on the station will be given these same goals and outfitted with the equipment listed in the following section. This means you will be competing with the entire station for the disk. Latejoins are also given highlander gear, so don't expect a free pass.
 
==Equipment==
==Equipment==
{{Item
{{Item
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  |image = Beret.png
  |image = Beret.png
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{{Item
{{Item
  |name=Captain's Headset
  |name=Captain's Headset
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  |image = Headheadset.png
  |image = Headheadset.png
}}
}}
{{Item
{{Item
  |name=Kilt
  |name=Kilt
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  |image = Kilt.png
  |image = Kilt.png
}}
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{{Item
{{Item
|name=Combat Boots
|name=Combat Boots
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  |image = Jackboots.png
  |image = Jackboots.png
}}
}}
{{Item
{{Item
  |name= Nuclear Authentication Disk Pinpointer
  |name= Nuclear Authentication Disk Pinpointer
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  |image = Pinpointer-red.gif
  |image = Pinpointer-red.gif
}}
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{{Item
{{Item
  |name=Claymore
  |name=Claymore
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  |image = Claymore.png
  |image = Claymore.png
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== The Scotsman's Claymore & You ==
Your claymore is ''way'' fancier than the Chaplain's. It's the essential lifeblood of a Scot during highlander, and it'll make sure you don't die in a dumb way. For one, it does 40 brute damage per hit. It also has the following attributes:
* Prevents you from being slowed down, through damage or otherwise. You'll move at full speed until you're bleeding out.
* Halts any bleeding from blood loss, but not critical condition.
* Gives you stun immunity while active.
* Bumps up your layer so you can't hide under anything.


Your claymore is much more impressive than the chaplain's, it deals 40 damage and has a 50% block chance. When examined, it displays the number of notches on the sword, which equates to the number of people you've robusted with it. Fancy.  
* Can be used in-hand to point towards the nearest combatant.


==Strategy==
* Prevents you from holding anything in your other hand.
<big><big><big>AIM FOR THE LEFT ARM<big><big><big><big><br>


<br>SERIOUSLY
* '''Allows you to pick up the nuke disk by hitting it.''' This is the only way you can pick it up, due to the point above this one.
When hitting a dead contender with your claymore, a few things will happen: for one, their body will immediately be dusted into bones and ash. If they were holding the nuclear authentication disk, it will be left on top of their remains. You will also ''be fully healed of all damage,'' keeping you in the fight and recovering any damage you took during the battle.


THE CLAYMORE HAS A SUPER HIGH DISMEMBERMENT CHANCE, AND IF YOU MANAGE TO TAKE OFF THEIR LEFT ARM, OFF GOES THEIR CLAYMORE, AND THEY'RE FUCKED BECAUSE THEY NOW HAVE NO WEAPON AND CAN ONLY PERFORM THEIR BEST BLACK KNIGHT IMPRESSION. THEIR RIGHT ARM CAN'T HOLD ANYTHING, ITS FORCED INTO WIELDING THE CLAYMORE, SIMILAR TO THE CHAINSAW YOU GET WHEN CHAOS IN A BOTTLE IS ACTIVATED. OTHER THAN THAT, ITS PRETTY MUCH JUST RNG BECAUSE 10 PEOPLE SWARMING FOR DAT DISK IS HARD TO KEEP TRACK OF.
Killing someone will also add a notch to your claymore to count how many kills you have. Fancy. For every notch, your claymore gains one point of damage, meaning after ten kills it downs in two hits instead of three. Once you reach ten notches, your claymore will gain a special appearance and an all-caps name change to something fitting like GORE-DRENCHED CLAYMORE OF A THOUSAND SLAUGHTERED CATTLE.
{{Jobs}}

Latest revision as of 22:55, 23 March 2022

SECEDING STAFF

Highlander
Access: Everywhere
Additional Access: N/A
Difficulty: Medium
Supervisors: Sheep
Duties: Beat up the other Highlanders
Guides: This page.
Quote: SCOOOOOOOOOOOTLAND FOREEEEVER

Sae yi'll waant tae learn howfur tae robust fowk wi' a pure massive sword? weel, keek na further. This is actual scottish.

Preface

Highlanders were developed in the olden days of /tg/station (about 2010) as a meme-ish admin button to turn everyone into an antag and have them fight for the nuclear authentication disk traitor deathmatch like. Since then, it's received a few different tweaks to make it more unique than "take one hit and then die because slowdown makes you a bigger target than a golden ID."

Goals

You have two goals:

  • Get dat fukken disk.
  • Escape alone on the shuttle.

When the highlander button is pressed, every single living person on the station will be given these same goals and outfitted with the equipment listed in the following section. This means you will be competing with the entire station for the disk. Latejoins are also given highlander gear, so don't expect a free pass.

Equipment

Beret
Beret
Captain's Headset
Captain's Headset
Kilt
Kilt
Combat Boots
Combat Boots
Nuclear Authentication Disk Pinpointer
Nuclear Authentication Disk Pinpointer
Claymore
Claymore

The Scotsman's Claymore & You

Your claymore is way fancier than the Chaplain's. It's the essential lifeblood of a Scot during highlander, and it'll make sure you don't die in a dumb way. For one, it does 40 brute damage per hit. It also has the following attributes:

  • Prevents you from being slowed down, through damage or otherwise. You'll move at full speed until you're bleeding out.
  • Halts any bleeding from blood loss, but not critical condition.
  • Gives you stun immunity while active.
  • Bumps up your layer so you can't hide under anything.
  • Can be used in-hand to point towards the nearest combatant.
  • Prevents you from holding anything in your other hand.
  • Allows you to pick up the nuke disk by hitting it. This is the only way you can pick it up, due to the point above this one.

When hitting a dead contender with your claymore, a few things will happen: for one, their body will immediately be dusted into bones and ash. If they were holding the nuclear authentication disk, it will be left on top of their remains. You will also be fully healed of all damage, keeping you in the fight and recovering any damage you took during the battle.

Killing someone will also add a notch to your claymore to count how many kills you have. Fancy. For every notch, your claymore gains one point of damage, meaning after ten kills it downs in two hits instead of three. Once you reach ten notches, your claymore will gain a special appearance and an all-caps name change to something fitting like GORE-DRENCHED CLAYMORE OF A THOUSAND SLAUGHTERED CATTLE.

Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role