Changeling: Difference between revisions

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The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly when reserves run low, but slow as they reach their storage limit.
The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly when reserves run low, but slow as they reach their storage limit.


Changelings start with 5 evolution points. They get 2 more for every genome absorbed. You gain 1 genome from each monkey absorbed.
Changelings start with 5 evolution points. Each current ability costs 1 point. By husking a lifeform, they gain the ability to reset their learned abilities and choose new ones, adapting to situations as they arise.


Note that changelings are immune to each others' stings. If you try to sting someone and they don't react, THEY'RE ONE TOO!
Note that changelings are immune to each others' stings. If you try to sting someone and they don't react, THEY'RE ONE TOO!


====Lesser Form====
====Lesser Form====
Costs 1 evolution point. The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using '''Transform'''. Note that transforming into a monkey also drops your cuffs.
The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using '''Transform'''. Note that transforming into a monkey also drops your cuffs.
 
====Deaf Sting====
Costs 1 evolution point. The changeling silently sting a human, completely deafening them for a short time. May be used while under the effects of Lesser Form.


====Blind Sting====
====Blind Sting====
Costs 2 evolution points. The changeling silently sting a human, completely blinding them for a short time. May be used while under the effects of Lesser Form.
The changeling silently sting a human, completely blinding them for a short time and rendering them permanently nearsighted. May be used while under the effects of Lesser Form.


====Paralysis Sting====
====Mute Sting====
Costs 3 evolution points. A changeling favourite, this will paralyze any human for an extended time, long enough to absorb their DNA. High chemical cost.
The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form.
'''WARNING:''' this does allow them to speak, so it is advised to combine this with a silence sting to prevent them from screaming for help.
 
====Silence Sting====
Costs 2 evolution points. The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form. When using with paralyse sting, remember to take off their headset as they are still able to scream while you are choking them, after the affects of this sting wear off.


====Transformation Sting====
====Transformation Sting====
Costs 2 evolution points. The changeling injects a retrovirus that forces their human victim to transform into another.
The changeling injects a retrovirus that forces their human victim to transform into another.
 
====Unfat Sting====
Costs 1 evolution point. Forces fat humans to quickly metabolize their fat and become thin enough to absorb their DNA.
 
====Boost Range====
Costs 2 evolution points. The changeling will prepare their next stinger to be shot at range (up to three tiles away) towards a target human. Lasts until a stinger is used. May be used while under the effects of Lesser Form.


====Epinephrine Sacs====
====Epinephrine Sacs====
Costs 4 evolution points. Allows to the changeling to make use of additional adrenaline to instantly recover from stuns.  High chemical cost.
Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns.  High chemical cost.
 
====Rapid Chemical Synthesis====
Costs 4 evolution points. A passive ability that doubles the rate at which the changeling naturally recharges chemicals.


====Engorged Chemical Glands====
====Engorged Chemical Glands====
Costs 4 evolution points. A passive ability that increases the changeling's maximum storage capacity of chemicals.
A passive ability that increases the changeling's maximum storage capacity of chemicals and increases the rate of regeneration of them..


====Mimic Voice====
====Mimic Voice====
Costs 3 evolution points. Allows the changeling to form their voice of a name they enter. Consumes excess generated chemicals while active.
Allows the changeling to form their voice of a name they enter. Consumes excess generated chemicals while active.


====Digital Camouflage====
====Digital Camouflage====
Costs 3 evolution points. Prevents [[AI]]s from tracking the changeling's location while active. Consumes excess generated chemicals while active.
Prevents [[AI]]s from tracking the changeling's location while active.
 
====Death Sting====
Costs 10 evolution points. The changeling's strongest stinger. The human victim will quickly lose consciousness and die shortly after. High chemical cost.


====Rapid Regeneration====
====Fleshmend====
Costs 8 evolution points. Unlike Fake Death, the changeling will rapidly heal itself without the need to go into stasis.
Unlike Fake Death, the changeling will rapidly heal itself without the need to go into stasis.


====Hallucination Sting====
====Hallucination Sting====
Costs 3 evolution points. The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.
The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.


====Extract DNA Sting====
====Extract DNA Sting====
Costs 4 evolution points. The changeling can sting a target to extract their DNA information. They can then use the DNA like they just absorbed it. Doesn't help the changeling reach their genome objective.
The changeling can sting a target to extract their DNA information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.


====Hive Channel====
====Hive Channel====

Revision as of 02:48, 22 July 2013

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EXTRATERRESTRIAL STAFF

Changeling
Access: Any place you or your victims had access to.
Difficulty: Hard
Supervisors: Your future victim
Duties: Drink people's DNA, fool people.
Guides: This is the guide


A changeling is an alien creature, that's intelligent and able to morph into humans. Changelings are solitary hunters, but also take contracts from syndicate forces in order to steal Nanotrasen tech. The main weapons of the changeling are its ability to internally synthesize dangerous chemicals, morph into creatures it has absorbed, and blend in with humans.

The Thing From Spaaaaaaaace

A changeling has killed a crew member and replaced it before the station crew was shipped to the station. It had time to "familiarize" itself with the ins and outs of its primary victim's identity.

Even if a changeling has not attacked any other crew members, it has committed murder to be on the station to complete its objective.

Changelings can communicate with one another using 'say :g' before their speech

DNA Absorbtion

The goal of many changelings is to absorb many DNA strains, for some unknown and alien reason. To do this, it must take ANY human, living or dead (even thrown away bodies from cloning), and absorb them using either its special proboscis, or the DNA Extraction Sting.

Acquiring DNA via husking requires a grab, and a little bit of time as it stabs the victim with its appendage till it has all of the DNA drained. You need a good grip to absorb victims properly, and choking them has the added benefit of subduing your target as well. A choke hold can be attained by grabbing someone repeatedly until you're holding them by the neck, then double-clicking the KILL button that appears in your active hand in your HUD so that it is flashing red.

  • Absorbing a victim will fill your chemical storage some and give you the target's DNA.
  • Absorbing another changeling gives you all its chemical storage.
  • Allows you to rechoose your abilities.
  • Absorbing victims who have been husked via burns or space will not add to your total genome count.

Acquiring DNA via DNA Extraction Sting, however, is instant and does not give any alert to the target.

  • Costs a moderate amount of chems.
  • Counts towards DNA absorption objectives.

Shifting

The changeling can shift its appearance, making them look and sound exactly like a victim of which they have absorbed. This is a massive compromise in security, especially if command staff are absorbed.

Some people have witnessed a changeling changing into other carbon based life forms, such as monkeys. Be warned.

Transforming is subtle and does not give a message in chat, though an observant crewmember may notice that you're suddenly someone else entirely.

Regeneration

Also known as Regenerative Stasis, changelings have the ability to 'kill' themselves, and appear dead for two minutes. After this period is over, the changeling will revive, fully healed of all injuries and illness.

This makes them nigh-unkillable, as they can fully regenerate themselves even from death if their bodies are intact. Spaced changelings will also eventually make it back on station given enough time. The only way to permanently deal with a changeling is to decapitate it, gib it or cremate it in the chapel.

Objective

Changelings usually come to stations because of an assassination or theft contract with a syndicate agency. However, changelings will always test themselves by seeing how many humans they can absorb! Anything less than their absorption goal and they deem themselves as failures. This being said, REMEMBER TO PLAY IT COOL. Don't go and choke someone in a hallway, find a secluded corner in the Maintenance corridors. Don't go after groups, pick people off individually. If the AI yells over the radio that you are a Changeling, make yourself appear Unknown and shift forms.

Like traitors, changelings win individually. It is not uncommon for changelings to backstab each other for genomes, as they are in no way obligated to assist each other. Even so, a coordinated group of changelings is truly a terror to behold especially since they can share absorbed genomes via hivemind. DNA shared in this manner does not count towards your personal absorption count.

Chemical Warfare

The changeling possesses other dangerous abilities including precooked stinger abilities, which it can fire out of a crafted dart at a moments notice! Their stored chemicals regenerate quickly when reserves run low, but slow as they reach their storage limit.

Changelings start with 5 evolution points. Each current ability costs 1 point. By husking a lifeform, they gain the ability to reset their learned abilities and choose new ones, adapting to situations as they arise.

Note that changelings are immune to each others' stings. If you try to sting someone and they don't react, THEY'RE ONE TOO!

Lesser Form

The changeling transforms into a monkey after a brief period of time. Causes all equipment to be dropped on the floor. It can then return to human form by using Transform. Note that transforming into a monkey also drops your cuffs.

Blind Sting

The changeling silently sting a human, completely blinding them for a short time and rendering them permanently nearsighted. May be used while under the effects of Lesser Form.

Mute Sting

The changeling silently sting a human, completely silencing them for a short time. Does not provide a warning to a victim that they've been stung, until they try to speak and can't. May be used while under the effects of Lesser Form.

Transformation Sting

The changeling injects a retrovirus that forces their human victim to transform into another.

Epinephrine Sacs

Allows to the changeling to make use of additional adrenaline to instantly recover from stuns, and gives a temporary reduction in further stuns. High chemical cost.

Engorged Chemical Glands

A passive ability that increases the changeling's maximum storage capacity of chemicals and increases the rate of regeneration of them..

Mimic Voice

Allows the changeling to form their voice of a name they enter. Consumes excess generated chemicals while active.

Digital Camouflage

Prevents AIs from tracking the changeling's location while active.

Fleshmend

Unlike Fake Death, the changeling will rapidly heal itself without the need to go into stasis.

Hallucination Sting

The changeling injects large doses of hallucinogenic chemicals into their victim. Effect occurs after 30 to 60 seconds. The victim does not notice they've been stung.

Extract DNA Sting

The changeling can sting a target to extract their DNA information. They can then use the DNA like they just absorbed it. Helps the changeling reach their genome objective.

Hive Channel

A free evolution. The changeling can channel a selected DNA into the airwaves for other changelings to absorb and use.

Hive Absorb

A free evolution. The changeling can absorb DNA from the air that has been channelled by a fellow changeling. Doesn't help the changeling reach their genome objective.

Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role