Assistant: Difference between revisions

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|imagebgcolor = lightgray
|imagebgcolor = lightgray
|img_generic = Generic_assistant2.png
|img_generic = Generic_assistant2.png
|img = assistant.png
|jobtitle = Assistant
|jobtitle = Assistant
|access = Nothing
|access = None!
|difficulty = Best for beginners
|additional = None
|difficulty = None
|superior = Anyone
|superior = Anyone
|duties = Get your space legs, assist people, ask the [[Head of Personnel|HoP]] to give you a job
|duties = Get your space legs, assist people, ask the [[Head of Personnel|HoP]] to give you a job, be a constant liability.
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Basic construction]]
|guides = [[New Players]], [[Starter guide]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]]
|quote = <b>GREY TIDE STATION WIDE!</b>
}}
}}
[[File:Primary Tool Storage.png|thumb|300px|The [[Primary Tool Storage]]. The Assistants natural environment.]]
Assistants are the most versatile and expendable workers on the station. They are recommended to new-comers who have read or are reading [[New Players|''the tutorial'']] and are still getting their space legs.


Assistants are the most versatile and expendable workers (read: looters) on the station. Their numbers are plentiful, they have no responsibility and are prone to breaking into secure areas and running off with anything not bolted to the floor. They are recommended to new-comers who have [[New Players|''read the tutorial''.]] There may be an unlimited (read: 10.000) amount of assistants at any one time.
Assistants begin their shifts around the station but usually congregate in [[Primary Tool Storage]], where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the [[Head of Personnel]] can add more access to your [[Identification Card]]. With more access and perhaps a custom job title, perhaps you can find a purpose on the station at last.


Assistants start in [[Primary Tool Storage]], where they can acquire some basic tools such as screwdrivers and wrenches. Normally there is a mad dash at the beginning of the shift for goods such as budget insulated gloves and belts.
Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the station.


If you are charismatic or lucky, the [[Head of Personnel]] can add more access to your [[Identification Card]]. With more access and perhaps a custom job title, people will be less suspicious of your activities.
'''Bare minimum requirements:''' Don't be a total shitter.
 
==Actually Assisting People==
Sometimes you are a God amongst men and sometimes you are dead within twelve seconds of the round start. It all depends on how you set up and the luck of the station.
If you are an assistant and [[Beyond the impossible|wish to actually assist people]], you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE!
 
[[File:Primary Tool Storage.png|frame|link=http://puu.sh/3EC06.png|[[Primary Tool Storage]]. This is where you spawn.]]<br>


Particularly helpful assistants may want to have a more permanent job on the station. The [[Head of Personnel|HoP]] can promote you to a position if you ask nicely and convince them that you're not a [[traitor]] (this is particularly useful if you are, in fact, a traitor). It helps if that job is urgent, like doctors when the crew is dying or engineers when the station is a hole in space. However, the HoP does not ''have'' to, and you will just have to live with that. Unless, of course, you're the [[traitor]].
==Duties? What Duties?==
==Duties? What Duties?==
Assistants are usually the most aware civillians on the station due to the fact they're constantly on the move. You'll find that that assistants not only make great hackers, but also make great informants! Security officers will expect you to be hacking into places and you'll usually receive lesser scrutiny and [[Shitcurity|beatings]] than, say, a chemist breaking into a secure area. This is both a blessing and a curse.
Assistants are usually the most aware civilians on the station due to the fact they're constantly on the move. You'll find that that assistants make great informants!
 
Due to the lack of any responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of whacky projects.
 
==Gimmicks==
 
You can choose between either inventing a custom job title and having the HoP give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. An assistant is a good job for playing a single round gimmick.


Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.
===Gimmicks===
An assistant is also good job for playing a single-round gimmick.
*Acolyte
*Acolyte
*Actor
*Actor
Line 40: Line 39:
*Beggar
*Beggar
*Bro
*Bro
*Boxer (at your own risk)
*Coach
*Coach
*Consultant
*Consultant
Line 67: Line 67:
*Trader
*Trader
*Waiter
*Waiter
 
==Ghost in the System (Antagonist)==
==The Gray Tide==
It's easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from [[Clown|that other guy]]). You don't have any access, so to go anywhere you'll need to be creative. Loot a belt and budget insulated gloves from [[Primary Tool Storage]] if you can and set out!
 
Assistants will almost never give up their gray jumpsuit. They will wear it as their identification card if they please, and will keep doing so 'till the bitter end. They know when to or not to report crimes depending on the color of the jumpsuit of the criminal. Assistants will never give up on another assistant due to an unspoken brotherhood that ties every assistant together. The [[Clown]] and to a degree the [[Mime]] also apply.
 
==Ghost in the System==
 
It's easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from [[Clown|that other guy]]), plus much-coveted [[maintenance]] access. Loot a belt and budget insulated gloves from [[Primary Tool Storage]] if you can and set out!


The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.
The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.


This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.
This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them-
 
 
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Latest revision as of 02:48, 29 July 2021

CIVILIAN STAFF

Assistant
Access: None!
Additional Access: None
Difficulty: None
Supervisors: Anyone
Duties: Get your space legs, assist people, ask the HoP to give you a job, be a constant liability.
Guides: New Players, Starter guide, Frequently Asked Questions, General items, Guide to construction
Quote: GREY TIDE STATION WIDE!
The Primary Tool Storage. The Assistants natural environment.

Assistants are the most versatile and expendable workers on the station. They are recommended to new-comers who have read or are reading the tutorial and are still getting their space legs.

Assistants begin their shifts around the station but usually congregate in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the Head of Personnel can add more access to your Identification Card. With more access and perhaps a custom job title, perhaps you can find a purpose on the station at last.

Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the station.

Bare minimum requirements: Don't be a total shitter.

Actually Assisting People

If you are an assistant and wish to actually assist people, you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE!

Particularly helpful assistants may want to have a more permanent job on the station. The HoP can promote you to a position if you ask nicely and convince them that you're not a traitor (this is particularly useful if you are, in fact, a traitor). It helps if that job is urgent, like doctors when the crew is dying or engineers when the station is a hole in space. However, the HoP does not have to, and you will just have to live with that. Unless, of course, you're the traitor.

Duties? What Duties?

Assistants are usually the most aware civilians on the station due to the fact they're constantly on the move. You'll find that that assistants make great informants!

Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.

Gimmicks

An assistant is also good job for playing a single-round gimmick.

  • Acolyte
  • Actor
  • Animal Handler
  • Athlete
  • Bean Counter
  • Beggar
  • Bro
  • Boxer (at your own risk)
  • Coach
  • Consultant
  • Daredevil
  • Delivery Boy/Girl
  • DJ
  • Drunken Wreck
  • Emissary from Another Planet
  • Fanboy/girl
  • Former Head of Security
  • Gambler
  • Gourmand
  • Junk Collector
  • Junkie
  • Musician
  • Paralegal
  • Political Activist
  • Political Prisoner
  • Receptionist
  • Safety Inspector
  • Salesperson
  • Stowaway
  • Student
  • Terraformer
  • Test Subject
  • Tour Guide
  • Trader
  • Waiter

Ghost in the System (Antagonist)

It's easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from that other guy). You don't have any access, so to go anywhere you'll need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!

The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.

This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them-

Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role