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| |headerbgcolor = darkred | | |headerbgcolor = darkred |
| |headerfontcolor = white | | |headerfontcolor = white |
| |stafftype = SECURITY | | |stafftype = MEDICAL |
| |imagebgcolor = #ff9999 | | |imagebgcolor = #ff9999 |
| |img_generic = Generic_brig_phys.png|thumb | | |img_generic = Brig_phys.png |
| |img = Detective.png | | |img = Brig_phys_scrubs.png |
| |jobtitle = Brig Physician | | |jobtitle = Brig Physician |
| |access = [[Brig]], [[Security]], Holding cells, Forensics, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], Weapon Permit | | |access = Holding cells, [[Courtroom]], Medical, [[Morgue]], [[Maintenance]], [[Operating Theatre|Surgery]], [[Guide_to_genetics#Cloning|Cloning Lab]], Mineral Storage |
| |additional = | | |additional = |
| |difficulty = Medium | | |difficulty = Medium |
| |superior = [[Head of Security]] | | |superior = [[Chief Medical Officer]] |
| |duties = Keep security and prisoners' nice and healthy | | |duties = Keep security and prisoners' nice and healthy |
| |guides = [[Guide to security]], [[Space Law]], [[Guide to Trials]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]] | | |guides = [[Guide to security]], [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]] |
| |quote = Ok mime, this surgery should prevent you from running away so easily | | |quote = “Okay, Mime. This should stop you running away so easily, and hey, even makes you slip less.” |
| }} | | }} |
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| [[File:Detective'sOffice.png|300px|thumb|alt=Forensics|[[Detective's Office|Your Office]]]]<br>
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| The Detective's job is to investigate the remains of any crime, identify the perpetrator, and then ask Security to arrest them for you. That's right, you have limited security access because you're supposed to be an evidence collector and hunter of monsters, not a god damn [[Security Officer|beat cop]] or [[warden]].
| | [[File:Brig_phys_office.png|300px|thumb|alt=Forensics|Your workplace]]<br> |
| | You are, effectively, a glorified medical doctor. You act as the Security team's medic and it is your job to <s>cut off prisoners legs so they cant run away</s> make sure the prisoners and security staff are all healthy. |
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| '''You are not Security. You are an investigator. Your revolver is only for self-defense.''' | | '''''You are not a security officer, nor are you mindshielded.''''' You are similar to the Lawyer - a civilian who works in Security and does a job to assist them, unless you are promoted to the same role as a Security officer. |
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| '''Bare minimum requirements:''' Scan evidence uncovered at crime scenes, look up the fingerprints and DNA strings, and pass the names on to the rest of Security.
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| | '''Bare minimum requirements:''' Heal prisoners and the Security Officers. |
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| ==[[File:Detectivefedora.png]] Problem Sleuth==
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| As a detective, your primary duty is to investigate crime scenes and use the tools provided to you to identify the perpetrators. You can do this with your Forensic Scanner, your PDA[[File:Detectivepda.png]], and some basic intuition.
| | ==Glorified Doctor== |
| | Your main duty is to ensure that all members of Security and that all prisoners are healthy. To aid you in this endeavor, you are equipped with Medical HUD Sunglasses, and a standard Medical Kit. In addition, your workplace contains a locker with a defibrillator, and 4 medical kits for each damage type. Due to your nature as a glorified medical doctor, you also have the same access as one - including Medical Storage - if you require more advanced treatment options. |
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| Your Forensic Scanner is located in your backpack, and the closet in your office has a spare. Go to the crime scene, take a picture of relevant things with your camera and then scan all the surfaces around the scene, such as doors, walls, consoles, and of course, out-of-place items. After evidence has been scanned, place it in an evidence bag for storage and later reference. Be sure to scan any bodies for prints and fibers as well, provided that they haven't been hauled off to [[Geneticist|genetics]] or the [[morgue]] already.
| | As Security has a tendency to get lost in Maintenance, you are gifted full Maintenance access, and can assess the type of damage they have via the crew monitoring console. |
| | ==[[File:Drapes.png|64px]]Surgery== |
| | [[File:Surgical_room.png|300px|thumb|alt=Forensics|This is where you will do your surgery!]]In the event you are required to perform surgery, you have your own surgical room in the Brig, along with all the tools required to do so. Straight jackets are supplied in the event a prisoner is uncooperative, along with morphine for putting them under. |
| | ==Equipment== |
| | As the Brig Physician, you have a variety of tools at your disposal for treating the injured and sick. |
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| If the latter case is true, head on over to the morgue and scan the body. Hopefully the person who brought them in wore the Medbay standard-issue Nitrile gloves, or you might find yourself with a rather annoying case of mistaken identity. If this was not the case, be sure to identify who hauled the body in - And ideally, anyone who touched it during the process.
| | Here is a list of your <s>torture devices</s> unique tools: |
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| '''Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints after touching a surface, body, or item. This will at best slow you down, and at worst, end up with you serving time for the very crime you were trying to solve!''''
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| Once you've finished surveying the crime scene, return to either your office or the nearest easy-access Security outpost (if you can get past the outer department doors, you have access to any departmental security office). The former has both a Security Records and Medical Records computer; these allow you to check the fingerprints in the Security database to discern the owners, and the same is true of blood on the Medical Records computer. If you've found a weapon with someone's prints on it (And that person was not the confiscating officer), you've probably got your perp dead to rights. Similarly, if there is blood but no body, you can easily identify the deceased.
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| Finding fibers can either improve or throw off your lead. For example, if the deceased Captain has fibers from insulated gloves and an Engineer's jumpsuit all over him, it's no great leap of logic to say that an Engineer was the one who did the deed. Conversely, finding nothing but fibers from your own suit, or worse, black gloves, could throw you off and just leave you with a cold case.
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| If you get a single hit, you've got your guy. Make sure to set him to arrest and bring him in for questioning. It's always a good idea to speak over Security radio and inform them that you've identified the criminal, and that you'd like them arrested - The rank-and-file officers will more often than not be happy to oblige, considering in their eyes, it's open season on anyone with the red-and-white 'w' above their heads. Provide them with any information that could assist in the arrest: Possible contraband on their person, alternate identities, and basic identifying factors like jumpsuit color and hair style.
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| If the criminal is caught, they may have a trial depending on the severity of the crime and the willingness of the command staff to host one. As the prosecution, ''you must attend this trial''. Bring all the evidence against the criminal including finger print scan results, pictures of the crime scene, and testimonies from possible witnesses.
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| ===[[File:Clipboard paper.png]] Occupation: Dick Gumshoe===
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| Of course it's important to keep your evidence at least somewhat organized, but if you're feeling particularly hard boiled and want to go the extra mile (and you manage to convince the [[Captain|right]] [[Head of Security|people]] to actually try a criminal before punishing them), here are some tips:
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| * Use your hand labeler to mark everything related to one case with a name you'll easily recognize. (For example "Clown Case" if it was the [[clown]] who honked for the last time.)
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| * There are multiple lockers in Evidence Storage, stick to one per case.
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| * File all paperwork that belongs to a single case away in one folder. You start with two folders in your office and there are plenty more around the station.
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| * File the folders of closed cases away in your filing cabinet so you know where they are if you suddenly need them again.
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| * Make copies of important case-related documents for yourself (Or the rest of Security, if you prefer to keep the originals)
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| * Although you can do the prosecution yourself, the [[Head of Security]] will probably not want to miss out on this chance. Make sure they know exactly what evidence you found and what you will testify about in the trial.
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| ==[[File:Universal Recorder.png]] Advanced Detective Work==
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| If you have multiple suspects and matches, you're going to have to do some more investigating and possibly some interviews.
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| Crimes committed by groups of people provide some distinct advantages and disadvantages for both you and security forces in general. Group crimes are often easily noticeable to any bystander, and the interrogation and subsequent confession of one suspect can lead to a sting on the entire group. On the other hand, these pairs or triads or even larger groups can be difficult to take down without a lot of manpower and commitment on the part of security forces. Changelings and sometimes traitors operate in groups, so you'll have to exercise extra caution when investigating crime scenes you think they're responsible for.
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| When you do have multiple suspects, it's usually because of inconclusive forensics results. Because you're going to have to figure out the crime using more traditional methods along the lines of interviews, you should make sure to bring your universal recorder with you. Note that a universal recorder also acts as a universal translator, so you should be able to collect the testimonials of sentient slimes, monkeys, and, in the most bizarre of scenarios, [[Alien|xenos]].
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| When conducting interviews, make sure that you set out with a hunch. Only interview people and only ask questions that you think are relevant to the situation. However, in some cases asking a non-pointed question can throw a bluffer off and cause them to slip in their story. People who seem more friendly after moving on from a subject may be lying.
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| Your PDA[[File:Detectivepda.png]] comes with an built-in medical scanner that can be toggled on or off, and it works just like a standard medical analyzer. It tells you types of damage a person has on them, any advanced diseases, and most importantly in your line of work their time of death. Use this last fact to narrow down possible suspects.
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| Don't forget: You have access to the [[Interrogation]] room in the brig. Great for when you want to be more thematic, or just need some privacy.
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| ==[[File:Zippo.png]] Spare Time==
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| Technically, the above represents the entirety of the detective's job. Despite this, you will rarely be called upon to investigate a crime, you will have to investigate crime scenes on your own initiative. Luckily, there are some other things that the Detective can do instead:
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| * Snoop around. You have access to the maintenance shafts around the station, allowing you to find things off-camera.
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| * Be a general assistant to Security.
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| * Be personal bodyguard to somebody, ideally a weaker head of staff like the [[Research Director|RD]]. You're quite intimidating aesthetically, even though you're no more (and arguably less) dangerous than the average security officer.
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| * Use the camera terminal in your office to scan the station - it looks like an old-fashioned TV. Look around for any crimes, then report it over the Security channel or head over there yourself. It's probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you're onto them and get away.
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| * Update the security records. This is meant to be the [[Warden|Warden's]] job, but you'll be hard pressed to see him actually doing that.
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| ==[[File:Satchel.png]] Equipment==
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| The detective has a lot of shit in his office, which might bewilder you. Luckily, the only absolutely necessary stuff that you don't spawn with are your revolver and speed loaders for it.
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| Here is a list of stuff that either Detective spawns with, or is in his office:
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| * '''Cigarettes and Zippo lighter''' - absolutely necessary, smoking is cool.
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| * '''A worn suit, coat, and hat'''. Not only do these make you look cool, but they act as armor. Also, the hat has a stock of <s>booze</s> candy corns.
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| * A '''White Crayon''' that you can use to draw an outline around a corpse
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| * '''Black gloves''' [[file:BGloves.png]] - as stated above, NEVER take these off if you are [[Beyond the impossible|planning on being an actual detective and doing your damn job]], or you will get your own prints on the evidence and fuck up the entire investigation.
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| * A '''security radio headset''' [[file:secheadset.png]], this gives you access to the security channel so you can tell the officers to arrest insert-criminal-name-here.
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| * A '''[[Security_items#Police_Baton|classic police baton]]''' [[File:Classic_baton.png]], for self defense.
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| * Your '''forensics scanner''', found in your backpack. Use this to scan for fingerprints and trace fibers.
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| * A PDA[[File:Detectivepda.png]] loaded with a '''D.E.T.E.C.T''' cart. This little thing gives you access to both security and medical records, and has a built in Med scanner.
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| * Your '''.38 revolver''' [[file:Detectivegun.png]], which comes complete with the ability to reskin it, fire 3 different ammo types, rename it, and even modify it to fire the exceptionally lethal .357 caliber rounds.
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| * '''Speed Loaders''' for the revolver, you may want to put these in your internals box. You must deal with the Cargo Bay workers if you run out - Remember to recycle empty speed loaders into the Autolathe for a full refund!
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| ** Ammo types available include a basic '''.38 revolver''' round, which does 25 brute damage on hit, the '''.38 HotShot''' ammo type, which while only doing 20 damage per shot, lights your target on fire, the '''.38 IceBlox''' round, which lowers your targets body temperature to -100 degrees, slowing them down and burning them, and finally the '''.38 TRAC''' round, which upon impact with a target, embeds a tracking implant in them. Once this is embedded, you can go into the Armoury and grab a Bluespace Locator, and you can always find their location using it!
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| * A '''universal recorder''', for documenting interviews with suspects, witnesses, and more
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| * A '''hand labeller'''. In theory this is for labeling evidence, but it's just as entertaining
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| * A '''camera'''. This is supposed to be for taking pictures of evidence and suspects, but most of the time it is for taking pictures of [[The Owl]].
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| * A pair of '''handcuffs''' [[file:Handcuffs.png]] for incapacitating a crook after you <strike>run out of bullets</strike> retaliate in self defense using your gun.
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| * Nothing says you're serious like your '''Armored Vest'''. It's just like the standard-issue security vest, except this one comes in beige and has an awesome gold badge on it.
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| * The '''Security Holotape Projector''' can be used to cordon off crime scenes, making it easier to prevent your evidence from being contaminated.
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| '''If you're looking for more equipment, the [[Warden]] can issue you some more standard security equipment.'''
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| | * '''Defibrillator'''[[file:defib.png]] - for when you inevitably fail. |
| | * '''Brute trauma kit'''[[file:brutefak.png]] - for healing the clown after a security officer beats him. |
| | * '''Burn treatment kit'''[[file:bmed.png]] - for healing burn wounds. |
| | * '''Toxins kit'''[[file:Tmed.png]] - for healing your patient after you <s>accidentally</s> overdose them on morphine. |
| | * '''Oxygen deprivation kit'''[[file:O2med.png]] - for healing prisoners that got left in a cell without air. |
| | * '''Security radio headset''' [[file:secheadset.png]], so the security officers can let you know that they have found a clown all beat up in the hallway. |
| | * '''Pepper spray'''[[file:pepperspray.png]] , for self defense. |
| | * '''Flash''' [[file:Flash.gif]], for self defence. |
| | * Your '''PDA'''[[file:securitypda.png]], This little thing gives you access to both security and medical records, and has a built in Med scanner. |
| | * A pair of '''latex gloves'''[[file:LGloves.png]] , used to cover your tracks after you fail to give the warden a cybernetic arm. |
| | * A pair of '''handcuffs''' [[file:Handcuffs.png]] for detaining the assistant after he uses your own tools against you. |
| | '''For a more detailed look at your equipment go to [[Medical items]].''' |
| ==[[File:Light_Bulb.png]] Tips== | | ==[[File:Light_Bulb.png]] Tips== |
| * If you want to check if a husk was drained or burned, try extracting blood from it with a syringe. | | * Always keep an eye on the chat for when you are called to heal a prisoner or security officer. |
| ** Got a husk in genetics? No ID on him? Use the scanner on the body to get the fingerprints and you know who that poor sod was. | | * Have a look at the crew monitoring console every now and then - if a security officer gets killed in maintenance you can go and help him. |
| * An Advanced Mass Spectrometer will allow you to insert a blood sample, analyzing and listing the chemicals in the sample - This can be useful in finding abnormal toxins, if a body is fresh.
| | * You are not a cop, don't go arresting people. |
| * The built-in Medical Scanner function of your PDA[[File:Detectivepda.png]] will show time of death - This can be used to force alibis from your suspects
| | * If all is calm at the brig go to med bay to see if you can be of some use. |
| * You can put an empty speedloader back into an autolathe to receive a full refund of materials | | * Have a look in the morgue for any bodies with potential weapons on them, then hand them in to the Warden. |
| * You can use Meson Scanners to find hidden walls; they show hidden doors as open spaces when not in direct sight of them.
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| * The Detective's scanner can be used at range, to scan containers and such. | |
| * You can get a person's fingerprints by directly scanning them with a forensic scanner.
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| * You can use a screwdriver on your revolver to modify it to shoot much more lethal .357 rounds. Remember to eject the loaded rounds, or it'll end up going off in your face. | |
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| ==[[File:Doubleagent.gif]] Smooth Criminal==
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| '''NOTE: By default the Detective cannot be an antagonist.'''
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| ''Once you start paying attention, the scum the permeates this station becomes evident. The hallways and departments are black with the filth of corruption and apathy. When the Syndicate offered me that job, I took it without hesitation. Someone had to clean up this mess...''
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| You've got carte blanche authority to play it fast and loose. Who do you answer to? Absolutely no one. Your gun, security access and position as the lead investigator makes you basically untouchable if you're smart. Falsify evidence, stage crime scenes and cover up your murders. Creative detectives know how to game the system to their advantage. Or you could just grab a [[Syndicate_Items#Revolver|handgun that can actually kill people with its bullets]]. Your call, ''ace''.
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| {{Jobs}} | | {{Jobs}} |
| [[Category: Jobs]] | | [[Category: Jobs]] |