Hunters: Difference between revisions

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|img = Spessrussian.png
|img = Spessrussian.png
|jobtitle = Hunter
|jobtitle = Hunter
|access = Basic access throughout the station
|access = Basic access, varies on the type of hunter
|additional = [[Illicit Access|Whatever you can get through other means]]
|additional = [[Illicit Access|Whatever you can get through other means]]
|difficulty = Hard
|difficulty = Hard
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|quote = Collateral is just a number.
|quote = Collateral is just a number.
}}
}}
 
Nanotrasen's contracted you to hunt down some fugitives, and damnit, you've got to enforce THE LAW.
Nanotrasen's contracted you to hunt down some fugitives, and damnit, you've got to keep your investors happy.
 
==Preface==
==Preface==
[[Random events#Fugitives / Hunters|There exists an event to spawn Fugitives]]. This event can only trigger when there are more than 20 active crewmembers, and when the shift has been going on for at least 30 minutes. If the event triggers, a prompt will go out to ghosts, which will take control of either a solo fugitive or a team of fugitives.
[[Random events#Fugitives / Hunters|There exists an event to spawn]] [[Fugitives]]. This event can only trigger by an admin. If the event triggers, a prompt will go out to ghosts, which will take control of either a solo fugitive or a team of fugitives.


No matter what type of fugitive the event spawns, the fugitive(s) will spawn somewhere in [[maintenance]], with a single [[toolbox]]. The fugitives will not have any access at all, and will have to rely on [[hacking]] in order to navigate maintenance. After 10 minutes, a team of [[Hunters]] will spawn, and from hence on, your goal will be to avoid or kill them at all costs.
No matter what type of fugitive the event spawns, the fugitive(s) will spawn somewhere in [[maintenance]], with a single [[toolbox]]. The fugitives will not have any access at all, and will have to rely on [[hacking]] in order to navigate maintenance. After 10 minutes, a team of [[Hunters]] will spawn, and from hence on, your goal will be to avoid or kill them at all costs.
==Objectives==
==Objectives==
{{Speech
|name=Sir Badmin XVI
|text='''Please do note that you are not protected by [[Rules|Rule 4]] as a Hunter, as you are not a traditional antagonist. You are not allowed to kill crew members unprovoked, but if you are provoked, you are well within your rights to respond with antagonist behavior. For example, if security is helping you, shooting them up would not be reasonable, and you would eat a bwoink. You are allowed to do anything capture the [[Fugitives]]. If security is cooperating with the Fugitives, then you would be free to dumpster them with bullets.
|image=[[File:Morph.png|64px|right]]
}}
* Major Fugitive Victory: All of the fugitives survived and avoided capture!
* Major Fugitive Victory: All of the fugitives survived and avoided capture!
* Fugitive Victory: A fugitive survived, and no bodies were recovered by the hunters.
* Fugitive Victory: A fugitive survived, and no bodies were recovered by the hunters.
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* Badass Security Victory: These extraordinary hunters managed to capture every fugitive, alive!
* Badass Security Victory: These extraordinary hunters managed to capture every fugitive, alive!
* Postmortem Security Victory: The hunters managed to capture every fugitive, but all of them died! Spooky!
* Postmortem Security Victory: The hunters managed to capture every fugitive, but all of them died! Spooky!
==SpacePol==
*'''Flavor Text''': "Justice has arrived. I am a member of the Spacepol! The criminals should be on the station, we have special huds implanted to recognize them. As we have lost pretty much all power over these damned lawless megacorporations, it's a mystery if their security will cooperate with us."
Moderately armored, start with a pistol which they can use to apprehend suspects.
==Russians==
*'''Flavor Text''': "Ay blyat. I am a space-russian smuggler! We were mid-flight when our cargo was beamed off our ship! We were hailed by a man in a green uniform, promising the safe return of our goods in exchange for a favor: There is a local station housing fugitives that the man is after, he wants them returned; dead or alive. We will not be able to make ends meet without our cargo, so we must do as he says and capture them."
They either spawn with bad gear, and no guns; Or low in numbers with more advanced equipment such as a sniper rifle.
==Bounty Hunters==
*'''Flavor Text''': "You are a bounty hunter, chasing profits through the capture of dangerous and desired people across the galaxy. You've been tracking this bounty for a while, and you've nearly caught up to them. Now's your chance!"
* '''Armored:''' Spawns with a Bounty Suit and a flamethrower.
* '''Hook:''' Spawns with a hook shotgun and a scarecrow outfit.
* '''Synth:''' Spawns with a "fugitive trap", a stun mine that only works on fugitives, and a shuttle pinpointer.


{{Jobs}}
{{Jobs}}

Latest revision as of 17:05, 3 October 2024

FOREIGN STAFF

Hunter
Access: Basic access, varies on the type of hunter
Additional Access: Whatever you can get through other means
Difficulty: Hard
Supervisors: None
Duties: Survive, capture the Fugitives at all costs
Guides: This is the guide
Quote: Collateral is just a number.

Nanotrasen's contracted you to hunt down some fugitives, and damnit, you've got to enforce THE LAW.

Preface

There exists an event to spawn Fugitives. This event can only trigger by an admin. If the event triggers, a prompt will go out to ghosts, which will take control of either a solo fugitive or a team of fugitives.

No matter what type of fugitive the event spawns, the fugitive(s) will spawn somewhere in maintenance, with a single toolbox. The fugitives will not have any access at all, and will have to rely on hacking in order to navigate maintenance. After 10 minutes, a team of Hunters will spawn, and from hence on, your goal will be to avoid or kill them at all costs.

Objectives

  • Major Fugitive Victory: All of the fugitives survived and avoided capture!
  • Fugitive Victory: A fugitive survived, and no bodies were recovered by the hunters.
  • Minor Fugitive Victory: All the fugitives died, but none were recovered!
  • Stalemate: Everyone died, and no fugitives were recovered!
  • Minor Security Victory: All the hunters died, but managed to capture a fugitive, dead or alive.
  • Security Victory: The hunters managed to capture a fugitive, dead or alive.
  • Major Security Victory: The hunters managed to capture every fugitive, dead or alive.
  • Badass Security Victory: These extraordinary hunters managed to capture every fugitive, alive!
  • Postmortem Security Victory: The hunters managed to capture every fugitive, but all of them died! Spooky!

SpacePol

  • Flavor Text: "Justice has arrived. I am a member of the Spacepol! The criminals should be on the station, we have special huds implanted to recognize them. As we have lost pretty much all power over these damned lawless megacorporations, it's a mystery if their security will cooperate with us."

Moderately armored, start with a pistol which they can use to apprehend suspects.

Russians

  • Flavor Text: "Ay blyat. I am a space-russian smuggler! We were mid-flight when our cargo was beamed off our ship! We were hailed by a man in a green uniform, promising the safe return of our goods in exchange for a favor: There is a local station housing fugitives that the man is after, he wants them returned; dead or alive. We will not be able to make ends meet without our cargo, so we must do as he says and capture them."

They either spawn with bad gear, and no guns; Or low in numbers with more advanced equipment such as a sniper rifle.

Bounty Hunters

  • Flavor Text: "You are a bounty hunter, chasing profits through the capture of dangerous and desired people across the galaxy. You've been tracking this bounty for a while, and you've nearly caught up to them. Now's your chance!"
  • Armored: Spawns with a Bounty Suit and a flamethrower.
  • Hook: Spawns with a hook shotgun and a scarecrow outfit.
  • Synth: Spawns with a "fugitive trap", a stun mine that only works on fugitives, and a shuttle pinpointer.
Jobs on Beestation

Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist, Exploration Crew
Medical Chief Medical Officer, Medical Doctor, Brig Physician, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime
Civilian Assistant, Lawyer, Chaplain, Curator, Gimmick
Cargo Quartermaster, Cargo Technician, Shaft Miner
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Clockwork Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Creep, Fugitives, Hunters, Heretics, Space Dragon
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role