Clothing and Accessories: Difference between revisions
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Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear. | Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear. | ||
== Short guide to clothes == | == Short guide to clothes == | ||
=== Inventory === | === Inventory === | ||
Your character has following slots that are always available: | Your character has following slots that are always available: | ||
* Jumpsuit | * Jumpsuit | ||
* External suit | * External suit | ||
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* Glasses | * Glasses | ||
* Hat | * Hat | ||
* Neck | |||
Jumpsuit unlocks for you: | Jumpsuit unlocks for you: | ||
* Belt | * Belt | ||
* Pockets | * Pockets | ||
* ID slot | * ID slot | ||
And external suit unlocks for you an external suit storage. | And external suit unlocks for you an external suit storage. | ||
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If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands. | If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands. | ||
=== Damage protection === | === Damage protection === | ||
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover. | There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover. | ||
* Melee | * Melee | ||
* Bullet | * Bullet | ||
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* Fire | * Fire | ||
* Acid | * Acid | ||
=== Temperature protection === | === Temperature protection === | ||
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover. | Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover. | ||
== Jumpsuits == | == Jumpsuits == | ||
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. | Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. | ||
In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet. | In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet. | ||
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You can wash a jumpsuit in a washing machine with a crayon to paint it. | You can wash a jumpsuit in a washing machine with a crayon to paint it. | ||
{{Item | {{Item | ||
|bgcolor1 = #FFDBBE | |bgcolor1 = #FFDBBE | ||
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== Headgear == | == Headgear == | ||
Different kinds of hats for various purposes. | Different kinds of hats for various purposes. | ||
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|usedfor = Providing light in dark areas and [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]] | |usedfor = Providing light in dark areas and [[Station_Engineer#I_have_no_suit_and_I_must_EVA|ghetto EVA]] | ||
|strategy = Wear it to be recognized as a competent engineer | |strategy = Wear it to be recognized as a competent engineer | ||
|description = All engineers spawn with one of these on their head. These make your head pressureproof and protect a bit from heat. <br>A functionally identical version of this is the [[File: | |description = All engineers spawn with one of these on their head. These make your head pressureproof and protect a bit from heat. <br>A functionally identical version of this is the [[File:Firefighter Helmet Updated.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]]. | ||
}} | }} | ||
{{anchor|Atmospheric Technician's Firefighting Helmet}} | {{anchor|Atmospheric Technician's Firefighting Helmet}} | ||
{{Item | {{Item | ||
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|description = An upgraded hard hat that completely protects you from heat and pressure. Obscures your face. | |description = An upgraded hard hat that completely protects you from heat and pressure. Obscures your face. | ||
}} | }} | ||
{{anchor|Welding Helmet}} | {{anchor|Welding Helmet}} | ||
{{Item | {{Item | ||
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|description = A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their autolathe or they can order some. | |description = A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their autolathe or they can order some. | ||
}} | }} | ||
{{anchor|Bio Hood}} | {{anchor|Bio Hood}} | ||
{{Item | {{Item | ||
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|description = Wear this with the Bio suit to complete the look. They also hide your identity. | |description = Wear this with the Bio suit to complete the look. They also hide your identity. | ||
}} | }} | ||
{{anchor|Helmet}} | {{anchor|Helmet}} | ||
{{Item | {{Item | ||
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|usedfor = To protect your head, your eyes and your headset | |usedfor = To protect your head, your eyes and your headset | ||
|strategy = Wear it | |strategy = Wear it | ||
|description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. | |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. <br>Resistances: "melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50 | ||
}} | }} | ||
{{anchor|Riot Helmet}} | {{anchor|Riot Helmet}} | ||
{{Item | {{Item | ||
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|usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]] | |usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]] | ||
|strategy = Wear it<br> | |strategy = Wear it<br> | ||
|description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. | |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. <br>Resistances: "melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80 | ||
}} | }} | ||
{{anchor|Cake Hat}} | {{anchor|Cake Hat}} | ||
{{Item | {{Item | ||
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|description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]] | |description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food_and_drinks#Cakes|birthday cake]] | ||
}} | }} | ||
{{Anchor|EVA Helmet}} | {{Anchor|EVA Helmet}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #FFE2A8 | |bgcolor2 = #FFE2A8 | ||
|name = EVA Helmet | |name = EVA Helmet | ||
|image = | |image = Space_helmet.png | ||
|foundin = [[EVA]], [[Supply crates#Space Suit Crate|Space Suit Crate]] | |foundin = [[EVA]], [[Supply crates#Space Suit Crate|Space Suit Crate]] | ||
|usedfor = To prevent exposure of the wearer to depressurized areas and the void of space. | |usedfor = To prevent exposure of the wearer to depressurized areas and the void of space. | ||
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|description = A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact. | |description = A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact. | ||
}} | }} | ||
{{Anchor|Plasmaman Helmet}} | {{Anchor|Plasmaman Helmet}} | ||
{{Item | {{Item | ||
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Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire. | Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire. | ||
}} | }} | ||
=Masks= | =Masks= | ||
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool. | Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool. | ||
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|description = Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit. | |description = Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit. | ||
}} | }} | ||
{{anchor|Gas Mask}} | {{anchor|Gas Mask}} | ||
{{Item | {{Item | ||
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|foundin = [[Engineering]], [[Maintenance]] | |foundin = [[Engineering]], [[Maintenance]] | ||
|usedfor = Gas masks can be used in conjunction with a gas tank of any type to set up internals | |usedfor = Gas masks can be used in conjunction with a gas tank of any type to set up internals | ||
|strategy = Without internals they will hide your identity, protect your face | |strategy = Without internals they will hide your identity, protect your face. It however does not mask your voice, unlike the [[Voice changer]] gasmask, which will change your voice to the voice of the ID you're wearing | ||
|description = A face-covering mask that can be connected to an air supply | |description = A face-covering mask that can be connected to an air supply. | ||
}} | }} | ||
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|description = Filters toxic gases and gives a slight defense against airborne diseases. | |description = Filters toxic gases and gives a slight defense against airborne diseases. | ||
}} | }} | ||
{{anchor|Muzzle}} | {{anchor|Muzzle}} | ||
{{Item | {{Item | ||
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|description = Stops those pesky patients from screaming <s>for help</s>! | |description = Stops those pesky patients from screaming <s>for help</s>! | ||
}} | }} | ||
=Bodywear= | =Bodywear= | ||
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely. | These items can be worn over your jumpsuit, giving your protection or just to dress up nicely. | ||
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|usedfor = Protecting from radiation | |usedfor = Protecting from radiation | ||
|strategy = Wear it and go near a radiation source | |strategy = Wear it and go near a radiation source | ||
|description = A highly recommended bodywear when being close to the [[Singularity]], a powered up [[Supermatter]] shard or the [[Gravity Generator]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood. | |description = A highly recommended bodywear when being close to the [[Singularity]], a powered up [[Supermatter]] shard or the [[Gravity Generator]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood. <br>Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30 | ||
}} | }} | ||
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|usedfor = You will not be gibbed by bombs when you wear this. | |usedfor = You will not be gibbed by bombs when you wear this. | ||
|strategy = Wear it while tampering with bombs! | |strategy = Wear it while tampering with bombs! | ||
|description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. | |description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. <br> Resistances: "melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50 | ||
}} | }} | ||
{{anchor|Labcoat}} | {{anchor|Labcoat}} | ||
{{Item | {{Item | ||
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|description = A suit that protects against minor chemical spills. | |description = A suit that protects against minor chemical spills. | ||
}} | }} | ||
{{anchor|Hazard Vest}} | {{anchor|Hazard Vest}} | ||
{{Item | {{Item | ||
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|description = A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit. | |description = A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit. | ||
}} | }} | ||
{{anchor|Firesuit}} | {{anchor|Firesuit}} | ||
{{Item | {{Item | ||
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|description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit. | |description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit. | ||
}} | }} | ||
{{anchor|Straight Jacket}} | {{anchor|Straight Jacket}} | ||
{{Item | {{Item | ||
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|usedfor = Keeping a crazy person restrained | |usedfor = Keeping a crazy person restrained | ||
|strategy = Wear it (not recommended) or put it on someone who you want restrained | |strategy = Wear it (not recommended) or put it on someone who you want restrained | ||
|description = A suit that completely restrains the wearer. | |description = A suit that completely restrains the wearer. Without help you must [[Keyboard_Shortcuts|resist]] to take it off, which requires you to stand still about 5 minutes. | ||
}} | }} | ||
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|description = A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of hardsuits. Offers minor fire, radiation and acid protection. | |description = A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of hardsuits. Offers minor fire, radiation and acid protection. | ||
}} | }} | ||
{{anchor|NASA Voidsuit}} | {{anchor|NASA Voidsuit}} | ||
{{Item | {{Item | ||
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|description = An old, NASA Centcom branch designed, dark red space suit helmet. | |description = An old, NASA Centcom branch designed, dark red space suit helmet. | ||
}} | }} | ||
{{anchor|Body Armor}} | {{anchor|Body Armor}} | ||
{{Item | {{Item | ||
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|description = If you're a [[Security Officer]], wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!<br/>There's a variant of body armor [[file:Armor_alt.png|48px]] that's described as a 'slim armored vest'. It's functionally identical to the other armor vest. | |description = If you're a [[Security Officer]], wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the [[Warden]] can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!<br/>There's a variant of body armor [[file:Armor_alt.png|48px]] that's described as a 'slim armored vest'. It's functionally identical to the other armor vest. | ||
}} | }} | ||
{{anchor|Captains Armor}} | {{anchor|Captains Armor}} | ||
{{Item | {{Item | ||
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|description = A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew. | |description = A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew. | ||
}} | }} | ||
{{anchor|Riot Armor}}{{anchor|Riot Suit}} | {{anchor|Riot Armor}}{{anchor|Riot Suit}} | ||
{{Item | {{Item | ||
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|description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]]. | |description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]]. | ||
}} | }} | ||
{{anchor|Armored Coat}} | {{anchor|Armored Coat}} | ||
{{Item | {{Item | ||
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|description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style. | |description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style. | ||
}} | }} | ||
=Hardsuits= | =Hardsuits= | ||
Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.<br> Most are flashproof and offer a bit of protection from brute damage, heat and radiation. | Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.<br> Most are flashproof and offer a bit of protection from brute damage, heat and radiation. | ||
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|description = Has better radiation shielding than most other spacesuits. <br>Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75. | |description = Has better radiation shielding than most other spacesuits. <br>Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75. | ||
}} | }} | ||
{{anchor|Atmospherics Hardsuit}} | {{anchor|Atmospherics Hardsuit}} | ||
{{Item | {{Item | ||
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|description = The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75. | |description = The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75. | ||
}} | }} | ||
{{anchor|Mining Hardsuit}} | {{anchor|Mining Hardsuit}} | ||
{{Item | {{Item | ||
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|description = Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against [[Megafauna]], unless you find [[Guide_to_xenobiology#Red_Slime|a way to remove the slowdown]].<br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75. | |description = Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against [[Megafauna]], unless you find [[Guide_to_xenobiology#Red_Slime|a way to remove the slowdown]].<br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75. | ||
}} | }} | ||
{{anchor|Advanced_Hardsuit}} | {{anchor|Advanced_Hardsuit}} | ||
{{Item | {{Item | ||
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|usedfor = Repairing a delaminating [[Supermatter|Supermatter Engine]] | |usedfor = Repairing a delaminating [[Supermatter|Supermatter Engine]] | ||
|strategy = Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits. <br>'''(Spaceproof)''' | |strategy = Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits. <br>'''(Spaceproof)''' | ||
|description = Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.<br>Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90, fire = 100, acid = 90. | |description = Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.<br>Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90. | ||
}} | }} | ||
{{anchor|Sec_Hardsuit}} | {{anchor|Sec_Hardsuit}} | ||
{{Item | {{Item | ||
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|description = Security hardsuits have a bit of bullet, laser and brute protection, but not as good as "real" armor. <br>Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75. | |description = Security hardsuits have a bit of bullet, laser and brute protection, but not as good as "real" armor. <br>Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75. | ||
}} | }} | ||
{{anchor|HoS_Hardsuit}} | {{anchor|HoS_Hardsuit}} | ||
{{Item | {{Item | ||
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|description = Essentially a beefed up Security hardsuit that comes with an internal jetpack. <br>Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95. | |description = Essentially a beefed up Security hardsuit that comes with an internal jetpack. <br>Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95. | ||
}} | }} | ||
{{anchor|Medical_Hardsuit}} | {{anchor|Medical_Hardsuit}} | ||
{{Item | {{Item | ||
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|description = Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75. | |description = Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75. | ||
}} | }} | ||
{{anchor|RD_Hardsuit}} | {{anchor|RD_Hardsuit}} | ||
{{Item | {{Item | ||
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|description = Great protection from blasts and acid, decent protection from heat and radiation.<br> The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80. | |description = Great protection from blasts and acid, decent protection from heat and radiation.<br> The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80. | ||
}} | }} | ||
{{anchor|MK.II SWAT Suit}} | {{anchor|MK.II SWAT Suit}} | ||
{{Item | {{Item | ||
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|description = An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. | |description = An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. | ||
}} | }} | ||
{{anchor|Captain's SWAT Suit}} | {{anchor|Captain's SWAT Suit}} | ||
{{Item | {{Item | ||
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|description = Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. | |description = Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. | ||
}} | }} | ||
=Shoes= | =Shoes= | ||
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.<br> | Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.<br> | ||
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|description = A pair of brown shoes. | |description = A pair of brown shoes. | ||
}} | }} | ||
{{anchor|Clown's Shoes}} | {{anchor|Clown's Shoes}} | ||
{{Item | {{Item | ||
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|description = The prankster's standard-issue clowning shoes. Damn, they're huge! Can be used to store items. | |description = The prankster's standard-issue clowning shoes. Damn, they're huge! Can be used to store items. | ||
}} | }} | ||
{{anchor|Janitor's Galoshes}} | {{anchor|Janitor's Galoshes}} | ||
{{Item | {{Item | ||
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|description = Rubber boots. Spraying these with [[Guide_to_chemistry#Drying_Agent|Drying Agent]] will make them remove any water puddles you walk over.<br>(If you don't want people to slip, why are you using the mop in the first place?) | |description = Rubber boots. Spraying these with [[Guide_to_chemistry#Drying_Agent|Drying Agent]] will make them remove any water puddles you walk over.<br>(If you don't want people to slip, why are you using the mop in the first place?) | ||
}} | }} | ||
{{anchor|Magnetic Boots}} | {{anchor|Magnetic Boots}} | ||
{{Item | {{Item | ||
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|description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. | |description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. | ||
}} | }} | ||
{{anchor|Legcuffs}} | {{anchor|Legcuffs}} | ||
{{Item | {{Item | ||
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|description = Make prisoners wear these to keep them in line. Slows them down considerably. | |description = Make prisoners wear these to keep them in line. Slows them down considerably. | ||
}} | }} | ||
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|description = These gloves are fire-resistant. | |description = These gloves are fire-resistant. | ||
}} | }} | ||
{{anchor|Budget Insulated Gloves}} | {{anchor|Budget Insulated Gloves}} | ||
{{Item | {{Item | ||
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|description = These gloves are cheap copies of the coveted gloves, no way this can end badly. | |description = These gloves are cheap copies of the coveted gloves, no way this can end badly. | ||
}} | }} | ||
{{anchor|Insulated Gloves}} | {{anchor|Insulated Gloves}} | ||
{{Item | {{Item | ||
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|description = These gloves will protect the wearer from electric shock - whether by [[Hacking]] or delaminating [[Supermatter|Supermatter Engine]]. | |description = These gloves will protect the wearer from electric shock - whether by [[Hacking]] or delaminating [[Supermatter|Supermatter Engine]]. | ||
}} | }} | ||
{{anchor|Latex Gloves}} | {{anchor|Latex Gloves}} | ||
{{Item | {{Item | ||
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|image = LGloves.png | |image = LGloves.png | ||
|foundin = Latex gloves can be easily secured from the [[morgue]] and [[medbay]]. They can also be found on the hands of medical personnel | |foundin = Latex gloves can be easily secured from the [[morgue]] and [[medbay]]. They can also be found on the hands of medical personnel | ||
|usedfor = They partially prevent the passing of [[virologist|disease]] | |usedfor = They partially prevent the passing of [[virologist|disease]], reduce the amount of [[detective|fingerprints]] left, and enable you to pick somebody up into a fireman carry slightly faster. | ||
|strategy = Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to [[traitor|dispose of gloves]] than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves. | |strategy = Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to [[traitor|dispose of gloves]] than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these, and can fireman carry people faster. When washed with a crayon, they become normal gloves. | ||
|description = Cheap sterile gloves made from latex | |description = Cheap sterile gloves made from latex | ||
}} | }} | ||
{{anchor|Nitrile Gloves}} | {{anchor|Nitrile Gloves}} | ||
{{Item | {{Item | ||
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|image = Nitrile_gloves.png | |image = Nitrile_gloves.png | ||
|foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer's_Office|CMO's office]] and two in the medbay storage. | |foundin = There are three pairs of this gloves on the whole station. One in the [[Chief_Medical_Officer's_Office|CMO's office]] and two in the medbay storage. | ||
|usedfor = Decreasing a chance of speading a [[virologist|disease]] | |usedfor = Decreasing a chance of speading a [[virologist|disease]], reducing chances of leaving [[detective|fingerprints]], and to pick up people much faster. | ||
|strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance. | |strategy = Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance, and enable you to pick people up in a fireman carry faster. | ||
|description = Pricy sterile gloves that are stronger than latex. | |description = Pricy sterile gloves that are stronger than latex. | ||
}} | }} | ||
{{anchor|Botanist's Gloves}} | {{anchor|Botanist's Gloves}} | ||
{{Item | {{Item | ||
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|description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. | |description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. | ||
}} | }} | ||
{{anchor|Combat Gloves}} | {{anchor|Combat Gloves}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #A8FFFF | |bgcolor2 = #A8FFFF | ||
|name = Combat Gloves | |name = Combat Gloves | ||
|image = | |image = CGloves.png | ||
|foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]] | |foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]] | ||
|usedfor = Both combat and electrical work. | |usedfor = Both combat and electrical work. | ||
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|description = These tactical gloves are fireproof and shock resistant. | |description = These tactical gloves are fireproof and shock resistant. | ||
}} | }} | ||
=Eyewear= | =Eyewear= | ||
These items can be worn over your eyes, providing protection, visual information or other things | These items can be worn over your eyes, providing protection, visual information or other things | ||
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|description = A heads-up display that scans the humans in view and provides accurate data about their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean. | |description = A heads-up display that scans the humans in view and provides accurate data about their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean. | ||
}} | }} | ||
{{anchor|Optical Meson Scanners}} | {{anchor|Optical Meson Scanners}} | ||
{{Item | {{Item | ||
Line 758: | Line 699: | ||
|description = Used for seeing walls, floors, and stuff through anything. | |description = Used for seeing walls, floors, and stuff through anything. | ||
}} | }} | ||
{{anchor|Optical T-Ray Scanner}} | {{anchor|Optical T-Ray Scanner}} | ||
{{Item | {{Item | ||
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|description = When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. | |description = When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. | ||
}} | }} | ||
{{anchor|Engineering Scanner Goggles}} | {{anchor|Engineering Scanner Goggles}} | ||
{{Item | {{Item | ||
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|description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items. | |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items. | ||
}} | }} | ||
{{anchor|Sunglasses}} | {{anchor|Sunglasses}} | ||
{{Item | {{Item | ||
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|description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with. | |description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with. | ||
}} | }} | ||
{{anchor|Security HUD}}{{anchor|HUDSunglasses}} | {{anchor|Security HUD}}{{anchor|HUDSunglasses}} | ||
{{Item | {{Item | ||
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|usedfor = Combines Sunglasses and Security Scanner | |usedfor = Combines Sunglasses and Security Scanner | ||
|strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells. | |strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells. | ||
|description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a [[Security_items#Mindshield_Implant|mindshield implant]] ( | |description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a [[Security_items#Mindshield_Implant|mindshield implant]] (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig. | ||
}} | }} | ||
{{anchor|Welding Goggles}} | {{anchor|Welding Goggles}} | ||
{{Item | {{Item | ||
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|description = Protects the eyes from welders, approved by the mad scientist association. | |description = Protects the eyes from welders, approved by the mad scientist association. | ||
}} | }} | ||
{{anchor|Science Goggles}} | {{anchor|Science Goggles}} | ||
{{Item | {{Item | ||
Line 830: | Line 765: | ||
|description = Allows you to see what reagents are in a container. | |description = Allows you to see what reagents are in a container. | ||
}} | }} | ||
{{anchor|Blindfold}} | {{anchor|Blindfold}} | ||
{{Item | {{Item | ||
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|description = Covers the eyes, preventing sight. | |description = Covers the eyes, preventing sight. | ||
}} | }} | ||
{{anchor|Night Vision Goggles}} | {{anchor|Night Vision Goggles}} | ||
{{Item | {{Item | ||
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|description = You can totally see in the dark now! | |description = You can totally see in the dark now! | ||
}} | }} | ||
{{anchor|Prescription Glasses}} | {{anchor|Prescription Glasses}} | ||
{{Item | {{Item | ||
Line 866: | Line 798: | ||
|description = Made by Nerd. Co. | |description = Made by Nerd. Co. | ||
}} | }} | ||
=Backwear= | =Backwear= | ||
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times. | Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times. | ||
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}} | }} | ||
{{anchor|Satchel}}{{anchor|Leather Satchel}} | {{anchor|Satchel}}{{anchor|Leather Satchel}} | ||
{{Item | {{Item | ||
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}} | }} | ||
{{anchor|Dufflebag}} | {{anchor|Dufflebag}} | ||
{{Item | {{Item | ||
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}} | }} | ||
{{Anchor|Jetpack}} | {{Anchor|Jetpack}} | ||
{{Item | {{Item | ||
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Void Jet Packs may also be found in [REDACTED], which are filled with oxygen. | Void Jet Packs may also be found in [REDACTED], which are filled with oxygen. | ||
}} | }} | ||
=Belts= | =Belts= | ||
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are: | Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are: | ||
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* [[File:IGloves.png]] [[Insulated Gloves]] | * [[File:IGloves.png]] [[Insulated Gloves]] | ||
}} | }} | ||
{{anchor|CE Belt}} | {{anchor|CE Belt}} | ||
{{Item | {{Item | ||
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* [[File:Analyzer.png]] [[Analyzer]] | * [[File:Analyzer.png]] [[Analyzer]] | ||
}} | }} | ||
{{anchor|Medical Belt}} | {{anchor|Medical Belt}} | ||
{{Item | {{Item | ||
Line 1,006: | Line 931: | ||
* [[File:Oint.png]] [[Ointment]] | * [[File:Oint.png]] [[Ointment]] | ||
* [[File:Gauze.png]] Medical gauze | * [[File:Gauze.png]] Medical gauze | ||
* [[File:Drapes.png]] [[File:Scalpel.png]] [[File:Saw.png]] [[File:Drill.png]] [[File:Hemostat.png]] [[File:Cautery.png]] [[Medical_items#Surgical_Tools|Surgical tools]] | * [[File:Drapes.png]] [[File:Scalpel.png]] [[File:Saw.png]] [[File:Drill.png]] [[File:Hemostat.png]] [[File:Cautery.png]][[File:Blood_filter.png]] [[Medical_items#Surgical_Tools|Surgical tools]] | ||
}} | }} | ||
{{anchor|Security Belt}} | {{anchor|Security Belt}} | ||
{{Item | {{Item | ||
Line 1,031: | Line 955: | ||
* [[File:Seclite.png]] [[Seclite]] | * [[File:Seclite.png]] [[Seclite]] | ||
}} | }} | ||
{{anchor|Janibelt}} | {{anchor|Janibelt}} | ||
{{Item | {{Item | ||
Line 1,049: | Line 972: | ||
* [[File:Janicart keys.png]] Janicart Key | * [[File:Janicart keys.png]] Janicart Key | ||
* [[File:Orange Gloves.png]] [[Gloves]] | * [[File:Orange Gloves.png]] [[Gloves]] | ||
}} | |||
{{anchor|Botanicalbelt}} | |||
{{Item | |||
|bgcolor1 = #E9C1FF | |||
|bgcolor2 = #E2ADFF | |||
|image = utilitybelt.png | |||
|name = Botanicalbelt | |||
|foundin = [[Hydroponics]] | |||
|usedfor = Holding Botany supplies | |||
|description = '''Can hold:''' | |||
* [[File:Plant-b-gone.png]] Spray bottle | |||
* [[File:Beaker.png]] [[beaker]] | |||
* [[File:Bottle.png]] [[bottle]] | |||
* [[File:Syringe.png]] [[Syringe]] | |||
* [[File:Eyedropper.png]] [[Dropper]] | |||
* [[File:Plant_analyzer.png]] Plant Analyzer | |||
* [[File:cultivator.png]] cultivator | |||
* [[File:Hatchet.png]] [[Hatchet]] | |||
* [[File:spade.png]] spade | |||
* plant data disk | |||
* [[File:wrench.png]] [[wrench]] | |||
* seeds | |||
* [[File:BoGlove.png]] botanical gloves | |||
* rolling paper | |||
* [[File:lighter.png]] lighter | |||
* cobpipe | |||
* rolled cigarette | |||
* [[File:Floral Somatoray.png]] [[Floral Somatoray]] | |||
}} | }} | ||
Line 1,066: | Line 1,019: | ||
.n = Science | .n = Science | ||
.v = Service | .v = Service | ||
Using '''.h''' will connect you with your default department's channel. | Using '''.h''' will connect you with your default department's channel. | ||
Line 1,076: | Line 1,028: | ||
.h = AI Holopad (For AI) | .h = AI Holopad (For AI) | ||
.o = AI Private (For AI) | .o = AI Private (For AI) | ||
.l = Left Hand | .l = Left Hand | ||
.r = Right Hand | .r = Right Hand | ||
.t = Syndicate/Traitor (For when you have a Syndicate encryption key) | .t = Syndicate/Traitor (For when you have a Syndicate encryption key) | ||
<br> | |||
See [[Radio_channels|Radio channels]]. | |||
Line 1,110: | Line 1,063: | ||
''.c - command, .m - medical'' | ''.c - command, .m - medical'' | ||
}} | }} | ||
{{anchor|Engineering Radio Headset}} | {{anchor|Engineering Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,122: | Line 1,074: | ||
|description = When the engineers wish to chat like girls. To access the engineering channel, use .e. | |description = When the engineers wish to chat like girls. To access the engineering channel, use .e. | ||
}} | }} | ||
{{anchor|Medical Radio Headset}} | {{anchor|Medical Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,134: | Line 1,085: | ||
|description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science. | |description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science. | ||
}} | }} | ||
{{anchor|Supply Radio Headset}} | {{anchor|Supply Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,146: | Line 1,096: | ||
|description = A headset used by the QM and his slaves. To access the supply channel, use .u. | |description = A headset used by the QM and his slaves. To access the supply channel, use .u. | ||
}} | }} | ||
{{anchor|Science Radio Headset}} | {{anchor|Science Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,158: | Line 1,107: | ||
|description = A sciency headset. Like usual. To access the science channel, use .n. | |description = A sciency headset. Like usual. To access the science channel, use .n. | ||
}} | }} | ||
{{anchor|Security Radio Headset}} | {{anchor|Security Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,170: | Line 1,118: | ||
|description = This is used by your elite security force. To access the security channel, use .s. | |description = This is used by your elite security force. To access the security channel, use .s. | ||
}} | }} | ||
{{anchor|Standard Radio Headset}} | {{anchor|Standard Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,182: | Line 1,129: | ||
|description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel. | |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel. | ||
}} | }} | ||
{{anchor|Earmuffs}} | {{anchor|Earmuffs}} | ||
{{Item | {{Item | ||
Line 1,194: | Line 1,140: | ||
|description = Protects your hearing from loud noises, and quiet ones as well. | |description = Protects your hearing from loud noises, and quiet ones as well. | ||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 20:20, 27 December 2023
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.
Short guide to clothes
Inventory
Your character has following slots that are always available:
- Jumpsuit
- External suit
- Back
- Mask
- Shoes
- Gloves
- Ears
- Glasses
- Hat
- Neck
Jumpsuit unlocks for you:
- Belt
- Pockets
- ID slot
And external suit unlocks for you an external suit storage.
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchel, despite it being a normal-sized item.
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.
Damage protection
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.
- Melee
- Bullet
- Laser
- Energy
- Bomb
- Biological
- Radiation
- Fire
- Acid
Temperature protection
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.
Jumpsuits
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma. Plasmaman jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.
You can wash a jumpsuit in a washing machine with a crayon to paint it.
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Headgear
Different kinds of hats for various purposes.
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Masks
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.
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Bodywear
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.
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Hardsuits
Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.
Most are flashproof and offer a bit of protection from brute damage, heat and radiation.
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Shoes
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
Certain shoes and boots can be used to store items - for example a knife or an esword.
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Gloves
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
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Eyewear
These items can be worn over your eyes, providing protection, visual information or other things
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Backwear
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.
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Belts
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
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Earpieces
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :
.c = Command .s = Security .e = Engineering .u = Supply .m = Medical .n = Science .v = Service
Using .h will connect you with your default department's channel.
Other uses:
.b = Binary (For AI and cyborgs) .a = Alien .g = Changeling .i = Intercom .h = AI Holopad (For AI) .o = AI Private (For AI) .l = Left Hand .r = Right Hand .t = Syndicate/Traitor (For when you have a Syndicate encryption key)
See Radio channels.
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