Head of Personnel's Office: Difference between revisions

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Located in the command sector in the center right at the end of the Hallway from [[Arrivals]], this is where the [[Head of Personnel]] often lurks when he isn't fighting crime. The [[Head of Personnel]] and [[Ian]] both spawn here. To the east across the Bridge corridor is a [[Conference Room]], which is perfect for high-clearance conversations. Requires HoP Private access to enter.
Located in the command sector in the center right at the end of the Hallway from [[Arrivals]], this is where the [[Head of Personnel]] often lurks when he isn't fighting crime. The [[Head of Personnel]] and [[Ian]] both spawn here. To the east across the Bridge corridor is a [[Conference Room]], which is perfect for high-clearance conversations. Requires HoP Private access to enter.
===Workstation===
This is the chair where the [[Head of Personnel]] will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and <s>speak with the HoP</s> beg for extra access. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check people's criminal records before giving them more access, and a PDA painter, so the HoP can sate new hires' OCD.
By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the [[clown]] that is breaking in because you refused to give him all access.
This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).
</tab>
<tab name="FlandStation">
{{Template:Location
|headerbgcolor=#334e6d
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Command
|name=Head of Personnel's Office
|image=FlandHopOffice.png
|big_image=[[FlandHopOffice.png]]
|exits=East to [[Bridge]], North to the [[Conference Room]].
|purpose=To house the Head of Personnel, his pet corgi [[Ian]], and his ID console
|access=Head of Personnel
|contents=ID Console, Security Records Console, and Supply Ordering Console
|clearance=[[Captain]], [[Head of Personnel]]
|description=The office of the station's ID slave.
|sec_level=High
|style=Bureaucrat office
|balance=
|other=
}}
Located in the command sector in the North Eastern parts of the station, this is where the [[Head of Personnel]] often lurks when he isn't fighting crime. The [[Head of Personnel]] and [[Ian]] both spawn here. To the North right next to his office is a [[Conference Room]], which is perfect for high-clearance conversations. Requires HoP Private access to enter.


===Workstation===
===Workstation===

Revision as of 23:54, 5 January 2022

Command Area
Head of Personnel's Office
The office of the station's ID slave.
Obvious exits South to Central Primary Hallway, north to Conference Room
Purpose To house the Head of Personnel, his pet corgi Ian, and his ID console
Access level Head of Personnel
Noteworthy contents ID Console, Security Records Console, and Supply Ordering Console
Clearance Captain, Head of Personnel
Security level High
Style Bureaucrat office
Balance Requirements
Other Notes
Locations on beestation



Located in the command sector in the center of the station across the hall from Cargo Bay, this is where the Head of Personnel often lurks when he isn't fighting crime. The Head of Personnel and Ian both spawn here. To the north is a Conference Room, which is perfect for high-clearance conversations. Requires HoP Private access to enter.

Workstation

This is the chair where the Head of Personnel will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and speak with the HoP beg for extra access. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check people's criminal records before giving them more access, and a PDA painter, so the HoP can sate new hires' OCD.

By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).

Command Area
Head of Personnel's Office
The office of the station's ID slave.
Obvious exits West to Central Primary Hallway, east to Bridge
Purpose To house the Head of Personnel, his pet corgi Ian, and his ID console
Access level Head of Personnel
Noteworthy contents ID Console, Security Records Console, and Supply Ordering Console
Clearance Captain, Head of Personnel
Security level High
Style Bureaucrat office
Balance Requirements
Other Notes
Locations on beestation



Located in the command sector in the center right at the end of the Hallway from Arrivals, this is where the Head of Personnel often lurks when he isn't fighting crime. The Head of Personnel and Ian both spawn here. To the east across the Bridge corridor is a Conference Room, which is perfect for high-clearance conversations. Requires HoP Private access to enter.

Workstation

This is the chair where the Head of Personnel will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and speak with the HoP beg for extra access. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check people's criminal records before giving them more access, and a PDA painter, so the HoP can sate new hires' OCD.

By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).

Command Area
Head of Personnel's Office
The office of the station's ID slave.
Obvious exits East to Bridge, North to the Conference Room.
Purpose To house the Head of Personnel, his pet corgi Ian, and his ID console
Access level Head of Personnel
Noteworthy contents ID Console, Security Records Console, and Supply Ordering Console
Clearance Captain, Head of Personnel
Security level High
Style Bureaucrat office
Balance Requirements
Other Notes
Locations on beestation



Located in the command sector in the North Eastern parts of the station, this is where the Head of Personnel often lurks when he isn't fighting crime. The Head of Personnel and Ian both spawn here. To the North right next to his office is a Conference Room, which is perfect for high-clearance conversations. Requires HoP Private access to enter.

Workstation

This is the chair where the Head of Personnel will be sitting in most of the time. It faces outward towards the Central Primary Hallway where the general crew can approach and speak with the HoP beg for extra access. The ID Computer inside is the embodiment of the HoP's job, allowing him to manage jobs and ID cards. Nearby is a Security Records console, so the HoP can check people's criminal records before giving them more access, and a PDA painter, so the HoP can sate new hires' OCD.

By popular demand (or common sense), the Head of Personnel now has two sets of privacy shutters. One set controls shutters on both ends of the waiting line, keeping people out (or in, you evil person). The second set are heavy duty blast shutters that close all of the HoP's office off from public view. There is also a button to control a flasher at the entrance to the waiting line, so you can subdue the clown that is breaking in because you refused to give him all access.

This office is considered to be a restricted area, as just about anyone would love to smash their way in to kidnap Ian or give themselves all-access because the HoP left his ID in the computer. Make sure you close the desk window and take your ID out of the computer if you intend to leave your office unattended (or leave a blank ID in to be a dick).

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