Genetics

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Genetics

  • Purpose: Cloning the dead and researching for superhuman abilities
  • Noteworthy contents: Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen
  • Clearance: Captain, Chief Medical Officer, Research Director, Geneticists
  • Security level: Medium
  • Style: Laboratory

Genetics is usually has purple RnD color tiles and a purple "GENE" sign. The lab contains two DNA scanners with consoles. These are maned by two geneticists who discover and distribute mutations. You can learn more about genetic manipulation here. Every lab comes with a pen of monkeys that is used for horrific genetic experimentation. But some pens are jungle themed! So, it works out you see. The main lab falls under the RD's jurisdiction.

The medical cloning pod "room" is usually nearby. The blue tiles and “CLONE” sign also signify that this part is in the CMO's domain. Mostly used by the M.D.s. Contains the DNA scanner with the cloning pod. When patients are too damaged or if the only thing left is the brain cloning is used to "revive” them. When a person is cloned, they forget the last 15 minutes of their life. Learn about medical here. It also usually contains a locker of spare clothes and a shower for easy plasma man cloning.

FlandStation

FlandStation's genetics department is split into the usual cloning and research divisions. It is located at North West of Medbay and enjoys relative tranquility from the gore and pain that happens in the rest of the department. To the North is the Genetics desk where the the crew can come to ask for superpowers that you will deny (or not). A Maintenance access can be found West in case you need to seek refuge or for friends to come visit you and ask you to reconsider about the powers you denied earlier.

The cloning room has a shower, making it easier to clone plasmamen.

For the Guide to Genetics, click here.

Medical & Science Area
Genetics
The place where you hope to end up when you get mauled to death by a Space Bear.
Obvious exits West to the Medbay, east to Research Division
Purpose Cloning the dead and researching for superhuman abilities
Access level
Noteworthy contents Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen
Clearance Captain, Chief Medical Officer, Research Director, Geneticists
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on beestation


Genetics (marked with blue floor stripes) is split into two sections. The CMO controls the Cloning room, while the RD has control over the Research room. The RD is also given a back door that he can use to get in from Research Division.

This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and two DNA Modifiers, it's the last resort in medical care. Geneticists work here. There's also a batch of monkeys for genetic experimentation. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.

For the Guide to Genetics, click here.

Medical & Science Area
Genetics
The place where you hope to end up when you get killed by a hull breach.
Obvious exits West to the Medbay, east to Escape Shuttle Hallway, south to Morgue, north to a small maintenance tunnel
Purpose Cloning the dead and researching for superhuman abilities
Access level
Noteworthy contents Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen
Clearance Captain, Chief Medical Officer, Research Director, Geneticists
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on beestation


Genetics (marked with blue floor stripes) is split into two sections. The CMO controls the Cloning room, while the RD has control over the Research room. The RD is also given a back door that he can use to get in from Research Division.

This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and two DNA Modifiers, it's the last resort in medical care. Geneticists work here. There's also a batch of monkeys for genetic experimentation. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.

It has a convenient desk facing the Escape Shuttle Hallway, so that bodies can be brought in without going through Medbay, especially in the Station's last moments before evacuation. Too bad nobody ever mans this place but nooby team antagonists trying to set up a base.

For the Guide to Genetics, click here.

Medical & Science Area
Genetics
The place where you hope to end up when you get killed by a hull breach.
Obvious exits East to the Medbay, West to Escape Shuttle Hallway.
Purpose Cloning the dead and researching for superhuman abilities
Access level
Noteworthy contents Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen
Clearance Captain, Chief Medical Officer, Research Director, Geneticists
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on beestation


Genetics (marked with blue floor stripes) is split into two sections. The CMO controls the Cloning room, while the RD has control over the Research room. The RD is also given a back door that he can use to get in from Research Division.

This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only Cloning Machine and two DNA Modifiers, it's the last resort in medical care. Geneticists work here. There's also a batch of monkeys for genetic experimentation. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of Cloning techniques of the 26th Century for the clueless sods who paid their way through their medical degree. There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.


It's one of the most active areas in the Medbay. And, due to their need for their victim to stay dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.

It has a convenient desk facing the Escape Shuttle Hallway, so that bodies can be brought in without going through Medbay, especially in the Station's last moments before evacuation. Too bad nobody ever mans this place but nooby team antagonists trying to set up a base.

For the Guide to Genetics, click here.

Medical & Science Area
Genetics
The place where you hope to end up when you die of electric shock.
Obvious exits East to the medbay, north to the examination room
Purpose Cloning the dead and researching for superhuman abilities
Access level
Noteworthy contents Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen
Clearance Captain, Chief Medical Officer, Research Director, Geneticists
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on beestation


PubbyStation's genetics department is seperated into the usual cloning and research divisions. An unsually spacious monkey habitat holds test subjects for the latter. An entry to the public access examination room is located on the north wall, though it's rarely used for anything besides an emergency exit.

The cloning room lacks a shower, making it trickier to clone plasmamen. On the bright side, the extra floorspace makes it easier to keep track of corpses.

For the Guide to Genetics, click here.

Medical & Science Area
Genetics
The place where you hope to end up when you die of electric shock.
Obvious exits East to medbay, South West to Cloning, West to Maintenance
Purpose Cloning the dead and researching for superhuman abilities
Access level
Noteworthy contents Cloning: DNA Scanner, Cloning Console, Cloning Pod. Research: 2 DNA Scanners, 2 DNA Scanner Access Consoles and a monkey pen
Clearance Captain, Chief Medical Officer, Research Director, Geneticists
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on beestation


FlandStation's genetics department is split into the usual cloning and research divisions. It is located at North West of Medbay and enjoys relative tranquility from the gore and pain that happens in the rest of the department. To the North is the Genetics desk where the the crew can come to ask for superpowers that you will deny (or not). A Maintenance access can be found West in case you need to seek refuge or for friends to come visit you and ask you to reconsider about the powers you denied earlier.

The cloning room has a shower, making it easier to clone plasmamen.

General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside