AI Upload
Command Area | |
AI Upload | |
The room where the AI's laws can be changed. | |
Obvious exits | North to Bridge |
Purpose | Houses the AI Upload. |
Access level | AI Upload |
Noteworthy contents | Upload Console's and boards |
Clearance | Captain, Head of Personnel, Research Director |
Security level | Maximum |
Style | |
Balance Requirements | |
Other Notes | |
Locations on beestation |
You make modifications to the AI laws here, by using AI modules. You can also upload laws to independent Cyborgs from the Cyborg Upload Computer. You upload a law to an AI by first grabbing an AI module of the type you want. Some AI modules (such as Freeform) can be used in hand to get a prompt where you can modify details of the law before uploading it. Then click the AI upload console with an empty hand to make it cycle targets between available AI's. Lastly, click the AI upload console with the AI module in your active hand to instantly upload the law.
The Core and High-Risk circuit boards are kept in a more secure location behind glass doors that only those with Captain's Quarters access can open.
It is cramped inside, and filled with energy gun turrets. The turrets and airlocks require AI upload access to control. If you do not disable the energy turrets before entering, you will be either shot with stun, or laser bolts (dependent on the current settings). Also present is a wall mounted flasher, which the AI can activate to disable intruders and a motion sensitive camera.
This chamber is one of the most secure areas on station. Breaking into or trespassing in here is justification for permanent incarceration. Both AIs and security are advised to keep a close eye on this room.
When resetting a corrupted AI, remember to disable the cameras that can see the turret control panel.
When dealing with a rogue or malfunctioning AI, this chamber is useless to halt the AI's actions (as it only has to follow its law zero).
By default, AI Upload is only accessible by the HoP, RD and Captain.
Command Area | |
AI Upload | |
The room where the AI's laws can be changed. | |
Obvious exits | South to Central Primary Hallway |
Purpose | Houses the AI Upload. |
Access level | AI Upload |
Noteworthy contents | Upload Console's and boards |
Clearance | Captain, Head of Personnel, Research Director |
Security level | Maximum |
Style | |
Balance Requirements | |
Other Notes | |
Locations on beestation |
You make modifications to the AI laws here, by using AI modules. You can also upload laws to independent Cyborgs from the Cyborg Upload Computer. You upload a law to an AI by first grabbing an AI module of the type you want. Some AI modules (such as Freeform) can be used in hand to get a prompt where you can modify details of the law before uploading it. Then click the AI upload console with an empty hand to make it cycle targets between available AI's. Lastly, click the AI upload console with the AI module in your active hand to instantly upload the law.
The Core and High-Risk circuit boards are kept in a more secure location behind glass doors that only those with Captain's Quarters access can open.
It is cramped inside, and filled with energy gun turrets. The turrets and airlocks require AI upload access to control. If you do not disable the energy turrets before entering, you will be either shot with stun, or laser bolts (dependent on the current settings). Also present is a wall mounted flasher, which the AI can activate to disable intruders and a motion sensitive camera.
This chamber is one of the most secure areas on station. Breaking into or trespassing in here is justification for permanent incarceration. Both AIs and security are advised to keep a close eye on this room.
When resetting a corrupted AI, remember to disable the cameras that can see the turret control panel.
When dealing with a rogue or malfunctioning AI, this chamber is useless to halt the AI's actions (as it only has to follow its law zero).
By default, AI Upload is only accessible by the HoP, RD and Captain.
Command Area | |
AI Upload | |
The room where the AI's laws can be changed. | |
Obvious exits | South West to the Hallway, North West to Bridge. |
Purpose | Houses the AI Upload. |
Access level | AI Upload |
Noteworthy contents | Upload Console's and boards |
Clearance | Captain, Head of Personnel, Research Director |
Security level | Maximum |
Style | |
Balance Requirements | |
Other Notes | |
Locations on beestation |
On FlandStation, the AI chamber is adjacent to the Upload room and can be accessed through the airlock on the right.
You make modifications to the AI laws here, by using AI modules. You can also upload laws to independent Cyborgs from the Cyborg Upload Computer. You upload a law to an AI by first grabbing an AI module of the type you want. Some AI modules (such as Freeform) can be used in hand to get a prompt where you can modify details of the law before uploading it. Then click the AI upload console with an empty hand to make it cycle targets between available AI's. Lastly, click the AI upload console with the AI module in your active hand to instantly upload the law.
The Core and High-Risk circuit boards are kept in a more secure location behind glass doors that only those with Captain's Quarters access can open.
It is cramped inside, and filled with energy gun turrets. The turrets and airlocks require AI upload access to control. If you do not disable the energy turrets before entering, you will be either shot with stun, or laser bolts (dependent on the current settings). Also present is a wall mounted flasher, which the AI can activate to disable intruders and a motion sensitive camera.
This chamber is one of the most secure areas on station. Breaking into or trespassing in here is justification for permanent incarceration. Both AIs and security are advised to keep a close eye on this room.
When resetting a corrupted AI, remember to disable the cameras that can see the turret control panel.
When dealing with a rogue or malfunctioning AI, this chamber is useless to halt the AI's actions (as it only has to follow its law zero).
By default, AI Upload is only accessible by the HoP, RD and Captain.
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