HUD: Difference between revisions
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!style="padding:12px"|[[File:Hudcultist.png|32px]] | !style="padding:12px"|[[File:Hudcultist.png|32px]] | ||
|[[Cult]]ist. Can only be seen by other cultists. | |[[Cult]]ist. Can only be seen by other cultists. | ||
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!style="padding:12px"|[[File:Cultmaster.gif|32px]] | |||
|[[Cult]]master. Can only be seen by other cultists. | |||
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!style="padding:12px"|[[File:Hudclock.png|32px]] | !style="padding:12px"|[[File:Hudclock.png|32px]] | ||
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[[File:Hudfugitive.png|32px]] | [[File:Hudfugitive.png|32px]] | ||
|[[Fugitives]]. Can only be seen during end game. | |[[Fugitives]]. Can only be seen during end game. | ||
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[[File:Hudinfected0.png|64px]][[File:Hudinfected2.png|64px]]<br> | |||
[[File:Infected5.png|64px]] | |||
|Displayed over persons infected with a [[Xenos|xenomorph]] embryo. Can only be seen by other xenos. | |||
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Revision as of 22:40, 18 December 2021
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This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Did you mean the game window?
The abbreviation of heads-up display. These icons show up if your character is either an antagonist, or wearing Security's
HUDSunglasses or a
Health Scanner HUD.
Antagonist HUD Icons
These are the icons that display over some persons under certain circumstances.
| Icon | Description |
|---|---|
| Traitor. Can only be seen during end game. | |
| Incursion. Can only be seen during end game. | |
| Changeling. Can only be seen during end game. | |
| Revolutionary. Can only be seen by other revs. | |
| Head Revolutionary. Can only be seen by other revs. | |
| Cultist. Can only be seen by other cultists. | |
| Cultmaster. Can only be seen by other cultists. | |
| Clockwork Cultist. Can only be seen by other servants. | |
| Syndicate Operative. Can only be seen by other operatives during Nuke | |
| People who fell victim to brainwashing during the round. Can only be seen during end game. | |
| Abductor. Can only be seen during end game. | |
| Wizard. Can only be seen during end game. | |
| Wizard's apprentices. Can only be seen during end game. | |
| Ninja. Can only be seen during end game. | |
| Heretic. Can only be seen during end game. | |
| Hunters. Can only be seen during end game. | |
| Fugitives. Can only be seen during end game. | |
| Displayed over persons infected with a xenomorph embryo. Can only be seen by other xenos. |
Security HUD Icons
These are the icons that display over all persons while you are wearing a Security HUD. Personnel with a Mindshield Implant will have a flashing blue outline around their job icon.
Jobs
Arrest Status
| Icon | Description |
|---|---|
| Arrest. A person set to arrest on sight. | |
| Incarcerated. A person currently incarcerated in brig. | |
| Parolled. A person that was arrested but released on parole. | |
| Released. A person that was arrested and served their sentence. | |
| Discharged. A person that was arrested but cleared of all charges. | |
| Search. A person to be searched on sight. | |
| Monitor. A suspicious person under close watch by security. | |
| Tracking Implanted | |
| Chemical Implanted |
Medical HUD Icons
These are the icons that display over all persons while you are wearing a Health Scanner HUD.
| Icon | Description |
|---|---|
| Health bar of the patient. | |
| Patient is in critical condition. | |
| No Viruses Detected. | |
| Bad Virus Detected | |
| Positive Virus Detected | |
| Beneficial Virus Detected | |
| Unknown Lifeform Detected | |
| Defribrillation required. | |
| Body decayed or the body has no brain. |
Diagnostic HUD/Sillicons Icons
These are the icons that borgs and AIs see with sensor augmentations, or that you can see while wearing Diagnostic Hud.
| Icon | Description |
|---|---|
| Integrity of the unit (Cyborg, Bot or Exosuit). | |
| Status of the unit's battery (Cyborg or Exosuit). | |
| This is displayed by exosuits which have sustained internal damage. | |
| This cyborg is offline (stunned). This happens most often after they are hit by an EMP. | |
| This cyborg or exosuit has shutdown after sustaining heavy damage. | |
| This bot is currently performing its assigned task. | |
| This bot is functional and currently on standby. | |
| This bot has been dispatched to a specific location by the AI or a PDA and is on its way. | |
| This bot is moving towards its target. This is most often displayed by mules when making their deliveries or returning to Cargo. | |
| This bot is currently patroling the station. | |
| This is displayed by Beepsky when he's about to perform an arrest. | |
| This bot is sentient (a player controls it). | |
| This cyborg shell has been equipped with a B.O.R.I.S module and is being currently operated by the AI. These are commonly referred to as "AI shells" | |
| This exosuit has been equipped with a tracking beacon. Allowing it to be monitored remotely by the Research Director. It is also displayed by AI shells not being operated. | |
| This door is currently electrified and anyone who touches it without insulated gloves will get shocked. | |
| This person is currently implanted with nanites. | |
| Status of the current volume of nanites inside a person. (100% on the left, 10% on the right) |




