Vacant Office: Difference between revisions

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  |access=Construction Site
  |access=Construction Site
  |contents=Tables and lamps
  |contents=Tables and lamps
  |clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Engineer]], [[Atmospheric Technician]], Engineering [[Security Officer]], [[Head of Security]], [[Curator]]
  |clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Engineer]], [[Atmospheric Technician]], [[Head of Security]], Engineering [[Security Officer]], [[Curator]]
  |description=It's an empty office that nobody uses except for aliens. It's located in [[Arrivals]] south and requires Construction Site access.
  |description=It's an empty office that nobody uses except for aliens. It's located in [[Arrivals]] south and requires Construction Site access.
  |sec_level=Construction
  |sec_level=
  |style=Unfinished
  |style=Unfinished
  |balance=
  |balance=
Line 49: Line 49:
  |access=Construction Site
  |access=Construction Site
  |contents=Tables and lamps
  |contents=Tables and lamps
  |clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Engineer]], [[Atmospheric Technician]], Engineering [[Security Officer]], [[Head of Security]], [[Curator]]
  |clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Engineer]], [[Atmospheric Technician]], [[Head of Security]], Engineering [[Security Officer]], [[Curator]]
  |description=It's an empty office that nobody uses except for aliens. It's located in [[Arrivals]] south and requires Construction Site access.
  |description=It's an empty office that nobody uses except for aliens. It's located in [[Arrivals]] south and requires Construction Site access.
  |sec_level=Construction
  |sec_level=
  |style=Unfinished
  |style=Unfinished
  |balance=
  |balance=

Latest revision as of 17:26, 17 March 2019

Engineering Area
Vacant Office
It's an empty office that nobody uses except for aliens. It's located in Arrivals south and requires Construction Site access.
Obvious exits West to Arrivals
Purpose Anything you can think of!
Access level Construction Site
Noteworthy contents Tables and lamps
Clearance Captain, Head of Personnel, Chief Engineer, Engineer, Atmospheric Technician, Head of Security, Engineering Security Officer, Curator
Security level
Style Unfinished
Balance Requirements
Other Notes
Locations on beestation



Usually broken in for random shenanigans and/or traitorous activity since no one cares about this place anyways. But this is where your imagination steps in; you can make this room into whatever you can think of! If you don't have the access, the Head of Personnel probably doesn't have any objection on giving it to you. Remember (when explaining your creation to the security), there's a very fine line between genius and crazy.

Possible transformations to make the room useful:

  • Break room
  • Arcade room
  • Secondary bar
  • Clown Mart
  • Disposal pipe rides
  • A public autolathe room
  • Headquarters for a press agency
  • Non-departmental cornucopia of supplies in case of malf or rev
  • Surveillance room with all the possible computers
  • Ghetto surgery room
  • Strip club
  • Public execution gas chamber
Engineering Area
Vacant Office
It's an empty office that nobody uses except for aliens. It's located in Arrivals south and requires Construction Site access.
Obvious exits North to Arrivals, south to maintenance
Purpose Anything you can think of!
Access level Construction Site
Noteworthy contents Tables and lamps
Clearance Captain, Head of Personnel, Chief Engineer, Engineer, Atmospheric Technician, Head of Security, Engineering Security Officer, Curator
Security level
Style Unfinished
Balance Requirements
Other Notes
Locations on beestation



Usually broken in for random shenanigans and/or traitorous activity since no one cares about this place anyways. But this is where your imagination steps in; you can make this room into whatever you can think of! If you don't have the access, the Head of Personnel probably doesn't have any objection on giving it to you. Remember (when explaining your creation to the security), there's a very fine line between genius and crazy.

Possible transformations to make the room useful:

  • Break room
  • Arcade room
  • Secondary bar
  • Clown Mart
  • Disposal pipe rides
  • A public autolathe room
  • Headquarters for a press agency
  • Non-departmental cornucopia of supplies in case of malf or rev
  • Surveillance room with all the possible computers
  • Ghetto surgery room
  • Strip club
  • Public execution gas chamber
General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside