Research Division

From BeeStation Wiki
Revision as of 04:41, 13 August 2013 by imported>Kingofkosmos
Jump to navigation Jump to search
Research Area
Research Division
This department is the entire reason the station exists. Ironically, it's the one second most likely to destroy it, after engineering.
Obvious exits Front Entrance North, Xenobiology Maintenance West, Toxins Maintenance East, Genetics-Science Antechamber West, Robotics Mech Bay North
Purpose Research and development
Access level Science, Research Lab, Robotics, Toxins, Xenobiology, Research Director's Office, Security Office
Noteworthy contents Protolathe, slimes, tank transfer valves, exosuit fabricators
Clearance Captain, Research Director, Scientist, Geneticist (hall only), Roboticist, Departmental Security Officer (hall only)
Security level Medium
Style Laboratory, Office, Server room, Factory
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



A.K.A. "Research", "Science", "Toxins", "The Plasma Fire", "The Big Hole in the Station".

Under the authority of the Research Director, this is usually one of the first things to erupt in flames, if not blow up outright. Located south of the Escape Shuttle Hallway, Science access is required to enter the main hallway.

Laboratories

These are the main laboratories available to all regular Scientists.

Xenobiology

To the south is the lab that specializes in the study of alien lifeforms, such as Slimes and sometimes xenomorphs. At the start of the shift, this lab comes with four monkeys, two Slimes, two monkey cube boxes, a stunbatton, scalpel, circular saw, an operating table, and two shield generator that a scientist needs to set up.

There are several disposal units here. Most of them goes into each of the containment pens, the one marked with a big warning sign leads straight into space.

Requires Xenobiology access to enter.

Other Areas

Research Division also comes with a couple of storage areas, a supervisor's office, and other areas not available to regular Scientists.

Research Director's Office

In the centre of the department is the private office of the Research Director. It holds several vital computer systems inside itself, including the Robotics Control console. There is also a handy surveillance monitor where the RD can inspect the laboratories he supervises from the safety of his office.

Server Room

This small room holds vital mainframes that stores all acquired data from the R&D lab. There is also a message console which logs the PDA messages that go through the server. This requires a decryption key which the RD can get from the table nearby. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.

A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.

Usually, only the RD can use this room. Do not enter the server room without insulation and internals. You will not be able to escape the air current and you will freeze/suffocate to death. The atmosphere is uninhabitable as it is kept at an extremely cool temperature to keep the servers running.



General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside