HUD: Difference between revisions

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|-
|-
!<br>[[File:Hudrobothpfull.png|32px]][[File:Hudrobothp50.png|32px]][[File:Hudrobothpcrit.gif|32px]][[File:Hudrobothpdead.png|32px]]<br><br>
!<br>[[File:Hudrobothpfull.png|32px]][[File:Hudrobothp50.png|32px]][[File:Hudrobothpcrit.gif|32px]][[File:Hudrobothpdead.png|32px]]<br><br>
|Integrity of the unit ([[Cyborg]], [[Guide_to_robotics#Bots|Bot]] or [[Guide_to_robotics#Exosuits|Mech]]).
|Integrity of the unit ([[Cyborg]], [[Guide_to_robotics#Bots|Bot]] or [[Guide_to_robotics#Exosuits|Exosuit]]).
|-
|-
!<br>[[File:Hudbattfull.png|32px]][[File:Hudbatt50.png|32px]][[File:Hudbatcrit.gif|32px]][[File:Hudbattdead.png|32px]]<br><br>
!<br>[[File:Hudbattfull.png|32px]][[File:Hudbatt50.png|32px]][[File:Hudbatcrit.gif|32px]][[File:Hudbattdead.png|32px]]<br><br>
|Status of the unit's battery ([[Cyborg]] or [[Guide_to_robotics#Exosuits|Mech]]).
|Status of the unit's battery ([[Cyborg]] or [[Guide_to_robotics#Exosuits|Exosuit]]).
|-
!<br>[[File:Hudwarn.png|32px]]<br><br>
|This is displayed by [[Guide_to_robotics#Exosuits|exosuits]] which have sustained internal damage.
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!<br>[[File:Hudoffline.png|32px]]<br><br>
|This [[Cyborg|cyborg]] is offline (stunned). This happens most often after they are hit by an EMP.
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|-
!<br>[[File:Offline_Borg.png|32px]]<br><br>
!<br>[[File:Offline_Borg.png|32px]]<br><br>
|This unit has been disabled, either manually or by sustaining too much damage.
|This [[Cyborg|cyborg]] or [[Guide_to_robotics#Exosuits|exosuit]] has shutdown after sustaining heavy damage.
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|-
!<br>[[File:Hudworking.png|32px]]<br><br>
!<br>[[File:Hudworking.png|32px]]<br><br>
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!<br>[[File:Hudstat.png|32px]]<br><br>
!<br>[[File:Hudstat.png|32px]]<br><br>
|This [[Guide_to_robotics#Bots|bot]] is stationary and waiting for directives.
|This [[Guide_to_robotics#Bots|bot]] is functional and currently on standby.
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|-
!<br>[[File:Hudredstat.png|32px]]<br><br>
!<br>[[File:Hudcalled.png|32px]]<br><br>
|This [[Guide_to_robotics#Bots|bot]] is very upset (someone edit this, I have no idea what this one is).
|This [[Guide_to_robotics#Bots|bot]] has been dispatched to a specific location by the [[AI]] or a PDA and is on its way.
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|-
!<br>[[File:Hudcalled.png|32px]]<br><br>
!<br>[[File:Hudmove.png|32px]]<br><br>
|This [[Guide_to_robotics#Bots|bot]] has been dispatched to a location and is on its way.
|This [[Guide_to_robotics#Bots|bot]] is moving towards its target. This is most often displayed by mules when making their deliveries or returning to [[Cargo_Bay|Cargo]].
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|-
!<br>[[File:Hudpatrol.png|32px]]<br><br>
!<br>[[File:Hudpatrol.png|32px]]<br><br>
|This [[Guide_to_robotics#Bots|bot]] is currently patroling the station.
|This [[Guide_to_robotics#Bots|bot]] is currently patroling the station.
|-
!<br>[[File:Hudalert.png|32px]]<br><br>
|This is displayed by [[Security_items#Securitron|Beepsky]] when he's about to perform an arrest.
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|-
!<br>[[File:Hudsentient.png|32px]]<br><br>
!<br>[[File:Hudsentient.png|32px]]<br><br>
|This [[Guide_to_robotics#Bots|bot]] is sentient (a player controls it).
|This [[Guide_to_robotics#Bots|bot]] is sentient (a player controls it).
|-
!<br>[[File:Hudaibeacon.png|32px]]<br><br>
|This [[cyborg]] shell has been equipped with a B.O.R.I.S module and is being currently operated by the [[AI]]. These are commonly referred to as "AI shells"
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|-
!<br>[[File:Hudtracking.png|32px]]<br><br>
!<br>[[File:Hudtracking.png|32px]]<br><br>
|This [[Guide_to_robotics#Exosuits|exosuit]] has been equipped with a tracking beacon. Allowing it to be [[Guide_to_robotics#Exosuit_beacons|monitored]] remotely by the [[Research Director]].
|This [[Guide_to_robotics#Exosuits|exosuit]] has been equipped with a tracking beacon. Allowing it to be [[Guide_to_robotics#Exosuit_beacons|monitored]] remotely by the [[Research Director]]. It is also displayed by AI shells not being operated.
|-
!<br>[[File:Hudaibeacon.png|32px]]<br><br>
|This [[cyborg]] shell has been equipped with a B.O.R.I.S module, allowing the [[AI]] to control it remotely (commonly referred to as AI shells).
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|-
!<br>[[File:Hudelectrified.gif|32px]]<br><br>
!<br>[[File:Hudelectrified.gif|32px]]<br><br>

Revision as of 20:41, 18 December 2021

This page needs revising!

The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example.
The revision reason is: "Missing HUDs for the Diagnostic HUD Glasses, the Medical HUD health bars, antagonist HUDs that normaly are not visible like Changeling and some other ones I'm pretty sure I'm forgetting."



 
Jerry Scienmon, the Scientist says:
"Here, have a look through this eye piece. If you look at certain things while wearing this Medical HUD, you can automatically view how healthy a person is, just at a glance! Pretty cool right? Not to mention, we also have Security HUDs for the officers, Science HUDs for the Chemists and other Science department staff, Diagnostic HUDs, night vision versions of these, fancy sunglass HUDs..."


Did you mean the game window?

The abbreviation of heads-up display. These icons show up if your character is either an antagonist, or wearing Security's HUDSunglasses or a Health Scanner HUD.

Antagonist HUD Icons

These are the icons that display over some persons under certain circumstances.

Icon Description

Traitor. Can only be seen during end game.

Incursion. Can only be seen during end game.

Changeling. Can only be seen during end game.
Revolutionary. Can only be seen by other revs.
Head Revolutionary. Can only be seen by other revs.
Cultist. Can only be seen by other cultists.
Clockwork Cultist. Can only be seen by other servants.
Syndicate Operative. Can only be seen by other operatives during Nuke

People who fell victim to brainwashing during the round. Can only be seen during end game.

Abductor. Can only be seen during end game.

Wizard. Can only be seen during end game.

Wizard's apprentices. Can only be seen during end game.

Ninja. Can only be seen during end game.

Heretic. Can only be seen during end game.

Hunters. Can only be seen during end game.

Fugitives. Can only be seen during end game.

Security HUD Icons

These are the icons that display over all persons while you are wearing a Security HUD. Personnel with a Mindshield Implant will have a flashing blue outline around their job icon.

Jobs

Icon Description
Captain
Head of Personnel
Head of Security
Chief Medical Officer
Chief Engineer
Research Director
Acting Captain
Detective
Security Officer
Warden
Brig Physician
Deputy
Prisonner
Station Engineer
Atmospheric Technician
Quartermaster
Cargo Technician
Shaft Miner
Chemist
Geneticist
Medical Doctor
Virologist
Paramedic
Roboticist
Scientist
Explorer
Botanist
Janitor
Barman
Chaplain
Chef
Clown
Mime
Lawyer
Curator
Assistant
Barber
Stage Magician
Debtor
VIP
Psychiatrist
The person isn't wearing an ID
Unrecognized Rank
CentCom Official or Death Squad Officer
Mindshielded crew.

Arrest Status

Icon Description
Arrest. A person set to arrest on sight.
Incarcerated. A person currently incarcerated in brig.
Parolled. A person that was arrested but released on parole.
Released. A person that was arrested and served their sentence.
Discharged. A person that was arrested but cleared of all charges.
Search. A person to be searched on sight.
Monitor. A suspicious person under close watch by security.
Tracking Implanted
Chemical Implanted

Medical HUD Icons

These are the icons that display over all persons while you are wearing a Health Scanner HUD.

Icon Description



Health bar of the patient.



Patient is in critical condition.



No Viruses Detected.



Bad Virus Detected



Positive Virus Detected



Beneficial Virus Detected



Unknown Lifeform Detected



Defribrillation required.



Body decayed or the body has no brain.

Diagnostic HUD/Sillicons Icons

These are the icons that borgs and AIs see with sensor augmentations, or that you can see while wearing Diagnostic Hud.

Icon Description



Integrity of the unit (Cyborg, Bot or Exosuit).



Status of the unit's battery (Cyborg or Exosuit).



This is displayed by exosuits which have sustained internal damage.



This cyborg is offline (stunned). This happens most often after they are hit by an EMP.



This cyborg or exosuit has shutdown after sustaining heavy damage.



This bot is currently performing its assigned task.



This bot is functional and currently on standby.



This bot has been dispatched to a specific location by the AI or a PDA and is on its way.



This bot is moving towards its target. This is most often displayed by mules when making their deliveries or returning to Cargo.



This bot is currently patroling the station.



This is displayed by Beepsky when he's about to perform an arrest.



This bot is sentient (a player controls it).



This cyborg shell has been equipped with a B.O.R.I.S module and is being currently operated by the AI. These are commonly referred to as "AI shells"



This exosuit has been equipped with a tracking beacon. Allowing it to be monitored remotely by the Research Director. It is also displayed by AI shells not being operated.



This door is currently electrified and anyone who touches it without insulated gloves will get shocked.



This person is currently implanted with nanites.



Status of the current volume of nanites inside a person. (100% on the left, 10% on the right)