E.V.A.: Difference between revisions

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imported>MatthewMiller
(Hiding and Hacking the SSU. Revision maybe required. Also add comedy)
(Added FlandStation tab and added missing information to Pubby Tab.)
 
(13 intermediate revisions by 6 users not shown)
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<tabs>
<tab name="BoxStation">
  {{Template:Location
  {{Template:Location
  |headerbgcolor=#334e6d
  |headerbgcolor=#334e6d
Line 6: Line 8:
  |name=E.V.A.
  |name=E.V.A.
  |image=EVA.png
  |image=EVA.png
  |big_image=http://puu.sh/3EHZ4.png
  |big_image=File:EVA.png
  |exits=Central Primary Hallway south both, [[maintenance]] west
  |exits=South to Central Primary Hallway, west to [[maintenance]]
  |purpose=Storage high value items
  |purpose=Storage of high value items
  |access=
  |access=
  |contents=[[rcd|RCD]], four Suit Storage Units and [[space suit]]s inside them, two [[jetpack]]s, two pairs of [[magboots]], construction materials
  |contents=[[rcd|RCD]], four Suit Storage Units and [[space suit]]s inside them, two [[jetpack]]s, two pairs of [[magboots]], construction materials
Line 16: Line 18:
  |style= Storage
  |style= Storage
  }}
  }}
__NOTOC__
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the Central Primary Hallway, and is located just a bit south of the [[Brig|security sector]].


E.V.A. stands for Extra-Vehicular Activity. It can be accessed from the Central Primary Hallway, and is located just a bit south of the [[Brig|security sector]].
Heads of Departments, who don't have their own space suit immediately available, have access to come and get a space suits from here.


A lot of rare equipment is in this room, and three [[traitor]] objectives. There's also resources aplenty. Sadly, it is locked, and the windows are there just to taunt you as the grills under them are electrified and will electrocute and stun anyone who touches them, unless you really really want to take the time to beat the shit out of the grille with a shard of glass, which will get your ass fucking caught by security because its RIGHT NEXT TO SECURITY!


===What can one do?===
===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Usually the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in. Which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust]]ed, even if the AI let you in to fix a breach that a hulk caused so he could steal something.
These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
* [[Space suit]]
* Helmet
* Breath mask


Even if security doesn't see you, the [[AI]] and [[cyborg]]s are automatically alerted of any movement inside. If you actually do plan to break in, do what you have to do and get out of there as quickly as you can!
If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive, or from the incoming security officers looking for you.
 
===So You're a Traitor===
A lot of useful equipment is in this room, and resources aplenty. Sadly, it is locked, and the windows are there just to taunt you as the grilles under them are electrified and will electrocute and stun anyone who touches them, unless you really really want to take the time to beat the shit out of the grille with a shard of glass. A better option is to ask the AI to let you in, which they are obligated to do.
 
The RCD located in the top left crate comes with three matter cartridges, so you'll be able to start committing nefarious activities right away. The four space suits that are in the same room as the RCD are slow at best -- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. Jetpacks may help, but remember that they contain carbon dioxide and will not work as internals. [http://pastebin.com/JK3RnF2Z Lives have been ruined this way.]


If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks. Just don't forget to turn them on first.
</tab>
<tab name="MetaStation">
{{Template:Location
|headerbgcolor=#334e6d
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Command
|name=E.V.A.
|image=EVAMETA.png
|big_image=[[EVAMETA.png]]
|exits=North and south to Central Primary Hallway, with north being right across the [[Head of Personnel's Office]].
|purpose=Storage of high value items
|access=
|contents=[[rcd|RCD]], four Suit Storage Units and [[space suit]]s inside them, two [[jetpack]]s, two pairs of [[magboots]], construction materials
|clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Research Director]]
|description=More like a bigger and more inclusive emergency closet
|sec_level= High
|style= Storage
}}
__NOTOC__
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the Central Primary Hallway, and is located across the [[Head of Personnel's Office]].


===I'm in!===
Heads of Departments, who don't have their own space suit immediately available, have access to come and get a space suits from here.
So you've been lucky enough to gain illict entry to E.V.A. without being caught! This is probably because the station is in flames, torn apart by bombs/meteors, and is currently being systematically removed of all life by the A.I. But hey, you're in, so what does it matter? Your new loot can be highly useful, traitor or not. The RCD located in the top left crate comes with 3 matter cartridges, so you'll be able to start committing nefarious activities right away. The four space suits that are in the same room as the RCD are slow, at best- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown does at the beginning of the round. You'd be better off stealing the nearby security hard suits, which are two times less restrictive and four times more intimidating. If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks.  Just don't forget to turn them on first.




===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
These advanced containers have a ultraviolet cleaning system for the suits. Inside each of them you can obtain:
These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
* [[Space suit]]
* [[Space suit]]
* Helmet
* Helmet
* Breathing mask
* Breath mask


'''Hiding'''
'''Hiding'''
If the storage unit is open and all the
If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.
content is taken out you can hide from the incoming traitor looking for the last person alive.


'''Hacking'''
The storage unit's maintenance panel with a screwdriver and two things can be changed. The UV energy dial which can be cranked up from the original 15nm to 185nm. This completely fry's the contents of the of the storage to a crisp.


Theres the button next to the green LED light. Pressing this will basically turn its safety off allowing you to cram a body in and set the dial to 185nm and turn them into a husk in seconds!
===So You're a Traitor===
A lot of rare equipment is in this room, and three [[traitor]] objectives. There's also resources aplenty. Sadly, it is locked, and it's smack dab in the middle of the station, across the most popular computer consoles of all.
 
====What can one do?====
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in. Which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust]]ed, even if the AI let you in to fix a breach that a hulk caused so he could steal something.
 
Even if security doesn't see you, the [[AI]] and [[cyborg]]s are automatically alerted of any movement inside. If you actually do plan to break in, do what you have to do and get out of there as quickly as you can!
 
====I'm in!====
So you've been lucky enough to gain illicit entry to E.V.A. without being caught! This is probably because the station is in flames, torn apart by bombs/meteors, and is currently being systematically purged of all life by the AI. But hey, you're in, so what does it matter? Your new loot can be highly useful, traitor or not. The RCD located in the crate comes with 3 matter cartridges, so you'll be able to start committing nefarious activities right away. The eight space suits that are slow, at best- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks.  Just don't forget to turn them on first.
</tab>
<tab name="PubbyStation">
{{Template:Location
|headerbgcolor=#334e6d
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Command
|name=E.V.A.
|image=PubbyEVA.png
|big_image=[[PubbyEVA.png]]
|exits=North to Central Primary Hallway, with north being right across the [[Head of Personnel's Office]].
|purpose=Storage of high value items
|access=
|contents=[[rcd|RCD]], four Suit Storage Units and [[space suit]]s inside them, two [[jetpack]]s, two pairs of [[magboots]], construction materials, oxygen tanks
|clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Research Director]]
|description=More like a bigger and more inclusive emergency closet
|sec_level= High
|style= Storage
}}
__NOTOC__
PubbyStation's E.V.A. room is modest, but serves its purpose. It holds four space suits, along with other standard E.V.A. equipment. On the west wall is a button that opens an exterior shutter, allowing station command to grant the crew access in emergency situations. Like BoxStation, it has an entry door to maintenance that unscrupulous crewmembers can break through without drawing too much attention.


[[category: Locations]]
===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
* [[Space suit]]
* Helmet
* Breath mask
 
'''Hiding'''
If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.
 
 
===So You're a Traitor===
A lot of rare equipment is in this room, and three [[traitor]] objectives. There's also resources aplenty. Sadly, it is locked, and it's smack dab in the middle of the station, across the most popular computer consoles of all.
 
====What can one do?====
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in. Which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust]]ed, even if the AI let you in to fix a breach that a hulk caused so he could steal something.
 
Even if security doesn't see you, the [[AI]] and [[cyborg]]s are automatically alerted of any movement inside. If you actually do plan to break in, do what you have to do and get out of there as quickly as you can!
 
====I'm in!====
So you've been lucky enough to gain illicit entry to E.V.A. without being caught! This is probably because the station is in flames, torn apart by bombs/meteors, and is currently being systematically purged of all life by the AI. But hey, you're in, so what does it matter? Your new loot can be highly useful, traitor or not. The RCD located in the crate comes with 3 matter cartridges, so you'll be able to start committing nefarious activities right away. The eight space suits that are slow, at best- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks.  Just don't forget to turn them on first.
</tab>
 
<tab name="FlandStation">
{{Template:Location
|headerbgcolor=#334e6d
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Command
|name=E.V.A.
|image=FlandEVA.png
|big_image=[[FlandEVA.png]]
|exits= East and South (through the shutters) to Central Primary Hallway, North to [[Maintenance]].
|purpose=Storage of high value items
|access=
|contents=[[rcd|RCD]], four Suit Storage Units and [[space suit]]s inside them, two [[jetpack]]s, two pairs of [[magboots]], construction materials
|clearance=[[Captain]], [[Head of Personnel]], [[Chief Engineer]], [[Research Director]]
|description=More like a bigger and more inclusive emergency closet
|sec_level= High
|style= Storage
}}
__NOTOC__
E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the Central Primary Hallway, and is located Southwest of the [[Head of Personnel's Office]].
 
Heads of Departments, who don't have their own space suit immediately available, have access to come and get a space suits from here.
 
 
===[[File:Suit_Storage_Unit.png]] Suit Storage Units===
These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:
* [[Space suit]]
* Helmet
* Breath mask
 
'''Hiding'''
If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.




===So You're a Traitor===
A lot of rare equipment is in this room, and three [[traitor]] objectives. There's also resources aplenty. Sadly, it is locked, and it's smack dab in the middle of the station, across the most popular computer consoles of all.


====What can one do?====
Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the [[AI]] bolts it shut, too, so [[Syndicate Items#Cryptographic Sequencer|emags]] are totally useless, so you're stuck with [[hacking]] your way in. Which of course will get your ass shocked because you forgot your trusty pair of [[insulated gloves]] that only a few [[Captain|heads]] [[Chief Engineer|of]] [[Head of Personnel|staff]] have access when the bolts are up. And if any [[security]] officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be [[robust]]ed, even if the AI let you in to fix a breach that a hulk caused so he could steal something.


Even if security doesn't see you, the [[AI]] and [[cyborg]]s are automatically alerted of any movement inside. If you actually do plan to break in, do what you have to do and get out of there as quickly as you can!


====I'm in!====
So you've been lucky enough to gain illicit entry to E.V.A. without being caught! This is probably because the station is in flames, torn apart by bombs/meteors, and is currently being systematically purged of all life by the AI. But hey, you're in, so what does it matter? Your new loot can be highly useful, traitor or not. The RCD located in the crate comes with 3 matter cartridges, so you'll be able to start committing nefarious activities right away. The eight space suits that are slow, at best- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks.  Just don't forget to turn them on first.
</tab>
</tabs>
[[category: Locations]]
{{Locations}}
{{Locations}}

Latest revision as of 16:43, 21 January 2022

Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits South to Central Primary Hallway, west to maintenance
Purpose Storage of high value items
Access level
Noteworthy contents RCD, four Suit Storage Units and space suits inside them, two jetpacks, two pairs of magboots, construction materials
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the Central Primary Hallway, and is located just a bit south of the security sector.

Heads of Departments, who don't have their own space suit immediately available, have access to come and get a space suits from here.


Suit Storage Units

These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive, or from the incoming security officers looking for you.

So You're a Traitor

A lot of useful equipment is in this room, and resources aplenty. Sadly, it is locked, and the windows are there just to taunt you as the grilles under them are electrified and will electrocute and stun anyone who touches them, unless you really really want to take the time to beat the shit out of the grille with a shard of glass. A better option is to ask the AI to let you in, which they are obligated to do.

The RCD located in the top left crate comes with three matter cartridges, so you'll be able to start committing nefarious activities right away. The four space suits that are in the same room as the RCD are slow at best -- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. Jetpacks may help, but remember that they contain carbon dioxide and will not work as internals. Lives have been ruined this way.

If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks. Just don't forget to turn them on first.

Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits North and south to Central Primary Hallway, with north being right across the Head of Personnel's Office.
Purpose Storage of high value items
Access level
Noteworthy contents RCD, four Suit Storage Units and space suits inside them, two jetpacks, two pairs of magboots, construction materials
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the Central Primary Hallway, and is located across the Head of Personnel's Office.

Heads of Departments, who don't have their own space suit immediately available, have access to come and get a space suits from here.


Suit Storage Units

These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.


So You're a Traitor

A lot of rare equipment is in this room, and three traitor objectives. There's also resources aplenty. Sadly, it is locked, and it's smack dab in the middle of the station, across the most popular computer consoles of all.

What can one do?

Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in. Which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.

Even if security doesn't see you, the AI and cyborgs are automatically alerted of any movement inside. If you actually do plan to break in, do what you have to do and get out of there as quickly as you can!

I'm in!

So you've been lucky enough to gain illicit entry to E.V.A. without being caught! This is probably because the station is in flames, torn apart by bombs/meteors, and is currently being systematically purged of all life by the AI. But hey, you're in, so what does it matter? Your new loot can be highly useful, traitor or not. The RCD located in the crate comes with 3 matter cartridges, so you'll be able to start committing nefarious activities right away. The eight space suits that are slow, at best- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks. Just don't forget to turn them on first.

Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits North to Central Primary Hallway, with north being right across the Head of Personnel's Office.
Purpose Storage of high value items
Access level
Noteworthy contents RCD, four Suit Storage Units and space suits inside them, two jetpacks, two pairs of magboots, construction materials, oxygen tanks
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



PubbyStation's E.V.A. room is modest, but serves its purpose. It holds four space suits, along with other standard E.V.A. equipment. On the west wall is a button that opens an exterior shutter, allowing station command to grant the crew access in emergency situations. Like BoxStation, it has an entry door to maintenance that unscrupulous crewmembers can break through without drawing too much attention.

Suit Storage Units

These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.


So You're a Traitor

A lot of rare equipment is in this room, and three traitor objectives. There's also resources aplenty. Sadly, it is locked, and it's smack dab in the middle of the station, across the most popular computer consoles of all.

What can one do?

Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in. Which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.

Even if security doesn't see you, the AI and cyborgs are automatically alerted of any movement inside. If you actually do plan to break in, do what you have to do and get out of there as quickly as you can!

I'm in!

So you've been lucky enough to gain illicit entry to E.V.A. without being caught! This is probably because the station is in flames, torn apart by bombs/meteors, and is currently being systematically purged of all life by the AI. But hey, you're in, so what does it matter? Your new loot can be highly useful, traitor or not. The RCD located in the crate comes with 3 matter cartridges, so you'll be able to start committing nefarious activities right away. The eight space suits that are slow, at best- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks. Just don't forget to turn them on first.

Command Area
E.V.A.
More like a bigger and more inclusive emergency closet
Obvious exits East and South (through the shutters) to Central Primary Hallway, North to Maintenance.
Purpose Storage of high value items
Access level
Noteworthy contents RCD, four Suit Storage Units and space suits inside them, two jetpacks, two pairs of magboots, construction materials
Clearance Captain, Head of Personnel, Chief Engineer, Research Director
Security level High
Style Storage
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



E.V.A. stands for Extra-Vehicular Activity, which means, in our case, spacewalking. The room can be accessed from the Central Primary Hallway, and is located Southwest of the Head of Personnel's Office.

Heads of Departments, who don't have their own space suit immediately available, have access to come and get a space suits from here.


Suit Storage Units

These advanced containers have a ultraviolet cleaning system for the suits. Rumors that these can be hacked to "clean" crewmates are totally unfounded. Inside each storage unit you can obtain:

Hiding If the storage unit is open and all the contents are taken out, you can hide from the incoming traitor looking for the last person alive.


So You're a Traitor

A lot of rare equipment is in this room, and three traitor objectives. There's also resources aplenty. Sadly, it is locked, and it's smack dab in the middle of the station, across the most popular computer consoles of all.

What can one do?

Well, nothing, for the most part. Unless you have major space work to do as an engineer or have nuke ops to chase as an officer, you won't get anything inside. Sometimes the AI bolts it shut, too, so emags are totally useless, so you're stuck with hacking your way in. Which of course will get your ass shocked because you forgot your trusty pair of insulated gloves that only a few heads of staff have access when the bolts are up. And if any security officers catch you inside, which will happen nine times out of ten (unless you break the lights), you are going to be robusted, even if the AI let you in to fix a breach that a hulk caused so he could steal something.

Even if security doesn't see you, the AI and cyborgs are automatically alerted of any movement inside. If you actually do plan to break in, do what you have to do and get out of there as quickly as you can!

I'm in!

So you've been lucky enough to gain illicit entry to E.V.A. without being caught! This is probably because the station is in flames, torn apart by bombs/meteors, and is currently being systematically purged of all life by the AI. But hey, you're in, so what does it matter? Your new loot can be highly useful, traitor or not. The RCD located in the crate comes with 3 matter cartridges, so you'll be able to start committing nefarious activities right away. The eight space suits that are slow, at best- you'll find that if you try to escape wearing these, you'll be caught and arrested faster than the clown is at the beginning of the round. If you don't want to use a jetpack while in space, grab a pair of magboots, as they prevent you from slipping while taking space walks. Just don't forget to turn them on first.

General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside