Arrivals

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Revision as of 23:06, 5 January 2022 by Haliris (talk | contribs) (Added Flandstation Tab.)
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General Area
Arrivals
The place where everyone starts during mid-shift.
Obvious exits East to Port Primary Hallway, north-west to the escape pods, south-east to the vacant office, north-east to the security post, north to maintenance, north-east to maintenance, south-east to maintenance and south-west out to space
Purpose Supplying the station with new crew members. Also rarely to have an extra shuttle sent in from CentCom, docking at the airlocks
Access level All-access from the hall, maintenance from the tunnels, security access from the security post and engineering access to the vacant office
Noteworthy contents One of each food dispensers and jumpsuits in the lockers
Clearance Everyone
Security level Low
Style Hallway/Shuttle
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



All crew members that have just been shipped from Central Command are sent to the station to the Arrival Shuttle. The shuttle used to mysteriously have new staff appear inside, but now flies to and from the station to drop off new crewmembers. The shuttle has a few sets of jumpsuits and shoes, as well as an arcade machine. Enjoy your "stay" at Space Station 13!

Stationed in arrivals is the Security Checkpoint, although it is hardly ever manned. To the north are two conveniently placed Escape Pods, in case of emergency. There are also external airlocks to the south that lead to space.

There are also two docking ports for other craft in the south arrivals area. Rumours that a shuttle filled with so called "Deathsquaddies" docks at one of these ports are completely unfounded. Nope, totally lies. These corpses? Totally not Deathsquaddies. Nope. Probably the work of the FRIENDLY ERT!

General Area
Arrivals
The place where everyone starts during mid-shift.
Obvious exits East to Port Primary Hallway, north to Auxilliary Base Construction maintenance and an escape pod, east to the security post south-east to the vacant office, maintenance and a bathroom, south-west out to space
Purpose Supplying the station with new crew members. Also rarely to have an extra shuttle sent in from Centcom, docking at the airlocks
Access level All-access from the hall, maintenance from the tunnels, security access from the security post and engineering access to the vacant office and construction area.
Noteworthy contents One of each food dispensers and jumpsuits in the lockers
Clearance Everyone
Security level Low
Style Hallway/Shuttle
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



All crew members that have just been shipped from Central Command are sent to the station to the Arrival Shuttle. The shuttle used to mysteriously have new staff appear inside, but now flies to and from the station to drop off new crewmembers. The shuttle has a few sets of jumpsuits and shoes, as well as an arcade machine. Enjoy your "stay" at Space Station 13!

Stationed in arrivals is the Security Checkpoint, although it is hardly ever manned. To the north is the a conveniently placed Escape Pods, in case of emergency. There are also external airlocks to the south that lead to space.

There are also two docking ports for other craft in the south arrivals area. Rumours that a shuttle filled with so called "Deathsquaddies" docks at one of these ports are completely unfounded. Nope, totally lies. These corpses? Totally not Deathsquaddies. Nope. Probably the work of the FRIENDLY ERT!

General Area
Arrivals
The place where everyone starts during mid-shift.
Obvious exits Northeast to Port Primary Hallway, southeast to maintenance, south to the Space Monastery via transport tube, west to space through the airlocks
Purpose Supplying the station with new crew members. Also rarely to have an extra shuttle sent in from Centcom, docking at the airlocks
Access level All-access from the hall, maintenance from the tunnels, security access from the security post
Noteworthy contents One of each food dispensers and jumpsuits in the lockers
Clearance Everyone
Security level Low
Style Hallway/Shuttle
Balance Requirements No major balance requirements
Other Notes
Locations on beestation


PubbyStation's arrivals bay is pretty standard faire. It only has docking space for the arrivals shuttle and a CentComm shuttle. It has a small reading room and a security post, which has an ID console that is rarely used. To the south, there is a transit tube that leads to the relatively isolated Space Monastery. The exterior walls are reinforced, which typically prevents hull breaches until the singularity inevitably gets loose.

Not to be confused with the escape shuttle hallway, which is directly north of arrivals and can be accessed from the Port Primary Hallway to the east.

General Area
Arrivals
The place where everyone starts during mid-shift.
Obvious exits East to Port Primary Hallway, north to Auxilliary Base Construction maintenance and an escape pod, east to the security post south-east to the vacant office, maintenance and a bathroom, south-west out to space
Purpose Supplying the station with new crew members. Also rarely to have an extra shuttle sent in from Centcom, docking at the airlocks
Access level All-access from the hall, maintenance from the tunnels, security access from the security post and engineering access to the vacant office and construction area.
Noteworthy contents One of each food dispensers and jumpsuits in the lockers
Clearance Everyone
Security level Low
Style Hallway/Shuttle
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



All crew members that have just been shipped from Central Command are sent to the station to the Arrival Shuttle. The shuttle used to mysteriously have new staff appear inside, but now flies to and from the station to drop off new crewmembers. The shuttle has a few sets of jumpsuits and shoes, as well as an arcade machine. Enjoy your "stay" at Space Station 13!

Stationed in arrivals is the Security Checkpoint, although it is hardly ever manned. To the north is the a conveniently placed Escape Pods, in case of emergency. There are also external airlocks to the south that lead to space.

There are also two docking ports for other craft in the south arrivals area. Rumours that a shuttle filled with so called "Deathsquaddies" docks at one of these ports are completely unfounded. Nope, totally lies. These corpses? Totally not Deathsquaddies. Nope. Probably the work of the FRIENDLY ERT!

General Area
Arrivals
The place where everyone starts during mid-shift.
Obvious exits East and Northeast to Port Primary Hallway, Southeast to the escape pod, North to the Aux base, the airlocks East lead to a construction area for those interested in building a shuttle.
Purpose Supplying the station with new crew members. Also rarely to have an extra shuttle sent in from Centcom, docking at the airlocks
Access level All-access from the hall, maintenance from the tunnels, security access from the security post
Noteworthy contents One of each food dispensers and jumpsuits in the lockers
Clearance Everyone
Security level Low
Style Hallway/Shuttle
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



FlandStation's arrivals area is pretty standard and does not change things too much compared to the other stations. Not to be confused with the escape shuttle hallway, which is in the Northwestern parts of the station past Medbay.

General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside