Chief Medical Officer's Office
Medical Area | |
Chief Medical Officer's Office | |
A camping place for the CMO. | |
Obvious exits | West to the Medbay |
Purpose | To offer the Chief Medical Officer and their pet Runtime a safe place. |
Access level | CMO Office |
Noteworthy contents | Crew Monitor Computer, Hypospray |
Clearance | Chief Medical Officer |
Security level | Medium |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on beestation |
The tiny home of the least important head on the station and their pet cat, Runtime. It holds a Crew Monitoring Computer, not that the CMO will ever use it. Don't forget to pick up the Hypospray or Compact Defibrillator when you visit and use the HUD implanter. If the other Heads ever deign to acknowledge his existence there's a Keycard Authentication Device on the wall. Has a hard-suit with low slowdown in gravity, possibly the least useful configuration outside of soft suits.
Medical Area | |
Chief Medical Officer's Office | |
A hiding place for the CMO. | |
Obvious exits | West to the Medbay, east to a small maintenance tunnel |
Purpose | To offer the Chief Medical Officer and their pet Runtime a safe place. |
Access level | CMO Office |
Noteworthy contents | Crew Monitor Computer, Hypospray |
Clearance | Chief Medical Officer |
Security level | Medium |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on beestation |
The tiny home of the least important head on the station and their pet cat, Runtime. It holds a Crew Monitoring Computer, not that the CMO will ever use it. Don't forget to pick up the Hypospray or Compact Defibrillator when you visit and use the HUD implanter. If the other Heads ever deign to acknowledge his existence there's a Keycard Authentication Device on the wall. Has a hard-suit with low slowdown in gravity, possibly the least useful configuration outside of soft suits.
Medical Area | |
Chief Medical Officer's Office | |
A relaxing place for the CMO. | |
Obvious exits | West to the Medbay, east to maintenance |
Purpose | To offer the Chief Medical Officer and their pet Runtime a safe place. |
Access level | CMO Office |
Noteworthy contents | Crew Monitor Computer, Hypospray |
Clearance | Chief Medical Officer |
Security level | Medium |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on beestation |
The modest home of the least important head on the station and their pet cat, Runtime. It contains the same important items like other maps, and the door to maintenance acts as both an escape route and an entry point for thieves. The windows on the north and west walls make this area less private than most. Fortunately, there is a small, hidden examination room in the adjacent maintenance tunnel that one can use for ERP clandestine activites.
Medical Area | |
Chief Medical Officer's Office | |
A relaxing place for the CMO. | |
Obvious exits | East and West to the Medbay. |
Purpose | To offer the Chief Medical Officer and their pet Runtime a safe place. |
Access level | CMO Office |
Noteworthy contents | Crew Monitor Computer, Hypospray, syringe gun, CMO Hardsuit and CMO's gear. |
Clearance | Chief Medical Officer |
Security level | Medium |
Style | Hospital |
Balance Requirements | |
Other Notes | |
Locations on beestation |
The modest home of the least important head on the station and their pet cat, Runtime. It contains the same important items like other maps, and can be found right in the center of medbay. This location makes the office quite vulnerable against disgruntled employees as it can be very easily encircled. Unlike on other stations, FlandStation CMO Office does not have a maintenance access for escaping or trespassing.
General | Recreational | Medical | Logistics | Science | Engineering | Security | Command | Upkeep | Outside |