Teleporter: Difference between revisions
imported>Kingofkosmos No edit summary |
imported>Deantwo No edit summary |
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|purpose=To facilitate teleportation. | |purpose=To facilitate teleportation. | ||
|access=Teleporter | |access=Teleporter | ||
|contents=The teleporter, a | |contents=The teleporter, a [[Hand Teleporter]], [[Shield Generator]]s | ||
|clearance=[[Captain]], [[Research Director]] | |clearance=[[Captain]], [[Research Director]] | ||
|description=The teleporter sounds cooler than it really is. | |description=The teleporter sounds cooler than it really is. | ||
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|other= | |other= | ||
}} | }} | ||
Located in the [[Bridge]], south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[ | Located in the [[Bridge]], south of the [[Captains Quarters]]. Pretty much broken into every round, the Teleporter houses one of the two [[Hand Teleporter]]s on the station. It also provides a back door into the [[Captains Quarters]] and any location with a [[Tracking Beacon]]. | ||
Unless you test fire the teleporter before using it, it has a chance of malfunctioning, turning you into a fly person. Gross. | Unless you test fire the teleporter before using it, it has a chance of malfunctioning, turning you into a fly person. Gross. | ||
At the start of the shift, the following | At the start of the shift, the following [[Tracking Beacon]]s are available: | ||
*[[Bridge]] | *[[Bridge]] | ||
*[[Teleporter]] | *[[Teleporter]] | ||
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*[[Research Division|Miscellaneous Research]] | *[[Research Division|Miscellaneous Research]] | ||
The teleporter room stores some | The teleporter room stores some [[Shield Generator]]s (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start. | ||
This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. No one really cares though, unless the | This is a secure area, and only the [[Captain]] and [[Research Director]] are authorized to enter. No one really cares though, unless the [[Hand Teleporter]] is yet to be swiped. | ||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 23:26, 15 November 2013
Command Area | |
Teleporter Room | |
The teleporter sounds cooler than it really is. | |
Obvious exits | Hallway east, Captain's Quarters north, the teleporter |
Purpose | To facilitate teleportation. |
Access level | Teleporter |
Noteworthy contents | The teleporter, a Hand Teleporter, Shield Generators |
Clearance | Captain, Research Director |
Security level | Medium |
Style | |
Balance Requirements | |
Other Notes | |
Locations on beestation |
Located in the Bridge, south of the Captains Quarters. Pretty much broken into every round, the Teleporter houses one of the two Hand Teleporters on the station. It also provides a back door into the Captains Quarters and any location with a Tracking Beacon.
Unless you test fire the teleporter before using it, it has a chance of malfunctioning, turning you into a fly person. Gross.
At the start of the shift, the following Tracking Beacons are available:
- Bridge
- Teleporter
- Xenobiology
- Atmospherics
- Courtroom
- Arrivals
- Toxins Test Chamber
- Miscellaneous Research
The teleporter room stores some Shield Generators (ID-locked to Teleporter), for whatever purpose you can think of. Shield generation would be a good place to start.
This is a secure area, and only the Captain and Research Director are authorized to enter. No one really cares though, unless the Hand Teleporter is yet to be swiped.
General | Recreational | Medical | Logistics | Science | Engineering | Security | Command | Upkeep | Outside |