Robotics Lab: Difference between revisions
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imported>Deantwo (Never noticed that link before, and I bet others will notice it better here.) |
imported>Kingofkosmos (Moved Exosuit Fabricator info over to Research Items.) |
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For more information, see the [[Roboticist]] or [[Guide to robotics]] pages. | For more information, see the [[Roboticist]] or [[Guide to robotics]] pages. | ||
Revision as of 16:34, 16 November 2013
Science Area | |
Mech Bay and Robotics Lab | |
The mech factory. | |
Obvious exits | Research Division south, Starboard Primary Hallway north-west, maintenance west |
Purpose | To manufacture stompy mechs for various purposes |
Access level | |
Noteworthy contents | Two Exosuit Fabricators, an R&D Console, a Circuit Imprinter, an operation table and surgical tools |
Clearance | Captain, Research Director, Roboticists |
Security level | Medium |
Style | Garage/Laboratory |
Balance Requirements | No major balance requirements |
Other Notes | |
Locations on beestation |
For the Guide to Robotics, click here.
This is where the Roboticist will spend most of his time. Two Exosuit Fabricators, an R&D Console, and a Circuit Imprinter allows anyone with the access to make anything mechanized. This area also comes equipped with an operation table to carry out borging operations, whether or not the patients asked for it. Requires Robotics access.
The assembly line is a favourite target for Revolutions due to the abundance of flashes laying around.
For more information, see the Roboticist or Guide to robotics pages.
Mech Bay
This area is where Mechs and Cyborgs go when they need to recharge and get repairs. A blast door nearby allows the mechs to go in and out without the need for Robotics access.
General | Recreational | Medical | Logistics | Science | Engineering | Security | Command | Upkeep | Outside |