imported>Gamersauce404 |
imported>Nervere |
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Line 298: |
| |strategy = Create trip mines by combining these with grenades. Set up door chimes for public areas like the medbay lobby. | | |strategy = Create trip mines by combining these with grenades. Set up door chimes for public areas like the medbay lobby. |
| |description = Emits a visible or invisible beam and is triggered when the beam is interrupted. <br>Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode. | | |description = Emits a visible or invisible beam and is triggered when the beam is interrupted. <br>Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode. |
| | }} |
| | |
| | {{anchor|Health Sensor}} |
| | {{Item |
| | |bgcolor1 = #FFEE88 |
| | |bgcolor2 = #FFDD66 |
| | |name = Health Sensor |
| | |image = Health_sensor.png |
| | |foundin = [[Vendomat]], [[Autolathe]] |
| | |usedfor = Sending a signal to assemblies when either you a.) die or b.) enter a critical state. |
| | |strategy = May be used in conjunction with bomb assemblies to trigger their activation upon your death. |
| | |description = Can be used in most assemblies to trigger something upon your death or critical injury. <br> |
| | Use a [[File:Screwdriver_tool.png|link=Screwdriver]] [[Screwdriver]] to toggle it between normal and attachment mode.<br> |
| | Use a [[File:Multitool.png|link=Multitool]] [[Multitool]] to toggle between the two modes of use. |
| | |
| | *Detect death |
| | *Detect critical state |
| | |
| }} | | }} |
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