Emag

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Cryptographic Sequencer
Cryptographic Sequencer
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
Strategy: Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.
Description
Also called an E-Mag (electromagnetic card), it has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave!

Experiment! Who knows what else it could work on.

Things it can be used on

Airlock

If it can be opened, opens it and breaks so it stays open.

If it can't be opened, just breaks so it stays closed.

Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench.

Cyborg

Unlocks the panel if it's closed.

Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type.

Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a malfunctional AI can not be emagged.

Cleanbot

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will spray slippery acid foam.

ED-209 and secbots

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.

Floorbot

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will deconstruct floors into open space.

Medbot

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.

Honkbot

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.

Mulebot

Unlocks controls.

Supply computer

Unlocks buying/selling contraband as well as 1 new item:
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits.

Express supply console

Lets supply pods crash on a random part of the station instead of cargo bay.

Cloning pod

Ejects the cloned person regardless of condition.

Chem Dispenser

Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.

Soda Dispenser

Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.

Booze Dispenser

Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.

Mutagen Dispenser (From the podpeople lavaland ruin)

Adds liquid plasma to the reagent list.

The Orion Trail

Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.

Arcade

Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.

Communications console

Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.

Holodeck computer

Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).

Message monitor

Prints out the password and temporary disables the console.

Emergency shuttle console

Shortens launch to 10 seconds.

Deployable Barrier

First use: Removes access restrictions

Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in

Turret

Makes it shoot everyone and boosts fire rate.

Turret Control console

Disables access restrictions, letting anyone mess with controls.

Crusher/Recycler

Allows it to grind people and corpses.

Shield generator

Makes parts of shield slowly dissipate.

Telecomms server monitoring console

Removes access restrictions.

Traffic control console

Removes access restrictions.

Power Flow Console

Disables precise logging and allows you to clear logs.

Computer

Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.

Vending machines

Removes access restrictions.

RnD Console and Exosuit Fabricator

Removes access restrictions.

Mech fabricator

Removes access restrictions.

Light replacer

Fills replaced lights with plasma.

Note: they will explode immediately if turned on.

Lockbox

Breaks open.

Secure briefcase and safe

Breaks open.

Locker

Breaks open.

Locked crate

Breaks open.

Library computer

Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.

Labor/Mining shuttle console

Allows anyone to pass.

APC

Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a Malfunctioning AI had hacked it.

Sleeper

Scrambles the chemical buttons, remapping each button to another chemical.

Emitter

Unlocks interface if locked.

R&D console

Removes access restrictions. Currently pointless.

R&D server

Removes access restrictions. Currently pointless.

Megaphone

Makes text larger and red.

Toolset Implant

Adds a combat knife. Emag the implant by using the emag in the hand with the implant.

Limb Grower

Adds the synthetic arm blade.

Equipment Reclaimer Station

Removes access restrictions.

Security Gas Mask

Changes activation phrase.

Fire Alarm

Prevents the fire alarm from detecting fires.

Bar Sign

Changes image.

Automated Announcement System

Changes the announcement messages and prevents interaction until fixed.

Point Claim Console

Allows prisoners to move the labor shuttle. Does not announce returns to security.

Meteor Shield Satellite

Disables the shield and doubles the chances of meteors.
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.

Button

Removes access restrictions.

Slot Machine

Causes the slot machine to throw coins instead of dropping them, injuring or even killing the winner loser.

Firing Pin

Removes authorization checks.

Portable Generator

Removes upper limit for power output.

Vape

Creates a large smoke cloud when used, but also has a small chance of making a small explosion.

Geiger Counter

Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver.

Organ Harvester

Disables the safety system and lets you harvest organs from living people.

Lipid Extractor

Removes the access restrictions and lowers the automatic ejection hunger threshold.

Notes and Known Bugs

  • You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag.