Virology: Difference between revisions

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(Added FlandStation tab and removed virology being referenced as the "ERP fort" (why was it called that way? Probably missing the joke, most viros are ssd anyway).)
(Added DeltaStation tab)
Line 2: Line 2:
<tabs>
<tabs>
<tab name = MetaStation>
<tab name = MetaStation>
{{Location
|headerbgcolor=#519548
|headerfontcolor=white
|imagebgcolor=EAFDE6
|name=Virology
|image=VirologyMETA.png
|big_image=[[VirologyMETA.png]]
|department=Medical
|exits=East to the [[Medbay]]
|purpose=Cure and manufacture viruses
|access=Virology
|contents=PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
|clearance=[[Captain]], [[Chief Medical Officer]], [[Virologist]]
|description=Virology is located deep within [[Medbay]], behind two airlocks to [[Beyond the impossible|ensure that viruses do not accidentally escape]]. This area also operates in a closed atmospheric environment.
|sec_level=Medium
|style=Laboratory
|balance=--
|other=--
}}
== Virology ==
Virology is the spot to test diseases, except not on humans. You, the [[Virologist]], have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.
== WHAT <strike>NOT</strike> TO DO! ==
Don't [[Sleep toxin|sleep toxin]] and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.
</tab>
<tab name = DeltaStation>
{{Location
{{Location
  |headerbgcolor=#519548
  |headerbgcolor=#519548
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  |imagebgcolor=EAFDE6
  |imagebgcolor=EAFDE6
  |name=Virology
  |name=Virology
  |image=FlandVirology.png
  |image=DeltaVirology.png
|big_image=[[FlandVirology.png]]
|big_image=[[DeltaVirology.png]]
  |department=Medical
  |department=Medical
  |exits=West to the [[Medbay]]
  |exits=North to the [[Medbay]] and [[maintenance]]
  |purpose=Cure and manufacture viruses
  |purpose=Cure and manufacture viruses
  |access=Virology
  |access=Virology

Revision as of 19:59, 19 June 2022

For the Guide to Virology, click here.

Medical Area
Virology
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.
Obvious exits East to the Medbay
Purpose Cure and manufacture viruses
Access level Virology
Noteworthy contents PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
Clearance Captain, Chief Medical Officer, Virologist
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on beestation



Virology

Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.

WHAT NOT TO DO!

Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.

Medical Area
Virology
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.
Obvious exits East to the Medbay
Purpose Cure and manufacture viruses
Access level Virology
Noteworthy contents PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
Clearance Captain, Chief Medical Officer, Virologist
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on beestation



Virology

Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.

WHAT NOT TO DO!

Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.

Medical Area
Virology
Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.
Obvious exits North to the Medbay and maintenance
Purpose Cure and manufacture viruses
Access level Virology
Noteworthy contents PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
Clearance Captain, Chief Medical Officer, Virologist
Security level Medium
Style Laboratory
Balance Requirements
Other Notes
Locations on beestation



Virology

Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.

WHAT NOT TO DO!

Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.

General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside