Telecommunications: Difference between revisions
imported>Kosmos m (Made Guide to Telecommunications a little more emphasized.) |
imported>Bandit (actually included info about the consoles) |
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==Control Room== | |||
This room contains several monitors and control consoles that oversee and manage station-wide communication systems. The system can be configured to run [[NT_Script|scripts]] to improve, sabotage, or otherwise change the way people communicate. In addition to Telecomms access, Bridge access is required here. | This room contains several monitors and control consoles that oversee and manage station-wide communication systems. The system can be configured to run [[NT_Script|scripts]] to improve, sabotage, or otherwise change the way people communicate. In addition to Telecomms access, Bridge access is required here. | ||
===Server Room | ===Traffic Control Console=== | ||
This console is where [[NTSL Script]]s are uploaded. | |||
===Server Monitoring Console=== | |||
This console logs all communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset. | |||
===Message Monitor Console=== | |||
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the [[Chief Engineer]]'s office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself. | |||
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain. | |||
==Server Room== | |||
The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal. | The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal. | ||
Revision as of 22:34, 5 July 2015
Engineering Area | |
Telecommunications | |
The telecommunication system can look overly complicated, and it is. | |
Obvious exits | South Primary Hallway east |
Purpose | Gives the station a way to communicate through different radio channels |
Access level | |
Noteworthy contents | |
Clearance | Captain, Chief Engineer, Engineer |
Security level | High |
Style | Server storage |
Balance Requirements | |
Other Notes | |
Locations on beestation |
Located near engineering at the aft end of the station, this area houses the many complex servers and equipment needed to allow radio headset communication. Requires Telecommunications access to enter.
For the Guide to Telecommunications, click here.
Control Room
This room contains several monitors and control consoles that oversee and manage station-wide communication systems. The system can be configured to run scripts to improve, sabotage, or otherwise change the way people communicate. In addition to Telecomms access, Bridge access is required here.
Traffic Control Console
This console is where NTSL Scripts are uploaded.
Server Monitoring Console
This console logs all communication over all radio channels. Useful if you really want to listen in on security or command radio and can't get a headset.
Message Monitor Console
This console logs the PDA messages that go through the server. This requires a decryption key that starts in the Chief Engineer's office. A traitor AI can also acquire this key by bruteforcing it, it will take 10 seconds for every character the decryption key has, so don't let a human catch you doing this. In turn you can keep the key secret by changing the key to something no one will figure out, meaning you will have the message logs all to yourself.
A new feature of the message console is the added ability to send admin messages, you can of course change the name of the sender to anyone you like. For example, you could impersonate the Captain and order energy guns for the Science department to "research". Be careful though, if the Quartermaster replies his message will go to the Captain.
Server Room
The equipment in this room runs in a super-cooled environment to avoid overheating. Entering this room without the proper protective equipment can be fatal.
General | Recreational | Medical | Logistics | Science | Engineering | Security | Command | Upkeep | Outside |