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| |reason = Missing a few syndicate items. Missing glue and syndi shuttle capsule. | | |reason = Missing a few syndicate items. |
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| =='''Syndicate Items'''== | | =='''Syndicate Items'''== |
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| | | === Mini Energy Crossbow === |
| === Mini Energy Crossbow=== | |
| {{anchor|Mini_Energy_Crossbow}} | | {{anchor|Mini_Energy_Crossbow}} |
| {{Item | | {{Item |
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| |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. | | |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. |
| |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. | | |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. |
| | }} |
| | |
| | === The Art of Thievery === |
| | {{Item |
| | |bgcolor1 = #cccccc |
| | |bgcolor2 = #cccccc |
| | |name = The Art of Thievery |
| | |image = The_Art_of_Thievery.png |
| | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
| | |usedfor = Stealing ID's, weapons, headsets, and corporate secrets. |
| | |strategy = Use this to stealthily strip items off of people without alerting them that you are doing it. |
| | |description = A manual that teaches a single user how to pickpocket people without them noticing. Not guaranteed to work on all targets. |
| }} | | }} |
| ==Ammunition== | | ==Ammunition== |
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| |name = Experimental Syndicate Teleporter | | |name = Experimental Syndicate Teleporter |
| |image = syndi_tele.png | | |image = syndi_tele.png |
| |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. |
| |usedfor = Teleporting into rooms you don't have access to. | | |usedfor = Teleporting into rooms you don't have access to. |
| |strategy = Use it to get around quickly and escape dangerous situations. | | |strategy = Use it to get around quickly and escape dangerous situations. |
| |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. '''If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.''' The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds. | | |description = An attempt at reverse engineering the Nanotrasen hand-held teleporter, Cybersun's offering to Syndicate agents instead teleports the user 3 to 4 in the direction they're facing, with the useful side-effect of damaging anybody passed through. The device is incapable of sending the user through walls, except for glass windows, damaging them in the process. |
| }} | | }} |
| ===Mindslave Lasso=== | | ===Mindslave Lasso=== |
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| |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden. | | |strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden. |
| |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it. | | |description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it. |
| | }} |
| | |
| | === Syndicate Superglue === |
| | {{Item |
| | |bgcolor1 = #cccccc |
| | |bgcolor2 = #cccccc |
| | |name = Glue |
| | |image = Glue.png |
| | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
| | |usedfor = Making items sticky and undroppable. |
| | |strategy = Make someone pick up a bag with a bomb in it, reverse pickpocket a glued item into someone's hands, trick someone into catching something glued. Don't stick yourself. |
| | |description = Use on any item to make it undroppable. When applied, will stick the item in either thirty seconds or instantly upon dropping or picking it up. Be careful not to glue an item you're already holding! |
| }} | | }} |
| ==Implants== | | ==Implants== |
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| |name = Old Tribal Scroll | | |name = Old Tribal Scroll |
| |image = scroll.png | | |image = scroll.png |
| |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]]. | | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Requires having a lizard tail to use to its full extent. |
| |usedfor = Fighting people with your claws. | | |usedfor = Fighting people with your claws. |
| |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos. | | |strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos. |
| |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. | | |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. |
| | '''Possible combos:''' |
| | * '''Tail Sweep''': Disarm Disarm Grab Harm. Requires a lizard tail. Pushes everyone around you away and knocks them down. |
| | * '''Face Scratch''': Harm Disarm. Damages your target's head and confuses them for a short time. |
| | * '''Jugular Cut''': Harm Harm. Causes your target to rapidly lose blood. Works only if you confuse your target, if they're lying down, or if you have them in an aggresive grab or higher. |
| | * '''Tail Grab''': Disarm Harm Grab Harm. Requires a lizard tail. Grabs your target by their neck and makes them unable to talk for a short time. |
| }} | | }} |
| ===Extra-Bright Lantern=== | | ===Extra-Bright Lantern=== |
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| * 1x fake handcuffs | | * 1x fake handcuffs |
| * 1x fake talking AI | | * 1x fake talking AI |
| }}
| |
| ='''Syndicate Incursion Team'''=
| |
| Items only available to [[Incursion|syndicate incursion members]].
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| ==Bundles==
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| {{Item
| |
| |bgcolor1 = #cccccc
| |
| |bgcolor2 = #cccccc
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| |name = Stolen Shuttle Creation Kit
| |
| |image = GrayCrate.png
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| |foundin = Incursion Uplink, costs 15 telecrystals.
| |
| |usedfor = Building a shuttle
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| |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds.
| |
| |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe.
| |
| }}
| |
| {{Item
| |
| |bgcolor1 = #cccccc
| |
| |bgcolor2 = #cccccc
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| |name = Medical Bundle
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| |image = GrayCrate.png
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| |foundin = Incursion Uplink, costs 12 telecrystals.
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| |usedfor = Healing your team
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| |strategy = Use the stimpacks to become immune from security stuns, revive your dead teammates with the defibrillator, heal your wounded teammates with the medical kits.
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| |description = A bundle containing 2 tactical first aid kits (Which include combat defibrillator), 2 brute first aid kits, 2 fire first aid kits, 1 toxin first aid kit, 1 oxygen first aid kit, a pill bottle of mutadone, a pull bottle of neurine and 4 stimpacks.
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| }}
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| {{Item
| |
| |bgcolor1 = #cccccc
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| |bgcolor2 = #cccccc
| |
| |name = Hardsuit Bundle
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| |image = GrayCrate.png
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| |foundin = Incursion Uplink, costs 18 telecrystals.
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| |usedfor = Going into space and looking cool.
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| |strategy = Buy hardsuits, pretend to be a nuclear operative team, the whole crew arms up with weapons and AA, take AA and steal your targets before escaping.
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| |description = A create containing 4 syndicate hardsuits, 4 syndicate gasmasks and 4 oxygen tanks.
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| }} | | }} |
| ='''Nuclear Strike Team'''= | | ='''Nuclear Strike Team'''= |
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| |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio. | | |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio. |
| |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. | | |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. |
| | }} |
| | |
| | === Bluespace Shuttle Capsule === |
| | {{Item |
| | |bgcolor1 = #cccccc |
| | |bgcolor2 = #cccccc |
| | |name = Bluespace Shuttle Capsule |
| | |image = BScapsule.png |
| | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. |
| | |usedfor = Making a mobile syndicate base, quick getaways, protection. |
| | |strategy = Fly around and relocate to wherever you want. Be elusive, and give security a headache trying to track you down. |
| | |description = Need a mobile base of operations? Those pesky exploration crews keep flying off? Want to do a hit and run on security? Then this product is for you! The all new bluespace shuttle capsule contains an ENTIRE shuttle within a capsule you can hold in your hand! The shuttle provided is a state-of-the-art ship complete with a hacked autolathe, syndicate toolbox, playing cards for those long journeys, an in-built shuttle interdictor and a single canister of plasma to fuel your adventures! This innovative shuttle can seat up to 4 passengers, willing or not! Shuttle must be deployed in space or on lavaland, space suits not included. |
| }} | | }} |
| ==Implants== | | ==Implants== |