Syndicate Items: Difference between revisions
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|reason = Missing a few syndicate items. | |reason = Missing a few syndicate items. Missing glue and syndi shuttle capsule. | ||
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=='''Syndicate Items'''== | =='''Syndicate Items'''== | ||
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Types of discounts: | Types of discounts: | ||
* Discount (60% chance): A simple discount, a percentage off the original price. | * Discount (60% chance): A simple discount, a percentage off the original price. | ||
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular! | * Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular! | ||
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that's right 2! Get 2 random items with a reduced total price! | * Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that's right 2! Get 2 random items with a reduced total price! | ||
==Bundles and Telecrystals== | ==Bundles and Telecrystals== | ||
===Contract Kit=== | ===Contract Kit=== | ||
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|usedfor = Completing kidnapping contracts for TC-rewards. | |usedfor = Completing kidnapping contracts for TC-rewards. | ||
|strategy = A high risk, high reward choice for a traitor who wants a real challenge. | |strategy = A high risk, high reward choice for a traitor who wants a real challenge. | ||
|description = '''15+ players only'''<br> The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[# | |description = '''15+ players only'''<br> The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops. | ||
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID. | Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID. | ||
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*Optical Thermal Scanners | *Optical Thermal Scanners | ||
*[[#EMP_Flashlight|EMP Flashlight]] | *[[#EMP_Flashlight|EMP Flashlight]] | ||
*[[# | *[[#Signal_Jammer|Signal Jammer]] | ||
'''Guns''' | '''Guns''' | ||
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|strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. | |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. | ||
|contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] | |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] | ||
|description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a | |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]]. | ||
}} | }} | ||
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|description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. | |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. | ||
}} | }} | ||
===[[Holoparasite|Holoparasites]]=== | ===[[Holoparasite|Holoparasites]]=== | ||
{{anchor|Holoparasite_Injector_Kit}} | {{anchor|Holoparasite_Injector_Kit}} | ||
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|usedfor = Quick and concealable murder. | |usedfor = Quick and concealable murder. | ||
|strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | ||
|description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an | |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. | ||
}} | }} | ||
===Revolver=== | ===Revolver=== | ||
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|usedfor = Very quick and loud murder. | |usedfor = Very quick and loud murder. | ||
|strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. | |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. | ||
|description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an | |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. | ||
}} | }} | ||
=== Toy Pistol with Riot Darts=== | === Toy Pistol with Riot Darts=== | ||
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|name = Poisoned Knife | |name = Poisoned Knife | ||
|image = poisonknife.png | |image = poisonknife.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Injecting chemicals or toxins while in combat. | |usedfor = Injecting chemicals or toxins while in combat. Comes empty, can hold 40 units of reagents, can swap between injecting 5 or 10 units per hit. | ||
|strategy = Buy with poison kit, apply to target. | |strategy = Buy with poison kit, apply to target. | ||
|description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | ||
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|foundin = Ordered via syndicate uplink, costs 16 telecrystals. | |foundin = Ordered via syndicate uplink, costs 16 telecrystals. | ||
|usedfor = Fighting ranged attackers, killing people with your fists. | |usedfor = Fighting ranged attackers, killing people with your fists. | ||
|strategy = This scroll will teach you | |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. | ||
|description = '''20+ players only'''<br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable. | |description = '''20+ players only'''<br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable. | ||
Your punches do 10 to 15 brute, and your grabs will start as aggressive. | Your punches do 10 to 15 brute, and your grabs will start as aggressive. | ||
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|name = Romerol | |name = Romerol | ||
|image = Syndibox.png | |image = Syndibox.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 20 telecrystals. | ||
|usedfor = Creating a zombie infestation. | |usedfor = Creating a zombie infestation. | ||
|strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. | |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. | ||
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] | |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] | ||
|description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. | |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)<br> | ||
Note: only a person with a murderbone objective can purchase this. | |||
}} | }} | ||
===Sleepy Pen=== | ===Sleepy Pen=== | ||
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|usedfor = Disabling people, making people look dead. | |usedfor = Disabling people, making people look dead. | ||
|strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. | |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. | ||
|description = This is a very devious little item. It is a | |description = This is a very devious little item. It is a slightly delayed injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick and the stab will be visible to the people close by. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]]. | ||
}} | }} | ||
===Universal Suppressor=== | ===Universal Suppressor=== | ||
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|description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply load new magazines by clicking on them with the printable ammo boxes. | |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply load new magazines by clicking on them with the printable ammo boxes. | ||
}} | }} | ||
===10mm | ===10mm Armor Piercing Magazine=== | ||
{{anchor|10mm_Armour_Piercing_Magazine}} | {{anchor|10mm_Armour_Piercing_Magazine}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Detomatix Cartridge | |name = Detomatix Cartridge | ||
|image = | |image = PdaDisk detomatix.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Making other's [[PDA]]s explode. | |usedfor = Making other's [[PDA]]s explode. | ||
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|image = Syndibox.png | |image = Syndibox.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
|usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. | |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. <br> | ||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. | |||
|strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | ||
|description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> | |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> | ||
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration. | The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.<br> | ||
}} | }} | ||
===No-Slip Chameleon Shoes=== | ===No-Slip Chameleon Shoes=== | ||
{{anchor|No-Slip_Chameleon_Shoes}} | {{anchor|No-Slip_Chameleon_Shoes}} | ||
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|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Not slipping. | |usedfor = Not slipping. | ||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. | |||
|strategy = These can be bought separately from the chameleon kit if you don't need the rest. | |strategy = These can be bought separately from the chameleon kit if you don't need the rest. | ||
|description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. | |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn't help with lube or ice. | ||
}} | }} | ||
===Agent ID Card=== | ===Agent ID Card=== | ||
{{anchor|Agent_ID_Card}} | {{anchor|Agent_ID_Card}} | ||
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|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
|usedfor = Concealing your identity and avoiding security/the AI. | |usedfor = Concealing your identity and avoiding security/the AI. | ||
Like chameleon clothing, using a multitool on the Id Card will lock it and turn off the ui preventing discovery if it falls into the wrong hands. | |||
|strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. | |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. | ||
|description = This is a special ID card with multiple uses: | |description = This is a special ID card with multiple uses: | ||
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* You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! | * You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! | ||
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | ||
* Forging for the first time will automatically assign your account ID to it. | * Forging for the first time will automatically assign your account ID to it.<br> | ||
}} | }} | ||
===Chameleon Projector=== | ===Chameleon Projector=== | ||
{{anchor|Chameleon_Projector}} | {{anchor|Chameleon_Projector}} | ||
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}} | }} | ||
===Chameleon Bangproof Headset=== | ===Chameleon Bangproof Headset=== | ||
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}} | {{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs. | ||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}} | |||
===Chameleon Flashproof Glasses=== | ===Chameleon Flashproof Glasses=== | ||
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}} | {{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed. | ||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}} | |||
===Chameleon Combat Gloves=== | ===Chameleon Combat Gloves=== | ||
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}} | {{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked. | ||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}} | |||
== Space Suits and Hardsuits== | == Space Suits and Hardsuits== | ||
===Syndicate Space Suit=== | ===Syndicate Space Suit=== | ||
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|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will. | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will. | ||
|strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. | |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. Has 4 charges that restore overtime, so plan accordingly. | ||
|description = Also called an Emag ('''e'''lectro'''mag'''netic card), | |description = Also called an Emag ('''e'''lectro'''mag'''netic card). Has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something. | ||
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | ||
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|name = "Flash" | |name = "Flash" | ||
|image = Flash.gif | |image = Flash.gif | ||
|foundin = Ordered via syndicate uplink, costs 7 telecrystals. | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. 20 player minimum. | ||
|usedfor = Hypnotizing people into following absurd orders. | |usedfor = Hypnotizing people into following absurd orders. | ||
|strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. | |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. | ||
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|name = Hacked AI Law Upload Module | |name = Hacked AI Law Upload Module | ||
|image = Circuitboard.png | |image = Circuitboard.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Changing the [[AI]]'s laws to what you want. | |usedfor = Changing the [[AI]]'s laws to what you want. | ||
|strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. | |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. | ||
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|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is. | |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is. | ||
}} | }} | ||
=== | ===Signal Jammer=== | ||
{{anchor| | {{anchor|Signal_Jammer}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = | |name = Signal Jammer | ||
|image = radio_jammer.png | |image = radio_jammer.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
|usedfor = Disrupting any nearby outgoing radio communication. | |usedfor = Disrupting any nearby outgoing radio communication. | ||
|strategy = Activate it before killing someone so they can't scream over radio. | |strategy = Activate it before killing someone so they can't scream over radio. | ||
|description = This device will block any nearby outgoing | |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can't fit on a pocket. | ||
}} | }} | ||
===Codespeak Manual=== | ===Codespeak Manual=== | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = F.R.A.M.E Cartridge | |name = F.R.A.M.E Cartridge | ||
|image = | |image = PdaDisk prove.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
|usedfor = Making someone elses PDA a fake Syndicate Uplink. | |usedfor = Making someone elses PDA a fake Syndicate Uplink. | ||
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|usedfor = Teleporting into rooms you don't have access to. | |usedfor = Teleporting into rooms you don't have access to. | ||
|strategy = Use it to get around quickly and escape dangerous situations. | |strategy = Use it to get around quickly and escape dangerous situations. | ||
|description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. '''If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.''' The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every | |description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. '''If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.''' The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds. | ||
}} | |||
===Mindslave Lasso=== | |||
{{anchor|Bluespace Lasso}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Bluespace Lasso | |||
|image = Bluespace_lasso.png | |||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |||
|usedfor = Taming lower creatures and commanding them. | |||
|strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden. | |||
|description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it. | |||
}} | }} | ||
==Implants== | ==Implants== | ||
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To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br> | To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br> | ||
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | ||
}} | }} | ||
===Clown Car=== | ===Clown Car=== | ||
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|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]]. | |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]]. | ||
|usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.'' | |usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.'' | ||
|strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. | |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension. | ||
|description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor- | |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor- | ||
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br> | '''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br> | ||
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level. | '''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.<br> | ||
Note: only a person with a murderbone objective can purchase this. | |||
}} | }} | ||
===Cult construction kit=== | ===Cult construction kit=== | ||
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|description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''. | |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''. | ||
}} | }} | ||
===Ancient Jumpsuit=== | ===Wicker Doll=== | ||
{{anchor|Ancient_Jumpsuit}} | {{anchor|Wicker_Doll}} | ||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Wicker Doll | |||
|image = Voodoo.png | |||
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]]. | |||
|usedfor = Practicing voodoo magic. | |||
|strategy = See through your target's eyes, make them confess to crimes or even attack other people nearby. | |||
|description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects: | |||
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target. | |||
* When using a sharp item on it it will cause severe pain to the target, stunning it. | |||
* When using a bike horn on it it will HONK him, also dealing ear damage. | |||
* Setting the doll on fire will also set the target on fire. | |||
* When using the doll while targeting the head, it will make the target dizzy. | |||
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob. | |||
* When using the doll while targeting a leg, it will move the target randomly by a step. | |||
* When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds. | |||
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used. | |||
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.<br> | |||
To remove the linking item from a doll, use it while you're targeting the chest. | |||
}} | |||
===Prison Cube=== | |||
{{anchor|Prison_Cube}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Prison Cube | |||
|image = cube.png | |||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]]. | |||
|usedfor = Putting someone at the mercy of their coworkers' competence. | |||
|strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. | |||
|description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. | |||
}} | |||
===Ancient Jumpsuit=== | |||
{{anchor|Ancient_Jumpsuit}} | |||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Brainwashing Surgery Program | |name = Brainwashing Surgery Program | ||
|image = Disk.gif | |image = Disk.gif | ||
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. 10 player minimum. | ||
|usedfor = Turning people into mindslaves through surgery. | |usedfor = Turning people into mindslaves through surgery. | ||
|strategy = Brainwash people, preferably authority figures, to fulfill your will. | |strategy = Brainwash people, preferably authority figures, to fulfill your will. | ||
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|strategy = Use it to gain an emagged borg without emag. | |strategy = Use it to gain an emagged borg without emag. | ||
|description = the MMI will automatically [[#Emag|Emag]] any cyborg it's inserted in. | |description = the MMI will automatically [[#Emag|Emag]] any cyborg it's inserted in. | ||
}} | |||
==Race Restricted== | |||
===Ethereal Dance Grenade=== | |||
{{anchor|Ethereal Dance Grenade}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Ethereal Dance Grenade | |||
|image = discogrenade.png | |||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]]. | |||
|usedfor = Sudden Dancing. | |||
|strategy = No Benefit whatsoever except to flex on people. | |||
|description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated. | |||
}} | |||
===Plasmaman Chameleon Kit=== | |||
{{anchor|Plasmaman Chameleon Kit}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Plasmaman Chameleon Kit | |||
|image = syndibox.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]]. | |||
|usedfor = Disquising | |||
|strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections. | |||
|description = use to "blend in" if you can. | |||
}} | |||
===Old Tribal Scroll=== | |||
{{anchor|Old Tribal Scroll}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Old Tribal Scroll | |||
|image = scroll.png | |||
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]]. | |||
|usedfor = Fighting people with your claws. | |||
|strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos. | |||
|description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. | |||
}} | |||
===Extra-Bright Lantern=== | |||
{{anchor|Extra-Bright Lantern}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Extra-Bright Lantern | |||
|image = Lantern.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]]. | |||
|usedfor = LÄMP | |||
|strategy = Use it to gain light. | |||
|description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype. | |||
}} | }} | ||
==(Pointless) Badassery== | ==(Pointless) Badassery== | ||
===Broken Chameleon Kit=== | |||
{{anchor|Broken Chameleon Kit}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Broken Chameleon Kit | |||
|image = Changeling.gif | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |||
|usedfor = Complimenting your Syndicate balloon. | |||
|strategy = Put this on and demonstrate your robustness. | |||
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud. | |||
}} | |||
===Syndicate Playing Cards=== | ===Syndicate Playing Cards=== | ||
{{anchor|Syndicate_Playing_Cards}} | {{anchor|Syndicate_Playing_Cards}} | ||
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|name = Syndicate Playing Cards | |name = Syndicate Playing Cards | ||
|image = Syndi_cards.png | |image = Syndi_cards.png | ||
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance. | ||
|usedfor = Playing cards, cheap throwing stars. | |usedfor = Playing cards, cheap throwing stars. | ||
|strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders. | |strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders. | ||
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|usedfor = Trading. Roleplay. | |usedfor = Trading. Roleplay. | ||
|strategy = Use the cash to buy your objective, or export it with cargo to order crates. | |strategy = Use the cash to buy your objective, or export it with cargo to order crates. | ||
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. | |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits. | ||
}} | }} | ||
===Syndicate Smokes=== | ===Syndicate Smokes=== | ||
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|strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | ||
|description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | ||
}} | |||
===Box of DonkCo. Toys=== | |||
{{anchor|Box_of_donkco_toys}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Box of DonkCo. Toys | |||
|image = Syndibox.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |||
|usedfor = Prank, honk! | |||
|strategy = Distracts securities... or present them your funny toys. | |||
|description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you're going to present funny toys to your beloved child. Don't ask why the box is red.<br/>Contents: | |||
* 1x Fake emag | |||
* 1x Fake e-sword | |||
* 1x Fake duel e-sword | |||
* 1x fake cult sword | |||
* 1x pair of fake syndicate suit | |||
* 1x fake hot potato | |||
* 1x fake batong | |||
* 1x fake clockwork watch | |||
* 2x fake clockwork corgs | |||
* 1x obvious fake nuclear disk | |||
* 1x red button | |||
* 1x formblade | |||
* 1x fake gun | |||
* 4x fake pierced reality | |||
* 1x fake singularity | |||
* 1x fake eldritch book | |||
* 1x fake gigas codex | |||
* 1x fake His Grace (green toolbox) | |||
* 1x fake handcuffs | |||
* 1x fake talking AI | |||
}} | }} | ||
='''Syndicate Incursion Team'''= | ='''Syndicate Incursion Team'''= | ||
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|foundin = Incursion Uplink, costs 15 telecrystals. | |foundin = Incursion Uplink, costs 15 telecrystals. | ||
|usedfor = Building a shuttle | |usedfor = Building a shuttle | ||
|strategy = Build a shuttle for your team, warp to security, raid the | |strategy = Build a shuttle for your team, warp to security, raid the armory and then warp away before security can catch up with you. Use as a mobile base of operations and as a hideout for when you do your deeds. | ||
|description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. | |description = Contains (almost) everything you need to build your own shuttle. Comes with a canister of plasma, a combat RCD with a lot of RCD ammo, a shuttle creator, 2 pipe dispensers, 2 syndicate toolboxes (containing combat gloves), 1 electrical toolbox, 1 shuttle docking computer, 1 shuttle flight computer, 2 plasma thrusters, 2 engine heaters, 1 RPED, an APC electronic board and an APC wallframe. | ||
}} | }} | ||
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|usedfor = Getting all you need to watch the <s>world</s>station burn. | |usedfor = Getting all you need to watch the <s>world</s>station burn. | ||
|strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. | |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. | ||
|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a | |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a flamethrower, two plasma tanks, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a tactical medkit, and a [[#Stimpack|stimulant syringe]]. | ||
}} | }} | ||
== Conspicuous and Dangerous Weapons== | == Conspicuous and Dangerous Weapons== | ||
===Bulldog Shotgun=== | ===Bulldog Shotgun=== | ||
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You can combo attacks by switching intents while hitting. Possible Combos: | You can combo attacks by switching intents while hitting. Possible Combos: | ||
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. | * '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. | ||
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out ( | * '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (10 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute. | ||
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold ( | * '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (15 sec sleep). | ||
* '''Pressure''': Disarm Grab. Deals 60 stamina damage. | * '''Pressure''': Disarm Grab. Deals 60 stamina damage. | ||
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | * '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | ||
}} | }} | ||
==Stealth and Camouflage Items == | ==Stealth and Camouflage Items == | ||
=== Stealthy No-Slip Chameleon Shoes=== | === Stealthy No-Slip Chameleon Shoes=== | ||
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|usedfor = Having better armor and fireproofing. | |usedfor = Having better armor and fireproofing. | ||
|strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon. | |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon. | ||
|description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. | |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. | ||
}} | }} | ||
==Devices and Tools== | ==Devices and Tools== | ||
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|foundin = Ordered via syndicate uplink, costs 16 telecrystals. | |foundin = Ordered via syndicate uplink, costs 16 telecrystals. | ||
|usedfor = Protecting yourself from energy weapons | |usedfor = Protecting yourself from energy weapons | ||
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the | |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy. | ||
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | ||
}} | }} | ||
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'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.''' | '''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.''' | ||
}} | }} | ||
===Syndicate | ===Syndicate Combat Medic Kit=== | ||
{{anchor|Syndicate | {{anchor|Syndicate Combat Medic Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Syndicate | |name = Syndicate Combat Medic Kit | ||
|image = Syndicate Medical Supply Kit.png | |image = Syndicate Medical Supply Kit.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only) | ||
|usedfor = Healing your fellow operatives. | |usedfor = Healing your fellow operatives. | ||
|strategy = Use this to keep your team alive. | |strategy = Use this to keep your team alive. | ||
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of | |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants). | ||
}} | }} | ||
===Syndicate Sentience Potion=== | ===Syndicate Sentience Potion=== | ||
Line 2,682: | Line 2,827: | ||
==(Pointless) Badassery== | ==(Pointless) Badassery== | ||
===Centcom Official Costume=== | ===Centcom Official Costume=== | ||
{{anchor|Centcom Official Costume}} | {{anchor|Centcom Official Costume}} | ||
Line 2,716: | Line 2,849: | ||
|usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION | |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION | ||
|strategy = Wearing this will be enough to terrify most crew members. | |strategy = Wearing this will be enough to terrify most crew members. | ||
|description = Contains a complete [[Clown]] uniform. | |description = Contains a complete [[Clown]] uniform. | ||
}} | |||
===Popout Cake=== | |||
{{anchor|Popout Cake}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Rigged towering cake | |||
|image = Popout_cake.png | |||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |||
|usedfor = Hosting a surprise birthday party for the Captain, with some special guests. | |||
|strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection! | |||
|description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang. | |||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] | ||
[[Category: Weapons]] | [[Category: Weapons]] |
Latest revision as of 12:23, 14 November 2024
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
Syndicate Items
These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.
How to Get These Items
Discounts
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
Types of discounts:
- Discount (60% chance): A simple discount, a percentage off the original price.
- Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!
- Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that's right 2! Get 2 random items with a reduced total price!
Bundles and Telecrystals
Contract Kit
|
Syndicate Bundle A: Syndi-kit Tactical
|
Syndicate Bundle B: Syndi-kit Special
|
Syndicate Surplus Crate
|
Syndicate Lootbox Crate
|
1 Raw Telecrystal
|
5 Raw Telecrystals
|
20 Raw Telecrystals
|
Super Surplus Crate
|
Random Item
|
Conspicuous and Dangerous Weapons
Box of Throwing Weapons
|
Energy Sword
|
Double-bladed Energy Sword
|
Gloves of the North Star
|
Holoparasites
|
Powerfist
|
Stechkin
|
Revolver
|
Toy Pistol with Riot Darts
|
Poisoned Knife
|
Stealthy and Inconspicuous Weapons
Dart Pistol
|
Dehydrated Space Carp
|
Energy Dagger
|
Karate Scroll
|
Martial Arts Scroll
|
Gamma Bow
|
Mini Energy Crossbow
|
Boxed Origami Kit
|
Poison Kit
|
Romerol
|
Sleepy Pen
|
Universal Suppressor
|
Ammunition
.357 Speedloader
|
10mm Handgun Magazine
|
10mm Armor Piercing Magazine
|
10mm Incendiary Magazine
|
10mm Hollow Point Magazine
|
Box of Riot Darts
|
Grenades and Explosives
Airlock Charge
|
Composition C-4
|
Bag of C-4 Explosives
|
Bag of X-4 Explosives
|
EMP Kit
|
Exploding Rubber Duck
|
High-Yield Exploding Rubber Duck
|
Detomatix PDA Cartridge
|
Pizza Bomb
|
Slipocalypse Clusterbang
|
Syndicate Bomb
|
Syndicate Minibomb
|
Explosive Flashbulb
|
Stealth and Camouflage Items
Chameleon Kit
|
No-Slip Chameleon Shoes
|
Agent ID Card
|
Chameleon Projector
|
Camera Bug
|
Smuggler's Satchel
|
Stimpack
|
Syndicate Soap
|
Mulligan
|
EMP Flashlight
|
Adaptive Cardboard Cutouts
|
Decoy Nuclear Authentication Disk
|
Chameleon Bangproof Headset
|
Chameleon Flashproof Glasses
|
Chameleon Combat Gloves
|
Space Suits and Hardsuits
Syndicate Space Suit
|
Syndicate Hardsuit
|
Devices and Tools
Cryptographic Sequencer
|
Fully Loaded Toolbox
|
Hypnotic Flash
|
Syndicate Surgery Duffelbag
|
Chest Rig
|
Syndicate Tome
|
Thermal Imaging Glasses
|
Binary Translator Key
|
Syndicate Encryption Key
|
Artificial Intelligence Detector
|
Hacked AI Upload Module
|
Power Sink
|
Power Beacon
|
Briefcase Launchpad
|
Radioactive Microlaser
|
Signal Jammer
|
Codespeak Manual
|
F.R.A.M.E. PDA Cartridge
|
Protocol CRAB-17 Phone
|
Experimental Syndicate Teleporter
|
Mindslave Lasso
|
Implants
Adrenal Implant
|
Freedom Implant
|
Storage Implant
|
Radio Implant
|
Stealth Implant
|
Uplink Implant
|
Role Restricted
Reverse Revolver
|
Tae-clown-do shoes
|
Clown Bomb
|
Reverse Bear Trap
|
Clown Car
|
EZ clean bundle
|
His Grace
|
Cult construction kit
|
Haunted Magic Eightball
|
Wicker Doll
|
Prison Cube
|
Ancient Jumpsuit
|
Ancient Toolbox
|
Modified Syringe Gun
|
Banana Cream Pie Cannon
|
Magillitis Serum Autoinjector
|
Box of Gorilla Cubes
|
Kinetic Accelerator Pressure Mod
|
Guide to Advanced Mimery Series
|
Baguette blade bundle
|
Explosive Hot Potato
|
Energy chainsaw
|
Brainwashing Surgery Program
|
Reagent Dartgun
|
Blast Cannon
|
Concealed Weapon Bay
|
Syndicate Man Machine Interface
|
Race Restricted
Ethereal Dance Grenade
|
Plasmaman Chameleon Kit
|
Old Tribal Scroll
|
Extra-Bright Lantern
|
(Pointless) Badassery
Broken Chameleon Kit
|
Syndicate Playing Cards
|
Syndicate Beer
|
Syndicate Briefcase Full of Cash
|
Syndicate Smokes
|
Syndicate Balloon
|
Box of DonkCo. Toys
|
Syndicate Incursion Team
Items only available to syndicate incursion members.
Bundles
|
|
|
Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Bundles and Telecrystals
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
Bioterror bundle
|
Bulldog bundle
|
C-20r bundle
|
Cybernetic Implant Bundle
|
Medical bundle
|
Sniper bundle
|
Spetsnaz Pyro bundle
|
Conspicuous and Dangerous Weapons
Bulldog Shotgun
|
[Show/hide] Bulldog Ammo
Ammo-12g Stun Slug
|
Ammo-12g Buckshot
|
Ammo-12g Slugs
|
Ammo-12g Dragon's Breath
|
Ammo-12g Breaching
|
Ammo-12g Bundle
|
C-20r Submachine Gun
|
[Show/hide] C-20r Ammo
.45 Ammo
|
.45 Ammo Bundle
|
L6 Squad Automatic Weapon
|
[Show/hide] SAW Ammo
1.95x129mm Box Magazine
|
1.95x129mm (Hollow-Point) Box Magazine
|
1.95x129mm (Armor Penetrating) Box Magazine
|
1.95x129mm (Incendiary) Box Magazine
|
Sniper Rifle
|
[Show/hide] Sniper Ammo
.50 Magazine
|
.50 Soporific Magazine
|
.50 Penetrator Magazine
|
Surplus Rifle
|
[Show/hide] Surplus Rifle Ammo
Surplus Rifle Clip
|
M-90gl Carbine
|
[Show/hide] M-90gl Carbine Ammo
5.56mm Toploader Magazine
|
40mm HE Grenade
|
Flamethrower
|
Toy Submachine Gun
|
Toy Machine Gun
|
Box of Riot Darts
|
84mm Rocket Propelled Grenade Launcher
|
[Show/hide] Rocket Propelled Grenade Launcher Ammo
84mm HE Rocket
|
84mm HEDP Rocket
|
Biohazardous Chemical Sprayer
|
Grenades and Explosives
Bioterror Foam Grenade
|
Buzzkill Grenade Box
|
Fungal Tuberculosis Grenade
|
Grenadier's Belt
|
Syndicate Detonator
|
Viscerator Delivery Grenade
|
Stealthy and Inconspicuous Weapons
CQC Manual
|
Stealth and Camouflage Items
Stealthy No-Slip Chameleon Shoes
|
Space Suits and Hardsuits
Elite Syndicate Hardsuit
|
Shielded Hardsuit
|
Devices and Tools
Blood-Red Magboots
|
Assault Pod Targeting Device
|
Energy Shield
|
Medbeam Gun
|
Syndicate Combat Medic Kit
|
Syndicate Sentience Potion
|
Implants
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
CNS Rebooter Implant
|
Microbomb Implant
|
Macrobomb Implant
|
Reviver Implant
|
Thermal Vision Implant
|
X-Ray Vision Implant
|
Support
Mechs, cyborgs and new troops, for when you feel you're understaffed.
Dark Gygax
|
Dark Mauler
|
Syndicate Cyborg
|
Reinforcements
|
(Pointless) Badassery
Centcom Official Costume
|
Clown Costume
|
Popout Cake
|