Syndicate Items: Difference between revisions
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=='''Syndicate Items'''== | =='''Syndicate Items'''== | ||
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==How to Get These Items== | ==How to Get These Items== | ||
{{anchor|Syndicate_Uplink}} | {{anchor|Syndicate_Uplink}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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==Discounts== | ==Discounts== | ||
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible) | Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible) | ||
Types of discounts: | |||
* Discount (60% chance): A simple discount, a percentage off the original price. | |||
* Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular! | |||
* Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that's right 2! Get 2 random items with a reduced total price! | |||
==Bundles and Telecrystals== | ==Bundles and Telecrystals== | ||
===Contract Kit=== | ===Contract Kit=== | ||
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|usedfor = Completing kidnapping contracts for TC-rewards. | |usedfor = Completing kidnapping contracts for TC-rewards. | ||
|strategy = A high risk, high reward choice for a traitor who wants a real challenge. | |strategy = A high risk, high reward choice for a traitor who wants a real challenge. | ||
|description = ''' | |description = '''15+ players only'''<br> The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Signal_Jammer|Signal Jammer]], [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops. | ||
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID. | Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID. | ||
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*2x Frag Grenades | *2x Frag Grenades | ||
*[[#EMP_Flashlight|EMP Flashlight]] | *[[#EMP_Flashlight|EMP Flashlight]] | ||
*[[#Karate_Scroll| Karate Scroll]] | |||
'''Spy''' | '''Spy''' | ||
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*Optical Thermal Scanners | *Optical Thermal Scanners | ||
*[[#EMP_Flashlight|EMP Flashlight]] | *[[#EMP_Flashlight|EMP Flashlight]] | ||
*[[# | *[[#Signal_Jammer|Signal Jammer]] | ||
'''Guns''' | '''Guns''' | ||
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*[[#Syndicate_Space_Suit|Syndicate Space Suit]] | *[[#Syndicate_Space_Suit|Syndicate Space Suit]] | ||
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]] | *[[#Syndicate_Encryption_Key|Syndicate Encryption Key]] | ||
*[[#Energy Dagger|Energy Dagger]] | |||
'''Murder''' | '''Murder''' | ||
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*Optical Thermal Scanners | *Optical Thermal Scanners | ||
*[[#Agent_ID_Card|Agent ID Card]] | *[[#Agent_ID_Card|Agent ID Card]] | ||
*[[#Energy Dagger|Energy Dagger]] | |||
'''Sabotage''' | |||
*2x [[#C4|C4 Plastic Explosive]] | |||
*2x Airlock Charge | |||
'''Sabotage''' | |||
* | |||
* | |||
*[[#Camera_Bug|Camera Bug]] | *[[#Camera_Bug|Camera Bug]] | ||
*[[#Power_Sink|Power Sink Beacon]] | *[[#Power_Sink|Power Sink Beacon]] | ||
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*[[#Stechkin|Stechkin Pistol]] | *[[#Stechkin|Stechkin Pistol]] | ||
*[[#Universal_Suppressor|Suppressor]] | *[[#Universal_Suppressor|Suppressor]] | ||
* | *[[#10mm_Handgun_Magazine|10mm Magazine]] | ||
*[[#10mm_Armour_Piercing_Magazine|10mm Armour Piercing Magazine]] | |||
*[[#10mm Hollow_Point_Magazine|10mm Hollow Point Magazine]] | |||
*[[#Chameleon_Kit|Chameleon Jumpsuit]] | *[[#Chameleon_Kit|Chameleon Jumpsuit]] | ||
*[[#Agent_ID_Card|Agent ID Card]] | *[[#Agent_ID_Card|Agent ID Card]] | ||
*[[#Stimpack|Stimpack]] | *[[#Stimpack|Stimpack]] | ||
*Damp rag | *Damp rag | ||
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]] | |||
'''Ninja''' | '''Ninja''' | ||
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*[[#Adrenal_Implant|Adrenal Implant]] | *[[#Adrenal_Implant|Adrenal Implant]] | ||
*6x Throwing Stars | *6x Throwing Stars | ||
* | *[[#Chameleon_Kit|Chameleon Toolbelt]] | ||
*[[#Agent_ID_Card|Agent ID Card]] | *[[#Agent_ID_Card|Agent ID Card]] | ||
*[[#Chameleon_Projector|Chameleon Projector]] | *[[#Chameleon_Projector|Chameleon Projector]] | ||
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'''White Whale, Holy Grail''' | '''White Whale, Holy Grail''' | ||
*Kinetic Speargun | *Kinetic Speargun | ||
*Quiver with | *Quiver with 30 Magspears | ||
*Carp space suit | *Carp space suit | ||
*Carp mask | *Carp mask | ||
*Carp delivery grenade | *Carp delivery grenade | ||
*[[#Dehydrated_Space_Carp|Dehydrated Space Carp]] | |||
*[[#Syndicate Sentience Potion|Syndicate Sentience Potion]] | |||
'''Mad Scientist''' | '''Mad Scientist''' | ||
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*Bluespace Wormhole Projector | *Bluespace Wormhole Projector | ||
*[[Research_items#Decloner|Decloner]] | *[[Research_items#Decloner|Decloner]] | ||
'''Bee''' | '''Bee''' | ||
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*Bee mask | *Bee mask | ||
*Yellow fanny pack | *Yellow fanny pack | ||
* | *3x [[#Buzzkill_Grenade_Box|Buzzkill Grenades]] | ||
*Beesease reagent | *Beesease reagent | ||
* | *Bee gun - A gun that fires bees. Can be filled with reagents. | ||
'''Mr Freeze''' | '''Mr Freeze''' | ||
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|description = '''30+ players only'''<br> It's a crate. It contains 5-200 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose. | |description = '''30+ players only'''<br> It's a crate. It contains 5-200 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy, but if you roll 1 you will only be greeted with a sense of pride and accomplishment. Roll 20 and the syndicate will congratulate you with a printed report for the captain to read out loud if they so choose. | ||
}} | }} | ||
===1 Raw Telecrystal=== | ===1 Raw Telecrystal=== | ||
{{anchor|1_Raw_Telecrystal}} | {{anchor|1_Raw_Telecrystal}} | ||
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|usedfor = Teaming up with another traitor to gamble all your TC. | |usedfor = Teaming up with another traitor to gamble all your TC. | ||
|strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords! | |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords! | ||
|description = ''' | |description = '''30+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not? | ||
}} | }} | ||
===Random Item=== | ===Random Item=== | ||
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|strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. | |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. | ||
|contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] | |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] | ||
|description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a | |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a 1 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take 7 seconds (that is a lot) to remove unlike normal [[Makeshift_weapons#Bola|bolas]]. | ||
}} | }} | ||
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===Energy Sword=== | ===Energy Sword=== | ||
{{anchor|Energy_Sword}} | {{anchor|Energy_Sword}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | ||
}} | }} | ||
===Gloves of the North Star=== | === Gloves of the North Star=== | ||
{{anchor|Gloves of the North Star}} | {{anchor|Gloves of the North Star}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = "Gloves of the North Star" | |name = "Gloves of the North Star" | ||
|image = | |image = Gloves_of_the_north_star.png | ||
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
|usedfor = ATATATATATA | |usedfor = ATATATATATA | ||
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|description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. | |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. | ||
}} | }} | ||
===[[Holoparasite|Holoparasites]]=== | ===[[Holoparasite|Holoparasites]]=== | ||
{{anchor|Holoparasite_Injector_Kit}} | {{anchor|Holoparasite_Injector_Kit}} | ||
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|usedfor = Quick and concealable murder. | |usedfor = Quick and concealable murder. | ||
|strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | ||
|description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an | |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmored target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armored foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. | ||
}} | }} | ||
===Revolver=== | ===Revolver=== | ||
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|usedfor = Very quick and loud murder. | |usedfor = Very quick and loud murder. | ||
|strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. | |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. | ||
|description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an | |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmored target, considerably less on an armored one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. | ||
}} | }} | ||
===Toy Pistol with Riot Darts=== | === Toy Pistol with Riot Darts=== | ||
{{anchor|Toy_Gun_with_Riot_Darts}} | {{anchor|Toy_Gun_with_Riot_Darts}} | ||
{{Item | {{Item | ||
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|name = Poisoned Knife | |name = Poisoned Knife | ||
|image = poisonknife.png | |image = poisonknife.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Injecting chemicals or toxins while in combat. | |usedfor = Injecting chemicals or toxins while in combat. Comes empty, can hold 40 units of reagents, can swap between injecting 5 or 10 units per hit. | ||
|strategy = Buy with poison kit, apply to target. | |strategy = Buy with poison kit, apply to target. | ||
|description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | |description = A knife that can store 40u of liquids, which are then injected when stabbing something. Deals 12 brute damage. | ||
}} | }} | ||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons == | ||
===Dart Pistol=== | ===Dart Pistol=== | ||
{{anchor|Dart_Pistol}} | {{anchor|Dart_Pistol}} | ||
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|name = Dart Pistol | |name = Dart Pistol | ||
|image = Dart_pistol.png | |image = Dart_pistol.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Shooting chemicals. Useful with the Poison Kit. | |usedfor = Shooting chemicals. Useful with the Poison Kit. | ||
|strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. | |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. | ||
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|name = Energy Dagger | |name = Energy Dagger | ||
|image = Edagger.gif | |image = Edagger.gif | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Last resort combat. | |usedfor = Last resort combat. | ||
|strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. | |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. | ||
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|usedfor = Fighting people with your fists. | |usedfor = Fighting people with your fists. | ||
|strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos. | |strategy = This scroll will teach you art of Karate, makings your hits stronger and letting you do cool combos. | ||
|description = | |description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Karate style is basically cheaper version of Sleeping Carp, helping you incapatate enemies with combo hits. Your punches will also do exactly 7 damage. | ||
Possible Combos: | Possible Combos: | ||
*'''Calf Kick''': Harm Grab Disarm. Paralyses one of your opponent's legs. | *'''Calf Kick''': Harm Grab Disarm. Paralyses one of your opponent's legs. | ||
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|foundin = Ordered via syndicate uplink, costs 16 telecrystals. | |foundin = Ordered via syndicate uplink, costs 16 telecrystals. | ||
|usedfor = Fighting ranged attackers, killing people with your fists. | |usedfor = Fighting ranged attackers, killing people with your fists. | ||
|strategy = This scroll will teach you | |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your unarmed hits stronger. | ||
|description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable. | |description = '''20+ players only'''<br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable. | ||
Your punches do 10 to 15 brute, and your grabs will start as aggressive. | Your punches do 10 to 15 brute, and your grabs will start as aggressive. | ||
You can also combo attacks by switching intents while hitting. Possible Combos: | You can also combo attacks by switching intents while hitting. Possible Combos: | ||
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}} | }} | ||
=== Mini Energy Crossbow === | |||
===Mini Energy Crossbow=== | |||
{{anchor|Mini_Energy_Crossbow}} | {{anchor|Mini_Energy_Crossbow}} | ||
{{Item | {{Item | ||
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|name = Romerol | |name = Romerol | ||
|image = Syndibox.png | |image = Syndibox.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 20 telecrystals. | ||
|usedfor = Creating a zombie infestation. | |usedfor = Creating a zombie infestation. | ||
|strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. | |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. | ||
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] | |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] | ||
|description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. | |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals(not anymore. previously 25 TC), at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. (This is old description that needs to be changed)<br> | ||
Note: only a person with a murderbone objective can purchase this. | |||
}} | }} | ||
===Sleepy Pen=== | ===Sleepy Pen=== | ||
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|usedfor = Disabling people, making people look dead. | |usedfor = Disabling people, making people look dead. | ||
|strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. | |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. | ||
|description = This is a very devious little item. It is a | |description = This is a very devious little item. It is a slightly delayed injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick and the stab will be visible to the people close by. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]]. | ||
}} | }} | ||
===Universal Suppressor=== | ===Universal Suppressor=== | ||
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|strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. | |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. | ||
|description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. | |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. | ||
}} | |||
=== The Art of Thievery === | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = The Art of Thievery | |||
|image = The_Art_of_Thievery.png | |||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |||
|usedfor = Stealing ID's, weapons, headsets, and corporate secrets. | |||
|strategy = Use this to stealthily strip items off of people without alerting them that you are doing it. | |||
|description = A manual that teaches a single user how to pickpocket people without them noticing. Not guaranteed to work on all targets. | |||
}} | }} | ||
==Ammunition== | ==Ammunition== | ||
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|description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply load new magazines by clicking on them with the printable ammo boxes. | |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply load new magazines by clicking on them with the printable ammo boxes. | ||
}} | }} | ||
===10mm | ===10mm Armor Piercing Magazine=== | ||
{{anchor|10mm_Armour_Piercing_Magazine}} | {{anchor|10mm_Armour_Piercing_Magazine}} | ||
{{Item | {{Item | ||
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|description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot. | |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from a hacked autolathe, or reuse the ones you shot. | ||
}} | }} | ||
== Grenades and Explosives == | ==Grenades and Explosives== | ||
===Airlock Charge=== | |||
{{Item|foundin=Ordered via Syndicate Uplink, costs 4 telecrystals.|name=Airlock Charge|usedfor=Sabotaging Airlocks to Explode when Opened.|description=A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.|strategy=Use on a door that only your target would use. Hope they open it.|image=Door_charge.png|bgcolor1=#cccccc|bgcolor2=#cccccc}} | |||
===Composition C-4=== | ===Composition C-4=== | ||
{{anchor|Composition C-4}} | {{anchor|Composition C-4}} | ||
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|description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. | ||
}} | }} | ||
===Exploding Rubber Duck=== | === Exploding Rubber Duck=== | ||
{{anchor|Exploding_Rubber_Duck}} | {{anchor|Exploding_Rubber_Duck}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Exploding Rubber Duck | |name = Exploding Rubber Duck | ||
|image = | |image = Rubberduck.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystal. | |foundin = Ordered via syndicate uplink, costs 4 telecrystal. | ||
|usedfor = Blowing stuff up. | |usedfor = Blowing stuff up. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = High-Yield Exploding Rubber Duck | |name = High-Yield Exploding Rubber Duck | ||
|image = | |image = Rubberduck.png | ||
|foundin = Ordered via syndicate uplink, costs 10 telecrystal. | |foundin = Ordered via syndicate uplink, costs 10 telecrystal. | ||
|usedfor = Blowing stuff up. | |usedfor = Blowing stuff up. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Detomatix Cartridge | |name = Detomatix Cartridge | ||
|image = | |image = PdaDisk detomatix.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Making other's [[PDA]]s explode. | |usedfor = Making other's [[PDA]]s explode. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Explosive Flashbulb | |name = Explosive Flashbulb | ||
|image = | |image =Flashbulb.png | ||
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
|usedfor = Blowing oblivious crew up. | |usedfor = Blowing oblivious crew up. | ||
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|image = Syndibox.png | |image = Syndibox.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
|usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. | |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. <br> | ||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. | |||
|strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | ||
|description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> | |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> | ||
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration. | The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.<br> | ||
}} | }} | ||
===No-Slip Chameleon Shoes=== | ===No-Slip Chameleon Shoes=== | ||
{{anchor|No-Slip_Chameleon_Shoes}} | {{anchor|No-Slip_Chameleon_Shoes}} | ||
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|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Not slipping. | |usedfor = Not slipping. | ||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands. | |||
|strategy = These can be bought separately from the chameleon kit if you don't need the rest. | |strategy = These can be bought separately from the chameleon kit if you don't need the rest. | ||
|description = | |description = Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. Doesn't help with lube or ice. | ||
}} | }} | ||
===Agent ID Card=== | ===Agent ID Card=== | ||
{{anchor|Agent_ID_Card}} | {{anchor|Agent_ID_Card}} | ||
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|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
|usedfor = Concealing your identity and avoiding security/the AI. | |usedfor = Concealing your identity and avoiding security/the AI. | ||
Like chameleon clothing, using a multitool on the Id Card will lock it and turn off the ui preventing discovery if it falls into the wrong hands. | |||
|strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. | |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. | ||
|description = This is a special ID card with multiple uses: | |description = This is a special ID card with multiple uses: | ||
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* You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! | * You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! | ||
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | ||
* Forging for the first time will automatically assign your account ID to it. | * Forging for the first time will automatically assign your account ID to it.<br> | ||
}} | }} | ||
===Chameleon Projector=== | ===Chameleon Projector=== | ||
{{anchor|Chameleon_Projector}} | {{anchor|Chameleon_Projector}} | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Camera Bug | |name = Camera Bug | ||
|image = | |image = Camera_Bug.gif | ||
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
|usedfor = Spying through cameras. | |usedfor = Spying through cameras. | ||
|strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. | |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. | ||
|description = | |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'. | ||
When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'. | |||
}} | }} | ||
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Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better! | Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better! | ||
}} | }} | ||
==Space Suits and Hardsuits== | ===Chameleon Bangproof Headset=== | ||
{{Item|name=Chameleon Bangproof Headset|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Providing yourself protection from flashbangs. | |||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|strategy=Take the encryption keys out of current headset. Put into chameleon headset. Combine with Syndicate Encryption keys and disguise headset as the headset you normally have. Additionally combine with flash protection and ignore flash bangs.|description=A headset reinforced to protect the ears from flashbangs, enhanced with chameleon disguise technology.|image=Syndheadset.png}} | |||
===Chameleon Flashproof Glasses=== | |||
{{Item|name=Chameleon Flashproof Glasses|image=Welding_Goggles.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 2 telecrystals.|usedfor=Stopping yourself from being flashed. | |||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|strategy=Disguise as glasses of choice. Combine with bangproof headset, and ignore flashbangs.|description=A pair of glasses reinforced to protect the eyes from welding flashes, enhanced with chameleon disguise technology.}} | |||
===Chameleon Combat Gloves=== | |||
{{Item|name=Chameleon Combat Gloves|image=CGloves.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 1 telecrystal.|usedfor=Shock protection when hacking doors.|strategy=Disguise gloves as some sort of gloves which won't draw attention from greytiders. Hack doors without fear of being shocked. | |||
Using a multitool on any piece of chameleon clothing or equipment will lock it and turn off the ui preventing discovery if it falls into the wrong hands.|description=A pair of gloves reinforced with fire and shock resistance, enhanced with chameleon disguise technology.}} | |||
== Space Suits and Hardsuits== | |||
===Syndicate Space Suit=== | ===Syndicate Space Suit=== | ||
{{anchor|Syndicate_Space_Suit}} | {{anchor|Syndicate_Space_Suit}} | ||
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|name = Syndicate Space Suit | |name = Syndicate Space Suit | ||
|image = Syndi_suit.png | |image = Syndi_suit.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Surviving space. | |usedfor = Surviving space. | ||
|strategy = Wear it while going in space, store it in your backpack when you're done. | |strategy = Wear it while going in space, store it in your backpack when you're done. | ||
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|name = Syndicate Hardsuit (Blood-red Hardsuit) | |name = Syndicate Hardsuit (Blood-red Hardsuit) | ||
|image = Syndi_hardsuit.png | |image = Syndi_hardsuit.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | ||
|usedfor = Surviving space, tactical armor. | |usedfor = Surviving space, tactical armor. | ||
|strategy = Wear it while going in space, store it in your backpack when you're done. | |strategy = Wear it while going in space, store it in your backpack when you're done. | ||
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|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will. | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will. | ||
|strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. | |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. Has 4 charges that restore overtime, so plan accordingly. | ||
|description = Also called an Emag ('''e'''lectro'''mag'''netic card), | |description = Also called an Emag ('''e'''lectro'''mag'''netic card). Has 4 charges that each take 30 seconds to restore, which allow you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something. | ||
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | ||
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|name = "Flash" | |name = "Flash" | ||
|image = Flash.gif | |image = Flash.gif | ||
|foundin = Ordered via syndicate uplink, costs 7 telecrystals. | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. 20 player minimum. | ||
|usedfor = Hypnotizing people into following absurd orders. | |usedfor = Hypnotizing people into following absurd orders. | ||
|strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. | |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. | ||
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|strategy = Use it to perform any kind of surgical crime. | |strategy = Use it to perform any kind of surgical crime. | ||
|contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br> | |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br> | ||
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File: | [[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_Jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]] | ||
|description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in. | |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in. | ||
}} | }} | ||
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|name = Syndicate Tome | |name = Syndicate Tome | ||
|image = Syndicate_tome.png | |image = Syndicate_tome.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Healing and harming. | |usedfor = Healing and harming. | ||
|strategy = Use it to heal other traitors you've teamed up with. | |strategy = Use it to heal other traitors you've teamed up with. | ||
|description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. | |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. | ||
}} | }} | ||
===Thermal Imaging Glasses=== | === Thermal Imaging Glasses=== | ||
{{anchor|Thermal_Imaging_Glasses}} | {{anchor|Thermal_Imaging_Glasses}} | ||
{{Item | {{Item | ||
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|name = Thermal Imaging Glasses | |name = Thermal Imaging Glasses | ||
|image = Optical_Thermal_Scanner.png | |image = Optical_Thermal_Scanner.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Seeing people, creatures, and synthetics through walls. | |usedfor = Seeing people, creatures, and synthetics through walls. | ||
|strategy = Used for tracking your targets and spotting threats or security ambushes. | |strategy = Used for tracking your targets and spotting threats or security ambushes. | ||
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|name = Binary Translator Key | |name = Binary Translator Key | ||
|image = Binary_encryption.png | |image = Binary_encryption.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
|usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]]. | |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]]. | ||
|strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it. | |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it. | ||
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|description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes. | |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes. | ||
}} | }} | ||
===Hacked AI Upload Module=== | === Hacked AI Upload Module=== | ||
{{anchor|Hacked_AI_Upload_Module}} | {{anchor|Hacked_AI_Upload_Module}} | ||
{{Item | {{Item | ||
Line 1,176: | Line 1,206: | ||
|name = Hacked AI Law Upload Module | |name = Hacked AI Law Upload Module | ||
|image = Circuitboard.png | |image = Circuitboard.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Changing the [[AI]]'s laws to what you want. | |usedfor = Changing the [[AI]]'s laws to what you want. | ||
|strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. | |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. | ||
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|name = Briefcase Launchpad | |name = Briefcase Launchpad | ||
|image = Briefcase_launchpad.gif | |image = Briefcase_launchpad.gif | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
|usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs. | |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs. | ||
|strategy = Set it up near a wall to a secure area, teleport over it, teleport back. | |strategy = Set it up near a wall to a secure area, teleport over it, teleport back. | ||
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|description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is. | |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is. | ||
}} | }} | ||
=== | ===Signal Jammer=== | ||
{{anchor| | {{anchor|Signal_Jammer}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = | |name = Signal Jammer | ||
|image = radio_jammer.png | |image = radio_jammer.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
|usedfor = Disrupting any nearby outgoing radio communication. | |usedfor = Disrupting any nearby outgoing radio communication. | ||
|strategy = Activate it before killing someone so they can't scream over radio. | |strategy = Activate it before killing someone so they can't scream over radio. | ||
|description = This device will block any nearby outgoing | |description = This device will block any nearby outgoing Radio devices, Suit sensor transmitters, Remote door devices, AI / Borg remote interactions, Camera signals, Airlocks commanded by wireless NTnet signals, Pinpointers (Target must be jammed only), Robot transmissions, AI Shells. Activate it and put it in your backpack as it can't fit on a pocket. | ||
}} | }} | ||
===Codespeak Manual=== | ===Codespeak Manual=== | ||
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|name = Codespeak Manual | |name = Codespeak Manual | ||
|image = red_book.png | |image = red_book.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
|usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses. | |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses. | ||
|strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel. | |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = F.R.A.M.E Cartridge | |name = F.R.A.M.E Cartridge | ||
|image = | |image = PdaDisk prove.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
|usedfor = Making someone elses PDA a fake Syndicate Uplink. | |usedfor = Making someone elses PDA a fake Syndicate Uplink. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Protocol CRAB-17 Phone (The suspicious phone) | |name = Protocol CRAB-17 Phone (The suspicious phone) | ||
|image = | |image = Crab_phone.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. Only 1 in stock. | ||
|usedfor = Draining crew funds. | |usedfor = Draining crew funds. | ||
|strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. | |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market. | ||
|description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining. | |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining. | ||
}} | }} | ||
== | ===Experimental Syndicate Teleporter=== | ||
{{anchor|Syndicate Teleporter}} | |||
{{anchor| | |||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Adrenal Implant | |name = Experimental Syndicate Teleporter | ||
|image = Injector.png | |image = syndi_tele.png | ||
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |||
|usedfor = Teleporting into rooms you don't have access to. | |||
|strategy = Use it to get around quickly and escape dangerous situations. | |||
|description = A prototype syndicate teleporter with lethal consequences for failure. When used, it teleports you 4-8 tiles in the direction you are facing. If the destination is a wall, the teleporter will try an emergency parallel teleport up to three tiles from the wall. '''If this emergency teleport fails to find an open tile to move the operator, you will teleport into the wall and die.''' The teleporter is suspectible to EMPs, and using it while wearing a bag of holding will prevent your emergency teleport from activating. Teleporting onto people will harm and stun then briefly, excellent for getting a surprise attack on an unsuspecting victim. The teleporter has a maximum of 4 charges, and will recharge one every 15 seconds. | |||
}} | |||
===Mindslave Lasso=== | |||
{{anchor|Bluespace Lasso}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Bluespace Lasso | |||
|image = Bluespace_lasso.png | |||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |||
|usedfor = Taming lower creatures and commanding them. | |||
|strategy = Use it to build a strong force of simple minded soldiers. Tamed mobs creatures be ridden. | |||
|description = An experimental piece of bluespace technology. This can be used to tie-up an animal, once this has been done the animal can be untied, doing this will tame it. | |||
}} | |||
=== Syndicate Superglue === | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Glue | |||
|image = Glue.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |||
|usedfor = Making items sticky and undroppable. | |||
|strategy = Make someone pick up a bag with a bomb in it, reverse pickpocket a glued item into someone's hands, trick someone into catching something glued. Don't stick yourself. | |||
|description = Use on any item to make it undroppable. When applied, will stick the item in either thirty seconds or instantly upon dropping or picking it up. Be careful not to glue an item you're already holding! | |||
}} | |||
==Implants== | |||
===Adrenal Implant=== | |||
{{anchor|Adrenal_Implant}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Adrenal Implant | |||
|image = Injector.png | |||
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
|usedfor = Removing stuns, healing. | |usedfor = Removing stuns, healing. | ||
|strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers. | |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers. | ||
|description = ''' | |description = '''20+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses. | ||
}} | }} | ||
===Freedom Implant=== | ===Freedom Implant=== | ||
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|name = Freedom Implant | |name = Freedom Implant | ||
|image = Injector.png | |image = Injector.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
|usedfor = Escaping an arrest. | |usedfor = Escaping an arrest. | ||
|strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer. | |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer. | ||
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|name = Storage Implant | |name = Storage Implant | ||
|image = Injector.png | |image = Injector.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | ||
|usedfor = Storing suspicious items. | |usedfor = Storing suspicious items. | ||
|strategy = Use it to keep contraband, so it can't be discovered by a random search. | |strategy = Use it to keep contraband, so it can't be discovered by a random search. | ||
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|name = Stealth Implant | |name = Stealth Implant | ||
|image = Cardboard_box.png | |image = Cardboard_box.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | ||
|usedfor = Cardboard powered stealth action. | |usedfor = Cardboard powered stealth action. | ||
|strategy = Sneak around the station inside an invisible cardboard box. | |strategy = Sneak around the station inside an invisible cardboard box. | ||
|description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it. | |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it. | ||
}} | }} | ||
=== | ===Uplink Implant=== | ||
{{anchor| | {{anchor|Uplink_Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = | |name = Uplink Implant | ||
|image = Injector.png | |image = Injector.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Spawning syndicate items without using your hands or PDA. | |||
|usedfor = Spawning syndicate items without using your hands or PDA | |||
|strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]]. | |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]]. | ||
|description = | |description = An implant injected into the body, and later activated at the user's will. Has no telecrystals and must be charged by the use of physical telecrystals. <br>Undetectable (except via surgery), and excellent for escaping confinement. | ||
}} | }} | ||
==Role Restricted== | ==Role Restricted== | ||
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|name = Reverse Revolver | |name = Reverse Revolver | ||
|image = Revolver.png | |image = Revolver.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 13 telecrystals. Only available to the [[Clown]]. | ||
|usedfor = Shooting people or tricking them into killing themselves. | |usedfor = Shooting people or tricking them into killing themselves. | ||
|strategy = shoot at people with it, have people shoot at you with it! | |strategy = shoot at people with it, have people shoot at you with it! | ||
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|name = Clown Bomb | |name = Clown Bomb | ||
|image = Syndicate_Bomb.gif | |image = Syndicate_Bomb.gif | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]]. | ||
|usedfor = Mass pranking. | |usedfor = Mass pranking. | ||
|strategy = Place this in a department that REALLY needs to cheer up. | |strategy = Place this in a department that REALLY needs to cheer up. | ||
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|name = Reverse Bear Trap | |name = Reverse Bear Trap | ||
|image = Reversebeartrap.png | |image = Reversebeartrap.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to the [[Clown]]. | ||
|usedfor = Executing someone in a very spectacular, gruesome fashion. | |usedfor = Executing someone in a very spectacular, gruesome fashion. | ||
|strategy = Attack someone with it and keep them still for 3 seconds. | |strategy = Attack someone with it and keep them still for 3 seconds. | ||
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To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br> | To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br> | ||
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | ||
}} | }} | ||
===Clown Car=== | ===Clown Car=== | ||
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|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]]. | |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]]. | ||
|usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.'' | |usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.'' | ||
|strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. | |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed. Only corpses with souls count towards Ascension. | ||
|description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor- | |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor- | ||
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br> | '''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br> | ||
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level. | '''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.<br> | ||
Note: only a person with a murderbone objective can purchase this. | |||
}} | }} | ||
===Cult construction kit=== | ===Cult construction kit=== | ||
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|strategy = Help your decision making by asking ghost players "yes or no" questions. | |strategy = Help your decision making by asking ghost players "yes or no" questions. | ||
|description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''. | |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''. | ||
}} | |||
===Wicker Doll=== | |||
{{anchor|Wicker_Doll}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Wicker Doll | |||
|image = Voodoo.png | |||
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Curator]] and [[Stage Magician]]. | |||
|usedfor = Practicing voodoo magic. | |||
|strategy = See through your target's eyes, make them confess to crimes or even attack other people nearby. | |||
|description = To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item. has the following effects: | |||
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target. | |||
* When using a sharp item on it it will cause severe pain to the target, stunning it. | |||
* When using a bike horn on it it will HONK him, also dealing ear damage. | |||
* Setting the doll on fire will also set the target on fire. | |||
* When using the doll while targeting the head, it will make the target dizzy. | |||
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob. | |||
* When using the doll while targeting a leg, it will move the target randomly by a step. | |||
* When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds. | |||
* When using the doll while targeting the mouth, it will force the target to speak a user-inputted sentence. Radio prefixes such as ; can be used. | |||
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.<br> | |||
To remove the linking item from a doll, use it while you're targeting the chest. | |||
}} | |||
===Prison Cube=== | |||
{{anchor|Prison_Cube}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Prison Cube | |||
|image = cube.png | |||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Curator]]. | |||
|usedfor = Putting someone at the mercy of their coworkers' competence. | |||
|strategy = Create a massive obstacle out of your target and keep the crew distracted for the next twenty minutes. | |||
|description = The prison cube may only be used on targets which are unconscious, handcuffed or completely dead, but will trap them inside of a 3x3 sliding tile puzzle until someone manages to solve it. The puzzle my be utilized as a semi-permanent barricade in small spaces, but is mostly used as an expensive and imperfect method of removing players from the round. Earns you bonus style points and all that. | |||
}} | }} | ||
===Ancient Jumpsuit=== | ===Ancient Jumpsuit=== | ||
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|name = Guide to Advanced Mimery Series Part 1 & 2 | |name = Guide to Advanced Mimery Series Part 1 & 2 | ||
|image = Syndibox.png | |image = Syndibox.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 11 telecrystals. Only available to the [[Mime]]. | ||
|usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls. | |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls. | ||
|strategy = Killing someone with your fingers or putting up a wall to escape your pursuers. | |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers. | ||
|contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]] | |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]] | ||
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. | |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. | ||
}} | |||
===Baguette blade bundle=== | |||
{{anchor|Baguette blade bundle}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Baguette blade bundle | |||
|image = Baguette.png | |||
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]]. | |||
|usedfor = Cutting people up stealthily. | |||
|strategy = Wear it on your belt slot and keep the invisible blade in unless you are planning to stab people. Unsheating the blade makes the same noise as the captains sabre. | |||
|description = A very stealthy and robust blade located inside an even stealthier baguette-shaped sheath. | |||
}} | }} | ||
===Explosive Hot Potato=== | ===Explosive Hot Potato=== | ||
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|name = Explosive Hot Potato | |name = Explosive Hot Potato | ||
|image = Potato.png | |image = Potato.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]]. | ||
|usedfor = Causing mass panic and small explosions. | |usedfor = Causing mass panic and small explosions. | ||
|strategy = Activate and hit someone to transfer it to them, and watch the madness! | |strategy = Activate and hit someone to transfer it to them, and watch the madness! | ||
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|name = Brainwashing Surgery Program | |name = Brainwashing Surgery Program | ||
|image = Disk.gif | |image = Disk.gif | ||
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. 10 player minimum. | ||
|usedfor = Turning people into mindslaves through surgery. | |usedfor = Turning people into mindslaves through surgery. | ||
|strategy = Brainwash people, preferably authority figures, to fulfill your will. | |strategy = Brainwash people, preferably authority figures, to fulfill your will. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Concealed Weapon Bay | |name = Concealed Weapon Bay | ||
|image = | |image = Mecha_weapon_bay.png | ||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]]. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]]. | ||
|usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]] | |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]] | ||
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|description = | |description = | ||
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). | The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). | ||
}} | |||
===Syndicate Man Machine Interface=== | |||
{{anchor|Syndicate Man Machine Interface}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Syndicate Man Machine Interface | |||
|image = MMI.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]]. | |||
|usedfor = Borging. | |||
|strategy = Use it to gain an emagged borg without emag. | |||
|description = the MMI will automatically [[#Emag|Emag]] any cyborg it's inserted in. | |||
}} | |||
==Race Restricted== | |||
===Ethereal Dance Grenade=== | |||
{{anchor|Ethereal Dance Grenade}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Ethereal Dance Grenade | |||
|image = discogrenade.png | |||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Ethereals|Ethereals]]. | |||
|usedfor = Sudden Dancing. | |||
|strategy = No Benefit whatsoever except to flex on people. | |||
|description = A grenade stuffed with the bodies of multiple Ethereals in order to cause sudden dancing when activated. | |||
}} | |||
===Plasmaman Chameleon Kit=== | |||
{{anchor|Plasmaman Chameleon Kit}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Plasmaman Chameleon Kit | |||
|image = syndibox.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[plasmaman|Plasmamen]]. | |||
|usedfor = Disquising | |||
|strategy = Chameleon variant plasmaman clothes without any inherent plasmaman clothing protections. | |||
|description = use to "blend in" if you can. | |||
}} | |||
===Old Tribal Scroll=== | |||
{{anchor|Old Tribal Scroll}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Old Tribal Scroll | |||
|image = scroll.png | |||
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[lizardmen|lizardmen]]. | |||
|usedfor = Fighting people with your claws. | |||
|strategy = This scroll will teach you art of Tribal Claw, makings your hits stronger and letting you do cool combos. | |||
|description = You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. | |||
}} | |||
===Extra-Bright Lantern=== | |||
{{anchor|Extra-Bright Lantern}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Extra-Bright Lantern | |||
|image = Lantern.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Moth|Moths]]. | |||
|usedfor = LÄMP | |||
|strategy = Use it to gain light. | |||
|description = We heard that moths such as yourself really like lamps, so we decided to grant you early access to a prototype. | |||
}} | }} | ||
==(Pointless) Badassery== | ==(Pointless) Badassery== | ||
===Broken Chameleon Kit=== | |||
{{anchor|Broken Chameleon Kit}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Broken Chameleon Kit | |||
|image = Changeling.gif | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |||
|usedfor = Complimenting your Syndicate balloon. | |||
|strategy = Put this on and demonstrate your robustness. | |||
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor. The kit has a broken chameleon agent card - but with no syndicate access, and no feature to copy access from any card, so it only changes its appearance and job hud. | |||
}} | |||
===Syndicate Playing Cards=== | ===Syndicate Playing Cards=== | ||
{{anchor|Syndicate_Playing_Cards}} | {{anchor|Syndicate_Playing_Cards}} | ||
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|name = Syndicate Playing Cards | |name = Syndicate Playing Cards | ||
|image = Syndi_cards.png | |image = Syndi_cards.png | ||
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. Can also be found in Contraband crates from cargo, hidden smugglers satchels on the station and Maintenance. | ||
|usedfor = Playing cards, cheap throwing stars. | |usedfor = Playing cards, cheap throwing stars. | ||
|strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders. | |strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders. | ||
|description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. | |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards. | ||
}} | }} | ||
===Syndicate Beer=== | |||
{{Item|name=Syndicate Beer|image=Syndicatebeer.png|bgcolor1=#cccccc|bgcolor2=#cccccc|foundin=Ordered via syndicate uplink. Costs 4 telecrystals.|usedfor=Purging toxins.|strategy=Drink them to get plastered and drain other toxins.|description=Syndicate brand 'beer' designed to flush toxins out of your system. Warning: Do not consume more than one!}} | |||
===Syndicate Briefcase Full of Cash=== | ===Syndicate Briefcase Full of Cash=== | ||
{{anchor|Syndicate_Briefcase_Full_of_Cash}} | {{anchor|Syndicate_Briefcase_Full_of_Cash}} | ||
Line 1,691: | Line 1,855: | ||
|usedfor = Trading. Roleplay. | |usedfor = Trading. Roleplay. | ||
|strategy = Use the cash to buy your objective, or export it with cargo to order crates. | |strategy = Use the cash to buy your objective, or export it with cargo to order crates. | ||
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. | |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. WARNING: Only has 1000 space credits. | ||
}} | }} | ||
===Syndicate Smokes=== | ===Syndicate Smokes=== | ||
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|strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | ||
|description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | ||
}} | |||
===Box of DonkCo. Toys=== | |||
{{anchor|Box_of_donkco_toys}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Box of DonkCo. Toys | |||
|image = Syndibox.png | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |||
|usedfor = Prank, honk! | |||
|strategy = Distracts securities... or present them your funny toys. | |||
|description = A special package box for children who want to have awesome gifts from their parents, full of DonkCo. toys. Toys inside of the box are totally safe and not harmful, approved by Nanotrasen safety assurance even, that can be said as non-contraband stuff literally. This package will be special when you're going to present funny toys to your beloved child. Don't ask why the box is red.<br/>Contents: | |||
* 1x Fake emag | |||
* 1x Fake e-sword | |||
* 1x Fake duel e-sword | |||
* 1x fake cult sword | |||
* 1x pair of fake syndicate suit | |||
* 1x fake hot potato | |||
* 1x fake batong | |||
* 1x fake clockwork watch | |||
* 2x fake clockwork corgs | |||
* 1x obvious fake nuclear disk | |||
* 1x red button | |||
* 1x formblade | |||
* 1x fake gun | |||
* 4x fake pierced reality | |||
* 1x fake singularity | |||
* 1x fake eldritch book | |||
* 1x fake gigas codex | |||
* 1x fake His Grace (green toolbox) | |||
* 1x fake handcuffs | |||
* 1x fake talking AI | |||
}} | }} | ||
='''Nuclear Strike Team'''= | ='''Nuclear Strike Team'''= | ||
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]]. | Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]]. | ||
== Bundles and Telecrystals == | ==Bundles and Telecrystals== | ||
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts. | Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts. | ||
===Bioterror bundle=== | ===Bioterror bundle=== | ||
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|name = Bioterror bundle | |name = Bioterror bundle | ||
|image = Duffle_syndiemed.png | |image = Duffle_syndiemed.png | ||
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving | |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 14. | ||
|usedfor = Getting all you need to commit several war crimes. | |usedfor = Getting all you need to commit several war crimes. | ||
|strategy = Start a biological disaster, and spread chaos among the crew. | |strategy = Start a biological disaster, and spread chaos among the crew. | ||
|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use. | |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use. | ||
}} | }} | ||
===Bulldog bundle=== | === Bulldog bundle=== | ||
{{anchor|Bulldog_bundle}} | {{anchor|Bulldog_bundle}} | ||
{{Item | {{Item | ||
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|name = Bulldog bundle | |name = Bulldog bundle | ||
|image = Duffle_syndie.png | |image = Duffle_syndie.png | ||
|foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving | |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 2. | ||
|usedfor = Getting a well rounded shotgun kit. | |usedfor = Getting a well rounded shotgun kit. | ||
|strategy = Shoot people with it. | |strategy = Shoot people with it. | ||
Line 1,752: | Line 1,949: | ||
|name = C-20r bundle | |name = C-20r bundle | ||
|image = Duffle_syndie.png | |image = Duffle_syndie.png | ||
|foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving | |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 4. | ||
|usedfor = Getting a classic and reliable gun. | |usedfor = Getting a classic and reliable gun. | ||
|strategy = Shoot people with it. | |strategy = Shoot people with it. | ||
Line 1,767: | Line 1,964: | ||
|usedfor = Implanting your team. | |usedfor = Implanting your team. | ||
|strategy = Implant it in your team. | |strategy = Implant it in your team. | ||
|description = Contains | |description = Contains 6 random cybernetic implants. Guaranteed to at least pay for its cost. | ||
}} | }} | ||
===Medical bundle=== | === Medical bundle=== | ||
{{anchor|Medical_bundle}} | {{anchor|Medical_bundle}} | ||
{{Item | {{Item | ||
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|usedfor = Getting a rounded medical kit. | |usedfor = Getting a rounded medical kit. | ||
|strategy = Become a combat medic to keep your team up and running. | |strategy = Become a combat medic to keep your team up and running. | ||
|description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, | |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, 2 brute and burn patches, and a combat hypospray loaded with: | ||
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]] | *30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]] | ||
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]] | *30 units of [[Guide_to_chemistry#Omnizine|Omnizine]] | ||
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Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. | Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. | ||
}} | }} | ||
===Sniper bundle=== | === Sniper bundle=== | ||
{{anchor|Sniper_bundle}} | {{anchor|Sniper_bundle}} | ||
{{Item | {{Item | ||
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|usedfor = Getting all you need to start sniping. | |usedfor = Getting all you need to start sniping. | ||
|strategy = Become a long-range sniper. | |strategy = Become a long-range sniper. | ||
|description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, | |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, 2 [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], a pen(the regular kind), a folder, and a worn out suit and tie. | ||
}} | }} | ||
===Spetsnaz Pyro bundle=== | ===Spetsnaz Pyro bundle=== | ||
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|usedfor = Getting all you need to watch the <s>world</s>station burn. | |usedfor = Getting all you need to watch the <s>world</s>station burn. | ||
|strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. | |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. | ||
|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a | |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a flamethrower, two plasma tanks, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a tactical medkit, and a [[#Stimpack|stimulant syringe]]. | ||
}} | }} | ||
== Conspicuous and Dangerous Weapons == | |||
=== Macho Wrestler bundle === | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Macho Wrestler bundle | |||
|image = Duffle_syndie.png | |||
|foundin = Ordered via syndicate uplink, costs 18 telecrystals. | |||
|usedfor = Absolutely obliterating enemies with your wrasslin' belt. | |||
|strategy = Run up to people and slam them into the ground. | |||
|description = Contains a championship belt which gives you the wrestler martial arts, a adrenaline implanter, combat hypospray (see tactical medkit), and a terrifying mask to strike fear into your enemys. | |||
}} | |||
== Conspicuous and Dangerous Weapons== | |||
===Bulldog Shotgun=== | ===Bulldog Shotgun=== | ||
{{anchor|Bulldog_Shotgun}} | {{anchor|Bulldog_Shotgun}} | ||
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|description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ==== | ====<span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====Ammo-12g Stun Slug==== | ====Ammo-12g Stun Slug==== | ||
{{anchor|Ammo-12g_Stun_Slug}} | {{anchor|Ammo-12g_Stun_Slug}} | ||
Line 1,885: | Line 2,095: | ||
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. | ||
}} | }} | ||
====Ammo-12g Bundle==== | ==== Ammo-12g Bundle==== | ||
{{anchor|Ammo-12g_Bundle}} | {{anchor|Ammo-12g_Bundle}} | ||
{{Item | {{Item | ||
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</div> | </div> | ||
<hr> | <hr> | ||
===C-20r Submachine Gun=== | === C-20r Submachine Gun=== | ||
{{anchor|C-20r_Submachine_Gun}} | {{anchor|C-20r_Submachine_Gun}} | ||
{{Item | {{Item | ||
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|description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ==== | ====<span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====.45 Ammo==== | ====.45 Ammo==== | ||
{{anchor|.45_Ammo}} | {{anchor|.45_Ammo}} | ||
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</div> | </div> | ||
<hr> | <hr> | ||
===L6 Squad Automatic Weapon=== | === L6 Squad Automatic Weapon=== | ||
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}} | {{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ==== | ====<span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====1.95x129mm Box Magazine==== | ====1.95x129mm Box Magazine ==== | ||
{{anchor|1.95x129mm _Box_Magazine}} | {{anchor|1.95x129mm _Box_Magazine}} | ||
{{Item | {{Item | ||
Line 1,966: | Line 2,175: | ||
|description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses. | |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses. | ||
}} | }} | ||
====1.95x129mm (Hollow-Point) Box Magazine==== | ====1.95x129mm (Hollow-Point) Box Magazine ==== | ||
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}} | {{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}} | ||
{{Item | {{Item | ||
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|description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | ||
}} | }} | ||
====1.95x129mm (Incendiary) Box Magazine==== | ====1.95x129mm (Incendiary) Box Magazine ==== | ||
{{anchor|1.95x129mm (Incendiary) Box Magazine}} | {{anchor|1.95x129mm (Incendiary) Box Magazine}} | ||
{{Item | {{Item | ||
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|description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well. | |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well. | ||
}} | }} | ||
</div> | </div> | ||
<hr> | <hr> | ||
===Sniper Rifle=== | === Sniper Rifle=== | ||
{{anchor|Sniper Rifle}} | {{anchor|Sniper Rifle}} | ||
{{Item | {{Item | ||
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|description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
}} | }} | ||
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ==== | ====<span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====.50 Magazine==== | ====.50 Magazine==== | ||
{{anchor|.50 Magazine}} | {{anchor|.50 Magazine}} | ||
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|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | ||
}} | }} | ||
====.50 Penetrator Magazine==== | ====.50 Penetrator Magazine ==== | ||
{{anchor|.50 Penetrator Magazine}} | {{anchor|.50 Penetrator Magazine}} | ||
{{Item | {{Item | ||
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===Surplus Rifle=== | ===Surplus Rifle=== | ||
{{anchor|Surplus Rifle}} | {{anchor|Surplus Rifle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat. | |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. You are more likely to see this rifle in the hands of cargoians than nuke ops due to how terrible it is in combat. | ||
}} | }} | ||
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ==== | ====<span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====Surplus Rifle Clip==== | ====Surplus Rifle Clip==== | ||
{{anchor|Surplus Rifle Clip}} | {{anchor|Surplus Rifle Clip}} | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = M-90gl Carbine | |name = M-90gl Carbine | ||
|image = | |image = M90_carbine.png | ||
|foundin = Ordered via syndicate uplink, costs 18 telecrystals. | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. | ||
|usedfor = Versatile crowd control. | |usedfor = Versatile crowd control. | ||
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|description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets. | |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets. | ||
}} | }} | ||
==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ==== | ====<span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====5.56mm Toploader Magazine==== | ==== 5.56mm Toploader Magazine==== | ||
{{anchor|5.56mm Toploader Magazine}} | {{anchor|5.56mm Toploader Magazine}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = 5.56mm Toploader Magazine | |name = 5.56mm Toploader Magazine | ||
|image = | |image = 556Mag.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
|usedfor = Loading the M-90gl Carbine. | |usedfor = Loading the M-90gl Carbine. | ||
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|description = It's a magazine. Every time you call it a clip, god, kills a kitten. | |description = It's a magazine. Every time you call it a clip, god, kills a kitten. | ||
}} | }} | ||
====40mm HE Grenade==== | ====40mm HE Grenade ==== | ||
{{anchor|40mm HE Grenade}} | {{anchor|40mm HE Grenade}} | ||
{{Item | {{Item | ||
Line 2,117: | Line 2,324: | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = 40mm HE Grenade | |name = 40mm HE Grenade | ||
|image = | |image = 40mmHE.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
|usedfor = Loading the M-90gl Carbine. | |usedfor = Loading the M-90gl Carbine. | ||
Line 2,173: | Line 2,380: | ||
|description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground. | |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground. | ||
}} | }} | ||
===84mm Rocket Propelled Grenade Launcher=== | === 84mm Rocket Propelled Grenade Launcher=== | ||
{{anchor|84mm Rocket Propelled Grenade Launcher}} | {{anchor|84mm Rocket Propelled Grenade Launcher}} | ||
{{Item | {{Item | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Rocket Propelled Grenade Launcher | |name = Rocket Propelled Grenade Launcher | ||
|image = | |image = Rocketlauncher.png | ||
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
|usedfor = Blowing holes into mechs, walls and people. | |usedfor = Blowing holes into mechs, walls and people. | ||
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|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. | |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round. | ||
}} | }} | ||
==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ==== | ====<span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo==== | ||
<div | <div class="mw-collapsible mw-collapsed"> | ||
====84mm HE Rocket==== | ====84mm HE Rocket==== | ||
{{anchor|84mm HE Rocket}} | {{anchor|84mm HE Rocket}} | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = 84mm HE Rocket | |name = 84mm HE Rocket | ||
|image = | |image = 84mmHE.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Loading the RPG. | |usedfor = Loading the RPG. | ||
|strategy = Land a direct hit to dismember and kill the unfortunate target. | |strategy = Land a direct hit to dismember and kill the unfortunate target. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = 84mm HEDP Rocket | |name = 84mm HEDP Rocket | ||
|image = | |image = 84mmHEDP.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
|usedfor = Loading the RPG. | |usedfor = Loading the RPG. | ||
|strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site. | |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site. | ||
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== Grenades and Explosives == | ==Grenades and Explosives== | ||
===Bioterror Foam Grenade=== | ===Bioterror Foam Grenade=== | ||
{{anchor|Bioterror Foam Grenade}} | {{anchor|Bioterror Foam Grenade}} | ||
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|name = Chemical Foam Grenade | |name = Chemical Foam Grenade | ||
|image = Grenade.png | |image = Grenade.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | ||
|usedfor = Crowd Control. | |usedfor = Crowd Control. | ||
|strategy = Emits extremely debilitating foam. | |strategy = Emits extremely debilitating foam. | ||
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|name = Buzzkill Grenade Box | |name = Buzzkill Grenade Box | ||
|image = Syndibox.png | |image = Syndibox.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 16 telecrystals. | ||
|usedfor = Covering the station in BEEEEEES. | |usedfor = Covering the station in BEEEEEES. | ||
|strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing. | |strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing. | ||
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|name = Fungal Tuberculosis Grenade | |name = Fungal Tuberculosis Grenade | ||
|image = Box.png | |image = Box.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 14 telecrystals. | ||
|usedfor = Biological Warfare. | |usedfor = Biological Warfare. | ||
|strategy = Spreads an extremely dangerous and infectious virus. | |strategy = Spreads an extremely dangerous and infectious virus. | ||
|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe. | |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe. | ||
}} | }} | ||
===Grenadier's Belt=== | === Grenadier's Belt=== | ||
{{anchor|Grenadier's Belt}} | {{anchor|Grenadier's Belt}} | ||
{{Item | {{Item | ||
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|name = Grenadier's Belt | |name = Grenadier's Belt | ||
|image = Combat_belt.png | |image = Combat_belt.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 24 telecrystals. | ||
|usedfor = Lobbing several kinds of grenades. | |usedfor = Lobbing several kinds of grenades. | ||
|strategy = Contains a grenade for every situation. Avoid blowing yourself up with them. | |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them. | ||
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|name = Syndicate Detonator<br>"Big red button" | |name = Syndicate Detonator<br>"Big red button" | ||
|image = Big red button.png | |image = Big red button.png | ||
|foundin = Ordered via syndicate uplink. It costs | |foundin = Ordered via syndicate uplink. It costs 1 telecrystals. | ||
|usedfor = Detonating all syndicate bombs at once. | |usedfor = Detonating all syndicate bombs at once. | ||
|strategy = Coordinating bomb blasts to destroy multiple objects simultaneously. | |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously. | ||
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|name = Viscerator Grenade | |name = Viscerator Grenade | ||
|image = Delivery grenade.png | |image = Delivery grenade.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Crowd Control. | |usedfor = Crowd Control. | ||
|strategy = Shoot several killdrones that will try to hack off people's limbs. | |strategy = Shoot several killdrones that will try to hack off people's limbs. | ||
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|name = 'Old Manual' | |name = 'Old Manual' | ||
|image = CQC_manual.png | |image = CQC_manual.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 12 telecrystals. | ||
|usedfor = Remembering the basics of tactical Close-Quarters Combat. | |usedfor = Remembering the basics of tactical Close-Quarters Combat. | ||
|strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it. | |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it. | ||
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You can combo attacks by switching intents while hitting. Possible Combos: | You can combo attacks by switching intents while hitting. Possible Combos: | ||
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. | * '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing. | ||
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out ( | * '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (10 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute. | ||
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold ( | * '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (15 sec sleep). | ||
* '''Pressure''': Disarm Grab. Deals 60 stamina damage. | * '''Pressure''': Disarm Grab. Deals 60 stamina damage. | ||
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | * '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage). | ||
}} | }} | ||
==Stealth and Camouflage Items== | |||
===Stealthy No-Slip Chameleon Shoes=== | ==Stealth and Camouflage Items == | ||
=== Stealthy No-Slip Chameleon Shoes=== | |||
{{anchor|Stealthy No-Slip Chameleon Shoes}} | {{anchor|Stealthy No-Slip Chameleon Shoes}} | ||
{{Item | {{Item | ||
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|name = Stealthy No-Slip Chameleon Shoes | |name = Stealthy No-Slip Chameleon Shoes | ||
|image = Brshoe.png | |image = Brshoe.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals | ||
|usedfor = Not slipping. | |usedfor = Not slipping. | ||
|strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]]. | |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]]. | ||
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===Elite Syndicate Hardsuit=== | ===Elite Syndicate Hardsuit=== | ||
{{anchor|Elite Syndicate Hardsuit}} | {{anchor|Elite Syndicate Hardsuit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. | |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100. | ||
}} | }} | ||
===Shielded Hardsuit=== | === Shielded Hardsuit=== | ||
{{anchor|Shielded Hardsuit}} | {{anchor|Shielded Hardsuit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Having better armor and fireproofing. | |usedfor = Having better armor and fireproofing. | ||
|strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon. | |strategy = Wear it. Most useful if you plan on taking the brunt of fire. Pairs well with a heavy weapon. | ||
|description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. | |description = Looks like a normal [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. HAS NO SLOWDOWN! <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100. | ||
}} | }} | ||
==Devices and Tools== | ==Devices and Tools== | ||
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|foundin = Ordered via syndicate uplink, costs 16 telecrystals. | |foundin = Ordered via syndicate uplink, costs 16 telecrystals. | ||
|usedfor = Protecting yourself from energy weapons | |usedfor = Protecting yourself from energy weapons | ||
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the | |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armory's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy. | ||
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | ||
}} | }} | ||
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|name = Medbeam Gun | |name = Medbeam Gun | ||
|image = Medgun.png | |image = Medgun.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 14 telecrystals. | ||
|usedfor = Constant and free healing. | |usedfor = Constant and free healing. | ||
|strategy = Use it on a target to begin healing it. | |strategy = Use it on a target to begin healing it. | ||
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'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.''' | '''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.''' | ||
}} | }} | ||
===Syndicate | ===Syndicate Combat Medic Kit=== | ||
{{anchor|Syndicate | {{anchor|Syndicate Combat Medic Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Syndicate | |name = Syndicate Combat Medic Kit | ||
|image = Syndicate Medical Supply Kit.png | |image = Syndicate Medical Supply Kit.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. (Nuclear operatives only) | ||
|usedfor = Healing your fellow operatives. | |usedfor = Healing your fellow operatives. | ||
|strategy = Use this to keep your team alive. | |strategy = Use this to keep your team alive. | ||
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of | |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Stabilizing nanites) for rapid healing, a night vision medical HUD for quick identification of injured comrades, 2 brute patches, 2 burn patches, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants). | ||
}} | }} | ||
===Syndicate Sentience Potion=== | ===Syndicate Sentience Potion=== | ||
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|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. | |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. | ||
}} | }} | ||
=== Bluespace Shuttle Capsule === | |||
=== | |||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = | |name = Bluespace Shuttle Capsule | ||
|image = | |image = BScapsule.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
|usedfor = | |usedfor = Making a mobile syndicate base, quick getaways, protection. | ||
|strategy = | |strategy = Fly around and relocate to wherever you want. Be elusive, and give security a headache trying to track you down. | ||
|description = This | |description = Need a mobile base of operations? Those pesky exploration crews keep flying off? Want to do a hit and run on security? Then this product is for you! The all new bluespace shuttle capsule contains an ENTIRE shuttle within a capsule you can hold in your hand! The shuttle provided is a state-of-the-art ship complete with a hacked autolathe, syndicate toolbox, playing cards for those long journeys, an in-built shuttle interdictor and a single canister of plasma to fuel your adventures! This innovative shuttle can seat up to 4 passengers, willing or not! Shuttle must be deployed in space or on lavaland, space suits not included. | ||
}} | }} | ||
==Implants== | |||
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand. | |||
===CNS Rebooter Implant=== | ===CNS Rebooter Implant=== | ||
{{anchor|CNS Rebooter Implant}} | {{anchor|CNS Rebooter Implant}} | ||
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|name = Microbomb Implant | |name = Microbomb Implant | ||
|image = Injector.png | |image = Injector.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
|usedfor = Exploding on death. | |usedfor = Exploding on death. | ||
|strategy = Use it when dying to prevent your items from being stolen. | |strategy = Use it when dying to prevent your items from being stolen. | ||
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|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware. | |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware. | ||
}} | }} | ||
===Reviver Implant=== | === Reviver Implant=== | ||
{{anchor|Reviver Implant}} | {{anchor|Reviver Implant}} | ||
{{Item | {{Item | ||
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|name = Reviver Implant | |name = Reviver Implant | ||
|image = Chest_implant.png | |image = Chest_implant.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | ||
|usedfor = Recovering from crit. | |usedfor = Recovering from crit. | ||
|strategy = Implant it in yourself. | |strategy = Implant it in yourself. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Thermal Vision Implant | |name = Thermal Vision Implant | ||
|image = | |image = Robotic_eyes.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | ||
|usedfor = Seeing living beings through walls. | |usedfor = Seeing living beings through walls. | ||
|strategy = Implant it in yourself. | |strategy = Implant it in yourself. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = X-Ray Vision Implant | |name = X-Ray Vision Implant | ||
|image = | |image = Robotic_eyes.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 9 telecrystals. | ||
|usedfor = Seeing through walls. | |usedfor = Seeing through walls. | ||
|strategy = Implant it in yourself. | |strategy = Implant it in yourself. | ||
|description = Allows unrestricted vision through walls. | |description = Allows unrestricted vision through walls. | ||
}} | }} | ||
==Support== | ==Support == | ||
Mechs, cyborgs and new troops, for when you feel you're understaffed. | Mechs, cyborgs and new troops, for when you feel you're understaffed. | ||
===Dark Gygax=== | ===Dark Gygax=== | ||
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Has thrusters for space-maneuverability. | Has thrusters for space-maneuverability. | ||
}} | }} | ||
===Dark Mauler=== | === Dark Mauler=== | ||
{{anchor|Dark Mauler}} | {{anchor|Dark Mauler}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed). | |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel, even Death Squads have been known to request backup at the sight of one of these bad boys. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed). | ||
}} | }} | ||
===Syndicate Cyborg=== | ===Syndicate Cyborg === | ||
{{anchor|Syndicate Cyborg}} | {{anchor|Syndicate Cyborg}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Syndicate Cyborg | |name = Syndicate Cyborg | ||
|image = Syndieborg.png | |image = Syndieborg.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 68 TC for the assault module, 32 for the medical one and 32 for the saboteur module. | ||
|usedfor = Robotic Support. | |usedfor = Robotic Support. | ||
|strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. | |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine. | ||
|description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or | |description = A Cyborg based off Nanotrasen designs, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault, Medical or Saboteur module.<br> | ||
* The assault module contains: | * The assault module contains: | ||
** A [[Security_items#Flash|flash]] | ** A [[Security_items#Flash|flash]] | ||
** An [[#Energy_Sword|energy sword]] | ** An [[#Energy_Sword|energy sword]] | ||
** A cyborg LMG that prints ammo from energy | ** A cyborg LMG that prints ammo from energy | ||
** A grenade launcher | ** A grenade launcher | ||
** An [[#Emag|emag]] | ** An [[#Emag|emag]] | ||
** A crowbar | ** A power connector (to charge from certain machines on the go) | ||
** A pinpointer | ** A crowbar | ||
** A fire extinguisher | |||
** A pinpointer | |||
* The medical module contains: | * The medical module contains: | ||
** A [[Security_items#Flash|flash]] | ** A [[Security_items#Flash|flash]] | ||
** A [[#Medical_bundle|syndicate hypospray]] containing nanites | ** A [[#Medical_bundle|syndicate hypospray]] containing nanites | ||
** Medical Gauze | ** Medical Gauze | ||
** A defibrillator | ** A defibrillator | ||
** A [[#Medbeam_Gun|Medbeam Gun]] | ** A [[#Medbeam_Gun|Medbeam Gun]] | ||
** A health analyzer | ** A health analyzer | ||
** Surgery tools (The surgical saw can be toggled to be an energy sword) | ** Surgery tools (The surgical saw can be toggled to be an energy sword) | ||
** An [[#Emag|emag]] | ** An [[#Emag|emag]] | ||
** A crowbar | ** A power connector (to charge from certain machines on the go) | ||
** A pinpointer. | ** A crowbar | ||
** A fire extinguisher | |||
** A pinpointer | |||
*The saboteur module contains: | |||
** A [[Security_items#Flash|flash]] | |||
** [[#Thermal_Imaging_Glasses|Thermal Imaging Vision]] | |||
** A syndicate [[Engineering_items#RCD|Rapid Construction Device (RCD)]] | |||
** A [[Engineering_items#RPD|Rapid Piping Device (RPD)]] | |||
** Zipties | |||
** Improved versions of basic tools | |||
** Metal Synthesizer | |||
** Glass Synthesizer | |||
** Cable Synthesizer | |||
** Iron Rods | |||
** A Destination Tagger. (To go around the station quicker) | |||
** An [[#Emag|emag]] | |||
** A cyborg chameleon projector (To disguise as a normal engineering cyborg) | |||
** A power connector (To charge from certain machines on the go) | |||
** A crowbar | |||
** A fire extinguisher | |||
** A pinpointer | |||
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. | The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. | ||
}} | }} | ||
===Reinforcements=== | === Reinforcements=== | ||
{{anchor|Reinforcements}} | {{anchor|Reinforcements}} | ||
{{Item | {{Item | ||
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|name = Reinforcements | |name = Reinforcements | ||
|image = Generic_nukesyndie.png | |image = Generic_nukesyndie.png | ||
|foundin = Ordered via syndicate uplink, costs | |foundin = Ordered via syndicate uplink, costs 24 telecrystals. | ||
|usedfor = Support. | |usedfor = Support. | ||
|strategy = Increase your team size by adding another operative. | |strategy = Increase your team size by adding another operative. | ||
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==(Pointless) Badassery== | ==(Pointless) Badassery== | ||
===Centcom Official Costume=== | ===Centcom Official Costume=== | ||
{{anchor|Centcom Official Costume}} | {{anchor|Centcom Official Costume}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Clown Costume=== | ===Clown Costume=== | ||
{{anchor|Clown Costume}} | {{anchor|Clown Costume}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 2,650: | Line 2,863: | ||
|usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION | |usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION | ||
|strategy = Wearing this will be enough to terrify most crew members. | |strategy = Wearing this will be enough to terrify most crew members. | ||
|description = Contains a complete [[Clown]] uniform. | |description = Contains a complete [[Clown]] uniform. | ||
}} | |||
===Popout Cake=== | |||
{{anchor|Popout Cake}} | |||
{{Item | |||
|bgcolor1 = #cccccc | |||
|bgcolor2 = #cccccc | |||
|name = Rigged towering cake | |||
|image = Popout_cake.png | |||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |||
|usedfor = Hosting a surprise birthday party for the Captain, with some special guests. | |||
|strategy = Purchase the cake, pretend to celebrate a party, have the person hidden inside pop out at the most unfortunate moment. Make sure to wear flash and ear protection! | |||
|description = Contains a [[Guide_to_food_and_drinks#Cakes|Popout Cake]] rigged with a flash bang. | |||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] | ||
[[Category: Weapons]] | [[Category: Weapons]] |
Latest revision as of 14:19, 4 April 2025
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Syndicate Items
These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.
How to Get These Items
Discounts
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
Types of discounts:
- Discount (60% chance): A simple discount, a percentage off the original price.
- Buy 1 get 1 free (20% chance): Purchase the item and get a second one completely free! For when you want a second energy sword for no reason in particular!
- Double Discount Bundle (20% chance): A discounted bundle containing 2 items, that's right 2! Get 2 random items with a reduced total price!
Bundles and Telecrystals
Contract Kit
|
Syndicate Bundle A: Syndi-kit Tactical
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Syndicate Bundle B: Syndi-kit Special
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Syndicate Surplus Crate
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Syndicate Lootbox Crate
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1 Raw Telecrystal
|
5 Raw Telecrystals
|
20 Raw Telecrystals
|
Super Surplus Crate
|
Random Item
|
Conspicuous and Dangerous Weapons
Box of Throwing Weapons
|
Energy Sword
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Double-bladed Energy Sword
|
Gloves of the North Star
|
Holoparasites
|
Powerfist
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Stechkin
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Revolver
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Toy Pistol with Riot Darts
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Poisoned Knife
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Stealthy and Inconspicuous Weapons
Dart Pistol
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Dehydrated Space Carp
|
Energy Dagger
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Karate Scroll
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Martial Arts Scroll
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Gamma Bow
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Mini Energy Crossbow
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Boxed Origami Kit
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Poison Kit
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Romerol
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Sleepy Pen
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Universal Suppressor
|
The Art of Thievery
|
Ammunition
.357 Speedloader
|
10mm Handgun Magazine
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10mm Armor Piercing Magazine
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10mm Incendiary Magazine
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10mm Hollow Point Magazine
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Box of Riot Darts
|
Grenades and Explosives
Airlock Charge
|
Composition C-4
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Bag of C-4 Explosives
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Bag of X-4 Explosives
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EMP Kit
|
Exploding Rubber Duck
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High-Yield Exploding Rubber Duck
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Detomatix PDA Cartridge
|
Pizza Bomb
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Slipocalypse Clusterbang
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Syndicate Bomb
|
Syndicate Minibomb
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Explosive Flashbulb
|
Stealth and Camouflage Items
Chameleon Kit
|
No-Slip Chameleon Shoes
|
Agent ID Card
|
Chameleon Projector
|
Camera Bug
|
Smuggler's Satchel
|
Stimpack
|
Syndicate Soap
|
Mulligan
|
EMP Flashlight
|
Adaptive Cardboard Cutouts
|
Decoy Nuclear Authentication Disk
|
Chameleon Bangproof Headset
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Chameleon Flashproof Glasses
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Chameleon Combat Gloves
|
Space Suits and Hardsuits
Syndicate Space Suit
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Syndicate Hardsuit
|
Devices and Tools
Cryptographic Sequencer
|
Fully Loaded Toolbox
|
Hypnotic Flash
|
Syndicate Surgery Duffelbag
|
Chest Rig
|
Syndicate Tome
|
Thermal Imaging Glasses
|
Binary Translator Key
|
Syndicate Encryption Key
|
Artificial Intelligence Detector
|
Hacked AI Upload Module
|
Power Sink
|
Power Beacon
|
Briefcase Launchpad
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Radioactive Microlaser
|
Signal Jammer
|
Codespeak Manual
|
F.R.A.M.E. PDA Cartridge
|
Protocol CRAB-17 Phone
|
Experimental Syndicate Teleporter
|
Mindslave Lasso
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Syndicate Superglue
|
Implants
Adrenal Implant
|
Freedom Implant
|
Storage Implant
|
Radio Implant
|
Stealth Implant
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Uplink Implant
|
Role Restricted
Reverse Revolver
|
Tae-clown-do shoes
|
Clown Bomb
|
Reverse Bear Trap
|
Clown Car
|
EZ clean bundle
|
His Grace
|
Cult construction kit
|
Haunted Magic Eightball
|
Wicker Doll
|
Prison Cube
|
Ancient Jumpsuit
|
Ancient Toolbox
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Modified Syringe Gun
|
Banana Cream Pie Cannon
|
Magillitis Serum Autoinjector
|
Box of Gorilla Cubes
|
Kinetic Accelerator Pressure Mod
|
Guide to Advanced Mimery Series
|
Baguette blade bundle
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Explosive Hot Potato
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Energy chainsaw
|
Brainwashing Surgery Program
|
Reagent Dartgun
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Blast Cannon
|
Concealed Weapon Bay
|
Syndicate Man Machine Interface
|
Race Restricted
Ethereal Dance Grenade
|
Plasmaman Chameleon Kit
|
Old Tribal Scroll
|
Extra-Bright Lantern
|
(Pointless) Badassery
Broken Chameleon Kit
|
Syndicate Playing Cards
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Syndicate Beer
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Syndicate Briefcase Full of Cash
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Syndicate Smokes
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Syndicate Balloon
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Box of DonkCo. Toys
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Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Bundles and Telecrystals
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
Bioterror bundle
|
Bulldog bundle
|
C-20r bundle
|
Cybernetic Implant Bundle
|
Medical bundle
|
Sniper bundle
|
Spetsnaz Pyro bundle
|
Macho Wrestler bundle
|
Conspicuous and Dangerous Weapons
Bulldog Shotgun
|
[Show/hide] Bulldog Ammo
C-20r Submachine Gun
|
[Show/hide] C-20r Ammo
L6 Squad Automatic Weapon
|
[Show/hide] SAW Ammo
Sniper Rifle
|
[Show/hide] Sniper Ammo
Surplus Rifle
|
[Show/hide] Surplus Rifle Ammo
M-90gl Carbine
|
[Show/hide] M-90gl Carbine Ammo
Flamethrower
|
Toy Submachine Gun
|
Toy Machine Gun
|
Box of Riot Darts
|
84mm Rocket Propelled Grenade Launcher
|
[Show/hide] Rocket Propelled Grenade Launcher Ammo
Biohazardous Chemical Sprayer
|
Grenades and Explosives
Bioterror Foam Grenade
|
Buzzkill Grenade Box
|
Fungal Tuberculosis Grenade
|
Grenadier's Belt
|
Syndicate Detonator
|
Viscerator Delivery Grenade
|
Stealthy and Inconspicuous Weapons
CQC Manual
|
Stealth and Camouflage Items
Stealthy No-Slip Chameleon Shoes
|
Space Suits and Hardsuits
Elite Syndicate Hardsuit
|
Shielded Hardsuit
|
Devices and Tools
Blood-Red Magboots
|
Assault Pod Targeting Device
|
Energy Shield
|
Medbeam Gun
|
Syndicate Combat Medic Kit
|
Syndicate Sentience Potion
|
Bluespace Shuttle Capsule
|
Implants
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
CNS Rebooter Implant
|
Microbomb Implant
|
Macrobomb Implant
|
Reviver Implant
|
Thermal Vision Implant
|
X-Ray Vision Implant
|
Support
Mechs, cyborgs and new troops, for when you feel you're understaffed.
Dark Gygax
|
Dark Mauler
|
Syndicate Cyborg
|
Reinforcements
|
(Pointless) Badassery
Centcom Official Costume
|
Clown Costume
|
Popout Cake
|