Toxins Lab: Difference between revisions

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<tabs>
<tab name="BoxStation">
<font size="4">'''[[Guide_to_toxins|For the Guide to Toxins, click here.]]'''<font size="2">
{{Template:Location
{{Template:Location
  |headerbgcolor=#563758
  |headerbgcolor=#563758
Line 5: Line 9:
  |department = Science
  |department = Science
  |name=Toxins Laboratory
  |name=Toxins Laboratory
  |image=ToxinsLab.png
  |image=Toxins.png
  |big_image=http://puu.sh/3EzGx.png
  |big_image=[[Toxins.png]]
  |exits=[[Research Division]] south
  |exits=West to [[Research Division]], north and south east to [[maintenance]]
  |purpose=To research and develop
  |purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]
  |access=
  |access=
  |contents=Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers   
  |contents=Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers   
  |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]
  |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]
  |description=The bomb manufacturing facilities.
  |description=The bomb factory.
  |sec_level=Medium
  |sec_level=High
  |style=Laboratory/Storage/Bomb test site
  |style=Laboratory/Storage/Bomb test site
  |balance=No major balance requirements
  |balance=No major balance requirements
Line 19: Line 23:
  }}
  }}


The Toxins Mixing consists of three facilities, they are (from port to starboard): [[Toxins Storage]], Toxins Lab and [[Toxins Test Chamber]].
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].
 
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
 
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.
 
Requires Toxins Lab access to enter.
 
==== Toxin Laboratory Procedure ====
* Internals required at all time.
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
* Ensure that no dangerous gas escapes to the station.
* Release all plasma into space when done.
* Decontamination and medical examination.
 
===Toxins Storage===
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.


This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. Also attached to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].
Requires Toxins Lab access.
 
===Toxins Test Chamber===
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]
 
 
 
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?
 
 
 
 
<gallery mode=packed Heights=200px>
File:Toxins_Storage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.
File:Toxtest.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view
</gallery>
</tab>
 
 
 
<tab name="MetaStation">
<font size="4">'''[[Guide_to_toxins|For the Guide to Toxins, click here.]]'''<font size="2">
{{Template:Location
|headerbgcolor=#563758
|headerfontcolor=white
|imagebgcolor=#EEEEFF
|department = Science
|name=Toxins Laboratory
|image=ToxinsMETA.png
|big_image=[[ToxinsMETA.png]]
|exits=West to [[Research Division]], north and south east to [[maintenance]]
|purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]
|access=
|contents=Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers 
|clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]
|description=The bomb factory.
|sec_level=High
|style=Laboratory/Storage/Bomb test site
|balance=No major balance requirements
|other=--
}}
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room to the north, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].


The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
Line 38: Line 100:
===Toxins Storage===
===Toxins Storage===
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Contents: five canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and three canisters of O2.


Requires Toxins Lab access.
Requires Toxins Lab access.
Line 45: Line 107:
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]


{{Location
 
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?
 
<gallery mode=packed Heights=200px>
 
File:ToxinssatelliteMETA.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view
</gallery>
</tab>
<tab name="PubbyStation">
<font size="4">'''[[Guide_to_toxins|For the Guide to Toxins, click here.]]'''<font size="2">
 
{{Template:Location
  |headerbgcolor=#563758
  |headerbgcolor=#563758
  |headerfontcolor=white
  |headerfontcolor=white
  |imagebgcolor=#eeeeff
  |imagebgcolor=#EEEEFF
  |name=Toxins Test Chamber
|department = Science
  |image=Toxtest.png
  |name=Toxins Laboratory
  |department=Science
  |image=PubbyToxinsLab.png
  |exits=Space west.
  |big_image=[[PubbyToxinsLab.png]]
  |purpose=A clear spot to test bombs.
  |exits=West and North West to [[Experimental Lab]], East to [[Maintenance]] and the launch room.
  |access=External Airlocks
  |purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]
  |contents=Two oxygen lockers.
  |access=
  |clearance=No access requirement
  |contents=Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
|description=Also referred to as the Bomb Range, this is the large block of metal floating just to the east of [[Research Division]]. It is where you should be testing your bombs. You can't call yourself a scientist until you have destroyed this place.
  |clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]
  |sec_level=--
|description=The bomb factory.
  |style=--
  |sec_level=High
  |balance=--
  |style=Laboratory/Storage/Bomb test site
  |balance=No major balance requirements
  |other=--
  |other=--
  }}
  }}


While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives.
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].
 
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
 
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.
 
Requires Toxins Lab access to enter.
 
==== Toxin Laboratory Procedure ====
* Internals required at all time.
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
* Ensure that no dangerous gas escapes to the station.
* Release all plasma into space when done.
* Decontamination and medical examination.
 
===Toxins Storage===
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.
 
Requires Toxins Lab access.
 
===Toxins Test Chamber===
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]
 
 
 
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?
 
 
 
 
<gallery mode=packed Heights=200px>
File:PubbyToxinsStorage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.
File:PubbyTestSat.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view
</gallery>
</tab>
<tab name="DeltaStation">
<font size="4">'''[[Guide_to_toxins|For the Guide to Toxins, click here.]]'''<font size="2">
 
{{Template:Location
|headerbgcolor=#563758
|headerfontcolor=white
|imagebgcolor=#EEEEFF
|department = Science
|name=Toxins Laboratory
|image=DeltaToxinsLab.png
|big_image=[[DeltaToxinsLab.png]]
|exits=North to [[Research Division]], South to [[Maintenance]], West to launching site.
|purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]
|access=
|contents=Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers 
|clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]
|description=The bomb factory.
|sec_level=High
|style=Laboratory/Storage/Bomb test site
|balance=No major balance requirements
|other=--
}}
 
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].
 
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
 
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.
 
Requires Toxins Lab access to enter.
 
==== Toxin Laboratory Procedure ====
* Internals required at all time.
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
* Ensure that no dangerous gas escapes to the station.
* Release all plasma into space when done.
* Decontamination and medical examination.
 
===Toxins Storage===
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.
 
Requires Toxins Lab access.
 
===Toxins Test Chamber===
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]
 
 
 
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?
 
 
 
 
<gallery mode=packed Heights=200px>
File:DeltaToxinsStorage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.
File:DeltaTestSat.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view
</gallery>
</tab>
<tab name="FlandStation">
<font size="4">'''[[Guide_to_toxins|For the Guide to Toxins, click here.]]'''<font size="2">
 
{{Template:Location
|headerbgcolor=#563758
|headerfontcolor=white
|imagebgcolor=#EEEEFF
|department = Science
|name=Toxins Laboratory
|image=FlandToxinsLab.png
|big_image=[[FlandToxinsLab.png]]
|exits=Southwest to [[Research Division]], Northeast to [[Atmospherics]]
|purpose=[[Beyond_the_impossible|To develop explosives for mining or for destroying the singularity if it happens to escape]]
|access=
|contents=Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers 
|clearance=[[Captain]], [[Research Director]], [[Scientist|Scientists]]
|description=The bomb factory.
|sec_level=High
|style=Laboratory/Storage/Bomb test site
|balance=No major balance requirements
|other=--
}}
 
This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the [[Toxins Test Chamber]].
 
The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.
 
Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.
 
Requires Toxins Lab access to enter.
 
==== Toxin Laboratory Procedure ====
* Internals required at all time.
* Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
* Ensure that no dangerous gas escapes to the station.
* Release all plasma into space when done.
* Decontamination and medical examination.
 
===Toxins Storage===
Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning.
Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.
 
Requires Toxins Lab access.
 
===Toxins Test Chamber===
Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the [[Vacant Office]]
 
 
 
While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, [[Syndicate_Items#Power_Sink|powersinks]], and [[Alien]] hives. Has a functioning teleporter beacon, but why would you go there?
 
 




<gallery mode=packed Heights=200px>
File:FlandToxinsStorage.png|The storage across the hall, where all the gasses are stored. Contains two high-power scrubbers for when the scientists inevitably leak plasma in the atmosphere.
File:FlandTestSat.png| The test Lab satellite. Where bombs go to die, or live, depending on your point of view
</gallery>
</tab>


</tabs>
{{Locations}}
{{Locations}}
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 14:35, 8 November 2022

For the Guide to Toxins, click here.


Science Area
Toxins Laboratory
The bomb factory.
Obvious exits West to Research Division, north and south east to maintenance
Purpose To develop explosives for mining or for destroying the singularity if it happens to escape
Access level
Noteworthy contents Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
Clearance Captain, Research Director, Scientists
Security level High
Style Laboratory/Storage/Bomb test site
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the Toxins Test Chamber.

The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.

Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.

Requires Toxins Lab access to enter.

Toxin Laboratory Procedure

  • Internals required at all time.
  • Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
  • Ensure that no dangerous gas escapes to the station.
  • Release all plasma into space when done.
  • Decontamination and medical examination.

Toxins Storage

Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning. Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.

Requires Toxins Lab access.

Toxins Test Chamber

Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the Vacant Office


While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, powersinks, and Alien hives. Has a functioning teleporter beacon, but why would you go there?




For the Guide to Toxins, click here.

Science Area
Toxins Laboratory
The bomb factory.
Obvious exits West to Research Division, north and south east to maintenance
Purpose To develop explosives for mining or for destroying the singularity if it happens to escape
Access level
Noteworthy contents Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
Clearance Captain, Research Director, Scientists
Security level High
Style Laboratory/Storage/Bomb test site
Balance Requirements No major balance requirements
Other Notes
Locations on beestation


This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room to the north, and to the east is the Launch Room, where you can use a mass driver to send bombs to the Toxins Test Chamber.

The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.

Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.

Requires Toxins Lab access to enter.

Toxin Laboratory Procedure

  • Internals required at all time.
  • Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
  • Ensure that no dangerous gas escapes to the station.
  • Release all plasma into space when done.
  • Decontamination and medical examination.

Toxins Storage

Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning. Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and three canisters of O2.

Requires Toxins Lab access.

Toxins Test Chamber

Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the Vacant Office


While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, powersinks, and Alien hives. Has a functioning teleporter beacon, but why would you go there?

For the Guide to Toxins, click here.


Science Area
Toxins Laboratory
The bomb factory.
Obvious exits West and North West to Experimental Lab, East to Maintenance and the launch room.
Purpose To develop explosives for mining or for destroying the singularity if it happens to escape
Access level
Noteworthy contents Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
Clearance Captain, Research Director, Scientists
Security level High
Style Laboratory/Storage/Bomb test site
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the Toxins Test Chamber.

The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.

Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.

Requires Toxins Lab access to enter.

Toxin Laboratory Procedure

  • Internals required at all time.
  • Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
  • Ensure that no dangerous gas escapes to the station.
  • Release all plasma into space when done.
  • Decontamination and medical examination.

Toxins Storage

Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning. Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.

Requires Toxins Lab access.

Toxins Test Chamber

Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the Vacant Office


While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, powersinks, and Alien hives. Has a functioning teleporter beacon, but why would you go there?



For the Guide to Toxins, click here.


Science Area
Toxins Laboratory
The bomb factory.
Obvious exits North to Research Division, South to Maintenance, West to launching site.
Purpose To develop explosives for mining or for destroying the singularity if it happens to escape
Access level
Noteworthy contents Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
Clearance Captain, Research Director, Scientists
Security level High
Style Laboratory/Storage/Bomb test site
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the Toxins Test Chamber.

The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.

Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.

Requires Toxins Lab access to enter.

Toxin Laboratory Procedure

  • Internals required at all time.
  • Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
  • Ensure that no dangerous gas escapes to the station.
  • Release all plasma into space when done.
  • Decontamination and medical examination.

Toxins Storage

Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning. Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.

Requires Toxins Lab access.

Toxins Test Chamber

Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the Vacant Office


While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, powersinks, and Alien hives. Has a functioning teleporter beacon, but why would you go there?



For the Guide to Toxins, click here.


Science Area
Toxins Laboratory
The bomb factory.
Obvious exits Southwest to Research Division, Northeast to Atmospherics
Purpose To develop explosives for mining or for destroying the singularity if it happens to escape
Access level
Noteworthy contents Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
Clearance Captain, Research Director, Scientists
Security level High
Style Laboratory/Storage/Bomb test site
Balance Requirements No major balance requirements
Other Notes
Locations on beestation



This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the Toxins Test Chamber.

The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.

Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.

Requires Toxins Lab access to enter.

Toxin Laboratory Procedure

  • Internals required at all time.
  • Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
  • Ensure that no dangerous gas escapes to the station.
  • Release all plasma into space when done.
  • Decontamination and medical examination.

Toxins Storage

Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning. Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.

Requires Toxins Lab access.

Toxins Test Chamber

Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the Vacant Office


While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, powersinks, and Alien hives. Has a functioning teleporter beacon, but why would you go there?



General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside