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==Medical Department==
The Medical Department's purpose is maintaining the health and well-being of the crew. If you are hurt, sick, suffering from brain trauma, horribly mutated by radiation or horror beyond human comprehension, addicted to drug, looking to get superpower, looking to turn yourself into a monkey, get infected by space cancer, ''make'' a new space cancer, steal some drugs, make some drugs, make a LOT of drugs, make some bombs, are impregnated by aliens, generally feel bad or just want to bother someone come to the medical department!
To find medical look for sterile looking white and light blue color tiles. Medical is always connected to the main hallways. Not to be confused with the "medbay" a space of critical importance to '''the''' medical department. People will generally refer to the entire medical department as the "medbay" or "medical", mostly because it's easier to say, so don't get confused. Nevertheless this document makes the distinction between '''the''' medical department (referring to the space occupied by all medical departments) and '''the''' medbay (a central department of '''the''' medical department).
===Medical Foyer===
Where you are when you enter medical from the hallway. This is a general waiting area where patients can wait to be lead into the medbay. There are three key features:
'''Medical front desk''' - Sometimes maned by an M.D., but usually not since they are busy or generally prefer to be in the medbay itself. Not to worry! The foyer has a helpful desk bell that you can ring to draw the attention of one of the nearby medical worker. This should usually work since the medbay is adjacent to the foyer most of the time. If medical seems busy there is usually a first-aid kit with some basic healing supplies, a heal bot or even a whole NanoMed vending machine! If you know what you are doing or are only slightly bruised up you can help yourself or let the bot take care of you respectively. Make sure to return what you use. If you are though worse for wear or have no idea what to do consult the good doctors.
'''Public chemistry fridge''' - During viral outbreaks virus vaccines will be in this fridge. If you hear someone from command announce "cure/vaccine/good virus is in the fridge" this is the fridge they are referring to.
'''Chemistry front deck''' - This is where you can ask for any chemical substance your heart desires. There is no guarantee you will get it, but you can try saying please. It usually helps. Just try not to let any officers hear you saying "may I please have some meth, sir?"
===Medbay===
The '''beating heart''' of the medical department. This is where the doctors usually idle about waiting for patients. This is where most of the healing and reviving starts and ends. What makes this spot important are the medical machines such as: stasis beds, sleepers, operating computers and tables. Doctors usually make slight modifications to this area by adding an organ fridge, more stasis beds, wall-mounted defibrillators... This space is so central to the medbay function that people will usually refer to the entire medical department as medbay for short.
An important machine is the sleeper. Despite it's name you will, in fact, not sleep in them. More probably you will be in them for about 2 seconds as the good doctor uses them to inject healing chemicals into your bloodstream. The sleeper starts with the some basic healing chemicals. Where can we get better ones? That would be the bar to the medbay's kitchen the chemistry lab.<tabs>
<tab name="BoxStation">
{{Template:Location
{{Template:Location
  |headerbgcolor=#18942a
  |headerbgcolor=#66ccdd
  |headerfontcolor=white
  |headerfontcolor=white
  |imagebgcolor=white
  |imagebgcolor=lightblue
  |department = Medical
  |department = Medical
  |name=Medical Bay
  |name=Medical Bay
  |image=Medbay.png
  |image=Medbay.png
  |big_image=http://puu.sh/3Ex4A.png
  |exits=North to the Starboard primary, east to [[maintenance]] in [[Genetics]], east to [[maintenance]] above [[Virology]], north to Starboard Primary Hallway in [[Morgue]], west to [[maintenance]] in [[Operating Theatre]]
  |exits=Starboard primary hallway north, [[Maintenance|maintenance]] east in genetics, [[Maintenance|maintenance]] east above virology, morgue north, maintenance west in surgery
|purpose=Maintaining the health and well-being of the crew.
|access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
|contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]]
|clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
|description=The place where to when you stub your toe (after having the AI call the shuttle).
|sec_level=Low
|style=Hospital
|balance=
|other=--
}}
==Facilities==
The Medical Department consists of the following facilities:
* [[Chemistry Lab]]
* [[Genetics]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Virology]]
* [[Chief Medical Officer's Office]]
 
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
 
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
 
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
 
*Green: Treatment, [[Surgery]] and [[Virology]]
*Orange: [[Chemistry]]
*Blue: [[Genetics]]
 
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.
 
==Treatment Center==
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.
 
==Cryogenics==
[[File:Cryogenics.png|thumb|300px]]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
 
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].
 
<br clear=both>
 
==Medbay Storage==
[[File:Medbay_Storage.png|thumb|300px]]
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.
 
 
Stay out of these. Yes. This means you.
 
You know who you are.
 
'''Don't you dare hoard them to yourself.'''
 
<br clear=both>
==Recovery Room==
[[File:Recovery_Room.png|thumb|300px]]
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.
 
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
 
<br clear=both>
 
==Surgery B==
[[File:Surgery_B_box.png|thumb|300px]]
An extra room for [[Surgery]]. Comes with privacy shutters.
<br clear=both>
 
==Patient Rooms==
[[File:Patient_Room.png|thumb|300px]]
<s>These are small rooms to have a private discussion/examination/whatsoever with the patient.</s> On TG the patient rooms were replaced with the Surgery B room in August 2019.  
<br clear=both>
</tab>
<tab name="MetaStation">
{{Template:Location
|headerbgcolor=#66ccdd
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Medical
|name=Medical Bay
|image=MedbayMETA.png
|big_image=[[MedbayMETA.png]]
  |exits=North to the Starboard primary, east to Escape Hallway from [[Genetics]], south east to [[maintenance]], west to [[maintenance]] around the [[Operating Theatre]], west to [[maintenance]] from the break room.
  |purpose=Maintaining the health and well-being of the crew.
  |purpose=Maintaining the health and well-being of the crew.
  |access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
  |access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
  |contents=Medical sleepers, cryogenics tubes, morgue, surgery, chemistry, genetics, virology
  |contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]]
  |clearance=The medbay hallways are open to everyone in need of treatment. Clearance varies across the different medbay departments.
  |clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
  |description=Where to go when you stub your toe (after having the AI call the shuttle).
  |description=The place where to when you stub your toe (after having the AI call the shuttle).
  |sec_level=Low
  |sec_level=Low
  |style=Hospital
  |style=Hospital
Line 18: Line 117:
  |other=--
  |other=--
  }}
  }}
==Facilities==
The Medical Department consists of the following facilities:
* [[Chemistry Lab]]
* [[Genetics]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Virology]]
* [[Chief Medical Officer's Office]]


[[File:Medbay.png|600px|thumb|alt=The Maze of Medbay|link=http://puu.sh/3Ex4A.png|Medbay in all its maze-like glory]]<br>
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
 
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
 
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
 
*Green: Treatment, [[Surgery]] and [[Virology]]
*Orange: [[Chemistry]]
*Blue: [[Genetics]]
 
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.
 
==Treatment Center==
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.
 
==Cryogenics==
[[File:CryoMETA.png|thumb|300px]]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
 
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].
 
<br clear=both>
 
==Medbay Storage==
[[File:MedbaystorageMETA.png|thumb|300px]]
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.
 
Medbay's security post is directly adjacent to this so you better keep those greedy hands to yourself, [[Shitcurity|or else]].
 
<br clear=both>
==Recovery Room==
[[File:Recovery_Room.png|thumb|300px]]
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.
 
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
 
<br clear=both>
 
==Surgery B==
[[File:Surgery_B_meta.png|thumb|300px]]
An extra room for [[Surgery]]. Comes with privacy shutters.
<br clear=both>
 
==Patient Rooms==
[[File:Patient_Room.png|thumb|300px]]
<s>These are small rooms to have a private discussion/examination/whatsoever with the patient.</s> On TG the patient rooms were replaced with the Surgery B room in August 2019.  
<br clear=both>
</tab>
 
<tab name="DeltaStation">
{{Template:Location
|headerbgcolor=#66ccdd
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Medical
|name=Medical Bay
|image=DeltaMedbay.png
|big_image=[[DeltaMedbay.png]]
|exits=North to the Starboard primary hallway, east and south to [[maintenance]], South West to Departures through [[maintenance]].
|purpose=Maintaining the health and well-being of the crew.
|access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
|contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]]
|clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
|description=The place where to when you stub your toe (after having the AI call the shuttle).
|sec_level=Low
|style=Hospital
|balance=
|other=--
}}
==Facilities==
The Medical Department consists of the following facilities:
* [[Chemistry Lab]]
* [[Genetics]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Virology]]
* [[Chief Medical Officer's Office]]


The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], who's hypospray is usually filled with enough Chloral Hydrate to give you an sudden extended vacation to dreamland.
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.


Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases are made. All enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!


Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.


*Green: Treatment and Virology
*Green: Treatment, [[Surgery]] and [[Virology]]
*Orange: Chemistry
*Orange: [[Chemistry]]
*Blue: Genetics
*Blue: [[Genetics]]
 
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.
 
==Treatment Center==
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.
 
==Cryogenics==
[[File:DeltaCryogenics.png|left|300px]]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
 
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].
 
<br clear=both>
 
==Medbay Storage==
[[File:DeltaMedbayStorage.png|left|300px]]
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.
 
Medbay's security post is directly adjacent to this so you better keep those greedy hands to yourself, [[Shitcurity|or else]].
 
<br clear=both>
 
 
</tab>
<tab name="PubbyStation">
{{Template:Location
|headerbgcolor=#66ccdd
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Medical
|name=Medical Bay
|image=MedbayPubby.png
|exits=North to the Aft primary, north to Aft Primary Hallway in [[Morgue]], east to [[maintenance]] in [[chemistry]], east to [[maintenance]] through the [[Operating Theatre]], south to [[maintenance]], west to [[maintenance]] through the examination room.
|purpose=Maintaining the health and well-being of the crew.
|access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
|contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]]
|clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
|description=The place to go when you stub your toe (after having the AI call the shuttle).
|sec_level=Low
|style=Hospital
|balance=
|other=--
}}
==Facilities==
The Medical Department consists of the following facilities:
* [[Chemistry Lab]]
* [[Genetics]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Virology]]
* [[Chief Medical Officer's Office]]
 
The Medbay is a collaboration of several departments located across the hall from the Civil Sector with [[Research Division]] neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
 
Medbay is often where major identity theft, item theft, fights, terror bombings, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and often visited by everyone!
 
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas have colour-coded floor-tiles according to what department you are looking for.
 
*Blue: Treatment, [[Surgery]], Cloning
*Orange: [[Chemistry]]
*Purple: [[Genetics]]
*Green: [[Virology]]


==Waiting Area==
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.


==Genetics==
==Treatment Center==
Genetics (Marked with blue floor stripes) is split into two sections. The [[CMO]] controls the Cloning room, while the [[RD]] has control over the Research room. The RD is also given a back door that he can use to get in from [[Research Division]].
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.


This is where most of the action is. It's also one of the easiest to find - just follow the trail of blood. Containing the station's only [[Medical items#Cloning Console & Cloning Pod|Cloning Machine]] and two [[Medical items#DNA Modifier|DNA Modifiers]], it's the last resort in medical care. [[Geneticist]]s work here. There's also a batch of monkeys for [[Guide to genetics|genetic experimentation]]. It also has a locker for 'patient' storage, a few spare pieces of clothing and a copy of ''Cloning techniques of the 26th Century'' for the clueless sods who paid their way through their medical degree. (There are also boxes of prescription glasses but it's trivial to fix poor vision properly anyway and avoid using up the eye slot.)
==Cryogenics==
[[File:CryogenicsPubby.png|thumb|300px]]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.


It's one of the most active areas in the medbay. And, due to their need for their victim to ''stay'' dead, it's often a focus of traitors and harmful AIs. Even on a good day the machines suck power like nobody's business and won't last long without external power.
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].


==Chemistry Lab==
<br clear=both>


Chemistry (Marked with orange floor stripes) is, and will probably always be, the only place on the station with a chem dispenser. This makes it a big target for traitors, whether to take over or destroy.
==Medbay Storage==
[[File:Medbay_StoragePubby.png|thumb|300px]]
Requires [[Medbay]] access. Contains: Medical clothing, prescription glasses, body bags, syringes, beakers, defibrilators, all kinds of different medkits, health HUDs, medibelts and a protolathe to print out fancy gadgets researched by [[Science]]. The [[NanoMed Plus]] vending machine also has useful contents, including crew pinpointers for use by <s>security</s> <s>traitors</s> EMTs.


More info on the [[Chemist]] and [[Guide to chemistry]] pages.


==Chief Medical Officer's Office==
Stay out of these. Yes. This means you.
The tiny home of the [[Chief Medical Officer|least important head]] on the station and his pet cat, Runtime. It holds the only [[Medical_items#Crew_Monitoring_Computer|Crew Monitoring Computer]] outside of the bridge, not that the CMO will ever check it. Don't forget to pick up the hypospray when you visit and grab the CMO's rubber stamp for that non-existent official medical business. If the other Heads ever deign to acknowledge his existence there's a Keycard Authentication Device on the wall.
 
You know who you are.


==Operating Theatre==
'''Don't you dare hoard them to yourself.'''
Actual [[surgery|surgeries]] are rare and so the OR is most useful as an impromptu armory - a skilfully-aimed [[Medical_items#Scalpel|scalpel]] or [[circular saw]] can hold back the grey tide for a while. In the unusual case that somebody does need an operation, there's an [[Medical items#Operating Computer & Operating Table|Operating Table and associated Operating Computer]]. Use of the contents of the [[Anesthetic]] locker is recommended but not ''entirely'' mandatory. There are also assorted other surgical tools that have no real use outside the room. Remember - if you're going to try surgery, [[surgery|make]] [[surgery|sure]] [[surgery|you]] [[surgery|know]] [[surgery|how]]!!  Requires Surgery access to enter.


Next to the theatre is a small observation room, with shutters between them to hide those horrible mistakes. There's also an outpatient's room at the exit filled with beds and roller beds and (for hopeless cases) a straightjacket and muzzle.
<br clear=both>
==Recovery Room==
[[File:Recovery_RoomPubby.png|thumb|300px]]
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.  


==Morgue==
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
Meant for long-term storage of dead bodies, it's usually pretty empty. It has the only other medbay entrance onto a main corridor and with the chef and chaplain also having access those corpses practically walk out the door themselves. All those tasty genomes make it a popular attraction for any changelings as well. The dozen [[Medical items#Morgue|morgue trays]] and a small number of expandable [[body bag]]s are the only items in here.


Since the cloning machine (and hypothetically [[Hydroponics]]) mean that death doesn't have to be permanent, it's almost solely used to hold the original bodies of clones.
<br clear=both>
 
==Patient Room==
[[File:Patient_RoomPubby.png|thumb|300px]]
This is a small room to have a private discussion/examination/whatsoever with the patient. The rooms contain a small [[NanoMed|NanoMed-vending machine]], bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, [[Changeling|for]] [[Traitor|whatever]] [[Cult|reason]].
<br clear=both>
</tab>
<tab name="FlandStation">
{{Template:Location
|headerbgcolor=#66ccdd
|headerfontcolor=white
|imagebgcolor=lightblue
|department = Medical
|name=Medical Bay
|image=FlandMedbay.png
|exits=North to the Starboard primary, East to [[maintenance]], West to [[Maintenance]] in [[Genetics]] and [[Chemistry Lab]], east to [[maintenance]], East to [[maintenance]] in [[Morgue]], operating theatre and Medbay Storage.
|purpose=Maintaining the health and well-being of the crew.
|access=Medical, Chemistry, Morgue, Genetics, Virology, CMO office
|contents=[[Chemistry]], [[Genetics]], [[Operating Theatre]], [[Virology]], [[Chief Medical Officer's Office]]
|clearance=The Medbay's hallways <s>are open</s> will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
|description=The place where to when you stub your toe (after having the AI call the shuttle).
|sec_level=Low
|style=Hospital
|balance=
|other=--
}}
==Facilities==
The Medical Department consists of the following facilities:
* [[Chemistry Lab]]
* [[Genetics]]
* [[Morgue]]
* [[Operating Theatre]]
* [[Virology]]
* [[Chief Medical Officer's Office]]
 
The Medbay is a collaboration of several departments located in the North West parts of the Station. The general security of medbay is poor although it is near [[Brig]], with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the [[Chief Medical Officer]], whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.
 
Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!
 
Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.
 
*Green: Treatment, [[Surgery]] and [[Virology]]
*Orange: [[Chemistry]]
*Purple: [[Genetics]]
 
==Waiting Area==
This is the entrance to medbay where you wait to be helped. Or break in if all the [[Medical Doctor|medical doctors]] are busy ERPing in the bar and the [[Chief Medical Officer|CMO]] hasn't been seen since round start.


==Treatment Center==
==Treatment Center==
Most ailments and even broken limbs can be fixed with a short stay in a sleeper, and they have an unlimited supply of medicine so it's often preferable to use them. Their only downside is you need another person to inject the chemicals. Don't touch the soporific button, it's POISON.
[[Guide_to_medicine#Lifeform_Stasis_Units|Stasis beds]] exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.


==Cryogenics==
==Cryogenics==
There is only little Cryogenics can't fix. Use cryoxadone for everything that is not genetic deformities, and use clonexadone for genetic deformities. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. More information in the [[Guide to medicine]], under Cryogenics.
[[File:FlandCryogenics.png|left|300px]]
There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.
 
Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. [[Guide_to_medicine#Cryogenics|Further information here]].
 
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==Medbay Storage==
[[File:FlandMedbayStorage.png|left|300px]]
Requires [[Surgery]] access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.


==Storage Room==
Requires Surgery access.


Stay out of these. Yes. This means you.
Stay out of these. Yes. This means you.


You know who you are.  
You know who you are.
 
'''Don't you dare hoard them to yourself.'''
 
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Don't you dare hoard them to yourself.
==Recovery Room==
[[File:FlandRecoveryRoom.png|left|300px]]
A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.  


==Virology==
A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.
[[File:Virology.png|300px|thumb|alt=Virology|[[Virology]]]]
Virology (Marked with green floor stripes) is and isolated and self-contained lab, existing as a closed system. This is the place to stay out of unless you are a [[Virologist|virologist]] and/or [[Clown|want to give Security a good reason to robust you]]. If either (or both) of these happen to be true, make your way to the end of the hall, go through the airlock, put on a bio suit and [[Infections|read this guide]].


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[[Category:locations]]
[[Category:locations]]
{{Locations}}

Latest revision as of 18:39, 21 June 2023

Medical Department

The Medical Department's purpose is maintaining the health and well-being of the crew. If you are hurt, sick, suffering from brain trauma, horribly mutated by radiation or horror beyond human comprehension, addicted to drug, looking to get superpower, looking to turn yourself into a monkey, get infected by space cancer, make a new space cancer, steal some drugs, make some drugs, make a LOT of drugs, make some bombs, are impregnated by aliens, generally feel bad or just want to bother someone come to the medical department!

To find medical look for sterile looking white and light blue color tiles. Medical is always connected to the main hallways. Not to be confused with the "medbay" a space of critical importance to the medical department. People will generally refer to the entire medical department as the "medbay" or "medical", mostly because it's easier to say, so don't get confused. Nevertheless this document makes the distinction between the medical department (referring to the space occupied by all medical departments) and the medbay (a central department of the medical department).

Medical Foyer

Where you are when you enter medical from the hallway. This is a general waiting area where patients can wait to be lead into the medbay. There are three key features:

Medical front desk - Sometimes maned by an M.D., but usually not since they are busy or generally prefer to be in the medbay itself. Not to worry! The foyer has a helpful desk bell that you can ring to draw the attention of one of the nearby medical worker. This should usually work since the medbay is adjacent to the foyer most of the time. If medical seems busy there is usually a first-aid kit with some basic healing supplies, a heal bot or even a whole NanoMed vending machine! If you know what you are doing or are only slightly bruised up you can help yourself or let the bot take care of you respectively. Make sure to return what you use. If you are though worse for wear or have no idea what to do consult the good doctors.

Public chemistry fridge - During viral outbreaks virus vaccines will be in this fridge. If you hear someone from command announce "cure/vaccine/good virus is in the fridge" this is the fridge they are referring to.

Chemistry front deck - This is where you can ask for any chemical substance your heart desires. There is no guarantee you will get it, but you can try saying please. It usually helps. Just try not to let any officers hear you saying "may I please have some meth, sir?"

Medbay

The beating heart of the medical department. This is where the doctors usually idle about waiting for patients. This is where most of the healing and reviving starts and ends. What makes this spot important are the medical machines such as: stasis beds, sleepers, operating computers and tables. Doctors usually make slight modifications to this area by adding an organ fridge, more stasis beds, wall-mounted defibrillators... This space is so central to the medbay function that people will usually refer to the entire medical department as medbay for short.

An important machine is the sleeper. Despite it's name you will, in fact, not sleep in them. More probably you will be in them for about 2 seconds as the good doctor uses them to inject healing chemicals into your bloodstream. The sleeper starts with the some basic healing chemicals. Where can we get better ones? That would be the bar to the medbay's kitchen the chemistry lab.

Medical Area
Medical Bay
The place where to when you stub your toe (after having the AI call the shuttle).
Obvious exits North to the Starboard primary, east to maintenance in Genetics, east to maintenance above Virology, north to Starboard Primary Hallway in Morgue, west to maintenance in Operating Theatre
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office
Clearance The Medbay's hallways are open will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
Locations on beestation


Facilities

The Medical Department consists of the following facilities:

The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.

Waiting Area

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center

Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.

Cryogenics

There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.

Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.


Medbay Storage

Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.


Stay out of these. Yes. This means you.

You know who you are.

Don't you dare hoard them to yourself.


Recovery Room

A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.

A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.


Surgery B

An extra room for Surgery. Comes with privacy shutters.

Patient Rooms

These are small rooms to have a private discussion/examination/whatsoever with the patient. On TG the patient rooms were replaced with the Surgery B room in August 2019.

Medical Area
Medical Bay
The place where to when you stub your toe (after having the AI call the shuttle).
Obvious exits North to the Starboard primary, east to Escape Hallway from Genetics, south east to maintenance, west to maintenance around the Operating Theatre, west to maintenance from the break room.
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office
Clearance The Medbay's hallways are open will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
Locations on beestation


Facilities

The Medical Department consists of the following facilities:

The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.

Waiting Area

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center

Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.

Cryogenics

There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.

Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.


Medbay Storage

Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.

Medbay's security post is directly adjacent to this so you better keep those greedy hands to yourself, or else.


Recovery Room

A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.

A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.


Surgery B

An extra room for Surgery. Comes with privacy shutters.

Patient Rooms

These are small rooms to have a private discussion/examination/whatsoever with the patient. On TG the patient rooms were replaced with the Surgery B room in August 2019.

Medical Area
Medical Bay
The place where to when you stub your toe (after having the AI call the shuttle).
Obvious exits North to the Starboard primary hallway, east and south to maintenance, South West to Departures through maintenance.
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office
Clearance The Medbay's hallways are open will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
Locations on beestation


Facilities

The Medical Department consists of the following facilities:

The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.

Waiting Area

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center

Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.

Cryogenics

There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.

Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.


Medbay Storage

Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.

Medbay's security post is directly adjacent to this so you better keep those greedy hands to yourself, or else.



Medical Area
Medical Bay
The place to go when you stub your toe (after having the AI call the shuttle).
Obvious exits North to the Aft primary, north to Aft Primary Hallway in Morgue, east to maintenance in chemistry, east to maintenance through the Operating Theatre, south to maintenance, west to maintenance through the examination room.
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office
Clearance The Medbay's hallways are open will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
Locations on beestation


Facilities

The Medical Department consists of the following facilities:

The Medbay is a collaboration of several departments located across the hall from the Civil Sector with Research Division neighbouring next door. The general security of medbay is poor, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, terror bombings, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and often visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas have colour-coded floor-tiles according to what department you are looking for.

Waiting Area

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center

Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.

Cryogenics

There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.

Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.


Medbay Storage

Requires Medbay access. Contains: Medical clothing, prescription glasses, body bags, syringes, beakers, defibrilators, all kinds of different medkits, health HUDs, medibelts and a protolathe to print out fancy gadgets researched by Science. The NanoMed Plus vending machine also has useful contents, including crew pinpointers for use by security traitors EMTs.


Stay out of these. Yes. This means you.

You know who you are.

Don't you dare hoard them to yourself.


Recovery Room

A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.

A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.


Patient Room

This is a small room to have a private discussion/examination/whatsoever with the patient. The rooms contain a small NanoMed-vending machine, bed, locker, table and a chair. Comes with privacy shutters to keep people from seeing inside, for whatever reason.

Medical Area
Medical Bay
The place where to when you stub your toe (after having the AI call the shuttle).
Obvious exits North to the Starboard primary, East to maintenance, West to Maintenance in Genetics and Chemistry Lab, east to maintenance, East to maintenance in Morgue, operating theatre and Medbay Storage.
Purpose Maintaining the health and well-being of the crew.
Access level Medical, Chemistry, Morgue, Genetics, Virology, CMO office
Noteworthy contents Chemistry, Genetics, Operating Theatre, Virology, Chief Medical Officer's Office
Clearance The Medbay's hallways are open will be opened to everyone in need of treatment. Clearance varies across the different Medbay departments.
Security level Low
Style Hospital
Balance Requirements
Other Notes
Locations on beestation


Facilities

The Medical Department consists of the following facilities:

The Medbay is a collaboration of several departments located in the North West parts of the Station. The general security of medbay is poor although it is near Brig, with only a few doors to keep people out from their medicine. However, certain departments inside are generally well defended (with reinforced walls, or active employees who will use bad medicine to ward you off). Medbay is lorded over by the Chief Medical Officer, whose hypospray is usually filled with enough Chloral Hydrate to give you an extended vacation to dreamland.

Medbay is often where major identity theft, item theft, fights, revolutionary bases, and cult bases occur. Enemy forces often choose to attack medbay to disable cloning and medical care for the crew. Medbay is very valuable and well visited by everyone!

Medbay can be pretty confusing, but everything was placed in a way to maximize efficiency. To help you out, various areas are colour-coded according to what department you are looking for.

Waiting Area

This is the entrance to medbay where you wait to be helped. Or break in if all the medical doctors are busy ERPing in the bar and the CMO hasn't been seen since round start.

Treatment Center

Stasis beds exist. Buckle in a laying-down patient, make sure the bed is turned on (alt-clicking the bed if need be), and a patient is held in their current health state until they are released. You can even do surgery on these, although there's no operating computer nearby.

Cryogenics

There is little Cryogenics can't fix. Cryoxadone alone is able to heal everything and mixing a few other medicines can speed up recovery.

Cryo will work on patients in critical condition. Cryogenics requires some setting up, and it is recommended Medical does this at round start. Only connect the oxygen tanks and set up the freezer; don't activate the tubes until they're actually needed. Further information here.


Medbay Storage

Requires Surgery access. Contains: biosuits, doctor and nurse's outfits, prescription glasses, body bags, syringes, beakers, all kinds of different medkits, health hud and a syringe gun.


Stay out of these. Yes. This means you.

You know who you are.

Don't you dare hoard them to yourself.



Recovery Room

A small, cozy recovery room with four beds, where you can lay your patients to recover from their surgery or whatever trauma they suffered.

A common protocol is usually to skip the Recovery Room (because you would anyway just steal stuff or break into the Medbay Storage) and toss patients out to recover in the Waiting Area. Such is the hospitality on Space Station 13.


General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside