Experimental Lab

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Science Area
Experimental Lab
The mysterious experimentation room.
Obvious exits West to Research Division, east to maintenance.
Purpose To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.
Access level
Noteworthy contents E.X.P.E.R.I-MENTOR, R&D Console
Clearance Captain, Research Director, Scientist
Security level Medium
Style Laboratory
Balance Requirements Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.
Other Notes
Locations on beestation



The former telescience lab has been reclassified as the Experimental Lab, and now houses the E.X.P.E.R.I-MENTOR. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.


For more information about the E.X.P.E.R.I-MENTOR, click here.

Science Area
Experimental Lab
The mysterious experimentation room.
Obvious exits West to Research Division, east to maintenance.
Purpose To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.
Access level
Noteworthy contents E.X.P.E.R.I-MENTOR, R&D Console
Clearance Captain, Research Director, Scientist
Security level Medium
Style Laboratory
Balance Requirements Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.
Other Notes
Locations on beestation



The former telescience lab has been reclassified as the Experimental Lab, and now houses the E.X.P.E.R.I-MENTOR. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.


For more information about the E.X.P.E.R.I-MENTOR, click here.

Science Area
Experimental Lab
The mysterious experimentation room.
Obvious exits West to Research Division, East to Xenobiology Lab and Maintenance.
Purpose To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.
Access level
Noteworthy contents E.X.P.E.R.I-MENTOR, Thermomachines for Toxins Lab
Clearance Captain, Research Director, Scientist
Security level Medium
Style Laboratory
Balance Requirements Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.
Other Notes
Locations on beestation



The former telescience lab has been reclassified as the Experimental Lab, and now houses the E.X.P.E.R.I-MENTOR. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.
On Pubby, this room is also used by people working on Toxins because of the thermomachines in the top right. This is also the place favored by scientists building a nanites lab since the map does not have one at roundstart.

For more information about the E.X.P.E.R.I-MENTOR, click here.

Science Area
Experimental Lab
The mysterious experimentation room.
Obvious exits East to Research Division.
Purpose To experiment with anything you can fit into the E.X.P.E.R.I-MENTOR.
Access level
Noteworthy contents E.X.P.E.R.I-MENTOR, R&D Console
Clearance Captain, Research Director, Scientist
Security level Medium
Style Laboratory
Balance Requirements Minor security to prevent things from getting into the lab from the E.X.P.E.R.I-MENTOR. Blast doors, Reinforced walls, and electrocuted grilles with R-windows work fine.
Other Notes
Locations on beestation



The former telescience lab has been reclassified as the Experimental Lab, and now houses the E.X.P.E.R.I-MENTOR. Cyborgs best stay away from this room, as the machine is prone to generating EMPs.


For more information about the E.X.P.E.R.I-MENTOR, click here.

General Recreational Medical Logistics Science Engineering Security Command Upkeep Outside