Central Command
Central Command Area | |
Central Command | |
Glory to Nanotrasen! | |
Obvious exits | Space |
Purpose | The place where the rounds (usually) end |
Access level | |
Noteworthy contents | Bar, beach, sleepers, cell |
Clearance | Anyone |
Security level | Medium |
Style | Centcom |
Balance Requirements | |
Other Notes | |
Locations on beestation |
Nanotrasen's massive and tightly-defended Corporate Headquarters.
This is the place where the Escape Shuttle finally ends up after having left Space Station 13. Welcome back home.
Only the docking and Thunderdome areas are explorable. Most doors are locked so only those with centcomm ID have access. However a cyborg or AI can open them.
The Escape Shuttle is docked here when it is not at (or travelling from) Space Station 13. A small ferry is also docked at Central Command.
The Wizard's Den, the Syndicate Winter Outpost, and the Abductor's Pod happen to exist on the same z-level as Centcom. Go figure.
General | Recreational | Medical | Logistics | Science | Engineering | Security | Command | Upkeep | Outside |