Labor Camp

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Revision as of 19:08, 29 May 2019 by imported>UnderARock (corrected bit about access to red/blue areas of labor shuttle + typo/phrasing changes)
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Security Area
Labor Camp
A fully operational Labor Camp designed to send unloyal crew members to, for working off their criminal debt to Nanotrasen.
Obvious exits The labor camp shuttle.
Purpose Not defined
Access level Security
Noteworthy contents Mining equipment, living facilities.
Clearance Head of Security, Warden, Security Officer
Security level High
Style Outpost
Balance Requirements
Other Notes
Locations on beestation



The Labor Camp is designed to make use of unloyal prisoners by bargaining for their freedom through hard labor. Crew members caught committing Major Crimes can be sent here by a member of security, though normal officers don't have access to the teleporter.


Prisoner Processing

Prisoner Processing is the office reception room before you get onto the Labor Camp shuttle. Here you can give your prisoners a prisoner ID, which is very important because it allows them to keep track of their labor work. Before you give them the ID, you must put the ID into the Prisoner Management Console and set their target; refer to space law to see the recommended guidelines on how much labor to assign them. After that is done you can escort them onto the red half of the shuttle.

You can also watch the prisoners from the labor camp monitor computer.

Labor Camp Shuttle

The labor camp shuttle has two rooms, red and blue. The blue area is an area prisoners are allowed access to and can drop off their smelted minerals into the stacking machine. They can then use the request console machine to claim points for the minerals inside the stacking machine. Once a prisoner has gained enough points, they are allowed to use their ID to move the shuttle and open the door connecting to the blue area.

The red area is accessible by security personnel, to allow them to personally check on prisoners repaying their debt to society.

Labor Camp

There is a Securitron patrolling the area and there is a lockdown button and a Portable Flash; this is useful if you have unruly prisoners refusing to work. Prisoners are given a Sleeper, toilets and mining equipment. This includes a dangerous completely harmless pickaxe, so refer to the Flashers and Securitron on how to deal with unruly prisoners. If a prisoner continues to be unruly, and refuse to work, upgrading him to the Prison Wing is a recommended step to take. There is a security office near the public entrance of the shuttle that will allow you to monitor the prisoners.

Lavaland

Lava separates the gulag area from the normal lavaland area, so prisoners won't be able to reach the mining station; in return they won't meet monsters while mining. The air pressure is low but not damaging. However, the air is unbreathable, therefore prisoners are supplied with internal masks and tanks.

Telegulag

The telegulag is a much faster way of getting prisoners into the gulag, requiring you only to put prisoners into the machine and set the point amount. The prisoner will be teleported into the gulag while their items are stored into a secure storage that the prisoner can retrieve once the sentence is over. When the prisoner obtains all the points they needed, they can send the shuttle from the console in the prisoner section. The Warden and HoS get access to this, The officer has to set points manually and use the shuttle.

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